50+1 and the Knockback issue
As far as I remember with Focus (and anything with 0.67 knockback) they have to be -2 to you for KB to start kicking in. I remember my Claws/WP scrapper used to get really annoyed when I started a mission and then realised it was a few levels out of date and I'd be doing a lot of minion chasing in it.
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-Gate
@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!
... as usual, you have no idea how the engine works.
Okay, in the CoH engine there is only One Single Knock Effect There is no existing mechanic that separates the knock-effects outside of the effect magnitude scaling. This is why when you slot knockdown powers with knock-increase, stuff goes flying. Now, should the game be updated to support 3 different states of Knock effect? Oh Hells Yes it should. That would fix a lot of the problems players have with powers causing knockback that are supposed to only cause KnockUp or KnockDown. |
There are currently existing mechanics that seperates the knock effects outside of the effect of magnitude scaling.
This is why when you slot knock up powers with knock increase, stuff goes flying higher but not farther away. Ok higher is farther away, but you know what I mean.
Now, should the game be updated to support 3 different states of knock effect? Hell not it should not. The 2 we have are working as intended. Smack something of lower level with the same force as you would a higher level, the lower level mob should go flying vs just falling down. Imagine hitting a prize fighter and a 5 year old with the same force. One would at best fall down and be dangerous to you like an even or higher level mob would be and the other would go flying and pose no real threat. Although the later would probably spawn a police ambush at some random time when you are least prepared for it.
I have 2 lvl shifted Super Strength brutes and neither of them sees any knockback problems fighting 50's.
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This will be interesting once I20 has been out for a while and we have 50+3s running around. Im sure farming, they will set the difficulty up if they have KB powers but on TFs that are on the lowest setting, Footstomp could suddenly turn into handclap with damage.
This will be interesting once I20 has been out for a while and we have 50+3s running around. Im sure farming, they will set the difficulty up if they have KB powers but on TFs that are on the lowest setting, Footstomp could suddenly turn into handclap with damage.
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An Offensive Guide to Ice Melee
Oh lord... does that mean when I slot my 3rd tier in my ice controller the Ice Slick is going to cause things to scatter like it does rikti monkeys now? Yuck.
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No, Ice Slick will not throw enemies based on level difference. It will only throw the ones with an inherent vulnerability to knockback.
Funny thing, I just started a KM Scrapper last week. Quick Strike does KD, but its mag is 0.7, not 0.67 (at least that's what I remember, I'm not currently at my game PC to verify). When he fights blues, QS does KB; that tiny change makes all the difference...
-Gate |
@Johnstone & @Johnstone 2
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Dude, come on, we all know knock up is a lie. You can't knock anyone up in this game. The proof is that there are no children.
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No it wouldn't. You still get the heightened rewards of fighting +1s even though they con white.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
A. The extra KB is not an issue, its a BENEFIT!
B. Theirs not going to even be that much extra KB due to how KB works (unfortunately).
A. The extra KB is not an issue, its a BENEFIT!
B. Theirs not going to even be that much extra KB due to how KB works (unfortunately). |
B. Yes, KD turns into KB against -1, on most powers. This can be a serious annoyance for melee characters.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
B. Yes, KD turns into KB against -1, on most powers. This can be a serious annoyance for melee characters.
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KD turns into KB against -2s on most powers against almost all enemies. Almost all -1s still only suffer KD when hit by almost all KD powers. Quick Strike should be fixed to 0.67 KB, IMO, although it is almost a non-issue generally.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
This is NOT true. This very thread has demonstrated this is NOT true. It baffles me that someone would post that non-true statement in this thread where it has been spelled out mutliple times that it is NOT true.
KD turns into KB against -2s on most powers against almost all enemies. Almost all -1s still only suffer KD when hit by almost all KD powers. Quick Strike should be fixed to 0.67 KB, IMO, although it is almost a non-issue generally. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Sorry, was typing quickly and made a typo. I meant "many powers" not most. Yes, on most it will not turn into KB (though it is painfully close), but there are a number of them that it will change it to KB.
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I'd worried about that exact point but it doesn't affect anything I've played so far at 50+1.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Man, wouldn't it be cool if...
New interface slot effect: Grants KB protection for 0.1s
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I'm fairly certain I'm seeing more KB effects on my level shifted MA/Shield scrapper.
And I'm curious what extra rewards, beyond extra XP, +1 provides. Drop rates are effected by more Lts and Bosses, not by increasing the level.
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If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
And I'm curious what extra rewards, beyond extra XP, +1 provides. Drop rates are effected by more Lts and Bosses, not by increasing the level.
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Remember that the level shift isn't the only thing that comes with a high tier alpha. If you really have problems with KB, turn the difficulty up one. You will have an easier time at +1 than you did pre alpha at +0.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Here's the problem w/"just turn up the difficulty +1" arguments. On a mixed team of level shifted & non, say running end game TFs, it's not fair for the non-level shifted toons to have to run +1s just so some of your attacks don't do KB. If I'm doing a speed ITF, I have exactly zero motivation to run it at +1, certainly if I'm not already level-shifted. Most teams I've run in the last month are of this sort--doing end game content, esp if they're the WST, with a mixed bag of level shifted & not (or hell, not even 50s yet). They're not all speed-oriented teams, but almost all of them run at +0.
Does applying a +1 to mobs make the game noticably harder for twinked out 50s, esp w/incarnates mixed in? No, not really, but it does slow down the kill rates just a tad, and again, why is it fair to ask non-shifted toons to spend even an extra 10 min to complete a TF because some of your powers are now doing KB? More likely, they'll just ask you do not use those powers, which now is unfair to those toons whose prime powers may no longer work optimally.
Solo, this may be a non-issue, though there are some who I'm sure would rather blast through armies of blue conning mobs for max drops or whatever.
An Offensive Guide to Ice Melee
On a mixed team of level shifted & non, say running end game TFs, it's not fair for the non-level shifted toons to have to run +1s just so some of your attacks don't do KB. If I'm doing a speed ITF, I have exactly zero motivation to run it at +1, certainly if I'm not already level-shifted. Most teams I've run in the last month are of this sort--doing end game content, esp if they're the WST, with a mixed bag of level shifted & not (or hell, not even 50s yet). They're not all speed-oriented teams, but almost all of them run at +0.
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Quick Strike is, so far, the only confirmed power where -1s get knocked back instead of down. I think it should be fixed. Are there any others?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Quick Strike is, so far, the only confirmed power where -1s get knocked back instead of down. I think it should be fixed. Are there any others?
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*There is snark here.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I have 2 lvl shifted Super Strength brutes and neither of them sees any knockback problems fighting 50's.