In your personal opinion...
What, seven pages of tanker angst and no Johnny Butane sighting. /odd
I would put Dark above Electric.
They are quite similar in numbers but Dark has an additional layer of mitigation that Electric doesn't posess - control. |
I may be the resident Dark Armor proponent here, but I have to let you know that Electric has control: Power Sink and Electric Field. Used together, these powers can eliminate enemy endurance, effectively "controlling" mobs much higher in rank (LTs and bosses even). Dark Armor can only hit minions on its own.
That said, I still put Dark over Electric. You only get 15 seconds (or sometimes less) to kill a Dark Armor character.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Hold the phone!
I may be the resident Dark Armor proponent here, but I have to let you know that Electric has control: Power Sink and Electric Field. Used together, these powers can eliminate enemy endurance, effectively "controlling" mobs much higher in rank (LTs and bosses even). Dark Armor can only hit minions on its own. That said, I still put Dark over Electric. You only get 15 seconds (or sometimes less) to kill a Dark Armor character. |
As you said though, you're the expert - if you say that -End in ELM gives as much control as stuns in OG that can also be stacked with a secondary then I'll bow to your greater knowledge.
Currently I'm running a DA/EM (only about L28) and stacking stuns negates a mass of damage.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Here's where I rank em overall:
Survivability
Stone Armor
Invulnerability
Willpower
Dark Armor
Ice Armor(falls down a survivability tier after IO's are considered)
Electric Armor
Shield Defense
Fiery Aura
Offense
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Did the Tin Mage TF, with my fire/fire/pyre tank, nearly snoozed through the final fight. The only deaths on my team were squishies that though they were melee and got caught in an AoE. Can't save stupid.
btw, my Fire tank does not have near the investment that Severe's tank has, but is at least as tough as a fully SO'd Inv tank, probably more. No purple sets at all, but decent high end IO sets. |
My Fire/EM w/softcapped S/L def and around 30% E/N got squished tanking all 4 AVs w/no team buffs. Only 75% S/L resists though--I don't overslot the armors to try to get over 80%. Maybe that was the difference?
An Offensive Guide to Ice Melee
That's true but -End takes a while to work, stuns are instant and can be stacked with stuns from the Secondary, if going against mobs with debuffs this can be very important.
|
Is it immediate control like Dark Armor? No. Is it limited to minions like Dark Armor? Also no.
Slight clarification, I didn't claim to be the expert. I claimed to be the Dark Armor proponent, i.e. "Usually I speak very highly of Dark Armor, but..."
In a debate between the survivability of primary powersets, I do not believe the secondary should be considered at all. It introduces too much variation.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
In a debate between the survivability of primary powersets, I do not believe the secondary should be considered at all. It introduces too much variation.
|
However if one Primary has an espect that can be enhanced by the usage of a particular secondary then personally I feel that it should be considered.
If some one asked what the most damaging AoE Controller Primary is it would probably be between Fire and Plant. However due to the direct nature of it's damage Fire makes better use of Kinetics to move ahead of a Plant/Kin.
Should the synergy of Fire and Kin be ignored?
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
I can understand why you would want to exclude the secondary from the discussion as it adds an additional level of complexity to an argument that's already complicated. However if one Primary has an espect that can be enhanced by the usage of a particular secondary then personally I feel that it should be considered. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
However if one Primary has an espect that can be enhanced by the usage of a particular secondary then personally I feel that it should be considered.
If some one asked what the most damaging AoE Controller Primary is it would probably be between Fire and Plant. However due to the direct nature of it's damage Fire makes better use of Kinetics to move ahead of a Plant/Kin. Should the synergy of Fire and Kin be ignored? |
Think of it this way:
All Dark Armor tanks can stun or fear minions.
All Elec tanks can sap bosses.
All Shield tanks have a PBAoE knockdown.
A subset of Dark Armor tanks can stun bosses and LTs.
A subset of Dark Armor tanks can recover endurance and fear bosses.
A subset of Shield tanks have a heal power.
Which points are fair for comparison?
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Not correct. They render it less likely to work. I have gotten Aid Self off on top of triple stacked Caltrops. Many (most?) ticks of DoT will come slow enough that you can get Aid Self off, if you slot for interrupt. That being said, DoT does often hinder the power. Certain toggles will always interuupt it (like the Radioligists).
|
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
slainsteel, while I'm a fan of Elec/ over Inv/, I admit that's colored by my own Inv/Ax Endurance issues in ancient content, and I plan to level up an Inv/ after I've played my current Elec/SM to my fill, just to experience for myself how Inv/ performs now.
Even so, one thing I think you should add to your "most survivable" checklist: DDR. Others have mentioned this, but it looks like it needs to be highlighted again. While Inv/ can suffer "cascading" defense failures, Elec/ will do so sooner in the same circumstances.
Something else mentioned as a sideline by a few, that might be hard to quantify: the extra offensive mitigation available in Elec/ over Inv/, both via Power Sink and Lightning Field. Just from offhand judgment, I don't think that provides much extra to Elec/ in the situations where it really matters (only seems to help a lot against crowds of minions after their alpha), but it might - I haven't done many TFs, and have only run lvl 50 missions at +0/x8/bosses/EBs max so far.
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
Slotted well, it takes two uses of Power Sink to completely drain everything that's not an elite boss or higher. If you're fighting +0s, they don't last long enough to be drained, but what's the point when they don't pose the challenge to begin with? You only need survivability against +3s or better, and they certainly last long enough to get use out of the -end.
|
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Why don't we cast "Summon Greater Arcanaville" and find out?
|
I normally count Aid Self when talking about comparing builds and what they can do in-game, particularly when there is strong evidence that Aid Self would actually work in the circumstances being discussed, like if Aid Self is part of an actual in-play build. I usually ignore it when talking about powerset to powerset abstract comparison, like balance ones.
As to the notion that Aid Self is a very uncommon build addition to tankers, particularly high performance ones, all I can say to that is that does not match my experience.
Since it uses a tier 9 power its technically disqualified from this thread, but over the weekend I decided to try my hand at making the strongest Granite build I could come up with, and guess what: it has Aid Self in it. Not even very well slotted, but its there. The only two tankers I think might go out of their way to avoid Aid Self might be Willpower and Dark Armor, both because Aid Self's benefits would be highly diluted in those sets given their huge intrinsic regen or healing.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
If you do get the time, I'd be curious how that WP build I posted fares with and without SoW in your comparison thingy.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Quote:
|
because while there are situations where Aid Self can't be reliably used, to ignore it would be potentially significant because its so strong. I should also point out that sets without terrorize protection can find themselves unable to use even non-interruptable heals like Energize. I normally count Aid Self when talking about comparing builds and what they can do in-game, particularly when there is strong evidence that Aid Self would actually work in the circumstances being discussed, like if Aid Self is part of an actual in-play build. I usually ignore it when talking about powerset to powerset abstract comparison, like balance ones. |
Doh! Everyone took my 4 list as in order LOL. My little 4 list of (Elec, Inv, Dark, Stone) was not in any order those are just the 4 most overall durable vs multi-style of encounters etc.
Here's where I rank em overall:
Survivability Stone Armor Invulnerability Willpower Dark Armor Ice Armor(falls down a survivability tier after IO's are considered) Electric Armor Shield Defense Fiery Aura Offense |
I'm personaly not conviced on Willpowers surviability to put it in the top 4. If I wasn't having so much fun with mys crapper, Dom, and Cont atm I would start up a Willpower Tanker just to see for myself because what I have seen in game of Willpower tanks they do not equal the survivablity of the 4 I listed.
If I had to list them in pure Survivablility, putting them in a tier system because it makes mroe sense. (going by high end biulds...Not nessaryly 15 Billion biulds. Any set can be pretty incrediable once your packing 5-7 purple sets etc)
Tier 1:
Stone (no brainer here, hard to compete vs a IOed out Granite form backed by PPs)
Tier 2:
Inv - Elec - Dark
Tier 3:
Willpower - Shield
Tier 4:
Fire Aura - Ice Armor
* Fire Aura I almost put into Tier 3... its a hard call because I have seen Fire Aura able to do some amazeing things.
I might have put Ice Armor in tier 4, but its almost important to understand out of the box Ice preforms VERY very well. I just dont think pure Def sets get the biggest bang for buck out of the IO system since you really can't biuld for res (thier weakness) vs a Res set biulding up thier Def.
PS - So glad someone else mentioned -End/end draining as valid control . Like I said being able to bottum out Mobs End Bars is such a underrated ability.
PSS - As to Aid Self comments, thier are some valid points about it.
Main: Praetor Imperium Elec/SS/Mu
its almost important to understand out of the box Ice preforms VERY very well. I just dont think pure Def sets get the biggest bang for buck out of the IO system |
(falls down a survivability tier after IO's are considered) |
My guess is that no 50 million inf Electric build is going to out-tank a 50 million inf Invuln build. Its when we're talking about 500 million inf builds or 5 billion inf builds that the scales equalize.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
My guess is that no 50 million inf Electric build is going to out-tank a 50 million inf Invuln build. Its when we're talking about 500 million inf builds or 5 billion inf builds that the scales equalize.
|
Totaly argee
Ice and Inv are very friendly sets right out the box.
Main: Praetor Imperium Elec/SS/Mu
If you do get the time, I'd be curious how that WP build I posted fares with and without SoW in your comparison thingy.
|
Sustainable: 35.43 26.36 18.80
180 seconds: 24.24 17.71 14.31
60 seconds: 17.39 12.42 11.55
30 seconds: 14.12 9.89 10.24
The Willpower numbers beat *everyone*, before I even add in SoW. Why? Two reasons. One: your build nearly perma-caps health. That's a huge advantage that partically makes up for your lesser resistances. Two: the composite scores presume you're going to see a constant barrage of all the damage types, 66% smash/lethal, and all the rest evenly distributed (with half the psionic damage being non-positional). This means ultra-high protection in one area won't compensate for massive weakness in another: think of it as leaks in a dam. A lot of small leaks is better than one big one. If you have one big one, it doesn't matter if you seal the other leaks completely. Willpower's performance is a bit more even, which means it doesn't have the one big leak in damage.
Consider, these are the damage numbers for the 30 second window for Willpower:
Smash/Lethal: 8056.46
Fire/Cold/Energy/Negative: 2490.52
Toxic: 741.24
Psi/Non-positional Psi: 1955.16
Compare to the Electric build:
Smash/Lethal: 8996.90
Fire/Cold: 1161.16
Energy: 16464.33
Negative: 3292.87
Toxic: 505.16
Psi: 830.53
Non-positional Psi: 328.18
And Invuln:
Smash/Lethal: 17635.53
Fire/Cold: 3019.78
Energy/Negative: 2676.10
Toxic: 546.14
Psi: 328.18
Non-positional Psi: 328.18
In a completely smash/lethal environment, Invuln crushes them both. But in an environment where only 5.7% of the total damage is psionics, Invuln has problems compared to Willpower that blows them both away.
One issue with my composite score is that its a bit naive relative to true damage type distribution. It assumes that s/l is 66% of all damage (which is probably close to the truth) and the rest is evenly distributed (probably not so close to the truth). But since we're talking about slicing up 34% of the damage in different ways, that's usually not a bit deal. And actually psionic damage is probably under-represented, which is actually depressing Willpower's scores relative to the other two sets.
So why do so many people think Willpower isn't in the same class as Invuln or Electric? Probably because few people have seen a health capped defensive soft-capped Willpower Tanker with 665% regen. And that's with one thing in RTTC. With RTTC maxed out, its a ridiculous 1096% regen. Its also true that these numbers don't factor in endurance drain as mitigation, although that's probably not strong enough to shift the numbers radically without Power Sink.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I honestly dont understand your numbers... Im sure its because I havn't slept much and its late but could you break them down a bit more.
*It looks like your saying Elec Tanker took the most Energy damage out of the 3 which doesn't make sense in the slightest so Im sure Im reading it wrong... or backwards lol*.
Would it be possible to see the biulds you used? (guessing basic layout to keep things simple)
Im curious because I'm not sure how Inv Crushs Elec in Smash/Lethal damage, when Elec "can" Cap Res to 90% and Soft Cap Def.
See what your general numbers used for this would help give a point of reference. Because in Game I see Willpower Tankers taking Dirt naps all the time, and what you just posted doesn't back up what I have seen in game. (granted I'm probley not seeing High end Willpower biulds).
Main: Praetor Imperium Elec/SS/Mu
I dont even know were to begin on whats wrong with that.
While it'd be a bit of a stretch to say that "all" power choices for a tank are valid, disqualifying a tank as a viable build because of a choice like Aid Self is extremely shortsighted.
Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.