In your personal opinion...


Acemace

 

Posted

Quote:
Originally Posted by Auroxis View Post
I'm not saying they are wildly incorrect. I just don't think these particular guesstimates are a good idea for these sort of comparisons. It's pretty agreed upon that Negative Energy isn't as common as Energy, and Cold isn't as common as Fire. Also consider that TF's like Apex and Tin Mage are largely S/L/E based, and those force you into facing level 54 mobs which do more damage. Add to that the fact that defense debuffing mobs are largely S/L/E based, and that the game's hardest hitters are primarily S/L(Lord Recluse, Battle Maiden, Venged Bobcat, Goliath War Walkers).

Basically I think the 60% S/L and 40% everything else numbers not very agreeable. I personally find S/L more important than that, and the remaining damage types not even in importance. Another person might disagree with me based on his personal experiences.
A couple of things.

1. Lord Recluse does significant smashing, lethal, energy, and toxic damage.

2. When Goliaths explode they do equal amounts of Smashing and Fire damage.

3. Among the AVs a tanker might find themselves tanking in content that is played more than rarely:

Korol (psionic)
Shadow Spider (lethal/negative)
Thorn Tree (mostly lethal/toxic)
Ice Mistral (smash/cold)
Barracuda (mostly cold/psionic)
Ghost Widow (negative)
Mako (smash/lethal/negative/toxic)


If you think 60/40 is wrong, well it probably is at least a little wrong. But perhaps you should state what you believe the relative proportions of the eight different types of damage are. Just saying "s/l/e is more important" isn't saying anything useful, because even if they are, knowing how much psionic and negative damage there is out there is still highly significant if purportedly strong builds are weak to those types. Relative to smash/lethal, it doesn't take much psionic damage to bring an Invuln tanker down, so it doesn't have to *be* common to be important. The only way those other types of damage would be inconsequential is if they were completely negligible, and I can say with 100% certainty they are not.

If you're just going to run the ITF over and over again, you can just focus on smashing, lethal, and energy damage and resistances and ignore the rest. But if someone asks you to tank for the STF, you'd be dead if you do that unless the team heavily buffed you to prevent it. So a tank that focuses exclusively on those three types is not in my opinion the best all around tank.

The Smash/lethal percentage across just level 50 content is something between 60% and 75%, which is why my original sheet picked 66%. I picked the lower level here to increase everything else, because I think psionic and energy now account for more than they did before and that was a quickie way to represent that for now. Anywhere in there and I think an argument can be made. Once you get to smash/lethal being 80% or more, or even s/l/e being 80% or more combined, I would expect some proof of that assertion beyond just a feeling.

The one thing I think the sheet definitely underestimates for simplicity that practically everyone's calculations do similarly is underestimate the importance of smash/lethal defense specifically. The problem isn't specific to smash/lethal defense, is that in City of Heroes you always get to use the better of your defenses. That's why my spreadsheet always uses the higher of your typed defense or the average of your positional defenses, except for non-positional psi (and in the case of toxic, there is no typed defense to compare to so it just uses the average of your positional defenses period). But since many attacks are typed with multiple attack types, there are lots of attacks that do smash/fire that should use the better of the two. The spreadsheets in effect use smash defense for the smashing part, and fire defense for the fire part.

To correct this would require a far more complex set of calculations though, and would ironically make the numbers less transparent for people using the spreadsheets. So that is fudged. Since most builds under comparison soft-cap everything or almost everything, its not an important factor in this thread.


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Posted

I'll give you my guesstimations about damage type percentages, but they are completely based off of my experience of high level TF's, and I participate in some TF's more than others simply because they are more popular.

Smashing/Lethal I would put at 66% like you initially had. Like I said, the hardest hitting AV's are smashing/lethal centric. Their hardest hitting attacks are usually S/L based(Recluse's KOB for example). The ITF is very popular as well as relatively hard to tank, and S/L is very prevalent there.

That leaves 34% for everything else, which I would put at:

40% Energy
20% Negative Energy
15% Psionic
10% Fire
10% Toxic(Apex)
5% Cold

Note that I have almost no knowledge of the Issue 20 trials. It might be heavier on psi.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

why didnt this thread end with the first response :stone


 

Posted

Quote:
Originally Posted by Shisui View Post
why didnt this thread end with the first response :stone
Mainly because the question excluded tier 9 powers. Leaving out Granite Armor, a tier 9 power, opens up other possibilities.


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Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Here's one for a Darkie
s/l/e/n softcap defense
80.5% S/l res
56.8% f/c res
37.2 energy res
71.8% negative res
63% psi res
12 KB prot
2712 HP - 52% heal for DR with 1 foe every 15 seconds
CoF at 79% and DR cap against +4s

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I'm not used to building tanks


 

Posted

Quote:
Originally Posted by Auroxis View Post
I'll give you my guesstimations about damage type percentages, but they are completely based off of my experience of high level TF's, and I participate in some TF's more than others simply because they are more popular.

Smashing/Lethal I would put at 66% like you initially had. Like I said, the hardest hitting AV's are smashing/lethal centric. Their hardest hitting attacks are usually S/L based(Recluse's KOB for example). The ITF is very popular as well as relatively hard to tank, and S/L is very prevalent there.

That leaves 34% for everything else, which I would put at:

40% Energy
20% Negative Energy
15% Psionic
10% Fire
10% Toxic(Apex)
5% Cold

Note that I have almost no knowledge of the Issue 20 trials. It might be heavier on psi.
Emphasizing the hardest hitting attacks isn't really giving them their proper weight overall: harder hitting attacks recharge slower, and overall virtually always have less damage over time than lower damage attacks due to the balancing formula that the devs use. Its actually the damage from the faster, lower damage attacks that end up delivering more total damage.

I also think that underweights psionics relative to energy, at least a little. But the most odd thing to me is that you think negative energy is more common than psionics.

In either case, one critical difference in methodology is that I do not, in general comparisons, weight based on content popularity. I assume a build must have its performance judged under all reasonable conditions that arise when playing all reasonably appropriate content, which in this case means at the very least all high level task forces and mission arcs. My compositive scoring isn't "flawed" in that sense, because they are deliberately intended to do that. In my opinion, that is a better representation of overall performance, so to the degree that its flawed, its a flaw I have no intention of ever fixing.

If it turns out that across all high level content energy or psionics is provably more common, I would adjust on that basis. But the argument that the ITF is more popular, so smash/lethal should be weighted more, is not an argument that is consistent with my comparison methodology.


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Posted

You have to consider popularity the way I see it. If an average player spends significantly more time in ITF's than in Carnie missions with his level 50, that's something to consider in terms of damage distribution.


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Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
You have to consider popularity the way I see it. If an average player spends significantly more time in ITF's than in Carnie missions with his level 50, that's something to consider in terms of damage distribution.
If the average player spent more time in ITFs than in Carnie missions, that's something I would consider factoring into generalized comparison. However, I'm fairly certain they do not.

Incidentally, psionic damage is a significant percentage of damage for not just Carnies, but also Rikti, Arachnos, Longbow, and Circle of Thorns, in terms of high level critters. You'll see significant psionic damage in the LGTF, STF, LRSF, and Barracuda.

Psionics especially are just as important if not moreso than energy in actual play because while energy is linked to endurance drain, psionics is linked to -recharge. If you lack genuine psionic defense or high positional defense, then not only will you eat a lot of psionic damage but any click heals you have will be greatly slowed.


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Posted

Quote:
Originally Posted by Arcanaville View Post
If the average player spent more time in ITFs than in Carnie missions, that's something I would consider factoring into generalized comparison. However, I'm fairly certain they do not.

Incidentally, psionic damage is a significant percentage of damage for not just Carnies, but also Rikti, Arachnos, Longbow, and Circle of Thorns, in terms of high level critters. You'll see significant psionic damage in the LGTF, STF, LRSF, and Barracuda.

Psionics especially are just as important if not moreso than energy in actual play because while energy is linked to endurance drain, psionics is linked to -recharge. If you lack genuine psionic defense or high positional defense, then not only will you eat a lot of psionic damage but any click heals you have will be greatly slowed.
Energy is also linked to Defense debuffs and Regeneration debuffs. Both Energy and Negative Energy are more common than Psionic in the TF's you mentioned(Maybe not in the LRSF and LGTF where NE isn't as common).

Also, what makes you so certain that the average level 50 spends equal time fighting carnies and cimmies?


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Energy is also linked to Defense debuffs and Regeneration debuffs. Both Energy and Negative Energy are more common than Psionic in the TF's you mentioned(Maybe not in the LRSF and LGTF where NE isn't as common).

Also, what makes you so certain that the average level 50 spends equal time fighting carnies and cimmies?
Energy is not really linked to defense debuffs. Lethal is, but not really energy. The linkage between energy and defense debuffs is concentrated in radiation which is not a common critter attack form. And while regeneration debuffs tend to appear in energy attacks when they appear at all on the critter side, they aren't common enough to be considered "linked" in remotely the same sense defense is associated with lethal or recharge debuffs are associated with cold or psionics.

And while energy is likely more common than psionics in those task forces, its extremely unlikely negative is more common than psionics and extremely unlikely energy is three times more common than psionics as you're suggesting.

I would also bet real money that across the entire playerbase more player minutes are spent on mission content than task forces by a wide margin. So no matter how popular any one task force is, they are all swamped by the rest of the content overall. I would make that bet even after the advent of WSTs. People have a very skewed view of what the average player does or plays. Every time the devs released statistics about the game, from influence earning to leveling to archetype popularity to content running to alts to powerset performance conventional forum wisdom has always been not just wrong, but not even close.

So while I cannot be certain I'm correct without hard evidence, I'm disinclined to trust anything except direct extrapolations from the few bits of actual data we have about the game.

Also, I never said people specifically spend equal time in carnie missions as fighting cimerorans. You're suggesting a hurdle far higher than I assert or require to come to the conclusions I do. Let me perform the same mental gymnastics in reverse. What makes you think carnies are the only critter type with more than a tiny bit of psionic damage?


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Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Here's one for a Darkie
Not bad. I'm trying out different builds for my EM/Dark brute, and I'll see if I can flip that around and meet or beat that build as a Dark/Energy tanker.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Energy is not really linked to defense debuffs. Lethal is, but not really energy. The linkage between energy and defense debuffs is concentrated in radiation which is not a common critter attack form. And while regeneration debuffs tend to appear in energy attacks when they appear at all on the critter side, they aren't common enough to be considered "linked" in remotely the same sense defense is associated with lethal or recharge debuffs are associated with cold or psionics.
Radiation and Kheldian attacks, which come by a fair bit in the ITF, and the Barracuda SF IIRC. Putting the semantics of "Linked" aside, some(or most, depending on how you value the end drains) energy and negative energy attacks carry debuffs which hurt survivability, while almost all psionic attacks carry debuffs which hurt survivability.

Quote:
And while energy is likely more common than psionics in those task forces, its extremely unlikely negative is more common than psionics and extremely unlikely energy is three times more common than psionics as you're suggesting.
Negative is common in the ITF(Nictus(coupled by defense debuffs, -recharge, and in the final encounter it ignores defense at the start), Requiem, 5th column), in the STF(Ghost Widow, Circle of Thorns), in the Dr. Khan TF(Reichsman, Schadenwhatshisface, 5th column), in the Barracuda SF(Ghost Widow, Reichsman, 5th column).

Quote:
I would also bet real money that across the entire playerbase more player minutes are spent on mission content than task forces by a wide margin. So no matter how popular any one task force is, they are all swamped by the rest of the content overall. I would make that bet even after the advent of WSTs. People have a very skewed view of what the average player does or plays. Every time the devs released statistics about the game, from influence earning to leveling to archetype popularity to content running to alts to powerset performance conventional forum wisdom has always been not just wrong, but not even close.

So while I cannot be certain I'm correct without hard evidence, I'm disinclined to trust anything except direct extrapolations from the few bits of actual data we have about the game.
Knowing the exact numbers isn't something anyone of us can do, which is why I said this is my biased opinion as a TF runner, and that the presumption that everyone does the same content is flawed, which makes the composite rating not that helpful in this discussion.

Quote:
Also, I never said people specifically spend equal time in carnie missions as fighting cimerorans. You're suggesting a hurdle far higher than I assert or require to come to the conclusions I do. Let me perform the same mental gymnastics in reverse. What makes you think carnies are the only critter type with more than a tiny bit of psionic damage?
I was just posting an example, sorry if it came off as twisting your words. In my experience Psionic is simply not as commonly faced as Energy and to a lesser degree Negative Energy. I didn't expect you to agree with my numbers as they are based off of my personal experiences.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Knowing the exact numbers isn't something anyone of us can do, which is why I said this is my biased opinion as a TF runner, and that the presumption that everyone does the same content is flawed, which makes the composite rating not that helpful in this discussion.
Its a point of reference for people that don't want to do a lot of calculations themselves to customize the numbers to their own personal experience. Because my experience and your experience can be totally different *no* rating will accurately state which tanker is "best" that everyone will agree with on a personal level, because on a personal level the best tanker might be a different tanker.

But that doesn't mean there aren't valid singular reference points that people can agree upon in advance as reasonable for discussion purposes. Its the vague "well I think this is more important than that, but by some unknown amount" that is worthless for discussion purposes. What my, and for that matter Dechs spreadsheets offer is a metric by which to compare. Even if those metrics are imperfect, they can prompt other people to create different ones and attempt to justify them. That's useful for discussion purposes.

Even metrics people disagree with or don't strictly conform to their preferences can be educational if sufficient detail and discussion surround them, because that gives many people enough information to take those metrics and incorporate them into their own evaluations. In that respect, I believe many people critical of these quantitative discussions don't fully appreciate their point, which is to share information, not to prove one thing is objectively the best.

There's a reason I don't show *only* composite scores, even though the detail makes the sheet three times longer. It would take no time at all for someone to make up their own weighted score from the detail. The important thing is not the score, but why you think anyone else should care about your score. That's the interesting part of the discussion. I've explained why I think my score is meaningful, but people are free to take my numbers apart and come up with different ones. That's why the spreadsheet is downloadable.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I would also bet real money that across the entire playerbase more player minutes are spent on mission content than task forces by a wide margin. So no matter how popular any one task force is, they are all swamped by the rest of the content overall. I would make that bet even after the advent of WSTs. People have a very skewed view of what the average player does or plays. Every time the devs released statistics about the game, from influence earning to leveling to archetype popularity to content running to alts to powerset performance conventional forum wisdom has always been not just wrong, but not even close.
For the player base as a whole, I think you're correct. The question I'd raise from this statement, however, is where people who assemble these bleeding edge builds spend their time when on the characters in question.

I have no answer to that, though.


 

Posted

Having a few Margaritas while vacationing on Monster Island?


 

Posted

Quote:
Originally Posted by Arcanaville View Post
But I think its appropriate when talking generically about "strong" tanker builds that you assume the tanker won't always be able to pick the threat, and needs to be strong against all of the normal threats in standard content, and even (these days) on both the red side and the blue side. You can say cold damage is the least common (and it probably is) but does that mean you're disqualifying your tanker from tanking the Winter Lord?
Agreed. That's sort of what I was getting at: my perception that some posters were downplaying certain threats (defense debuffs, slows, etc.).


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Well I'm having one heck of a time trying to come up with an Electric build
throwing in the towel... here's where I'm at

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Might be a better choice going DN and try to leverage that to get you to the softcap. A couple of end mod on PS as well wouldn't hurt for foe draining. Going Spiritual could be an option as well to get Energize back faster.


 

Posted

Quote:
Originally Posted by Sarrate View Post
For the player base as a whole, I think you're correct. The question I'd raise from this statement, however, is where people who assemble these bleeding edge builds spend their time when on the characters in question.

I have no answer to that, though.
Well, I for one enjoy standing in a mob of lvl 54 baddies and hear (metaphorically speaking) other players telling me that I'm a hacker because my health doesn't move on my willpower tank with 200hp/sec regen


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Well I'm having one heck of a time trying to come up with an Electric build
Definitely a valiant effort. I bet it must have tortured you being unable to find that last 1.5% smash/lethal resistance.


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Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Well I'm having one heck of a time trying to come up with an Electric build
throwing in the towel... here's where I'm at

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|-------------------------------------------------------------------|
Might be a better choice going DN and try to leverage that to get you to the softcap. A couple of end mod on PS as well wouldn't hurt for foe draining. Going Spiritual could be an option as well to get Energize back faster.
Spiritual gets the heal back faster, gets your hasten remain on longer and gives more regen.


Changed the build around a bit to increase survivability, about 6-7% lost in s/l resist but a lot gained in max hp/regen.


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

So who was putting Shields at the lower end?


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by StratoNexus View Post
Come on! That build is lame compared to most of these others! Hit points below the old tanker cap, low regen, and paltry resistances.
The numbers get a bit better with OwtS... but that don't count here
That should be 2 membranes on AD to perma cap DR


 

Posted

And for a bit of comedy.....

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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And I'm done....
Good night folks.... Hope the useless posting from my end came of some use to the tanker community


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
And for a bit of comedy.....

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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And I'm done....
Good night folks.... Hope the useless posting from my end came of some use to the tanker community
This is my stoney, seems to do fine on every TF, including tanking LR solo,


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


Virtue Speed Junkie
A Simplified Guide to Attack and Defense