In your personal opinion...
I'll give you my guesstimations about damage type percentages, but they are completely based off of my experience of high level TF's, and I participate in some TF's more than others simply because they are more popular.
Smashing/Lethal I would put at 66% like you initially had. Like I said, the hardest hitting AV's are smashing/lethal centric. Their hardest hitting attacks are usually S/L based(Recluse's KOB for example). The ITF is very popular as well as relatively hard to tank, and S/L is very prevalent there.
That leaves 34% for everything else, which I would put at:
40% Energy
20% Negative Energy
15% Psionic
10% Fire
10% Toxic(Apex)
5% Cold
Note that I have almost no knowledge of the Issue 20 trials. It might be heavier on psi.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
why didnt this thread end with the first response :stone
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Here's one for a Darkie
s/l/e/n softcap defense
80.5% S/l res
56.8% f/c res
37.2 energy res
71.8% negative res
63% psi res
12 KB prot
2712 HP - 52% heal for DR with 1 foe every 15 seconds
CoF at 79% and DR cap against +4s
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;706;1412;HEX;| |78DA7D53DB4E1351143DD399525A5A69194AB943A1B494D242D5F864428C4022D2A| |402F1CD34231C4BA50ECDB40FF2E63768A20FC6F8EE0F788F9FE13778417DF216B1| |EED9EB50482671D2769DD9679DB5D7DEBBA77477392CC4BD25A1852FD7AD66B3B26| |5D97BD2F197AC6A6D3BD0CCD7F3326F07841043D8A82CCB5BD26ECAC2B2E5EC552E| |3977F69D84DA29C9BA54715EC6AED8BBD29176AB70BC0897F7F7EB857569356A763| |5C22FABB5EA6E8BDE7A8FB776A4D3DCAD3542FCBED99072C75C69D4B60B2BB674AA| |079592D56C49E760901C15E9FB3C483F1A7D45DB10873E21C6C4FC6786FC07C0274| |08B0F7C77E942D1CB045362EE1A6003B0C930BFC3F49744D794BA36458B8CE84A32| |A4C61932130CC541CD4DF293E83AD4751D660CB8E8828B14ACBD229E1FB29AFFACE| |E66520AAF6927C0F5B4FD813EDD0D75C799D09D60486E680C9B0CA92D8617742A08| |3D7F103643F01782BF33309D4D701295EB0D9DEAC129BD27CE42E17E409461C1641| |8A0E947142F72955D9C5963985C65C81C0957EF37E9F5A27A7F2F7A1B456FA3E86D| |1F7ADB7791C0D0C5648A7BAC917C0CC744AC4D8FD02962AA8426CAE94739FD28671| |2E518C48B2B5E1C050CA0800114308F027E90B1841A7A22E773438373805986F12C| |20CD1023D921C8FA86203B0CD961C8FE21BD110C491FC198473F0230E6718CF92DF| |1C694D0D805149D54B8F09EA5DE116542153F91E37E1C05DD26417D0AEAD3509F86| |FA34D4FF126F4655358376A7D1EE34DA9D46BB33B759D6A4AA669599D9C7A4608AE| |C134092094F6996396525072BCF2242147046141E71737E51D645C55A2C326BD4E8| |DC29FAB803CC1A9D4BD99EF3EC2E7A22454FE49C2772DE1359F744CA864A4B118D2| |3C168E746B60F439DCBAC76BF9E4434ED3A0FC458E3BFD6170FF7DB4944D7D00BDF| |7DC0038685870C2EB96D855C49A4BD716A5D3EB5BE796AFDFF67C92461C5FC0763B| |0174F| |-------------------------------------------------------------------|
I'll give you my guesstimations about damage type percentages, but they are completely based off of my experience of high level TF's, and I participate in some TF's more than others simply because they are more popular.
Smashing/Lethal I would put at 66% like you initially had. Like I said, the hardest hitting AV's are smashing/lethal centric. Their hardest hitting attacks are usually S/L based(Recluse's KOB for example). The ITF is very popular as well as relatively hard to tank, and S/L is very prevalent there. That leaves 34% for everything else, which I would put at: 40% Energy 20% Negative Energy 15% Psionic 10% Fire 10% Toxic(Apex) 5% Cold Note that I have almost no knowledge of the Issue 20 trials. It might be heavier on psi. |
I also think that underweights psionics relative to energy, at least a little. But the most odd thing to me is that you think negative energy is more common than psionics.
In either case, one critical difference in methodology is that I do not, in general comparisons, weight based on content popularity. I assume a build must have its performance judged under all reasonable conditions that arise when playing all reasonably appropriate content, which in this case means at the very least all high level task forces and mission arcs. My compositive scoring isn't "flawed" in that sense, because they are deliberately intended to do that. In my opinion, that is a better representation of overall performance, so to the degree that its flawed, its a flaw I have no intention of ever fixing.
If it turns out that across all high level content energy or psionics is provably more common, I would adjust on that basis. But the argument that the ITF is more popular, so smash/lethal should be weighted more, is not an argument that is consistent with my comparison methodology.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
You have to consider popularity the way I see it. If an average player spends significantly more time in ITF's than in Carnie missions with his level 50, that's something to consider in terms of damage distribution.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
You have to consider popularity the way I see it. If an average player spends significantly more time in ITF's than in Carnie missions with his level 50, that's something to consider in terms of damage distribution.
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Incidentally, psionic damage is a significant percentage of damage for not just Carnies, but also Rikti, Arachnos, Longbow, and Circle of Thorns, in terms of high level critters. You'll see significant psionic damage in the LGTF, STF, LRSF, and Barracuda.
Psionics especially are just as important if not moreso than energy in actual play because while energy is linked to endurance drain, psionics is linked to -recharge. If you lack genuine psionic defense or high positional defense, then not only will you eat a lot of psionic damage but any click heals you have will be greatly slowed.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
If the average player spent more time in ITFs than in Carnie missions, that's something I would consider factoring into generalized comparison. However, I'm fairly certain they do not.
Incidentally, psionic damage is a significant percentage of damage for not just Carnies, but also Rikti, Arachnos, Longbow, and Circle of Thorns, in terms of high level critters. You'll see significant psionic damage in the LGTF, STF, LRSF, and Barracuda. Psionics especially are just as important if not moreso than energy in actual play because while energy is linked to endurance drain, psionics is linked to -recharge. If you lack genuine psionic defense or high positional defense, then not only will you eat a lot of psionic damage but any click heals you have will be greatly slowed. |
Also, what makes you so certain that the average level 50 spends equal time fighting carnies and cimmies?
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Energy is also linked to Defense debuffs and Regeneration debuffs. Both Energy and Negative Energy are more common than Psionic in the TF's you mentioned(Maybe not in the LRSF and LGTF where NE isn't as common).
Also, what makes you so certain that the average level 50 spends equal time fighting carnies and cimmies? |
And while energy is likely more common than psionics in those task forces, its extremely unlikely negative is more common than psionics and extremely unlikely energy is three times more common than psionics as you're suggesting.
I would also bet real money that across the entire playerbase more player minutes are spent on mission content than task forces by a wide margin. So no matter how popular any one task force is, they are all swamped by the rest of the content overall. I would make that bet even after the advent of WSTs. People have a very skewed view of what the average player does or plays. Every time the devs released statistics about the game, from influence earning to leveling to archetype popularity to content running to alts to powerset performance conventional forum wisdom has always been not just wrong, but not even close.
So while I cannot be certain I'm correct without hard evidence, I'm disinclined to trust anything except direct extrapolations from the few bits of actual data we have about the game.
Also, I never said people specifically spend equal time in carnie missions as fighting cimerorans. You're suggesting a hurdle far higher than I assert or require to come to the conclusions I do. Let me perform the same mental gymnastics in reverse. What makes you think carnies are the only critter type with more than a tiny bit of psionic damage?
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Energy is not really linked to defense debuffs. Lethal is, but not really energy. The linkage between energy and defense debuffs is concentrated in radiation which is not a common critter attack form. And while regeneration debuffs tend to appear in energy attacks when they appear at all on the critter side, they aren't common enough to be considered "linked" in remotely the same sense defense is associated with lethal or recharge debuffs are associated with cold or psionics.
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And while energy is likely more common than psionics in those task forces, its extremely unlikely negative is more common than psionics and extremely unlikely energy is three times more common than psionics as you're suggesting. |
I would also bet real money that across the entire playerbase more player minutes are spent on mission content than task forces by a wide margin. So no matter how popular any one task force is, they are all swamped by the rest of the content overall. I would make that bet even after the advent of WSTs. People have a very skewed view of what the average player does or plays. Every time the devs released statistics about the game, from influence earning to leveling to archetype popularity to content running to alts to powerset performance conventional forum wisdom has always been not just wrong, but not even close. So while I cannot be certain I'm correct without hard evidence, I'm disinclined to trust anything except direct extrapolations from the few bits of actual data we have about the game. |
Also, I never said people specifically spend equal time in carnie missions as fighting cimerorans. You're suggesting a hurdle far higher than I assert or require to come to the conclusions I do. Let me perform the same mental gymnastics in reverse. What makes you think carnies are the only critter type with more than a tiny bit of psionic damage? |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Knowing the exact numbers isn't something anyone of us can do, which is why I said this is my biased opinion as a TF runner, and that the presumption that everyone does the same content is flawed, which makes the composite rating not that helpful in this discussion.
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But that doesn't mean there aren't valid singular reference points that people can agree upon in advance as reasonable for discussion purposes. Its the vague "well I think this is more important than that, but by some unknown amount" that is worthless for discussion purposes. What my, and for that matter Dechs spreadsheets offer is a metric by which to compare. Even if those metrics are imperfect, they can prompt other people to create different ones and attempt to justify them. That's useful for discussion purposes.
Even metrics people disagree with or don't strictly conform to their preferences can be educational if sufficient detail and discussion surround them, because that gives many people enough information to take those metrics and incorporate them into their own evaluations. In that respect, I believe many people critical of these quantitative discussions don't fully appreciate their point, which is to share information, not to prove one thing is objectively the best.
There's a reason I don't show *only* composite scores, even though the detail makes the sheet three times longer. It would take no time at all for someone to make up their own weighted score from the detail. The important thing is not the score, but why you think anyone else should care about your score. That's the interesting part of the discussion. I've explained why I think my score is meaningful, but people are free to take my numbers apart and come up with different ones. That's why the spreadsheet is downloadable.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I would also bet real money that across the entire playerbase more player minutes are spent on mission content than task forces by a wide margin. So no matter how popular any one task force is, they are all swamped by the rest of the content overall. I would make that bet even after the advent of WSTs. People have a very skewed view of what the average player does or plays. Every time the devs released statistics about the game, from influence earning to leveling to archetype popularity to content running to alts to powerset performance conventional forum wisdom has always been not just wrong, but not even close.
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I have no answer to that, though.
Having a few Margaritas while vacationing on Monster Island?
But I think its appropriate when talking generically about "strong" tanker builds that you assume the tanker won't always be able to pick the threat, and needs to be strong against all of the normal threats in standard content, and even (these days) on both the red side and the blue side. You can say cold damage is the least common (and it probably is) but does that mean you're disqualifying your tanker from tanking the Winter Lord?
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If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Well I'm having one heck of a time trying to come up with an Electric build
throwing in the towel... here's where I'm at
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[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Well I'm having one heck of a time trying to come up with an Electric build
throwing in the towel... here's where I'm at Code:
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Changed the build around a bit to increase survivability, about 6-7% lost in s/l resist but a lot gained in max hp/regen.
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Virtue Speed Junkie
A Simplified Guide to Attack and Defense
So who was putting Shields at the lower end?
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
And for a bit of comedy.....
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Good night folks.... Hope the useless posting from my end came of some use to the tanker community
And for a bit of comedy.....
Code:
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Virtue Speed Junkie
A Simplified Guide to Attack and Defense
Basically I think the 60% S/L and 40% everything else numbers not very agreeable. I personally find S/L more important than that, and the remaining damage types not even in importance. Another person might disagree with me based on his personal experiences.
1. Lord Recluse does significant smashing, lethal, energy, and toxic damage.
2. When Goliaths explode they do equal amounts of Smashing and Fire damage.
3. Among the AVs a tanker might find themselves tanking in content that is played more than rarely:
Korol (psionic)
Shadow Spider (lethal/negative)
Thorn Tree (mostly lethal/toxic)
Ice Mistral (smash/cold)
Barracuda (mostly cold/psionic)
Ghost Widow (negative)
Mako (smash/lethal/negative/toxic)
If you think 60/40 is wrong, well it probably is at least a little wrong. But perhaps you should state what you believe the relative proportions of the eight different types of damage are. Just saying "s/l/e is more important" isn't saying anything useful, because even if they are, knowing how much psionic and negative damage there is out there is still highly significant if purportedly strong builds are weak to those types. Relative to smash/lethal, it doesn't take much psionic damage to bring an Invuln tanker down, so it doesn't have to *be* common to be important. The only way those other types of damage would be inconsequential is if they were completely negligible, and I can say with 100% certainty they are not.
If you're just going to run the ITF over and over again, you can just focus on smashing, lethal, and energy damage and resistances and ignore the rest. But if someone asks you to tank for the STF, you'd be dead if you do that unless the team heavily buffed you to prevent it. So a tank that focuses exclusively on those three types is not in my opinion the best all around tank.
The Smash/lethal percentage across just level 50 content is something between 60% and 75%, which is why my original sheet picked 66%. I picked the lower level here to increase everything else, because I think psionic and energy now account for more than they did before and that was a quickie way to represent that for now. Anywhere in there and I think an argument can be made. Once you get to smash/lethal being 80% or more, or even s/l/e being 80% or more combined, I would expect some proof of that assertion beyond just a feeling.
The one thing I think the sheet definitely underestimates for simplicity that practically everyone's calculations do similarly is underestimate the importance of smash/lethal defense specifically. The problem isn't specific to smash/lethal defense, is that in City of Heroes you always get to use the better of your defenses. That's why my spreadsheet always uses the higher of your typed defense or the average of your positional defenses, except for non-positional psi (and in the case of toxic, there is no typed defense to compare to so it just uses the average of your positional defenses period). But since many attacks are typed with multiple attack types, there are lots of attacks that do smash/fire that should use the better of the two. The spreadsheets in effect use smash defense for the smashing part, and fire defense for the fire part.
To correct this would require a far more complex set of calculations though, and would ironically make the numbers less transparent for people using the spreadsheets. So that is fudged. Since most builds under comparison soft-cap everything or almost everything, its not an important factor in this thread.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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