a mob rippin brute!


4c3Player

 

Posted

ok im just looking for what primary and what secondary i should choose aswell as the epic (hero or villain) i want to be able to rip up mobs i was thinking SS/WP/Mu or SS/WP/BM,tell me waht u think


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

SS/fire/soul is good at that.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
SS/fire/soul is good at that.
yeah but fire as a secondary isnt much for survivng in the midst of mobs,id prefer to survive by not taking much damage than surviving by healing 24/7


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Hmm good point, /fire is a bit squishy before you soft cap s/l. But one you get there you’re gonna kill anything before it can even touch you. :P
I guess I’d go with SS/elec/pyre then. I mean /WP is great and all in the really early lvls but it just offers NOTHING for offence and is only really average in terms of pre-IO survivability.
You could try */SD/pyre, i personally like claws/SD but just like /fire i think /SD needs IOs before it good.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Yeah, like ultrawatt said, it depends how much you're willing to invest in the build. SS/Fire can be built to be pretty sturdy (I've soloed a MoITF with mine), but not as sturdy as other secondaries with the same investment.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

WP doesn't offer much for offense, no, but there's a lot to be said for not dying. I beg to differ about the 'average' survivability of a pre-IO WP. Against smash/lethal enemies who are NOT level 40+ longbow WP is well above average in its survival and its well rounded defenses in heightened senses mean there are very few kryptonite groups out there for you.

Elec is squishier than fire against most things but it does get the ability to say 'screw you' to several troublesome enemies (Peacebringer PPD, Malta Sappers, Carnies in general) to make up for it. Like fire it gets a lot better when you throw defense bonuses at it... but since they're both about the same cost to softcap you have to ask yourself which is more important to you: unlimited endurance (Elec) or unrivaled damage (Fire).

Fire is lousy in large mobs until you start throwing defense bonuses at it, as mentioned... then it becomes a primordial force of nature.

In summary:

WP = cheap, dependable, able to handle large mobs of several common factions on SOs. Elec = pricey, damage aura, recharge bonus, unlimited endurance. Fire = pricey, unrivaled damage output.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
Elec is squishier than fire against most things
Not really.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Well, let's look at the numbers. Before enhancing - Elec/Fire

Smash/Lethal: 26.25/22.5
Energy: 61.9/22.5
Negative Energy: 22.5/22.5
Fire: 26.25/67.5
Cold: 26.25/22.5
Psi: 26.25/0
Toxic: 0/15 after healing flames

Resistance wise they're very close to each other - electric armor ignores energy damage and fire ignores fire damage. Electric armor does get psi resistance so it does come out slightly ahead by base numbers.

Until their self heals are factored in: Healing Flames heals for more and recharges faster (40 seconds vs 120 seconds).

With similar numbers (except for one area of expertise each) and with Fire Aura having a self heal that comes up three times as often at base numbers how is electric armor NOT squishier than Fire Aura against 'most things' as I stated?

(Note: I didn't mention Electric Armor's god mode because like all god modes it's unreliable in general play. It's there, though, and it's a thing of brutastic beauty.)


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

You're downplaying the Energy and Psychic resistance advantages, end drain immunity advantage, and don't forget Elec can drain a spawn dry with Power Sink if things get too hot.

And Energize heals more than Healing Flames through the +Regen.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I may be, but I don't believe I am. Enemy groups that have fire damage usually have energy damage (Carnies, Council, Malta, late game Circle of Thorns). More have energy damage but no fire (Arachnos, Tsoo, late game PPD, the Rikti, Freakshow) than have fire but no energy damage (Longbow outside of a few Wardens, Cimerorans) so I'll give you that energy damage is more common than fire damage. Elec's area of expertise comes up more often. However, I didn't think I was downplaying it. I'd already listed several late game groups as 'problem groups' that elec all but ignores.

I've never noticed energizes regeneration bonus to play a factor is how long my electric brute stays on her feet, but that's anecdotal evidence instead of quantifiable. How large a bonus is it by the numbers?


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

I find the +regen makes Energize's heal about 50% stronger than Healing Flames' heal in terms of HP per activation.

Energy and Psychic are much, MUCH more common damage types than Fire lategame(add praetorian clockwork to your list). Unless you're doing specialized farms.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Praetorian clockwork have flamethrowers so if anything I'd put them in my 'mixed' list. Also they have -regen, which reduces Energizes healing by a lot if your numbers are accurate.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
Praetorian clockwork have flamethrowers so if anything I'd put them in my 'mixed' list. Also they have -regen, which reduces Energizes healing by a lot if your numbers are accurate.
Yes the -regen hurts, but your low energy resistance hurts a lot more. I don't find the Fire clockwork nearly as common as the Energy clockwork, though I haven't looked at the i20 content yet.

The numbers are pretty accurate, btw. Base numbers with no enhancements or accolades:

Healing Flames: 25% heal = 374.81 HP

Energize: 25% heal = 374.81 HP + 100% regen= 6.258 HP/Sec for 30 seconds= 187.74

So 374.81 HP for Healing Flames, and 374.81+187.74 for Energize, that's 50% more healing per activation.

Of course Healing Flames recharges sooner, but Elec still has mob drains, end drain immunity, and the superior resists as mitigation.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by 4c3Player View Post
ok im just looking for what primary and what secondary i should choose aswell as the epic (hero or villain) i want to be able to rip up mobs i was thinking SS/WP/Mu or SS/WP/BM,tell me waht u think
Wp is great for normal content and the like, you'll have a blast lvlin it and once and if you soft cap will outlive all but likely the stone armor folks. I think you should just do what you think looks fun, it's a game after all and the best part is you can start over and try again if you fail or don't like the out come. That being said I think you should try ss/wp or maybe even Fiery melee/Willpower, and some folks like to play electric melee for burst group smashie. The power is your... I mean the choice is yours.


 

Posted

Quote:
Originally Posted by Auroxis View Post
Healing Flames: 25% heal = 374.81 HP

Energize: 25% heal = 374.81 HP + 100% regen= 6.258 HP/Sec for 30 seconds= 187.74

So 374.81 HP for Healing Flames, and 374.81+187.74 for Energize, that's 50% more healing per activation.

I don't necessarily disagree with you in the FA vs. Ela debate, but I find the regen/s to not be nearly as useful as simply having the heal up more often.

With similar recharge conditions you can activate Healing Flames 3x as often in comparison to Energize.

This is much more valuable when facing spike damage than a trickle of extra HP per second.


So if you're looking at healing capabilities over time instead of healing per activation - FA comes out on top.


Quote:
Originally Posted by Auroxis View Post
Of course Healing Flames recharges sooner, but Elec still has mob drains, end drain immunity, and the superior resists as mitigation.
I' pretty sure the End Drain Res in Consume is stackable (need to verify, I could be mistaken).

Ela does have superior resistances & Mob Drains, but dead enemies don't fight back - and FA is clearly superior in kill speed.

The resistances is a win for Ela in my book, but the mob drain gimmick loses to Burn & FE in my opinion.


Ela also has KB immunity in grounded, which is a point for Ela.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
I don't necessarily disagree with you in the FA vs. Ela debate, but I find the regen/s to not be nearly as useful as simply having the heal up more often.

With similar recharge conditions you can activate Healing Flames 3x as often in comparison to Energize.
Well that really depends on the situation. Sometimes you will need that extra bit of regen to get your HP bar filled up sooner than Healing Flames would recharge. In situations where your defenses are softcapped and you're facing heavy hitters, you won't need to use your heal too often, but when you do need to heal up you will want to get as much out of it as possible.



Quote:
So if you're looking at healing capabilities over time instead of healing per activation - FA comes out on top.
Yes it does.



Quote:
I' pretty sure the End Drain Res in Consume is stackable (need to verify, I could be mistaken).
Mids says the drain resistance effect doesn't stack.

Quote:
Ela does have superior resistances & Mob Drains, but dead enemies don't fight back - and FA is clearly superior in kill speed.

The resistances is a win for Ela in my book, but the mob drain gimmick loses to Burn & FE in my opinion.
Well offense vs. mitigation will always be a matter of taste. I can say from experience that power sink has saved my brute numerous times(particularly against defense debuffing foes).


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

ive been looking into this hard and im thinking SS/SR
SS is amazing due to perma footstomp and perma rage
SR because if i can get tthe def softcapped then my survivability would be very nice,
but im also thinking possibly SS/Elec because elecs -end to enemies and rage's crash may be a match made in heaven


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

In the end it's the Defense penalty from Rage crash (which I think you can still work around by stacking Rage) that turns out to be the painful bit. ONce your endurance use is under control you'll barely notice the endurance crash side of things.

If you can softcap smash/lethal I'd say go for the ss/elec. Layering defenses is always a good idea - strong defense, backed by strong resistances, backed by a strong self heal would make for a hell of a brute. However, softcapping the SR to everything would make for a more rounded defensive character and be cheaper. Both are good choices if you intend to be serious about them (IO sets, etc).


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

SS/SR is ok, but I think any occasional Rage crash is detrimental to survival on a def based character. They won't happen often, but if it does happen (you forget to click rage again, hit a lag spike and it doesn't auto fire, or anything else) you are pretty well boned.

If you can softcap /fire or /elec to s/l defense you will be better off IMO.

And to echo a point made earlier, /WP is sturdy if built correctly, but it certainly isn't known for its damage potential. Mob ripping would pretty much require a secondary with a damage aura or + dmg aura for me.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by Auroxis View Post
The numbers are pretty accurate, btw. Base numbers with no enhancements or accolades:

Healing Flames: 25% heal = 374.81 HP

Energize: 25% heal = 374.81 HP + 100% regen= 6.258 HP/Sec for 30 seconds= 187.74

So 374.81 HP for Healing Flames, and 374.81+187.74 for Energize, that's 50% more healing per activation.
If you include the +regen numbers for electric for the extra 187.74 over 30 seconds, you have to include that healing flames is nearly recharged for an extra 374.81 in the 30 second duration to get the regen.

Since defenses are all IOs and resistances are very similar, its all about healing per second and Fire greatly outdoes electric in that area.


 

Posted

for what you were saying about forrgetting to hit it,cant you make a macro to auto fire it as soon as it pops?


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Regards, Four-Cee-Three

 

Posted

ok so i changed direction a bit and tried a BA/SR and it seems like it would be an awsome brute,perhaps not an aoe god but should be higly survivable and do alot of damage, here it is tell me what you think

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|3F4DEA92F80397B41582|
|-------------------------------------------------------------------|


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Quote:
Originally Posted by MajorTractor View Post
If you include the +regen numbers for electric for the extra 187.74 over 30 seconds, you have to include that healing flames is nearly recharged for an extra 374.81 in the 30 second duration to get the regen.

Since defenses are all IOs and resistances are very similar, its all about healing per second and Fire greatly outdoes electric in that area.
I was talking about healing per activation, as the original poster said Healing Flames heals more and recharges faster. Healing Flames is obviously superior in HP per second, I never said it wasn't.

I will say however that Healing Flames has a cast time disadvantage, and assuming you'll be using it 2-3 times more often than Energize, it will have an effect on your comparative DPS.

And the resistances are NOT very similar.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
I will say however that Healing Flames has a cast time disadvantage, and assuming you'll be using it 2-3 times more often than Energize, it will have an effect on your comparative DPS.
The cast time disadvantage is minor, and FA will most likely out DPS Ela under similar builds with same primaries anyway.


I've been tooling around on my SS/FA & SS/Ela Brutes this week to compare them, and I've come back to say that Burn & FE easily do more for survivability than Power Sink does.

Some mobs, I don't even get a chance to use my PPP AoE. between Burn & Footstomp almost nothing is alive anyway.

I have to say, the two sets are pretty well balanced against each other.

Ela has better across the board resistanes, FA has much stronger DPS potential & AoE capabilities.

For general play, I prefer Healing Flames over Energize.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
I've been tooling around on my SS/FA & SS/Ela Brutes this week to compare them, and I've come back to say that Burn & FE easily do more for survivability than Power Sink does.

Some mobs, I don't even get a chance to use my PPP AoE. between Burn & Footstomp almost nothing is alive anyway.
The situations where Power Sink has saved me occured when I was facing more mobs than I could AoE, herding in the ITF for example. I highly doubt Burn and Fiery Embrace will be better for that situation.

Sometimes you just can't kill stuff fast enough.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster