a mob rippin brute!


4c3Player

 

Posted

ok so after trying the BA/SR i decided the redraw and such wasnt for me so i whipped this up on midi's and i think ill stick with it,im fond of fire melee,tell me what you think

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------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Quote:
Originally Posted by Auroxis View Post
The situations where Power Sink has saved me occured when I was facing more mobs than I could AoE, herding in the ITF for example. I highly doubt Burn and Fiery Embrace will be better for that situation.

Sometimes you just can't kill stuff fast enough.
Funny you should say that!

With all the WTFing ITF going on, I brought out my SS/FA/Soul for a couple of good cim romps.

Anything under Bos tier pretty much just melted.

The main issue survivability wise was massed Cim EBs (non-beasts) with their spike damage, which I think is a win for Healing Flames.

But you might have a point on keeping those EBs sapped, I've never actually tried it.

Can you reliably keep an entire mob of Cim EBs sapped with your build? If so, I might consider a respec of my SS/Ela, as that could be pretty promising.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Funny you should say that!

With all the WTFing ITF going on, I brought out my SS/FA/Soul for a couple of good cim romps.

Anything under Bos tier pretty much just melted.

The main issue survivability wise was massed Cim EBs (non-beasts) with their spike damage, which I think is a win for Healing Flames.

But you might have a point on keeping those EBs sapped, I've never actually tried it.

Can you reliably keep an entire mob of Cim EBs sapped with your build? If so, I might consider a respec of my SS/Ela, as that could be pretty promising.
No I don't think it's possible to completely drain EB's with just one power sink, even with lightning field and ball lightning. I'll have to confirm it though.

Edit: It seems I can drain them dry in several seconds, and Ball Lightning+Lightning Field keeps them sapped a majority of the time.

Like I said, your AoE's might kill one spawn in one hit, but another wave will be attacking you if you herded. My foot stomp recharges in 4-6 seconds, that's enough time for a full cimeroran spawn to get a failcascade going. Fiery Embrace won't always be up either, and Burn's 5 target cap is very limiting. Power Sink is great to use during a rage crash as well. You can't kill anything then.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by 4c3Player View Post
ok so after trying the BA/SR i decided the redraw and such wasnt for me so i whipped this up on midi's and i think ill stick with it,im fond of fire melee,tell me what you think

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Wickedly overkill on the defenses, but if you're serious about things and hoping to counter the +toHit of some of the new enemies in the game this build is certainly playable. But wickedly overkill on most things in the game (all things in the game on any team involving a traps or forcefield powerset, or a soldier of arachnos, or even just a few people running maneuvers.

I don't have a lot of experience building SR (have one, barely softcapped, called it a day) so maybe one of the experts on the set will chime in.

I heartily endorse fire melee/sr, though. It's a fun combination and it won't let you down (like battle axe may have late game when you fight a LOT of robots, most of which are highly resistant to lethal damage).


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by 4c3Player View Post
ok so after trying the BA/SR i decided the redraw and such wasnt for me so i whipped this up on midi's and i think ill stick with it,im fond of fire melee,tell me what you think
EDIT: removed incorrect reference to redraw times

I've posted my mid-priced, perma-Hasten, softcapped Fire/SR Brute build below. Single-target attack chain is Incinerate > GFS > Cremate.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Streetlight Shogun: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(46)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(40)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 6: Cremate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37)
Level 8: Incinerate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(13)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- Jump-I(A), LkGmblr-Rchg+(48)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(48)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 20: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(21), Ksmt-ToHit+(21), DefBuff-I(23)
Level 22: Super Speed -- Run-I(A)
Level 24: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36), RechRdx-I(36)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
Level 30: Boxing -- Acc-I(A)
Level 32: Greater Fire Sword -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Quickness -- Run-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam(39), Aegis-Psi/Status(39)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42), GftotA-Def/EndRdx(42), GftotA-Run+(42)
Level 44: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 49: Laser Beam Eyes -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(50), Achilles-ResDeb%(50), Acc-I(50)
Level 50: Spiritual Radial Boost
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(45)


 

Posted

Elemental sets don't have redraw. The weapon is created during the attack, not before it.

Weapon sets play a 'drawing the weapon' animation before an attack without the weapon already out is used. This used to not affect DPS because each weapon attack had a pause at the end of the animation equal in length to the redraw animation, which has been removed. Now the creation of the weapon model (redraw) does affect DPS (run a search on the topic for a full explanation).


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by streetlight View Post
Quick note: redraw has exactly zero impact on DPS. It makes the attack feel slower, because you have the additional bit of animation, but the duration of the attack from when it starts to when when a new attack can occur is exactly the same. If the animation bothers you, then that's one thing, but don't let it bother you from a DPS perspective.
I think i remember reading somewhere that is actually no longer the case and redraw does infact affect DPS. Of course, I have no idea if thats actually true.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

is it even possible to be overkil on def? it can make you basically invincible, and you said its overkil for most things in game, i beleive that makes you uber lol and id like that


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Well, most enemies have a 50% chance to hit, and no amount of defense or to hit debuffing can reduce an enemies miss chance to below 5%. So for most enemies 45% in defense is good enough. Some enemies run Rage or use build up or have a higher than average to hit bonus... that's where the 'overkill' defense comes in, keeping them floored regardless. They're really, really rare though so for *most* of the game building to be so far over 45% is a waste of money and slots.

Your build, however, looks perfectly playable... and if being one of the most agile guys in the game is what you want I don't think you'll be disappointed.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
Well, most enemies have a 50% chance to hit, and no amount of defense or to hit debuffing can reduce an enemies miss chance to below 5%. So for most enemies 45% in defense is good enough. Some enemies run Rage or use build up or have a higher than average to hit bonus... that's where the 'overkill' defense comes in, keeping them floored regardless. They're really, really rare though so for *most* of the game building to be so far over 45% is a waste of money and slots.

Your build, however, looks perfectly playable... and if being one of the most agile guys in the game is what you want I don't think you'll be disappointed.
This is why people build to 45% defense. The chance to hit has a dual floor, first at a 5% in the "to-hit minus defense" level, then again at 5% at the "accuracy multipled by hit chance" level. In other words, no matter what you're facing and no matter what your build, your opponent will have at least a 1-in-20 chance of hitting you. If they have over 100% accuracy, then they'll always have better than a 1-in-20 chance to hit you.

That said, some enemies in new content will have higher to-hit numbers and 45% won't softcap you in those circumstances. For that, you can: 1) build to 59% across the board and just have tons of overkill to regular content, 2) build to 45% and add Elude to your build for those opponents, or 3) build to 46.5% and carry around a bunch of small purples. I'd lean toward a combo of #2 & #3, because #1 carries consequences elsewhere in the build.


 

Posted

Would say you should choose Elec Melee/Shield with Energy as epic, if you have an end. problem.
Elec Melee deffo rips up mobs.
If someone already posted the same idea, I'm sorry, I did'nt see your post!


/Prime

 

Posted

Quote:
Originally Posted by Auroxis View Post
Like I said, your AoE's might kill one spawn in one hit, but another wave will be attacking you if you herded. My foot stomp recharges in 4-6 seconds, that's enough time for a full cimeroran spawn to get a failcascade going. Fiery Embrace won't always be up either, and Burn's 5 target cap is very limiting. Power Sink is great to use during a rage crash as well. You can't kill anything then.

Fiery Embrace has a duration of 20s, and with high recharge will be up every 50. That's nearly half up time.

Burn under the same conditions will be up every 7 or 8s.

With similar recharge, you're looking at a power sink every 17 to 20s.

So if Burn & FE aren't up often enough to keep you alive, neither is power sink.

Have you actually tried SS/FA on the ITF? The sum of the total is greater than you are giving it credit for.


 

Posted

I agree with Deus one the tread-jack topic of /fire over /elec. When I run ITF on my SS/Fire everyone else goes to Rommie and I go and clear the rooftops by myself and if I'm unlucky I'll use my heal once or twice a rooftop.

During the rage crash I use consume to gain back my end lost from the crash, then sands of mu, and then rage crash over.

Dead mobs do less damage than sapped mobs.


 

Posted

Back on topic hows the endurance on Fire/SR. I have a Fire/SD scrapper and had to go cardiac alpha. I know fire and sr are fairly end heavy. I don't have a SR yet and I kinda want one.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Fiery Embrace has a duration of 20s, and with high recharge will be up every 50. That's nearly half up time.

Burn under the same conditions will be up every 7 or 8s.

With similar recharge, you're looking at a power sink every 17 to 20s.

So if Burn & FE aren't up often enough to keep you alive, neither is power sink.

Have you actually tried SS/FA on the ITF? The sum of the total is greater than you are giving it credit for.
I haven't tried a SS/FA on an ITF(a softcapped one anyway), and i'm not belittling FA's offensive capabilities. I simply don't think that 20% more damage on average, and a 5 target aoe attack is superior to neutralizing an entire spawn every 17-20 seconds, in terms of mitigation.

You said you had trouble with those hard hitting EB's right? I can solo that EB spawn on the 3rd ITF mission, and the boss spawn as well.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I should have never posted in this thread. Sorry OP >.<


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by MajorTractor View Post
Back on topic hows the endurance on Fire/SR. I have a Fire/SD scrapper and had to go cardiac alpha. I know fire and sr are fairly end heavy. I don't have a SR yet and I kinda want one.
Not too bad if you build with a mind toward it. Start with the Numina & Miracle uniques (slot both in Health). Then pick up Energy Mastery, slot Stamina, Physical Perfection, and Superior Conditioning with the Performance Shifter proc & EndMod. Add another piece of PerfShft or a common IO EndMod to any of them for even better results.

The build I posted above will be fine for endurance and it uses the Spiritual Alpha.


 

Posted

im really torn on what to choose


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

so i didnt really get really many replies on the build i posted,what do you guys think? how will its survivability be? like jumping into a mob into itf ,will i get owned or will i own the mob?


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

ive made some builds on midi's for fire/fire and i love both those sets but i cant seem to make one that i think could sustain very long in a mob without hittin the heal a mill times, if you have a build thatd be cool,


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Quote:
Originally Posted by Auroxis View Post
I haven't tried a SS/FA on an ITF(a softcapped one anyway), and i'm not belittling FA's offensive capabilities. I simply don't think that 20% more damage on average, and a 5 target aoe attack is superior to neutralizing an entire spawn every 17-20 seconds, in terms of mitigation.
FE adds 45% of the damage of the attack in a fire proc, and this lasts 20s.

So a 250 point footstomp gets 112 extra fire damage.



And Burn isn't a standard 5 target AoE. It can, and does, deal damage to more targets than 5 (after some die off).

There is the up front damage, which pretty much instant kills Lts and lower, then there is the continuous burn patch - I'm not exactly sure how much damage it deals over time.


Quote:
Originally Posted by Auroxis View Post
You said you had trouble with those hard hitting EB's right? I can solo that EB spawn on the 3rd ITF mission, and the boss spawn as well.
I had trouble because I'm on a non-purple build at 30% SM/L defense and hadn't gotten any accolades yet.


Sorry for the OT post.


 

Posted

Quote:
Originally Posted by 4c3Player View Post
so i didnt really get really many replies on the build i posted,what do you guys think? how will its survivability be? like jumping into a mob into itf ,will i get owned or will i own the mob?
You will own the mob.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
FE adds 45% of the damage of the attack in a fire proc, and this lasts 20s.

So a 250 point footstomp gets 112 extra fire damage.
Yes, it recharges every 50 seconds or so, ~50*45%=+~20% damage. (+22.5%)



Quote:
And Burn isn't a standard 5 target AoE. It can, and does, deal damage to more targets than 5 (after some die off).

There is the up front damage, which pretty much instant kills Lts and lower, then there is the continuous burn patch - I'm not exactly sure how much damage it deals over time.

The DOT deals 2/3'rds of the Direct Damage over 10 seconds


Quote:
I had trouble because I'm on a non-purple build at 30% SM/L defense and hadn't gotten any accolades yet.


Sorry for the OT post.
We really can't compare it then, I guess.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
You will own the mob.
now your talking about the fire/sr right?


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

lol im not sure if i should do SS/Fire or fire/fire


------------------------------------------------------
Regards, Four-Cee-Three