Suggestion for Reinvigorating the Game...
1. Suggestions are over here
2. Read the Issue 20 highlights.
3. Learn to search.
NO!
We have a loyal and steady player base willing to pay money every month. How are we going to make more money through costume packs and no monthly subscriptions? Why does the game need 'reinvigorating'?
And fyi, read the i20 features.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
2. Go from a subscription/cash-shop model to a f2p/cash-shop model. Agree or disagree, and why? |
Maybe if the population were to fall too low, but we're not there yet.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
2. Make the core games (COH/COV) free-to-play. No restrictions on levels or ATs. That includes the Epics.
|
Plus, this game needs money to survive. Without it, say goodbye to free issues and say hello to an abomination similar to the C-Store over at Cryptic (pay for everything! New powersets, costume slots, temp powers, inspirations, enhancements, you name it).
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
No to FTP. The other is being implemented in a specific way in I20. Also, Suggs go in the Suggs forum, as already stated. Have a great day!
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Freemium models tend to expect even subscribing players to pay up for in game advantages. Such trends tend to disappoint and discourage long-time players who are used to getting everything just by paying their monthly fee.
Fortunately, Paragon Studios has consistently dismissed the free to play questions in the press, citing their desire to accommodate their existing community. I, for one, hope this continues.
Currently, I think CoH has the best possible payment model for sustaining itself: monthly fee + aesthetic and service micro-transactions.
Sermon
@sermon
One of Six, Cannibal 6
F2P is a technique that IMO is used when a game is dying and sucks. Then they nickel and dime you all over tha place for every litttle thing.
While this game does charge you for some things a great many of those are optional and not required for you to actually play the game.
To maintain a game costs money. The employees that work on it cost money. The servers cost money. The development costs money. Do you want a good game or a piece of crap?
Lets say that CoH has 75K subscribers which I think is possible and even a low number IMO. Thats 13.5 million a year gross in revenue.. why should they give that up when there have been people WILLING to pay for several years...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Freemium models tend to expect even subscribing players to pay up for in game advantages. Such trends tend to disappoint and discourage long-time players who are used to getting everything just by paying their monthly fee.
Fortunately, Paragon Studios has consistently dismissed the free to play questions in the press, citing their desire to accommodate their existing community. I, for one, hope this continues. Currently, I think CoH has the best possible payment model for sustaining itself: monthly fee + aesthetic and service micro-transactions. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Let me be the first to call this missile - Fired-And-Forgotten!
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
(Forgive me if this has been brought up before. According to the forums, it's been 4 years since I was last here, and I don't have the time or patience to sift through everything I've missed.)
Question: How can we increase game population and, by extension, cash flow? (Which, btw, translates to more money being able to be budgeted for development.)
Suggestion:
1. Add a feature that allows people to queue for pug mission teams. Change the code for the radio and paper contacts to give people an option to sign up for randomly-put-together teams of 8 players of roughly the same level, assign them a random mission, and kick in some kind of team-teleport thing to bring them all to the mission entrance. (The "must be in the same zone" issue won't be an issue, because you'll only be able to sign up for (and remain in) a queue if you're in your level-appropriate zone.) I would strongly recommend allowing cross-server queuing.
In other words, I'm suggesting that COH/COV adopt a "dungeon-finder" system. There. I said it. I don't know if it can even be done, but everything below hinges on it.
2. Make the core games (COH/COV) free-to-play. No restrictions on levels or ATs. That includes the Epics.
3. Expand and enhance the cash shop items. Add more costume packs. Vanity Pets. Instanced player housing. Whatever you think will make you money.
tl;dr version:
1. Add a cross-server, zone-specific mission-finder.
2. Go from a subscription/cash-shop model to a f2p/cash-shop model.
Agree or disagree, and why?