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Originally Posted by Fiery-Enforcer
Because slotting for defense is even more useless when you have capped resistance. And of course slotting a build in reliance of an NPC is bad.
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Best slotting for SS/FA fire farm?
.... I'll post my build and watch all the peeps ask me how I end up running 3 minute and 50 sec conference room bush farms with this build.... XD
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Bio-Thermic Baboon: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Endurance/Recharge
- (7) Aegis - Resistance
- (21) Steadfast Protection - Resistance/+Def 3%
- (A) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (15) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Damage/Recharge
- (17) Scirocco's Dervish - Accuracy/Recharge
- (19) Scirocco's Dervish - Accuracy/Damage/Endurance
- (19) Endurance Reduction IO
- (A) Doctored Wounds - Recharge
- (11) Doctored Wounds - Heal
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
- (50) Endurance Reduction IO
- (A) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Endurance/Recharge
- (A) Adjusted Targeting - Recharge
- (27) Adjusted Targeting - To Hit Buff/Endurance
- (27) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (A) Mocking Beratement - Taunt
- (37) Mocking Beratement - Taunt/Recharge
- (37) Mocking Beratement - Taunt/Range
- (37) Mocking Beratement - Accuracy/Recharge
- (39) Mocking Beratement - Taunt/Recharge/Range
- (39) Mocking Beratement - Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (43) Red Fortune - Defense
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Chance for Smashing Damage
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Fury of the Gladiator - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Shield Breaker - Accuracy/Defense Debuff
- (45) Shield Breaker - Accuracy/Recharge
- (45) Shield Breaker - Accuracy/Endurance/Recharge
- (45) Shield Breaker - Chance for Lethal Damage
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (50) Endurance Reduction IO
- (A) Obliteration - Damage/Recharge
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Spiritual Partial Core Revamp
Level 50: Pyronic Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Panacea - +Hit Points/Endurance
- (A) Performance Shifter - Chance for +End
- (3) Endurance Modification IO
- (3) Performance Shifter - EndMod
Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 4.25% Defense(Melee)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 16.8% Defense(Fire)
- 16.8% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Ranged)
- 16.4% Defense(AoE)
- 4.05% Max End
- 66% Enhancement(Accuracy)
- 82.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 67.5 HP (4.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 4.7%
- 5% (0.08 End/sec) Recovery
- 30% (1.87 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.26% Resistance(Energy)
- 7.51% Resistance(Negative)
- 15% RunSpeed
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When dealing with +4 bosses (the best setting for inf/min), they will tear you appart even with capped resists unless you have decent defense numbers.
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I was more referring to that it's useless slotting for fire defense when you should solely be focusing on recharge for a farming build, especially when there are endless amount of inspirations to keep you damage capped and softcapped.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Ok Broken Voltage, I'll ask how do you run a 3 minute 50 sec run..
Cyrus Gold--Dark Kingdom
I want to know how Fiery-Enforcer manages +4x8 with low(ish) defenses and no inspirations - without +defense I get ripped to shreds pretty quick, 90% fire resist or no...
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I want to know how Fiery-Enforcer manages +4x8 with low(ish) defenses and no inspirations - without +defense I get ripped to shreds pretty quick, 90% fire resist or no...
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One thing to remember is that fire ambushes require a tradeoff for level 50 farming. Either you get less than 100% xp from bosses or you face some S/L damage. Bosses are the most likely to hit you and cause the most damage. If you're in a map that has 100% bosses, you'll take a considerable amount of S/L over time - and occasionally the RNG will hand it to you all at once. If you find yourself having trouble with one map, try another.
I actually just finished assembling my new somewhat-experimental build with decent recharge and near-softcapped S/L (I need to work towards getting a Gladiator's Armor +def enhance) which I have posted in other threads recently, because I realized that I'm not a hardcore farmer and don't feel the need to do +4/x8 anyway (I'd rather farm for purples on the standard demon map usually), and I wanted a build that was more useful for standard play as well... So, we'll see how it does. The S/L def will at least help with the attacks that have an S/L component, but my fire def is only 20%-ish so I'll probably have to eat def insps anyways.
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Because slotting for defense is even more useless when you have capped resistance. And of course slotting a build in reliance of an NPC is bad.
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Adding some Fire defense means you will be hit less frequently, and there will be very little chance of being hit so many times that it overwhelms your resistance.
I agree that slotting in the expectation of there being an NPC buffer present is a bad thing though.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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One thing to remember is that fire ambushes require a tradeoff for level 50 farming. Either you get less than 100% xp from bosses or you face some S/L damage. Bosses are the most likely to hit you and cause the most damage. If you're in a map that has 100% bosses, you'll take a considerable amount of S/L over time - and occasionally the RNG will hand it to you all at once. If you find yourself having trouble with one map, try another.
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Scorch, Incinerate, Fire Breath, and Fire Blast give you the attacks you need to keep xp at 100% and they are pure Fire damage.
Set it up with minions getting Scorch and Fire Blast, LTs getting Scorch, Incinerate and Fire Blast, and bosses getting all 4.
Ironically, I hate farming, I just set myself up one to get my Claws/Fire past the rut he was stuck in. I can't do more than 2 runs in a row before my brains start leaking out of my ears from sheer boredom.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Does anyone know of a thread detailing how you create the custom mobs for these farms? The primary is obviously fire, but what is their secondary?
I'm assuming the mobs are scraps and/or blasters. Also wondering if varying the mob type composition will maximize the number of tickets dropped per mob.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
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Why are you facing S/L damage? Scorch, Incinerate, Fire Breath, and Fire Blast give you the attacks you need to keep xp at 100% and they are pure Fire damage. Set it up with minions getting Scorch and Fire Blast, LTs getting Scorch, Incinerate and Fire Blast, and bosses getting all 4.
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| Ironically, I hate farming, I just set myself up one to get my Claws/Fire past the rut he was stuck in. I can't do more than 2 runs in a row before my brains start leaking out of my ears from sheer boredom. |
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Why are you facing S/L damage?
Scorch, Incinerate, Fire Breath, and Fire Blast give you the attacks you need to keep xp at 100% and they are pure Fire damage. Set it up with minions getting Scorch and Fire Blast, LTs getting Scorch, Incinerate and Fire Blast, and bosses getting all 4. |
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
thx for build