Originally Posted by Fiery-Enforcer
Because slotting for defense is even more useless when you have capped resistance. And of course slotting a build in reliance of an NPC is bad.
|
Best slotting for SS/FA fire farm?
.... I'll post my build and watch all the peeps ask me how I end up running 3 minute and 50 sec conference room bush farms with this build.... XD
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Bio-Thermic Baboon: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Endurance/Recharge
- (7) Aegis - Resistance
- (21) Steadfast Protection - Resistance/+Def 3%
- (A) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (15) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Damage/Recharge
- (17) Scirocco's Dervish - Accuracy/Recharge
- (19) Scirocco's Dervish - Accuracy/Damage/Endurance
- (19) Endurance Reduction IO
- (A) Doctored Wounds - Recharge
- (11) Doctored Wounds - Heal
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
- (50) Endurance Reduction IO
- (A) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Endurance/Recharge
- (A) Adjusted Targeting - Recharge
- (27) Adjusted Targeting - To Hit Buff/Endurance
- (27) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (A) Mocking Beratement - Taunt
- (37) Mocking Beratement - Taunt/Recharge
- (37) Mocking Beratement - Taunt/Range
- (37) Mocking Beratement - Accuracy/Recharge
- (39) Mocking Beratement - Taunt/Recharge/Range
- (39) Mocking Beratement - Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (43) Red Fortune - Defense
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Chance for Smashing Damage
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Fury of the Gladiator - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Shield Breaker - Accuracy/Defense Debuff
- (45) Shield Breaker - Accuracy/Recharge
- (45) Shield Breaker - Accuracy/Endurance/Recharge
- (45) Shield Breaker - Chance for Lethal Damage
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (50) Endurance Reduction IO
- (A) Obliteration - Damage/Recharge
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Spiritual Partial Core Revamp
Level 50: Pyronic Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Panacea - +Hit Points/Endurance
- (A) Performance Shifter - Chance for +End
- (3) Endurance Modification IO
- (3) Performance Shifter - EndMod
Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 4.25% Defense(Melee)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 16.8% Defense(Fire)
- 16.8% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Ranged)
- 16.4% Defense(AoE)
- 4.05% Max End
- 66% Enhancement(Accuracy)
- 82.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 67.5 HP (4.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 4.7%
- 5% (0.08 End/sec) Recovery
- 30% (1.87 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.26% Resistance(Energy)
- 7.51% Resistance(Negative)
- 15% RunSpeed
When dealing with +4 bosses (the best setting for inf/min), they will tear you appart even with capped resists unless you have decent defense numbers.
|
I was more referring to that it's useless slotting for fire defense when you should solely be focusing on recharge for a farming build, especially when there are endless amount of inspirations to keep you damage capped and softcapped.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Ok Broken Voltage, I'll ask how do you run a 3 minute 50 sec run..
Cyrus Gold--Dark Kingdom
I want to know how Fiery-Enforcer manages +4x8 with low(ish) defenses and no inspirations - without +defense I get ripped to shreds pretty quick, 90% fire resist or no...
I want to know how Fiery-Enforcer manages +4x8 with low(ish) defenses and no inspirations - without +defense I get ripped to shreds pretty quick, 90% fire resist or no...
|
One thing to remember is that fire ambushes require a tradeoff for level 50 farming. Either you get less than 100% xp from bosses or you face some S/L damage. Bosses are the most likely to hit you and cause the most damage. If you're in a map that has 100% bosses, you'll take a considerable amount of S/L over time - and occasionally the RNG will hand it to you all at once. If you find yourself having trouble with one map, try another.
I actually just finished assembling my new somewhat-experimental build with decent recharge and near-softcapped S/L (I need to work towards getting a Gladiator's Armor +def enhance) which I have posted in other threads recently, because I realized that I'm not a hardcore farmer and don't feel the need to do +4/x8 anyway (I'd rather farm for purples on the standard demon map usually), and I wanted a build that was more useful for standard play as well... So, we'll see how it does. The S/L def will at least help with the attacks that have an S/L component, but my fire def is only 20%-ish so I'll probably have to eat def insps anyways.
Because slotting for defense is even more useless when you have capped resistance. And of course slotting a build in reliance of an NPC is bad.
|
Adding some Fire defense means you will be hit less frequently, and there will be very little chance of being hit so many times that it overwhelms your resistance.
I agree that slotting in the expectation of there being an NPC buffer present is a bad thing though.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
One thing to remember is that fire ambushes require a tradeoff for level 50 farming. Either you get less than 100% xp from bosses or you face some S/L damage. Bosses are the most likely to hit you and cause the most damage. If you're in a map that has 100% bosses, you'll take a considerable amount of S/L over time - and occasionally the RNG will hand it to you all at once. If you find yourself having trouble with one map, try another.
|
Scorch, Incinerate, Fire Breath, and Fire Blast give you the attacks you need to keep xp at 100% and they are pure Fire damage.
Set it up with minions getting Scorch and Fire Blast, LTs getting Scorch, Incinerate and Fire Blast, and bosses getting all 4.
Ironically, I hate farming, I just set myself up one to get my Claws/Fire past the rut he was stuck in. I can't do more than 2 runs in a row before my brains start leaking out of my ears from sheer boredom.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Does anyone know of a thread detailing how you create the custom mobs for these farms? The primary is obviously fire, but what is their secondary?
I'm assuming the mobs are scraps and/or blasters. Also wondering if varying the mob type composition will maximize the number of tickets dropped per mob.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Why are you facing S/L damage? Scorch, Incinerate, Fire Breath, and Fire Blast give you the attacks you need to keep xp at 100% and they are pure Fire damage. Set it up with minions getting Scorch and Fire Blast, LTs getting Scorch, Incinerate and Fire Blast, and bosses getting all 4.
|
Ironically, I hate farming, I just set myself up one to get my Claws/Fire past the rut he was stuck in. I can't do more than 2 runs in a row before my brains start leaking out of my ears from sheer boredom. |
Why are you facing S/L damage?
Scorch, Incinerate, Fire Breath, and Fire Blast give you the attacks you need to keep xp at 100% and they are pure Fire damage. Set it up with minions getting Scorch and Fire Blast, LTs getting Scorch, Incinerate and Fire Blast, and bosses getting all 4. |
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
thx for build