Best slotting for SS/FA fire farm?


Black_Assassin

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Because slotting for defense is even more useless when you have capped resistance. And of course slotting a build in reliance of an NPC is bad.
When dealing with +4 bosses (the best setting for inf/min), they will tear you appart even with capped resists unless you have decent defense numbers.


 

Posted

.... I'll post my build and watch all the peeps ask me how I end up running 3 minute and 50 sec conference room bush farms with this build.... XD

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Bio-Thermic Baboon: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch

  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (23) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Endurance/Recharge
  • (7) Aegis - Resistance
  • (21) Steadfast Protection - Resistance/+Def 3%
Level 2: Haymaker
  • (A) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 4: Blazing Aura
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (15) Scirocco's Dervish - Damage/Endurance
  • (17) Scirocco's Dervish - Damage/Recharge
  • (17) Scirocco's Dervish - Accuracy/Recharge
  • (19) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (19) Endurance Reduction IO
Level 6: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Heal/Recharge
Level 8: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
  • (50) Endurance Reduction IO
Level 10: Temperature Protection
  • (A) Steadfast Protection - Knockback Protection
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Plasma Shield
  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge
Level 18: Rage
  • (A) Adjusted Targeting - Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance
  • (27) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - Endurance/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Recharge
Level 20: Consume
  • (A) Mocking Beratement - Taunt
  • (37) Mocking Beratement - Taunt/Recharge
  • (37) Mocking Beratement - Taunt/Range
  • (37) Mocking Beratement - Accuracy/Recharge
  • (39) Mocking Beratement - Taunt/Recharge/Range
  • (39) Mocking Beratement - Recharge
Level 22: Assault
  • (A) Endurance Reduction IO
Level 24: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (43) Red Fortune - Defense
Level 26: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Burn
  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Fury of the Gladiator - Chance for Res Debuff
Level 30: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 38: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Ring of Fire
  • (A) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (42) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
Level 44: Melt Armor
  • (A) Shield Breaker - Accuracy/Defense Debuff
  • (45) Shield Breaker - Accuracy/Recharge
  • (45) Shield Breaker - Accuracy/Endurance/Recharge
  • (45) Shield Breaker - Chance for Lethal Damage
  • (46) Achilles' Heel - Chance for Res Debuff
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
  • (50) Endurance Reduction IO
Level 49: Rise of the Phoenix
  • (A) Obliteration - Damage/Recharge
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Spiritual Partial Core Revamp
Level 50: Pyronic Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Panacea - +Hit Points/Endurance
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Endurance Modification IO
  • (3) Performance Shifter - EndMod
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 4.25% Defense(Melee)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 16.8% Defense(Fire)
  • 16.8% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 16.4% Defense(AoE)
  • 4.05% Max End
  • 66% Enhancement(Accuracy)
  • 82.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 67.5 HP (4.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 11.9%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 4.7%
  • 5% (0.08 End/sec) Recovery
  • 30% (1.87 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 7.51% Resistance(Negative)
  • 15% RunSpeed


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
When dealing with +4 bosses (the best setting for inf/min), they will tear you appart even with capped resists unless you have decent defense numbers.
My SS/Fire has under 30% S/L defense, and around 20% melee defense. I'm really not sure how many melee attacks and ranged attacks they use, so I don't know exactly how much I get out of the defense in a fire farm. But, I can run at +4x8 with bosses without the need for inspirations.

I was more referring to that it's useless slotting for fire defense when you should solely be focusing on recharge for a farming build, especially when there are endless amount of inspirations to keep you damage capped and softcapped.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Ok Broken Voltage, I'll ask how do you run a 3 minute 50 sec run..


Cyrus Gold--Dark Kingdom

 

Posted

I want to know how Fiery-Enforcer manages +4x8 with low(ish) defenses and no inspirations - without +defense I get ripped to shreds pretty quick, 90% fire resist or no...


 

Posted

Quote:
Originally Posted by DevilsHouseplant View Post
I want to know how Fiery-Enforcer manages +4x8 with low(ish) defenses and no inspirations - without +defense I get ripped to shreds pretty quick, 90% fire resist or no...
My build can sit at its base 20% F/C defense and farm +4/x8 with bosses, but I'll use Healing Flames a lot. I'd rather pop two purps and attack more often. Based on F-E's previous comments here and in other threads, I suspect he uses a LOT of inspirations, which is good. He's just saying that he doesn't have to use them. That could mean using Vengeance or a lot of Healing Flames.

One thing to remember is that fire ambushes require a tradeoff for level 50 farming. Either you get less than 100% xp from bosses or you face some S/L damage. Bosses are the most likely to hit you and cause the most damage. If you're in a map that has 100% bosses, you'll take a considerable amount of S/L over time - and occasionally the RNG will hand it to you all at once. If you find yourself having trouble with one map, try another.


 

Posted

I actually just finished assembling my new somewhat-experimental build with decent recharge and near-softcapped S/L (I need to work towards getting a Gladiator's Armor +def enhance) which I have posted in other threads recently, because I realized that I'm not a hardcore farmer and don't feel the need to do +4/x8 anyway (I'd rather farm for purples on the standard demon map usually), and I wanted a build that was more useful for standard play as well... So, we'll see how it does. The S/L def will at least help with the attacks that have an S/L component, but my fire def is only 20%-ish so I'll probably have to eat def insps anyways.


 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Because slotting for defense is even more useless when you have capped resistance. And of course slotting a build in reliance of an NPC is bad.
You can still be killed with capped resistance. Especially if the enemies have Fire Sword or Cremate (which your capped Fire resistance doesn't help much with)

Adding some Fire defense means you will be hit less frequently, and there will be very little chance of being hit so many times that it overwhelms your resistance.

I agree that slotting in the expectation of there being an NPC buffer present is a bad thing though.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by streetlight View Post
One thing to remember is that fire ambushes require a tradeoff for level 50 farming. Either you get less than 100% xp from bosses or you face some S/L damage. Bosses are the most likely to hit you and cause the most damage. If you're in a map that has 100% bosses, you'll take a considerable amount of S/L over time - and occasionally the RNG will hand it to you all at once. If you find yourself having trouble with one map, try another.
Why are you facing S/L damage?

Scorch, Incinerate, Fire Breath, and Fire Blast give you the attacks you need to keep xp at 100% and they are pure Fire damage.

Set it up with minions getting Scorch and Fire Blast, LTs getting Scorch, Incinerate and Fire Blast, and bosses getting all 4.

Ironically, I hate farming, I just set myself up one to get my Claws/Fire past the rut he was stuck in. I can't do more than 2 runs in a row before my brains start leaking out of my ears from sheer boredom.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Does anyone know of a thread detailing how you create the custom mobs for these farms? The primary is obviously fire, but what is their secondary?

I'm assuming the mobs are scraps and/or blasters. Also wondering if varying the mob type composition will maximize the number of tickets dropped per mob.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Why are you facing S/L damage? Scorch, Incinerate, Fire Breath, and Fire Blast give you the attacks you need to keep xp at 100% and they are pure Fire damage. Set it up with minions getting Scorch and Fire Blast, LTs getting Scorch, Incinerate and Fire Blast, and bosses getting all 4.
Haven't created my own fire farm yet. Some farm maps have S/L damage attacks in them (the sword attacks and/or Cremate) and you definitely feel the difference when a boss hits with those.

Quote:
Ironically, I hate farming, I just set myself up one to get my Claws/Fire past the rut he was stuck in. I can't do more than 2 runs in a row before my brains start leaking out of my ears from sheer boredom.
I left farming for inf behind a while back, because I made more faster just flipping/crafting recipes from the market. Now I farm just to PL friends or rack up a quick chunk of prestige for my VG.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Why are you facing S/L damage?

Scorch, Incinerate, Fire Breath, and Fire Blast give you the attacks you need to keep xp at 100% and they are pure Fire damage.

Set it up with minions getting Scorch and Fire Blast, LTs getting Scorch, Incinerate and Fire Blast, and bosses getting all 4.
That doesnt give lvl 50 bosses 100% unless you maybe use the WP rez, but that actually makes them hit harder than if they had a single s/l attack i believe.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro