Apocalypse proc in Lightning Storm


Bionic_Flea

 

Posted

If I place an Apocalypse - Chance of Damage(Negative) in Lightning Storm will each and every blast from the cloud get the Chance to proc for the 107.09 Negative damage?

Thanks,
Jak


 

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Yes


 

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Unless Lightning Storm works differently from other pseudo pet summon powers, the answer is no. It will get a chance to proc when you first summon it, then every 10 seconds. If it didn't work like that, then my Sleet would be checking for an Achilles' Heel proc 5 times per second. I could be wrong and I will test it to see if it procs in the middle of the 10 seconds. I'm pretty sure I already did test it.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Unless Lightning Storm works differently from other pseudo pet summon powers, the answer is no. It will get a chance to proc when you first summon it, then every 10 seconds. If it didn't work like that, then my Sleet would be checking for an Achilles' Heel proc 5 times per second. I could be wrong and I will test it to see if it procs in the middle of the 10 seconds. I'm pretty sure I already did test it.
Sleet uses a toggle to attack, Lightning storm has an attack that it fires off, they are different.


 

Posted

thought it was still was bugged and would trigger on the player if you put it in ls.


 

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Quote:
Originally Posted by Krogoth View Post
Sleet uses a toggle to attack, Lightning storm has an attack that it fires off, they are different.
^This. A lot of placables use a pseudopet with a PBAOE Toggle to fire off their attacks. In those cases the PROC will check every against everything in the AOE 10 seconds. Things like Rains, Bonfire and some mez patches do this.

However with some placeables the pseudopet fires off attacks instead and Lightning Storm falls into this bracket (along with things like Volcanic Gasses, although that's even slightly more complex as the Gas patch spawns Vent pets which fire off single target hold attacks every 6 seconds or so). This means it fires off with every attack.

Then you've got things like Spectral Terror which has a PBAOE fear and a direct fear attack. So it's got a chance of firing off with every single fear *and* every 10 seconds from the pbaoe.

So really it's down to how the power is coded and whether the effect is a PBAOE Aura type toggle or if the pseudopet involved is attacking directly.


 

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Quote:
Originally Posted by Garent View Post
Yes
Since there's been a lot of noise in this thread, let me be clear that this is the correct answer. The proc will have a chance to fire on every enemy hit by Lightning Storm meaning that it could theoretically proc on all five enemies hit by a single strike. As with all powers, the proc checks separately for each enemy so if a strike hits multiple targets it could proc on just one of them.

Also, the proc is currently bugged so there is also a chance that the proc will fire on you when you summon Lightning Storm. A minor hassle, but no reason to keep you from slotting the proc.


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Posted

Wow, a lack of uniformity in the pseudopet coding means a lot of procs could be exploitable. I'm going to have to look into a build that takes advantage of the aforementioned powers that have a chance to proc more often than they should.


 

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Quote:
Originally Posted by Syntax42 View Post
Wow, a lack of uniformity in the pseudopet coding means a lot of procs could be exploitable. I'm going to have to look into a build that takes advantage of the aforementioned powers that have a chance to proc more often than they should.
I don't think any of the pseudopets are proccing more often than they should. Even though a Lightning Storm proc'd out with the Force Feedback proc was insanely powerful, the bigger issue was the inherrited recharge from sets (leading to all pets no longer inheriting recharge) rather than the frequency of the FF proc firing. That's the only thing I can think of that could even come close to being called exploitable...and even that wasn't an exploit, it just wasn't WAI.

It has long been common practice to slot LS with damage procs and chance to hold procs precisely because the frequency of a proc is higher when hitting 5 targets, but it's the same logic that makes slotting procs in AoE powers a good idea regardless.


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Posted

Quote:
Originally Posted by Draggynn View Post
I don't think any of the pseudopets are proccing more often than they should. Even though a Lightning Storm proc'd out with the Force Feedback proc was insanely powerful, the bigger issue was the inherrited recharge from sets (leading to all pets no longer inheriting recharge) rather than the frequency of the FF proc firing. That's the only thing I can think of that could even come close to being called exploitable...and even that wasn't an exploit, it just wasn't WAI.

It has long been common practice to slot LS with damage procs and chance to hold procs precisely because the frequency of a proc is higher when hitting 5 targets, but it's the same logic that makes slotting procs in AoE powers a good idea regardless.
Poison Trap was one power where it was ridiculously broken, but that got fixed.

Volcanic Gases, Spectral Terror and Carrion Creepers can also get a fair number of proc chances going, but not game-breakingly so. As can pets with attacks with secondary effects, like Fly Trap, Enforcers or Mercs, where a Touch of Lady Grey can go along with an Achilles Heel.


 

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Quote:
Originally Posted by Silas View Post
Draggynn, your avatar looks so sad :C
Thank you. He was intended to look a little melancholy and I think Wassy did an excellent job of capturing that.


Quote:
Originally Posted by Carnifax_NA View Post
Volcanic Gases, Spectral Terror and Carrion Creepers can also get a fair number of proc chances going, but not game-breakingly so. As can pets with attacks with secondary effects, like Fly Trap, Enforcers or Mercs, where a Touch of Lady Grey can go along with an Achilles Heel.
True, but I am unaware of any indication that these are not working as intended and could really be called, "exploitable". But then I suppose that depends on whether we are using the term exploit to mean break the game or simply, "take advantage of game mechanics". And just because we haven't heard anything, isn't always a clear indication of whether things are working as the devs intended.


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Posted

Quote:
Originally Posted by Draggynn View Post
Thank you. He was intended to look a little melancholy and I think Wassy did an excellent job of capturing that.



True, but I am unaware of any indication that these are not working as intended and could really be called, "exploitable". But then I suppose that depends on whether we are using the term exploit to mean break the game or simply, "take advantage of game mechanics". And just because we haven't heard anything, isn't always a clear indication of whether things are working as the devs intended.
Case in point the Recharge nerf. I'd asked for ages whether or not this was intended behaviour. No comment from the devs until the day that damn thing went live.

I have had Spectral Terror, Creepers and Gases slotted with damage PROCs in the past and they aren't spectacular or anything but it is nice. No nicer than having PROCs slotted in a Controllers AOE Immob really though, so yes, I'd be on the side of leveraging gaming mechanics as well.


 

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Just to screw things up,,, what happens with a Force Feedback Proc in LS ?


Consciousness: that annoying time between naps.

 

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Quote:
Originally Posted by Donna_ View Post
Just to screw things up,,, what happens with a Force Feedback Proc in LS ?

Nothing. It's a pseudopet and thus ignores any sort of recharge buff from any source.



Used to be great though (as did a Forced Feedback in Phantasm).


 

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When I had that proc in LS it would fire and damage me.


 

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Is there a difference in the damage from LS if you are a Fender / Corr / Controller / MM ?


Consciousness: that annoying time between naps.

 

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There is. The defender version does more damage than the rest.


 

Posted

Quote:
Originally Posted by Donna_ View Post
Just to screw things up,,, what happens with a Force Feedback Proc in LS ?
Quote:
Originally Posted by Carnifax_NA View Post
Nothing. It's a pseudopet and thus ignores any sort of recharge buff from any source.
Well, the force feedback proc will have a chance to fire on you when you summon LS....so although not actually nothing, it can be well approximated by nothing.

I really need to get that LS section of my guide done...**shakes fist at real life**


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Posted

sorry for the double post

Quote:
Originally Posted by Exxcaliber View Post
When I had that proc in LS it would fire and damage me.
Yes, but it should also have fired on enemies, and that extra damage is worth the occasional personal hit in my book.

Quote:
Originally Posted by Donna_ View Post
Is there a difference in the damage from LS if you are a Fender / Corr / Controller / MM ?
Quote:
Originally Posted by Garent View Post
There is. The defender version does more damage than the rest.
44.49 base damage per bolt for defenders vs. 40.04 base damage for everyone else: so it's 90% effective (as is the 30% -recovery. -1 on defender -.9 on everyone else). Of course Masterminds also get the added benefit of paying 39 endurance instead of 31.


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Posted

This thread had helped me loads so far, it's the Defender version I have, Storm/Ice/Elec and I have built the toon for crazy ammounts of recharge.. I have perma 3x LS atm, also if I am to slot the power for range does this increase the range of it's attacks or the range it is summoned from me?


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
This thread had helped me loads so far, it's the Defender version I have, Storm/Ice/Elec and I have built the toon for crazy ammounts of recharge.. I have perma 3x LS atm, also if I am to slot the power for range does this increase the range of it's attacks or the range it is summoned from me?
Range of the attacks. It always pops up over your head.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Range of the attacks. It always pops up over your head.
Awh magic, that's what I was hoping for...

p.s - Hope im not hi-jacking this thread but I thought of another Storm fender question... Does the Immob from electric mastery negate the Kb from Tornado ?


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
p.s - Hope im not hi-jacking this thread but I thought of another Storm fender question... Does the Immob from electric mastery negate the Kb from Tornado ?
Yes it does. Strangely the Electric Control AoE immobilize does not, although their single target immobilize is electric fence and does. Electric Fence will also suppress Hurricane's knock back although not its repel.


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Posted

Quote:
Originally Posted by Syntax42 View Post
Wow, a lack of uniformity in the pseudopet coding means a lot of procs could be exploitable. I'm going to have to look into a build that takes advantage of the aforementioned powers that have a chance to proc more often than they should.
Not really a 'lack of uniformity' or even an exploit. Procs placed in click powers will simply check every time a it is used while there is a 10sec delay when the same proc is placed in an auto or toggle power.

Just to clarify, the Sleet summon has 3 auto powers: an 'untouchable' auto, an 'avoid' auto and a cold dmg/-rech/-speed auto.

Conversely, the Lightning Storm summon has 4 powers: an 'untouchable' auto, a 'flight' auto, a 'self immobilize' auto and a 'Lightning' click attack.

If you're confused as to what or how procs will work in certain powers, you might want to check on Redtomax, read the description of the powers and, if you're still unsure, test it. Besides the outlier bugs like damage procs affecting the caster, procs are usually pretty consistent in their application.