How do I make my Peacebringer worth playing?
OP: I find your assessment is correct, unfortunately.
Equally unfortunately, you're not going to find much help on these boards. WHile there are a ton of builds in the kheld forum, they are almost exclusively in the billions and billions of inf range. Even then, they still don't perform as well as any other AT with similar investment. Of course, this point will be argued with, but it seems to be the hard, fast rule for most of the players I've interacted with in game. I'm sure this point will also be argued with.
The only advice I can give is to accept the AT's inherent flaws. (insufficient damage, insufficient defense, lack of mes protection, insufficient hp, etc) And play it as a handicap AT. That's the only way I could play it. You cannot try to think of a kheld in the context of other AT's. They simply aren't designed that well.
The only thing you're going to find here is a kind of piggish and elitist assertion that because the AT is underperforming and you didn't provide some kind of arcane data to that effect, then the problem must be with you. If you can't accept the AT as the flawed abortion that it is, delete it and make a more satisfying toon. I.E., ANY other AT.
Stand UP.
FIGHT BACK!
I guess we all come here with differing expectations and desires.
I dont have issues soloing or finding teams with my PB. Nor did I spend billions to make it functional.
I have at times recently been the primary damage dealer on an 8 man TF team. There also was a scrapper and a blaster, both single target builds. I could fly up, blast my two AOE's and have the spawn at a sliver of health.
I suspect those who dislike the AT are people who come with a preconceived notion that 'uber' means qualities x and y in this amount or greater only. The people who do like the AT are individuals who are flexible and adaptable and the tools provided and make them work.
Equally unfortunately, you're not going to find much help on these boards. WHile there are a ton of builds in the kheld forum, they are almost exclusively in the billions and billions of inf range. Even then, they still don't perform as well as any other AT with similar investment. Of course, this point will be argued with, but it seems to be the hard, fast rule for most of the players I've interacted with in game. I'm sure this point will also be argued with.
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i Want to place a picture under my name when i send a post i want it to show up i been trying for the last 2 hrs now and can't seem to work it out can some 1 help me please !!
I have a level 50 peacebringer. He is level packed with my wifes toon. We leveled to 40 before I gave up playing him and ran another toon with my wife until she hit 50. Now that I have a PB leveled all the way up what do I do with him. Any suggestions other than deleting him? I'm not overly happy with how weak the class is compared to others.
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You will see a lot of negative comments from people that either have not played PBs since the buffage or others that just don't enjoy the AT and have it fixed in their heads that it's awful with no redemption. I had a discussion with someone about how the damage on PBs was Defender level and survivability was non-existent which is pretty laughable when everything is said and done.
If you haven't already, just check the threads in the Kheld forum for build advice etc.
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My PB is alot of fun, and at the same time certainly not my most powerful toon at lvl 50. It really depends on what you're looking for. Could PBs need a few tweaks here and there ? Certainly. Have they been made unplayabe because far too weak ? No I don't believe so.
In my case, a tri-form build is working really fine for me in most endgame TFs. I like the ability to switch forms and switch roles according to what the team needs at a certain moment, or what would be the most effective. The versatility is alot of fun.
And a last point, PBs as Kheldians in general are not meant for solo playing, they really start to shine while being in 8 man teams due to their inherent. There you'll see yourself often sitting at cap resistance in dwarf form and/or with a large damage bonus. That's when you contribute the most. Most players who try to solo or duo-level their PB gonna get disappointed due to this inherent mechanic. It makes a huge difference.
Most players who try to solo or duo-level their PB gonna get disappointed due to this inherent mechanic. It makes a huge difference.
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If your PB doesn't have a focus, it definitely does not seem very playable straight out of the box.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
And a last point, PBs as Kheldians in general are not meant for solo playing, they really start to shine while being in 8 man teams due to their inherent. There you'll see yourself often sitting at cap resistance in dwarf form and/or with a large damage bonus. That's when you contribute the most. Most players who try to solo or duo-level their PB gonna get disappointed due to this inherent mechanic. It makes a huge difference.
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I am familiar with hover blasting, but I really don't enjoy it.
I never play my PB on a team. I would feel like I was griefing them with the constant knockback, Cysts, and the danger of me suddenly croaking due to a Void/Quantum I didn't see.
I am familiar with hover blasting, but I really don't enjoy it. |
Still, if you don't enjoy an AT or powerset combo then don't play it.
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I wouldn't suggest deleting the character until you have experimented with some build and playstyle combinations, maybe with ideas from the Kheld forum. It is much easier to come up with an unplayable build with a Kheld then with a VEAT, and much easier to come up with a build that doesn't match your style, so some trial and error may be needed.
And even if you can't find something that works, I still recommend against deleting a level 50, because there have been numerous times in the past when devs changed either an AT, a power, or a system in such a way that made a character fun or playable again. I don't know how many people deleted their Fire tanks because Burn was nerfed to make mobs run out of it and are now regretting it since it no longer does that, but I'm sure there are some.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
I do not think I have ever had a single team have a problem with Qs, Cysts, etc when I have been on a team. Probably because I try to take them out right away. Heck usually the other players will focus on them before I can get more than a shot off. I mostly play with PuG for missions and TFs.
Reading about the team hate of khelds... blows my mind. I was kicked from a team once, when I was level 10 and the star was kinda of a butthead anyway.
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It's certainly not an annoyance to me. The voids and quantums aren't particularly dangerous (except to a kheld). As for the cysts, I WELCOME them. I see them so rarely that it's exciting when we run into one. Seriously, my PB is level 37 and I think I've seen two cysts so far. They spawn so much less often than voids and quantums.
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The only time a cyst was ever dangerous to me was when some Nemesis lieutenants stacked Vengeance on it and its Nicti.
All the other one hundred times cysts don't even register as speedbumps. I heard they used to be a bigger threat but by the time I started playing a Peacebringer they weren't anymore.
Oh, and this isn't just talking about high-level either. The last time I saw a cyst was on my Warshade on a level 15-ish team. They had no problem either. Seriously, the boost Kheldians get from their inherent is pretty sex when they're on a full team, it's practically a crime not to team with them.
I ran into something I hadnt seen in a while, just a few days ago, a boss with a quantum weapon. That was a pain. Though not a big pain.
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We also had a Cyst but I never even got to see it, we'd split and the blaster or corrupter found it and blew it to pieces with snipes before we even knew about it (before being killed by a boss standing beside it).
Last mish we were fighting +3 Arachnos and we had to Tank between us because the Ice Tank was being eaten alive by them somewhat. I was very impressed by the dual form PB and his survivability. If I was going to play a PB that'd be the way I'd go for it, a Human/Dwarf build.
I'd some of these last night on a level 20ish PuG where the leader was a PB and I was a Warshade. Didn't spot one until it was too late either (my "target quant/void" bind is currently borked which I must fix). He was being me doing something unpleasant with his gun and I was dead before I knew what was happening (oo-er)
We also had a Cyst but I never even got to see it, we'd split and the blaster or corrupter found it and blew it to pieces with snipes before we even knew about it (before being killed by a boss standing beside it). Last mish we were fighting +3 Arachnos and we had to Tank between us because the Ice Tank was being eaten alive by them somewhat. I was very impressed by the dual form PB and his survivability. If I was going to play a PB that'd be the way I'd go for it, a Human/Dwarf build. |
I used to have some end issues in dwarf if the fight went long. Inherent fitness fixed that. With a team it is easy to get the 85% damage resist cap, with lots of recharge in the heal, well I am not the best tank but I do OK for many situations. If the main tank goes down I can take over, or if a second tank is needed I can off tank. Otherwise I get to blast away like no tomorrow. I pop into human form every now and again if I need to stun, photon seeker or dawn strike. All in all I am pretty happy with the character.
I used to hate it when I would get mezed in nova and fall to the floor. Now you just kinda float there and can hit the dwarf button and keep going. Of course with enough controller types in the party I dont get mezed.
They also bring extra XP to a team. Similar logic would dictate that unless the team was already running at +1 member (so x4 on a three man team) you're already bringing an annoyance by joining, extra NPCs to defeat (or even helping to upgrade an EB to an AV!). But all that is balanced by the extra XP granted for getting to defeat the extra NPCs, Cysts and Quantums and Voids included.
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I never said the PB is not playable, and did not say the PB can not be effective. I did say when compared to the other ATs in their areas of expertise the best it can be is just ok. If you want to tank, just play a tank. If you want to DPS, just play a Blaster.
Now when I say "ok", don't think of this as a bad thing, its just not great. My very expensive, multi-billion influence PB can solo most EBs with out the use of inspirations. Yet when compared to my other alts, to include my Psi/Emp Defender, it took much longer to overcome my opponent, thus the mediocrity factor in my opinion.
While my PB can get around, and when one considers the lack of need in a team for the versatility a PB can offer (at the expense of mastery), makes my opinion of the PB be less than epic and more towards the mundane.
Stormy
While my PB can get around, and when one considers the lack of need in a team for the versatility a PB can offer (at the expense of mastery), makes my opinion of the PB be less than epic and more towards the mundane.
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from dictionary.reference.com
1. noting or pertaining to a long poetic composition, usually centered upon a hero, in which a series of great achievements or events is narrated in elevated style: Homer's Iliad is an epic poem.
2. resembling or suggesting such poetry: an epic novel on the founding of the country.
3. heroic; majestic; impressively great: the epic events of the war.
4. of unusually great size or extent: a crime wave of epic proportions.
Despite already having been corrected on this matter, you keep using definitions 3 or 4 in regard to the 'epic' archetypes. The correct definition would be 1 or 2. The phrase "epic archetype" means Khelds are part of an epic story line; it is not saying that the AT itself is great or majestic.
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Quote:
Despite already having been corrected on this matter, you keep using definitions 3 or 4 in regard to the 'epic' archetypes. The correct definition would be 1 or 2. The phrase "epic archetype" means Khelds are part of an epic story line; it is not saying that the AT itself is great or majestic. |
But players automatically assumed that an "exclusive unlockable" AT had to be some kind of killer Tank-Mage. Ever since then most of the time when people say they dislike Kheldians it's usually based on the fact that they aren't super-uber better than any other AT. Those players feel let down because they wanted Kheldians to be Tank-Mages. In fact I'm pretty sure VEATs were made to be more Tank-Magey just as a way to give players what they wanted from Kheldians.
I have no problem with Kheldians because I understand both their strengths and limitations, just like any other AT. I never deluded myself into thinking Khelds were supposed to be hyper-powerful and thus was never "disappointed" with them when they weren't.
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My only advice about khelds would be: don't go for all 3 forms. You won't have enough slots to focus on the important stuff. My warshade is human/dark nova and is level 50. My peacebringer is human/white dwarf and is currently level 38. She's currently 'on hold' along with all my other toons while my badger works toward the Partner badge (50 assists on the WST). Prior to that, she was leveling quickly and I enjoyed the character a lot. I've been using this pause to IO her to improve END management and get some global accuracy.
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