The advantages of Focused Accuracy


Adeon Hawkwood

 

Posted


Hi everyone,

one of my scrappers currently is using Focused Accuracy as one of his standard toggles. Since that power consumes quite a bit of endurance I've six-slotted the power.

By now I'm thinking about putting all those slots to better use. Without the endurance reduction enhancements I wouldn't be able to use the power as a full-time toggle, though.

I tried to run a few task forces without the power switched on in order to determine whether I actually need it, but "unfortunately" we always had enough team buffs (like Tactics) so I couldn't really notice any difference (even while fighting Captain Mako I consistently hit).

So, my question is: On a scrapper with at least 50% accuracy slotted into each of his attacks, with +110% accuracy from set bonuses and utilizing Kismet's 6% To-Hit bonus, in what situations would I really get a noticeable advantage from running Focused Accuracy?

Should I even keep the power for emergency situations (with less slots), or would you recommend dropping the power altogether? Does the perception bonus matter, or is that just for the rare occurence of being blinded by not too many enemies at once?

Thanks for your advice on this,

10


 

Posted

Off the top of my head CoT and carnie bosses are the most common -acc debuffers. Im sure theres more, but that's the first thing that came to my head for when you'd need +tohit
I think tactics gives almost the same value for alot less endurance usage. You'd have to pick up a prerequisite to get it but that's an option.

I didn't think FA gave a +perc bonus.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

FA increases +Perception, to-hit, accuracy and, what I like the most, -tohit debuff resistance.

For Scrappers the -tohit resist is quite a bit lower than Tanks, (69.2 vs 86.5).

this next paragraph has bad math
[bad math]
Fighting +3s, you currently have a 86.4% chance to hit without any sort of to-hit buff/debuffs on you or def buff/debuffs on your target (using global acc of 110% and 50% via slotting for a total of 160%.) One instance of Tactics gets you to 95. FA also gets you to 95.
[/bad math]

Outside of set bonuses, heavy slotting FA doesn't gain you a lot. If its endurance cost is too prohibitive for you, 2 slots of End Reduction may suffice.

I've not taken it on a Scrapper, but I really value it on my Tank.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Ten__ View Post

So, my question is: On a scrapper with at least 50% accuracy slotted into each of his attacks, with +110% accuracy from set bonuses and utilizing Kismet's 6% To-Hit bonus, in what situations would I really get a noticeable advantage from running Focused Accuracy?
10
I think you are a bit overly focused on ACC, IMO. Do you really mean +110% global?

I'd say the main purpose of Focused Acc is to allow you to slot little or no ACC in powers, ignore global ACC other than what you pick up incidentally, and help with Vet powers.


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Outside of set bonuses, heavy slotting FA doesn't gain you a lot. If its endurance cost is too prohibitive for you, 2 slots of End Reduction may suffice.
I had a full set of Gaussian's Synchronized Fire-Control in there, for the 2,5% defense set bonus. But I believe the five extra slots can be put to better use elsewhere, that's why I am considering this change.

If I keep the power at all, I will probably just put a level 50 endurance reduction IO in there and turn it on only if needed. I was just worrying about whether I might need it more than I was aware of.

10


 

Posted

Quote:
Originally Posted by TankShock View Post
I think you are a bit overly focused on ACC, IMO. Do you really mean +110% global?

I'd say the main purpose of Focused Acc is to allow you to slot little or no ACC in powers, ignore global ACC other than what you pick up incidentally, and help with Vet powers.
Well, four purple set bonuses yield 15% accuracy each, and I have four 9% and two 7% accuracy set bonuses in there as well. I wasn't really slotting for accuracy but for recharge, though - the accuracy bonuses are just a side effect.

10


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Fighting +3s, you currently have a 86.4% chance to hit without any sort of to-hit buff/debuffs on you or def buff/debuffs on your target (using global acc of 110% and 50% via slotting for a total of 160%.) One instance of Tactics gets you to 95. FA also gets you to 95.
I might not be understanding to-hit calcs fully. Ignoring mob def, I calculate him to hit +3's at roughly 135-140% w/o FA. (48%+6%)*2.6. Given that's he's picking up those bonuses incidentally from purps and whatnot, FA is definitely a luxury power for this toon.


 

Posted

Quote:
Originally Posted by TankShock View Post
I might not be understanding to-hit calcs fully. Ignoring mob def, I calculate him to hit +3's at roughly 135-140% w/o FA. (48%+6%)*2.6. Given that's he's picking up those bonuses incidentally from purps and whatnot, FA is definitely a luxury power for this toon.
95% is the cap for to-hit. You will ALWAYS have a 5% chance to miss, no matter how much to-hit or accuracy you have, so 95% is the highest it will ever go.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by TankShock View Post
I might not be understanding to-hit calcs fully. Ignoring mob def, I calculate him to hit +3's at roughly 135-140% w/o FA. (48%+6%)*2.6. Given that's he's picking up those bonuses incidentally from purps and whatnot, FA is definitely a luxury power for this toon.
You are most certainly correct. My mistake was saying (48+6) (1.6), without factoring in the "(1+" needed before (1 + AccBufs).

So yes, in this case, even for +3s, FA is only truly useful for -tohit debuffs.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
95% is the cap for to-hit. You will ALWAYS have a 5% chance to miss, no matter how much to-hit or accuracy you have, so 95% is the highest it will ever go.
Right. My point was that this toon is already very to-hit friendly, so FA is not needed. Maybe perception and -tohit circumstances, but definitely a luxury.


 

Posted

Six-slotted FA, huh? Put six Gaussian's Synchronized Fire Controls in there for 2.5% def to all positions. That's something worthwhile.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

All I know is this. My main scrapper is SR and I think a full set of Gaussian's in FA is an outstanding use of slots to assist in soft capping ALL positional defenses (7.5% total - it is 3 set bonuses in one set.) For that one AT in particular it allows you to recover/use fewer slots in your defensive toggles.

It runs full time for me with no problem as the same Epic gives you Physical Perfection. It gives hit point and recovery buffs, The To-Hit bonus does things +Acc can't do, it does give +Acc also, and every 10 sec you might get a cookie (+100% Damage buff proc.)

So I plan to keep it on that toon, but if it is not integral to your overall defensive strategy having a 6 slot FA is probably a mistake.

Jak


 

Posted

My main scrapper is MA/SR. I placed 6 slotted Gaussians into Focus Chi (as part of my capped defensive strategy) and never even considered Focused Acc.

I had the power for awhile on my Fire/Mace/Pyre tank, but once I started acruing +acc set bonuses, I found I never needed to run the power, so I dropped it.

I really think the power needs looked at before I'd ever consider it again. Its effectiveness is outdated. It became outdated the moment inventions were released. Much like targetting drone from Blaster-Devices, there are ways of making it obsolete very easily.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

My view of FA is that it's an emergency power you turn on when fighting enemies with heavy perception or to hit debuffs (primarily Arachnos and Carnies). It's a nice power to have but if you want something to run all of the time you're better off trying to fit in Tactics instead.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
95% is the cap for to-hit. You will ALWAYS have a 5% chance to miss, no matter how much to-hit or accuracy you have, so 95% is the highest it will ever go.
And inversely, always a 5% chance to miss.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Strictly thats only against even level foes - if you are fighting +3 your max to-hit will be lower as will your minimum. Conversely if you are fighting greys then your max will be higher than 95%


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

Quote:
Originally Posted by Gaia View Post
Strictly thats only against even level foes - if you are fighting +3 your max to-hit will be lower as will your minimum. Conversely if you are fighting greys then your max will be higher than 95%
That's not true. Even at level 50, you still have only 95% chance of hitting a level 1.

Regardless that the numbers can scale to give you an advantage against lower foes (and disadvantage against higher), the actual caps are still the same.
Quote:
Originally Posted by ParagonWiki
Limits: Defense/ToHit

No attack can have less than a 5% or more than a 95% chance of hitting.
It doesn't matter what you are fighting. The clamp of 5-95% is applied AFTER all the level modifier calculations are already done.

ParagonWiki: Attack Mechanics


 

Posted

For me one advantage is buffing the vet temp powers so they can land at higher levels. Yes it does poke a big ol' hole in the endurance bucket but you can fix that somewhat with the Performance Shifter Proc in Stamina.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Personally I like it for the extra perception and the debuff resistance.

As a /Regen scrapper I have no blue bar issues but have it slotted with 3 Cytoskeleton Exposure HOs to save on slots.


 

Posted

Quote:
Originally Posted by Largo View Post
My main scrapper is MA/SR. I placed 6 slotted Gaussians into Focus Chi (as part of my capped defensive strategy) and never even considered Focused Acc.
The chara I was talking about is a MA/SR scrapper. Until now I had put the fulll Gaussian's Synchronized Fire-Control into Focused Accuracy because it would trigger more often than in Focus Chi.

But with inherent Fitness I'm now able to pick up three new powers, which allows me to replace the Adjusted Targeting's recharge set bonus in Focus Chi by another set in another power, so I could move Gaussian's set into Focus Chi by adding just one slot. Thus, I could move some slots from Focused Accuracy to powers like Tough and Physical Perfection without losing Gaussian's defense set bonus.

Thanks for your assistance!

10


 

Posted

The best advantage of FA? You'll beat ANYONE in a footrace to see who can bottom out their blue bar first


 

Posted

Quote:
Originally Posted by LygerZero View Post
The best advantage of FA? You'll beat ANYONE in a footrace to see who can bottom out their blue bar first
... except for the Booming Blaster.

10


 

Posted

Quote:
Originally Posted by Ten__ View Post
... except for the Booming Blaster.

10
... On mine, I'd be able to empty and REFILL my blue bar before that scrapper emptied his XD


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Master-Blade View Post
It doesn't matter what you are fighting. The clamp of 5-95% is applied AFTER all the level modifier calculations are already done.

ParagonWiki: Attack Mechanics
True enough I was forgetting that bit, however another clamp is also applied beforehand so the 95% max could still be reduced and the 5% could still be increased when fighting purple mobs.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

Quote:
Originally Posted by Gaia View Post
True enough I was forgetting that bit, however another clamp is also applied beforehand so the 95% max could still be reduced and the 5% could still be increased when fighting purple mobs.
Fighting harder/easier mobs is just going to change the base of 50% to sway the advantage in one way or the other. It has no impact on the clamp itself.

It doesn't matter that the clamp is applied twice. It only matters that the clamp is also the last thing that is applied. Sure, the AccMods may make the previously clamped value higher or lower, but that's why the clamp is applied yet again.. meaning the chance to hit is still never going to be higher than 95% or lower than 5%, regardless of who you are fighting.

This can be evidenced simply by adding the HitRolls channel to a chat tab and then taking your lvl 50 down to Atlas Park and attacking some lvl 1 foes. Your chance to hit wont exceed 95%, despite the very extreme level difference.