The advantages of Focused Accuracy
Off the top of my head CoT and carnie bosses are the most common -acc debuffers. Im sure theres more, but that's the first thing that came to my head for when you'd need +tohit
I think tactics gives almost the same value for alot less endurance usage. You'd have to pick up a prerequisite to get it but that's an option.
I didn't think FA gave a +perc bonus.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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FA increases +Perception, to-hit, accuracy and, what I like the most, -tohit debuff resistance.
For Scrappers the -tohit resist is quite a bit lower than Tanks, (69.2 vs 86.5).
this next paragraph has bad math
[bad math]
Fighting +3s, you currently have a 86.4% chance to hit without any sort of to-hit buff/debuffs on you or def buff/debuffs on your target (using global acc of 110% and 50% via slotting for a total of 160%.) One instance of Tactics gets you to 95. FA also gets you to 95.
[/bad math]
Outside of set bonuses, heavy slotting FA doesn't gain you a lot. If its endurance cost is too prohibitive for you, 2 slots of End Reduction may suffice.
I've not taken it on a Scrapper, but I really value it on my Tank.
Global = Hedgefund (or some derivation thereof)
So, my question is: On a scrapper with at least 50% accuracy slotted into each of his attacks, with +110% accuracy from set bonuses and utilizing Kismet's 6% To-Hit bonus, in what situations would I really get a noticeable advantage from running Focused Accuracy? 10 |
I'd say the main purpose of Focused Acc is to allow you to slot little or no ACC in powers, ignore global ACC other than what you pick up incidentally, and help with Vet powers.
Outside of set bonuses, heavy slotting FA doesn't gain you a lot. If its endurance cost is too prohibitive for you, 2 slots of End Reduction may suffice.
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If I keep the power at all, I will probably just put a level 50 endurance reduction IO in there and turn it on only if needed. I was just worrying about whether I might need it more than I was aware of.
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I think you are a bit overly focused on ACC, IMO. Do you really mean +110% global?
I'd say the main purpose of Focused Acc is to allow you to slot little or no ACC in powers, ignore global ACC other than what you pick up incidentally, and help with Vet powers. |
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Fighting +3s, you currently have a 86.4% chance to hit without any sort of to-hit buff/debuffs on you or def buff/debuffs on your target (using global acc of 110% and 50% via slotting for a total of 160%.) One instance of Tactics gets you to 95. FA also gets you to 95.
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I might not be understanding to-hit calcs fully. Ignoring mob def, I calculate him to hit +3's at roughly 135-140% w/o FA. (48%+6%)*2.6. Given that's he's picking up those bonuses incidentally from purps and whatnot, FA is definitely a luxury power for this toon.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I might not be understanding to-hit calcs fully. Ignoring mob def, I calculate him to hit +3's at roughly 135-140% w/o FA. (48%+6%)*2.6. Given that's he's picking up those bonuses incidentally from purps and whatnot, FA is definitely a luxury power for this toon.
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So yes, in this case, even for +3s, FA is only truly useful for -tohit debuffs.
Global = Hedgefund (or some derivation thereof)
Six-slotted FA, huh? Put six Gaussian's Synchronized Fire Controls in there for 2.5% def to all positions. That's something worthwhile.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

All I know is this. My main scrapper is SR and I think a full set of Gaussian's in FA is an outstanding use of slots to assist in soft capping ALL positional defenses (7.5% total - it is 3 set bonuses in one set.) For that one AT in particular it allows you to recover/use fewer slots in your defensive toggles.
It runs full time for me with no problem as the same Epic gives you Physical Perfection. It gives hit point and recovery buffs, The To-Hit bonus does things +Acc can't do, it does give +Acc also, and every 10 sec you might get a cookie (+100% Damage buff proc.)
So I plan to keep it on that toon, but if it is not integral to your overall defensive strategy having a 6 slot FA is probably a mistake.
Jak
My main scrapper is MA/SR. I placed 6 slotted Gaussians into Focus Chi (as part of my capped defensive strategy) and never even considered Focused Acc.
I had the power for awhile on my Fire/Mace/Pyre tank, but once I started acruing +acc set bonuses, I found I never needed to run the power, so I dropped it.
I really think the power needs looked at before I'd ever consider it again. Its effectiveness is outdated. It became outdated the moment inventions were released. Much like targetting drone from Blaster-Devices, there are ways of making it obsolete very easily.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
My view of FA is that it's an emergency power you turn on when fighting enemies with heavy perception or to hit debuffs (primarily Arachnos and Carnies). It's a nice power to have but if you want something to run all of the time you're better off trying to fit in Tactics instead.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Strictly thats only against even level foes - if you are fighting +3 your max to-hit will be lower as will your minimum. Conversely if you are fighting greys then your max will be higher than 95%
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
Strictly thats only against even level foes - if you are fighting +3 your max to-hit will be lower as will your minimum. Conversely if you are fighting greys then your max will be higher than 95%
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Regardless that the numbers can scale to give you an advantage against lower foes (and disadvantage against higher), the actual caps are still the same.
Originally Posted by ParagonWiki
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ParagonWiki: Attack Mechanics
For me one advantage is buffing the vet temp powers so they can land at higher levels. Yes it does poke a big ol' hole in the endurance bucket but you can fix that somewhat with the Performance Shifter Proc in Stamina.
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Personally I like it for the extra perception and the debuff resistance.
As a /Regen scrapper I have no blue bar issues but have it slotted with 3 Cytoskeleton Exposure HOs to save on slots.
My main scrapper is MA/SR. I placed 6 slotted Gaussians into Focus Chi (as part of my capped defensive strategy) and never even considered Focused Acc.
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But with inherent Fitness I'm now able to pick up three new powers, which allows me to replace the Adjusted Targeting's recharge set bonus in Focus Chi by another set in another power, so I could move Gaussian's set into Focus Chi by adding just one slot. Thus, I could move some slots from Focused Accuracy to powers like Tough and Physical Perfection without losing Gaussian's defense set bonus.
Thanks for your assistance!
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The best advantage of FA? You'll beat ANYONE in a footrace to see who can bottom out their blue bar first
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
It doesn't matter what you are fighting. The clamp of 5-95% is applied AFTER all the level modifier calculations are already done.
ParagonWiki: Attack Mechanics |
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
True enough I was forgetting that bit, however another clamp is also applied beforehand so the 95% max could still be reduced and the 5% could still be increased when fighting purple mobs.
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It doesn't matter that the clamp is applied twice. It only matters that the clamp is also the last thing that is applied. Sure, the AccMods may make the previously clamped value higher or lower, but that's why the clamp is applied yet again.. meaning the chance to hit is still never going to be higher than 95% or lower than 5%, regardless of who you are fighting.
This can be evidenced simply by adding the HitRolls channel to a chat tab and then taking your lvl 50 down to Atlas Park and attacking some lvl 1 foes. Your chance to hit wont exceed 95%, despite the very extreme level difference.
Hi everyone,
one of my scrappers currently is using Focused Accuracy as one of his standard toggles. Since that power consumes quite a bit of endurance I've six-slotted the power.
By now I'm thinking about putting all those slots to better use. Without the endurance reduction enhancements I wouldn't be able to use the power as a full-time toggle, though.
I tried to run a few task forces without the power switched on in order to determine whether I actually need it, but "unfortunately" we always had enough team buffs (like Tactics) so I couldn't really notice any difference (even while fighting Captain Mako I consistently hit).
So, my question is: On a scrapper with at least 50% accuracy slotted into each of his attacks, with +110% accuracy from set bonuses and utilizing Kismet's 6% To-Hit bonus, in what situations would I really get a noticeable advantage from running Focused Accuracy?
Should I even keep the power for emergency situations (with less slots), or would you recommend dropping the power altogether? Does the perception bonus matter, or is that just for the rare occurence of being blinded by not too many enemies at once?
Thanks for your advice on this,
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