Incarnate question from a 7 year noob.
The Alpha Slot is treated like an enhancement placed into each power. If you take, for example, the Musculature Boost, it's exactly like putting an additional damage SO into each power that takes a damage SO: your attacks will do more damage, and so will the bots' attacks.
And more importantly if you get the rare/very rare boosts the level shift will also apply to your pets.
Also remember that the Alpha Slot won't buff a power unless the power accepts a SO of the appropriate type. So a Musculature won't boost Sands of Mu, because it can't be slotted at all, for example.
Also, there's a few powers that can't take straight recharge enhancements, but can get recharge from multi-aspect Set IOs. Vengeance is an example open to everyone. Since you can't put a Recharge SO in it, it gets no benefit from a Spiritual Alpha.
@Roderick
If it does not, my MM has three attacks and then a hold and an immobile from Mako. Other than the endurance Incarnate, I can't really think of how any of the others would do much. Maybe the regen one for the heal? But outside of that, I am kind of wondering what to do with him Incarnate wise.
|
That said, Bots/FF/Leviathan (generally speaking, without knowing the specifics of your build):
- CARDIAC
- Primary; End reduction
- Self explanatory, most things take end reduction. Summoning/equipping your bots will take less endurance. Your buffs and toggles require less endurance, as do your (few) attacks.
- Secondary; Range/resist
- not too useful, range is nice, and it helps School of Sharks (and teleport, if you have it). Unless you're running Tough or Shark Skin resist isn't helping you
- Tertiary; Fear/sleep/intangibility
- Not much in here for you unless you're dabbling in the Presence pool.
- Primary; End reduction
- MUSCULATURE
- Primary; damage
- As I said earlier, most builds already slot for ED cap in terms of damage, not that there's anything wrong with wanting a little extra oomph. I tend to shy away from musculature unless there's good synergy with something in the secondary/tertiary.
- Does apply the enhancement value to your bots. something to consider
- Secondary; Immobilize/Def-Debuff
- Immobilize helps School of Sharks. Doesn't look like you benefit from debuff at all.
- Tertiary; End Mod/Run/Tohit-Debuff
- End mod could assist the Inerrant Stamina, if you have endurance issues it's something to consider (that said I don't know many masterminds that have endurance issues beyond setting up the pets)
- Not sure how useful the run is in this era of inherent fitness/ninja run... If you like to move about quickly in missions, it could free up the slot in SS or Sprint for a stealth IO (or knockback protection in SS)
- Primary; damage
- NERVE
- Primary; Accuracy
- Bonus accuracy. Chances are you can hit 95% of the time anyway, but can be helpful in some situations.
- Secondary; Hold/Defense
- This is what makes Nerve tempting on a bots/ff mastermind. The defense. It will boost all your bubbles, maneuvers, and the bubbles your protector bots cast on you and your bots.
- The leviathan hold will last longer
- Tertiary; Taunt/confuse/fly
- Taunt could be useful if you're into the presence pool.
- If your MM gets around by flying, this could free up that slot for stealth or one of the universal travel IOs.
- Primary; Accuracy
- SPIRITUAL
- Primary; Recharge
- Your two Shields recharge quicker, might mean a little less down time when reapplying shields to team mates/bots/both
- What few attacks you have recharge quicker giving you a better attack chain (and lets you fire off your hold more often).
- Secondary; Heal/Disorient
- Outside of pool powers, you might not have much use for heal, but your protector bots take it, so presumably they'd heal your other bots for a greater percentage of health. I never see them use it in combat, personally - and after combat it's probably faster to dismiss and resummon seriously injured bots anyway. Oh, right - and health from inerrant fitness.
- Protector bots and the assault bots take disorient, as does photon grenade (if you took it)
- Tertiary; Slow/jump/tohit buff
- Jump - again, depending on your travel power choice, if any, could free up a slot for special IOs.
- Tohit buff might help if you took tactics
- Primary; Recharge
Otherwise I'd go with a core spiritual
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
paragonwiki.com/wiki/Flight#Calculating_Flight_Speed_of_Temporary_Fly_P owers
Although, it's possible that lower levels have a lower flyspeed cap that is being hit by Temp Fly powers. But at level 50, you are not flightspeed capped with Temp Fly powers.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
|
This might not quite be true. Your pets don't hit with the same base ToHit as you do. Plus, if you're like me and slot for things besides Accuracy/Damage (for example, Defense and EndRedux in the Protector Bots) you might not be even close to capped Accuracy in the pets.
Suffice to say that I went Nerve and I'm very happy with it. It's a big boost to my pets accuracy, and the Defense allows me to hit the soft-cap (with Power Boost) with my bubbles. And it allows you to add more Auras into a power set like Robotics, which doesn't have any extra pet powers to take the Aura IOs.
The flight speed in Fly was buffed, so that Fly on its own hits the Flightspeed cap by default. Slotting Fly for Flightspeed is a waste -- I generally just put in an EndRdx and/or a Stealth or -Knockback. The Raptor Pack also flies at speed cap. Buffing Flightspeed only really helps with Hover, so this buff will only affect Hover. Maybe Group Fly . . . I haven't checked that one.
|

And gameboy's right, I had kinda forgotten about the level reduction for mm pets when there's more than one of the critter for the first two pet powers. With That in mind I'd definately go with Nerve - helps your pets get a little more edge on that level penalty, and buffs the defensive powers.
Keep in mind this may not be the best choice for all Masterminds, but for the sets you have it would seem to provide the most synergy.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
The flight speed in Fly was buffed, so that Fly on its own hits the Flightspeed cap by default. Slotting Fly for Flightspeed is a waste -- I generally just put in an EndRdx and/or a Stealth or -Knockback. The Raptor Pack also flies at speed cap. Buffing Flightspeed only really helps with Hover, so this buff will only affect Hover. Maybe Group Fly . . . I haven't checked that one.
|
Further, it is Local Man pointing this out, and all of his other pointers I have taken to the bank.
Back in i3, not only did it take about 3 Flightspeed enhances to hit the cap, Flight was a HUGE EndHog, and if you did not stop enroute or slot it accordingly, you would run out of End and plunge to your demise... because you would invariably land in a pile of purple-con baddies who were Oh So Happy To See You Land And Have Just One Hitpoint Left.

So as I have been respeccing my first lvl 50s to take advantage of Inherent Stamina, I am picking up a bunch of slots from Fly and Hover. Since you can slot a Stealth IO in Hover, I am also getting to pick up Stealth Pool powers and slots as well.
Just wow. This is not your Father's Flight.

"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
Oh yeah. Remember when it used to work like this?
That whole series was sooooo great.
But I was never able to tell if that Kurtz cartoon was a joke or a documentary.
Hover has certainly improved. A LOT!
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
But it was so much funnier when it was someone else at lvl 50 plummetting into a bunch of lvl 1 mobs who then made their 5% to hit roll and finished them off.
|

"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
Thanks for the help everyone, Im going to try damage at first, and then give the other suggestions a try.
I've skimmed this thread and might have missed it if someone else said it, but I don't think the Spiritual Alphas will make the pets attack any faster, just in case you're wondering, since pets not longer get recharge bonuses at all. They might benefit from the +damage in Musculature, for example, but not from the recharge in Spiritual.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Well see, yea.
I've skimmed this thread and might have missed it if someone else said it, but I don't think the Spiritual Alphas will make the pets attack any faster, just in case you're wondering, since pets not longer get recharge bonuses at all. They might benefit from the +damage in Musculature, for example, but not from the recharge in Spiritual.
|
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I looked around ten minutes for some information that directly applies to my question, but I only got references, so I am hoping to get a blessing from the build geniuses.
I have a bots/bubbler MM. I read somewhere awhile back that set bonuses from the IOs do not affect the pets. Is this the same for the Incarnate Alpha power as well? I have gotten conflicting info in-game, so I thought I would come here and get the straight poop as it were. Yes.... I said poop.
If it does not, my MM has three attacks and then a hold and an immobile from Mako. Other than the endurance Incarnate, I can't really think of how any of the others would do much. Maybe the regen one for the heal? But outside of that, I am kind of wondering what to do with him Incarnate wise.