what is better Wp/Regen or inuvl
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There are alot of sets that suck at 20 and would play great at 50. But I am not going to play them because to me the whole point of a character is the journey and not the destination. Thats why playing with SO's is so important because your stuck with using them until you can be fully IOed out anyways. If I hate going from levels 1-49 but love 50 its not worth it to me thats all I am saying.
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I use level 33 IOs, while I use them for exemping purposes, that lets you use them as you level up and not just at lvl 50.
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Another reason I am so hard on invul is because I knew what the set was capable of. I tasted perma-unstoppable before, played the set before they gutted invincibilty. All this was back in the days when we were real heroes. I get sad everytime I think about it. Got to excuse me I think I need a tissue now.
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Start IOing sooner?
I use level 33 IOs, while I use them for exemping purposes, that lets you use them as you level up and not just at lvl 50. |
Small edit: The lowest I go on lvl of the enhancement is lvl 49 unless its one of those procs that need to be at a lower level in the event that I do exemplar. The main reason I go for higher enhancements is that if I do exemplar then your enhancements get gutted it will not be as bad as if you used lower enhancements.
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Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
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Lets be clear here, I'm only on my second can of Rolling Rock.
Oh, right. Scrappers. Lets be clear here, I'm not saying that SR and WP aren't top contenders, but to deny that Invulnerability isn't a top contender for survivability is ignorant. Especially a DM/Inv.
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Another reason I am so hard on invul is because I knew what the set was capable of. I tasted perma-unstoppable before, played the set before they gutted invincibilty. All this was back in the days when we were real heroes. I get sad everytime I think about it. Got to excuse me I think I need a tissue now.
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I never do that ever. Its just not worth giving up huge percentages of enhancement besides you dont have enough slots at 30 to do this and be any where near as effective.
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SOs, level 30: Acc, Dam, Dam, Dam - 33% Acc, 94.93% Dam
Generic IOs, level 30: Acc, Dam, Dam, Dam - 34.8% Acc, 95.66% Dam
OH SNAP
... and they never need to be replaced!
Just for fun, let's look at what we can do with set IOs, again with four slots.
SOs, level 33: Acc, Dam, Dam, Dam - 38.3% Acc, ~97% Dam
Set IOs, level 33: Focused Smite 1, 2, 3, and 5 - 40.4% Acc, 84% Dam, 22.4% End, 40.4% Rec
OH SNAP AGAIN
Small edit: The lowest I go on lvl of the enhancement is lvl 49 unless its one of those procs that need to be at a lower level in the event that I do exemplar. The main reason I go for higher enhancements is that if I do exemplar then your enhancements get gutted it will not be as bad as if you used lower enhancements.
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Originally Posted by http://paragonwiki.com/wiki/Exemplar_Effects_on_Enhancements
... you can use up to level 25 Dual-Aspect IOs, level 43 Tri-Aspect IOs, and level 50 Quad-Aspect IOs and suffer no bonus reduction unless you Exemplar to level 20 or lower. (Those breakpoints are only accurate for Schedule A benefits. Schedule B's are higher, C's and D's are lower.)
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's doesn't make things plural.
I'd say if Invuln wasn't the most survivable then it would deserve a buff, considering the extra recovery you get from WP and Regen, giving you a much better boost in offense than the +ToHit in Invinc does.
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Well hell, I'm not against Invulnerability getting a buff.
...
I just don't think it's needed either.
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Samuel_Tow: Your avatar is... I think I like it
Direct Heals, no, but plenty of +Regen between Fast Healing and Rise to the Challenge. Especially RttC when you have a bunch of foes around you.
's doesn't make things plural.
Time to talk invul buffs !
- raise the scrapper resistance cap to 80 or 85%.
This makes Unstoppable more interesting, as well as letting us increase our S/L resistance to what it should be (above 75% S/L can be reached with the cardiac alpha now). Also benefits fire and elec armor scrappers, who get the short end of the stick compared to their brute counterparts.
- change Unstoppable to be closer than Force of Nature.
It doesn't seem right that an APP clone of the power is easier to use (and arguably more useful because of that) than the original power. Give us the resistances for only 2 minutes, with just an end crash and the same 1000s recharge.
- Temp Invul should be a damage aura on top of the resistance power it currently is.
That's right, if bullets bounce of my chest it's bound to hurt *somebody* as there's always the aggro cap around me.
- add a fear effect to Unyielding.
If I can't have fear protection, it's only fair. Plus I feel so badass when I play my invul I know I'd just turn away and run if I was one of the badguys. There also should be an instadeath effect (heart attack) if they start running out of melee 'cause I don't feel like chasing.
- Dull Pain on a 20s base recharge.
Just do it.
- Underground Pony Death Laser
Because orbital strikes are overrated. This would be a 300 feet PBAoE dealing 100.000 unresistable damage to anyone who isn't invul - including your teammates.
I think these changes are only fair and would go a long way towards making Invul closer to the other secondaries.
There are alot of sets that suck at 20 and would play great at 50. But I am not going to play them because to me the whole point of a character is the journey and not the destination. Thats why playing with SO's is so important because your stuck with using them until you can be fully IOed out anyways.
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It isn't rocket science. An easy to follow example : Targetted AOEs : 1 Acc, 3 Damage can be replaced with Airburst Acc/Dam, Dam/Recharge and Detonation Acc/Dam, Dam/Recharge.
Oh look, I've now got an extra 40-45% recharge on the power compared to the SO slotting. And I don't need to worry about reslotting this power until I hit 50. I do this with every Targetted AOE every character I am levelling has (and laugh at posts where people call Air Burst and Detonation "worthless").
What's also neat is that you don't need to Frankenslot the entire build in one go, you can just replace SOs (generally in pairs) as you go or as nice things drop for you.
I've outlived Granite Tanks on my DM/Inv Scrapper.
Yes. Really. |
When I'm tanking if I'm not taking most of the aggro then I'm doing something wrong. And if I have most of the aggro then it stands to reason that given foes of sufficient power to faceplant me that the rest of the team would live longer.
None of this however in any way means that a well built Inv scrapper isn't highly effective and survivable; just that due to the hard caps of 75% resistance alone they can't equal a Granite tanker's durability. Of course nothing else in the game short of Phantom Army can reach or exceed that level either so it's hardly a strike against the scrapper... and scrappers have considerably better damage output.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Knowing both Invuln and Stone tankers at top level performance there's only two explanations for that... either the tanker was doing his job and holding all the aggro so you weren't getting hit or he was poorly slotted. Given equal incoming attacks an Invuln tanker, even built extremely well, isn't going to surpass the durability of a well built Granite tank.
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Beowulf -
Too many Alts, not enough 50's. Story of my life...
Now you're going to be stepping on a Brute's toes. What do they get in return? What do Tanks get in return for having yet another AT encroaching on their high Resist cap, while still doing (laughably) pitiful damage?
This makes Unstoppable more interesting, as well as letting us increase our S/L resistance to what it should be (above 75% S/L can be reached with the cardiac alpha now). Also benefits fire and elec armor scrappers, who get the short end of the stick compared to their brute counterparts.
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- change Unstoppable to be closer than Force of Nature.
It doesn't seem right that an APP clone of the power is easier to use (and arguably more useful because of that) than the original power. Give us the resistances for only 2 minutes, with just an end crash and the same 1000s recharge. |
Now there's an interesting mechanic that isn't in the game yet - Reflected damage. I know it's not what you meant, but that would be pretty awesome. I'm sure it wouldn't be a full damage reflect, if it isn't going to be just some (enhanceable or not) static number. Endurance values would have to be upped considerably regardless of which way it goes, reflect or damage aura.
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Knowing both Invuln and Stone tankers at top level performance there's only two explanations for that... either the tanker was doing his job and holding all the aggro so you weren't getting hit or he was poorly slotted. Given equal incoming attacks an Invuln tanker, even built extremely well, isn't going to surpass the durability of a well built Granite tank.
When I'm tanking if I'm not taking most of the aggro then I'm doing something wrong. And if I have most of the aggro then it stands to reason that given foes of sufficient power to faceplant me that the rest of the team would live longer. None of this however in any way means that a well built Inv scrapper isn't highly effective and survivable; just that due to the hard caps of 75% resistance alone they can't equal a Granite tanker's durability. Of course nothing else in the game short of Phantom Army can reach or exceed that level either so it's hardly a strike against the scrapper... and scrappers have considerably better damage output. |
If you can show me pics and videos of invul scrappers surviving end game stuff thats non-smashing lethal attacks set for 8 people while using just SO's without unstoppable going then and only then I will admit I am wrong.
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1. Show me pics and vids of ANY scrapper set to x8 solo taking damage to anything but its main type, on only SOs, and I'll consider this a valid arguement to /inv being a subpar set.
2. Playability is not defined as a character with a secondary of damage mitigation being able to survive off of a non specialized damage type mob set for an 8 person team coming at them.
I can say that my Claws/WP scrapper dies a whole lot more than my DM/Inv.
I have yet to find a build for WP that I like I really would like to like it, but I just always seem to stop playing them (my claws/WP scrap has been sitting at 43 for a very long time now)
*edit* claws/wp dies more than my spines/regen, BS/DA, Kat/Inv, Fire/SR scrappers as well >.>
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Oh? Let's see what we can do at 30 with four slots.
SOs, level 30: Acc, Dam, Dam, Dam - 33% Acc, 94.93% Dam Generic IOs, level 30: Acc, Dam, Dam, Dam - 34.8% Acc, 95.66% Dam OH SNAP ... and they never need to be replaced! Just for fun, let's look at what we can do with set IOs, again with four slots. SOs, level 33: Acc, Dam, Dam, Dam - 38.3% Acc, ~97% Dam Set IOs, level 33: Focused Smite 1, 2, 3, and 5 - 40.4% Acc, 84% Dam, 22.4% End, 40.4% Rec OH SNAP AGAIN Even though you are from the moon and such things as "numbers" and "facts" hold no sway over you, EvilRyu, here's a quote from the Wiki: Oh, and your policy of using no less than level 49 IOs means that you'll lose all your set bonuses when you exemplar for any TF (except Dr. Q, you masochist). |
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Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
This is completely and utterly wrong. Frankenslotting from level 30ish onwards will surpass SOs and still be dirt cheap if done right.
It isn't rocket science. An easy to follow example : Targetted AOEs : 1 Acc, 3 Damage can be replaced with Airburst Acc/Dam, Dam/Recharge and Detonation Acc/Dam, Dam/Recharge. Oh look, I've now got an extra 40-45% recharge on the power compared to the SO slotting. And I don't need to worry about reslotting this power until I hit 50. I do this with every Targetted AOE every character I am levelling has (and laugh at posts where people call Air Burst and Detonation "worthless"). What's also neat is that you don't need to Frankenslot the entire build in one go, you can just replace SOs (generally in pairs) as you go or as nice things drop for you. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
2 things.
1. Show me pics and vids of ANY scrapper set to x8 solo taking damage to anything but its main type, on only SOs, and I'll consider this a valid arguement to /inv being a subpar set. 2. Playability is not defined as a character with a secondary of damage mitigation being able to survive off of a non specialized damage type mob set for an 8 person team coming at them. |
Also for melee characters that determines whether I can say the set is playbable or not. If the ride isnt smooth from 1-50, the set does not get played. I made the mistake of playing a set that was horrible to level. At the time it was a Fire/Psi dom before the dom changes. Getting to 38 was the hardest thing I ever did in this game because of the horrible damage at that time. I could probably do it again now since they changed the set because the ride is smooth to lvl 50 in that case.
Survivablity is not the only thing I look for in if its playable or not. I can not play stone armor due to the looks and speed penalties despite being easily made to be unkillable. Its just better to be unkillable but on another powerset.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it