All-Blaster Lambda Sector forming!
Since I have been derelict in my "make a thread for Victory to discuss news" duties, I gave you the February Producer's Letter!
Incarnate Trials... not TFs (somehow), but can be completed in 30 to 90 minutes with teams of 8 or 16 (Lambda Sector) or 12 or 24 (BAF). I don't know if this is going to placate the soloists, but it is interesting. Are they not TFs because they aren't a series of missions? Who knows?! Also, you supposedly don't need cookie cutter teams for this. My prediction: Masque with have the Trials down to 15 minutes in a month. EDIT: Ok, I just read about the Turnstile queues... now that is awesome. Victory... discuss! |
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Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
Hm, can the queues be some kind of road to cross server teaming?
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In the same way that, if one were in Alaska, the Pan American Highway can be some kind of road to see penguins in their natural habitat!
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I've already forgotten about most of you
Raiding has finally come to City of Heroes! The Devs can call these whatever they want, but this is a RAID.
I'm less bothered about this than I thought, but the turnstile system eases some of the pain.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Raiding has finally come to City of Heroes! The Devs can call these whatever they want, but this is a RAID.
I'm less bothered about this than I thought, but the turnstile system eases some of the pain. |
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
Nightstar has the ability to sequester her target. Her current target is issued two warnings that they are about to be sequestered, before the third warning locks down the target and all who are nearby. The only way to prevent this is for someone else to draw her attention! |
Like Nightstar, [Siege] also has the ability to sequester his target. |
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If Ice tanks become a staple of Incarnate trials, I will defecate bricks.
Otherwise, I cannot wait to start running these
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Arc ID 1435: Performing without Annette
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I wonder what'd it'd look like if 24 Blasters all clicked their Nuke's at the same exact moment during the BAF Trial... You'd probably see the explosion all the way in Nova.
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Keep Calm & Chive On!
Hm, can the queues be some kind of road to cross server teaming?
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Not sure what to think of all this... I'll probably have to wait to play these a bit to see if I like them. I am a little leery of larger team requirements, as I like to be able to do things whenever and even with a small group of people. TFs are sometimes a little big, even, but they fit the bill quite well.
I am still trying to figure out how any team should be able to do these trials, but they will still be a challenge... and non-alpha people can do them as well. That's a rather broad range. I'll be curious to see how this goes with PUGs as well. Hopefully better than queue systems for WoW... most PUGs I joined there did not do well on their various challenges.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I wonder if hibernate makes this fail automatically. If her power works anything like dimension shift, then it should fail on all targets if the primary target is untouchable; am I right?
... ... If Ice tanks become a staple of Incarnate trials, I will defecate bricks. Otherwise, I cannot wait to start running these |
It is better to ask forgiveness than permission.
But would an auto-hold affect an untouchable target? I don't know because I don't know the specifics of the power they use. Someone should try Phase shift to test.
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My main worry about sequestration is that aggro isn't really a toggle you can turn off and on... sure, you can play with it, but it's not necessarily that easy to shift things to another target if you're a tank. I can only figure that if you had two tanks, you'd need to switch off taunts, and not attack too often to keep this somewhat controlled. Or find some way to get around the whole process.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
My main worry about sequestration is that aggro isn't really a toggle you can turn off and on... sure, you can play with it, but it's not necessarily that easy to shift things to another target if you're a tank. I can only figure that if you had two tanks, you'd need to switch off taunts, and not attack too often to keep this somewhat controlled. Or find some way to get around the whole process.
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Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Taunt isn't the only way to get aggro, you can always just plain ol' attack. Think of a team of Blasters juggling the aggro... no Tank needed.
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I'm sure it'll be able to be figured out, but it is a little bit annoying when I first read about it. *shrugs* Probably just a matter of timing with teammates, when to start taunting and attacking, and when not to. Auras might make it trickier, though, especially for sets that get survivability from them. GP doesn't necessarily need his aura going, but Invulnerability and WP characters are certainly going to want them running in a big fight like this trial.
Anyway, the whole setup will take getting used to... they say most groups should be able to make it through this trial, yet teams running it on test are certainly having a hard time of it (and I'm going to guess most of the players trying aren't absolute dunderheads). There's an odd balancing point with it all. Makes me glad I'm not a developer... I have to worry about enough stuff with balancing in my writing.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Ah, I understand your issue now. I don't think Sequestration will only happen to those who generate aggro, GP. I think it will be random, and then the team has to react and get the attention off of whoever is the target. Otherwise, this power disproportionately affects aggro-generating ATs (Brutes & Tanks). That's how I've seen it work in other Raid-friendly games, and I assume it will work that way here.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Assuming Ryxx quoted someone in the know, this is what made me worried. " Nightstar has the ability to sequester her target. Her current target is issued two warnings that they are about to be sequestered, before the third warning locks down the target and all who are nearby. The only way to prevent this is for someone else to draw her attention!"
Her target, assuming that these raids do not monkey with CoH's aggro rules, will be the person who has her aggro. So teams are going to have to juggle her aggro, or find a way around the sequestering by using Tier 9s, Hibernate (if that works), etc. I'd probably prefer to juggle the aggro... sets with Tier 9s that crash are a pain. WP might be in the best spot, with that angle. I don't think I'd want to rely on Shield's tier 9 if I'm held, though.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
The quote (which is actually from the dev-posted description of the BAF raid) gives no indication of how the target will be chosen. I'm saying that because this is a special raid power, the normal aggro rules won't apply, and in fact range may not even apply. Whoever is chosen as the target will get the messages, and they will have to alert the team to "distract" Nighstar or Siege so they won't get locked down.
If Sequestration was just a mega-hold based on regular aggro rules, it would be pretty predictable and not as interesting. That's not usually how other games with this type of mechanic do it, and we shouldn't expect that's how CoX will do it.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
I suppose I should check in the I20 preview forums to be sure and ask from people actually seeing how the mechanic works.
However, what you are suggesting throws current aggro rules out the window, MG. If Nightstar and Siege pick a target at random, how are you going to shift their attention? What would be the added benefit of random target selection, something that throws out how CoH works and how people are used to things working (and like we need a third system of rules for CoH, PvE, PvP, and now... raid aggro?).
I guess I'm not seeing what would be more fun about sequestration being chosen randomly, especially given there are specific ATs that are supposed to manage aggro more than others. I'll go ask in the I20 forums, but I'm hoping this isn't some new system, just a wrinkle in how the current system works.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
It wouldn't be a new aggro system if it ONLY applied to the Sequestration ability, GP. I'm saying Nightstar can be aggroed on a Tank, but try to Sequester the Defender in the back.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
I'll pop in with my experience with sequestration; Ran the trail twice Thursday eve. with KT. The 1st time I joined a raid already in progress, had no idea what was going on, and died alot. Second raid I was there at the start. When Nightstar spawned the league leader called for Nightstar to be pulled to the tennis courts, they're a turret dead spot. I popped unstoppable and pulled her over. I was the only one taunting her and I'm fairly sure I was the only one in mêlée range. I had her full and undivided attention the entire fight and never lost agro even when sequestrated.
During the fight I got sequestrated 3 times and I didn't see anyone else get sequestrated. The sequestration power had a warning and graphics similar to the orbital lance power the war walkers use. You get a text warning on the screen that such&such player has been targeted for sequestration x number of times and a light circle would form around them, one circle for each time targeted. The third time you get hit with an auto-hit, unresistable hold. Powers that reduce hold times will affect this hold. The first 2 times I got held unstoppable was running I was held for about 5 to 10 seconds. The third time I was running eye of magus and some purples and the hold lasted significantly longer.
It is better to ask forgiveness than permission.
Based on the response to your thread, GP, it does sound like Sequestration is aggro based... so Brute and Tanks are hosed, and if you don't have anyone with Taunt or Taunt-generating attacks things get very interesting.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Since I have been derelict in my "make a thread for Victory to discuss news" duties, I gave you the February Producer's Letter!
Incarnate Trials... not TFs (somehow), but can be completed in 30 to 90 minutes with teams of 8 or 16 (Lambda Sector) or 12 or 24 (BAF). I don't know if this is going to placate the soloists, but it is interesting. Are they not TFs because they aren't a series of missions? Who knows?! Also, you supposedly don't need cookie cutter teams for this.
My prediction: Masque with have the Trials down to 15 minutes in a month.
EDIT: Ok, I just read about the Turnstile queues... now that is awesome.
Victory... discuss!
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."