Scabbard \ Holster \Weapons Booster pack
Eh if a "backpack" pack get's us these things tht have never been in the game for PlChs then eff it just get it done already.
Included Power: "Battle Flight" faster than hover doesn't suppress during combat, no defensive bonus, can be used with hover but the speeds won't stack
I find it very strange that the OP wnats all the sword sheats on the back.
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*Broadsword/Battle Axe/War Mace/Assault Rifle: Back, same animation
*Katana: Side, unique
*Dual Blades: Back, unique
*Dual Pistols: Underarm holsters
*Claws: Wolverine style claw extend (complete with "snikt" sound)
*Nemesist Staff/Black Wand: I can't quite describe it, but it's unique to "staff" type weapon props
That's all I can think of.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Maelstrom's holsters aren't really new technology; they're just animated costume pieces. They're basically the opposite of weapons.
Before i11, drawn weapons were lasting FX on a character model. After i11, once we got weapon customization, they became animated costume pieces; their "animation" consists of invisible when outside of normal weapon stances, and visible when it the appropriate weapon stance. Maelstrom's holsters are the reverse of that; when he goes into Dual Pistols weapon stance, the gun part of their geometry goes invisible.
There's really no reason they couldn't do the same for us, it's just a matter of doing the work. They just haven't had the chance.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Because the Broadsword draw animation pulls a sword from the back, really. We're working with what we have on hand.
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Strange.
Maelstrom has functional holsters because the devs control EVERY MOVE HE WILL EVER MAKE.
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I mean it's not like clipping is the devs' prime concern anyway, I have come to know quite a few costume parts that don't exactly work perfectly well with each other.
please read my post on the first page.
This was not a test of any "new holster" technology. Maelstrom has functional holsters because the devs control EVERY MOVE HE WILL EVER MAKE. Maelstrom's holsters were not a test for implementing holstered weapons on a large-scale. They are a custom one-off set of animations specifically built to the actions Maelstrom can take, and are only available on Maelstrom's frame with his body build and exact costume parts. |
Because the Broadsword draw animation pulls a sword from the back, really. We're working with what we have on hand. For reference:
*Broadsword/Battle Axe/War Mace/Assault Rifle: Back, same animation *Katana: Side, unique *Dual Blades: Back, unique *Dual Pistols: Underarm holsters *Claws: Wolverine style claw extend (complete with "snikt" sound) *Nemesist Staff/Black Wand: I can't quite describe it, but it's unique to "staff" type weapon props That's all I can think of. |
For Kat and Nin it'd be nice to have a choice between back or hip placement.
Nice as this all would be, there's still one major hump to overcome on this camel's back beyond just using the "reverse weapon" graphics tech used by Maelstrom: Players have access to more types of the same weapon than NPCs.
Maelstrom never changes his guns because he is a loser and does not believe in using other costume slots (likely because he failed those missions), and we only see him with his trademark guns which we see in his holsters.
PCs on the otherhand, for Broadsword alone there are no less than 21 different customization options, and that counts the legacy and color tintable broadswords as the same, and nearly all of them have different hilts, hilts that would/should be poking out of the scabbard, and would fit very differently into different scabbards.
The legacy broadsword and Valkyrie broadsword are definitely not going to be able to use one sheath because of very clear design differences.
But all in all, I'm all for scabbards, holsters, and such, and really don't care if they're functional or not. Hell, half of my characters are supposed to be keeping plenty of weapons on them, swords, knives, guns, bombs, laser-cats, and not all of them would get use in every fight.
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It occurs to me that there's another issue with sheaths/holsters -- done the same way Maelstrom's are, with the holstered weapon and empty hands being one frame of an animation, and empty holsters and hands holding weapons the other, there's an inherent problem -- all costume parts have, at most, two colors. You'd be restricted to two colors for the drawn weapon, and then have the holster/sheath be one of those colors, mucking up either the weapon or the holster/sheath. And making the costume parts accept a third color just for _one_ aspect of weapon customization is, I suspect, a great deal more trouble than it is worth to the devs.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
It occurs to me that there's another issue with sheaths/holsters -- done the same way Maelstrom's are, with the holstered weapon and empty hands being one frame of an animation, and empty holsters and hands holding weapons the other, there's an inherent problem -- all costume parts have, at most, two colors. You'd be restricted to two colors for the drawn weapon, and then have the holster/sheath be one of those colors, mucking up either the weapon or the holster/sheath. And making the costume parts accept a third color just for _one_ aspect of weapon customization is, I suspect, a great deal more trouble than it is worth to the devs.
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Let's Dance!
they should have a weapons muenster pack! All the cheese knives you can stomach!
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GINSUUUUUUUUUUUUUUUU
>.>
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
This was not a test of any "new holster" technology.
Maelstrom has functional holsters because the devs control EVERY MOVE HE WILL EVER MAKE.
Maelstrom's holsters were not a test for implementing holstered weapons on a large-scale. They are a custom one-off set of animations specifically built to the actions Maelstrom can take, and are only available on Maelstrom's frame with his body build and exact costume parts.
Y'know, instead of making comments worthy of Golden Girl making it sound like you are clearly right and everyone else is obviously a moron.