Fire/Dark
Dark red font Bad.
Yeah I'm using the villains skin and it almost matches the background, making it invisible.
Edit: No Blaze makes me cry.
Also unless Dark Servant is just a set mule it's underslotted for accuracy. AFAIK pets don't benefit from set bonuses.
I would swap out the Glimpse of the Abyss set in Fearsome Stare for Cloud Senses. The tohit debuff is more valuable than the fear IMO and you keep the same recharge bonus.
I would also take Darkest Night. It's extremely valuable against hard targets.
Really I would change just about everything, so maybe I shouldn't be offering any suggestions.
Yeah I'm using the villains skin and it almost matches the background, making it invisible.
Edit: No Blaze makes me cry. Also unless Dark Servant is just a set mule it's underslotted for accuracy. AFAIK pets don't benefit from set bonuses. I would swap out the Glimpse of the Abyss set in Fearsome Stare for Cloud Senses. The tohit debuff is more valuable than the fear IMO and you keep the same recharge bonus. I would also take Darkest Night. It's extremely valuable against hard targets. Really I would change just about everything, so maybe I shouldn't be offering any suggestions. |
Yeah I'm using the villains skin and it almost matches the background, making it invisible.
Edit: No Blaze makes me cry. Also unless Dark Servant is just a set mule it's underslotted for accuracy. AFAIK pets don't benefit from set bonuses. I would swap out the Glimpse of the Abyss set in Fearsome Stare for Cloud Senses. The tohit debuff is more valuable than the fear IMO and you keep the same recharge bonus. I would also take Darkest Night. It's extremely valuable against hard targets. Really I would change just about everything, so maybe I shouldn't be offering any suggestions. |
Edit: Correct if I'm wrong. I was thinking that my way over cap accuracy bonuses and tactics would take care of any accuracy issues with Dark Servant?
Another reason for skipping blaze is it's a close range power and I intend on using this toon at a distance.
First, I would definitely take Darkest Night even if all you could afford would be two level 50 generic IO enhancements. There is the tohit debuff everyone likes, but there is also a big BIG damage potential debuff that will absolutely save your bacon.
Blaze is a super power. I can't imagine my Fire/Dark without hers. Those cute little Damage/Range Hammi-Os were meant especially for Blaze (and Cosmic Burst) to give them added boost.
Your Twilight Grasp would do a lot better with accurate heal IO sets. Even with accuracy set bonuses a little accuracy in the slotting can't hurt and the accurate heal bonuses aren't shabby either.
Howling Twilight and Tar Patch perform a lot better with as much recharge enhancement as you can afford. What's better than one tar patch? TWO!
I wouldn't slot the Dark Servant with so much heal. Every action the Dark Servant performs applies a tohit debuff, and the Chill of the Night debuff aura around your dark servant is a whopping 30% debuff. With maximum enhancement for tohit debuff on your Dark Servant you have a very safe place to operate right beside the Fluffy.
You can play at range and succeed. I prefer to have the nuke and took the dark mastery with soul drain and dark consumption. Tar Patch, buff damage, nuke, pop blue, hit the consumption, and off you go.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I know it's not exactly what you were looking for but I threw together a Fire/Dark build in Mid's a few months back. I'll probably never make it, but maybe there are a few ideas in this build that you can use.
S/L Softcap, ~40% Energy defense, and enough defense in everything else to get you effectively soft-capped to everything with a single Fearsome Stare. Also has perma hasten, recovers about 3.4 E/PS before the perf. Shifter proc. There are some rather high-priced items in here, but nothing on the super high-end. Cardiac Alpha and your end problems will be non-existent.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(31)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Rchg(27), Nictus-%Dam(40)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(29)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(7)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(7), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(34)
Level 8: Rain of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(9), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(23), Posi-Dmg/Rchg(31)
Level 10: Fire Breath -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(23)
Level 14: Super Jump -- Empty(A)
Level 16: Shadow Fall -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(17)
Level 18: Blaze -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(19), Decim-Acc/Dmg(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(31)
Level 20: Fearsome Stare -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-Rchg/EndRdx(25)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(36)
Level 24: Howling Twilight -- Amaze-Stun(A), Amaze-EndRdx/Stun(27), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43)
Level 26: Aim -- RechRdx-I(A)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33)
Level 35: Inferno -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(43)
Level 38: Dark Servant -- Nictus-Acc/Heal(A), BasGaze-Acc/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(40)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Ok, I came up with a build that has darkest night and blaze. I'm pretty sure that this is the build I'm going with my only question now is would the 6 slotting in dark consumption work better where it is or in stamina. I'm not sure how that recharge bonus works. Is it for all powers or just the one you have it slotted in?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Dark: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast
- (A) Devastation - Accuracy/Damage
- (29) Devastation - Damage/Endurance
- (31) Devastation - Damage/Recharge
- (46) Devastation - Accuracy/Damage/Recharge
- (A) Touch of the Nictus - Accuracy/Healing
- (7) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (42) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (29) Tempered Readiness - Endurance/Recharge/Slow
- (31) Impeded Swiftness - Endurance/Recharge/Slow
- (A) To Hit Debuff IO
- (5) To Hit Debuff IO
- (A) Empty
- (A) Ragnarok - Damage
- (9) Ragnarok - Damage/Recharge
- (9) Ragnarok - Damage/Endurance
- (36) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (A) Absolute Amazement - Stun
- (11) Absolute Amazement - Endurance/Stun
- (11) Absolute Amazement - Stun/Recharge
- (37) Absolute Amazement - Accuracy/Recharge
- (37) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Titanium Coating - Resistance/Endurance
- (15) Titanium Coating - Resistance/Recharge
- (15) Titanium Coating - Resistance
- (33) Steadfast Protection - Resistance/+Def 3%
- (34) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (31) Titanium Coating - Resistance/Endurance
- (36) Titanium Coating - Resistance/Recharge
- (45) Titanium Coating - Resistance
- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Damage/Endurance
- (40) Apocalypse - Accuracy/Damage/Recharge
- (40) Apocalypse - Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Dark Watcher's Despair - To Hit Debuff
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge
- (23) Dark Watcher's Despair - To Hit Debuff/Endurance
- (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Run Speed IO
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Touch of the Nictus - Accuracy/Healing
- (39) Dark Watcher's Despair - To Hit Debuff
- (39) Dark Watcher's Despair - To Hit Debuff/Endurance
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Endurance
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy
- (A) Stupefy - Endurance/Stun
- (45) Stupefy - Accuracy/Stun/Recharge
- (45) Stupefy - Stun/Range
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Titanium Coating - Resistance/Endurance
- (50) Titanium Coating - Resistance
- (50) Titanium Coating - Resistance/Recharge
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Panacea - +Hit Points/Endurance
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
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Ok I have to ask because its been in the back of my mind the whole time... Where did you get the idea that more expensive = better?
Drop the shield wall unique. Drop the Glad Armor, drop the def/rchg from Manuevers and Weave
Wait I just looked again... you dropped FIREBALL?
*throws up hands and wanders off*
A Guide to BURN
Do You Debuff?
Ok I have to ask because its been in the back of my mind the whole time... Where did you get the idea that more expensive = better?
Drop the shield wall unique. Drop the Glad Armor, drop the def/rchg from Manuevers and Weave Wait I just looked again... you dropped FIREBALL? *throws up hands and wanders off* A Guide to BURN Do You Debuff? |
2. Dropping fireball was unintentional. I didn't realize it until I read your post. The only thing I could think of to drop to get it back was assault.
3. I didn't want to let the 9% accuracy and extra recharge go. I also didn't want to let go of the extra def and dmg/res that you suggested but once I reworked the build again I had to in order to have enough slots everywhere else. I kept one of the Lotg's for the accuracy and reharge.
4. I realized that I forgot to put some kb protection in so I added that.
5. I still want to know if I should move 3 slots from dark consumption into stamina or not?
Here's the new build:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Dark: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast
- (A) Devastation - Accuracy/Damage
- (13) Devastation - Damage/Endurance
- (31) Devastation - Damage/Recharge
- (50) Devastation - Accuracy/Damage/Recharge
- (A) Touch of the Nictus - Accuracy/Healing
- (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (7) Touch of the Nictus - Accuracy/Endurance/Recharge
- (40) Touch of the Nictus - Healing
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (13) Tempered Readiness - Endurance/Recharge/Slow
- (31) Impeded Swiftness - Endurance/Recharge/Slow
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (A) Empty
- (A) Ragnarok - Damage
- (9) Ragnarok - Damage/Recharge
- (9) Ragnarok - Damage/Endurance
- (33) Ragnarok - Accuracy/Damage/Recharge
- (34) Ragnarok - Accuracy/Recharge
- (A) Absolute Amazement - Stun
- (11) Absolute Amazement - Stun/Recharge
- (11) Absolute Amazement - Endurance/Stun
- (34) Absolute Amazement - Accuracy/Stun/Recharge
- (34) Absolute Amazement - Accuracy/Recharge
- (A) To Hit Debuff IO
- (40) To Hit Debuff IO
- (A) Titanium Coating - Resistance/Endurance
- (15) Titanium Coating - Resistance/Recharge
- (15) Titanium Coating - Resistance
- (46) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Defense
- (43) Titanium Coating - Resistance/Endurance
- (43) Titanium Coating - Resistance/Recharge
- (43) Titanium Coating - Resistance
- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Damage/Endurance
- (36) Apocalypse - Accuracy/Damage/Recharge
- (37) Apocalypse - Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
- (A) Dark Watcher's Despair - To Hit Debuff
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge
- (23) Dark Watcher's Despair - To Hit Debuff/Endurance
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Run Speed IO
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Touch of the Nictus - Accuracy/Healing
- (39) Dark Watcher's Despair - To Hit Debuff
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge
- (39) Dark Watcher's Despair - To Hit Debuff/Endurance
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Endurance
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (A) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance/Recharge
- (45) Titanium Coating - Resistance
- (A) Obliteration - Damage
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (A) Stupefy - Endurance/Stun
- (50) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Endurance
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Panacea - +Hit Points/Endurance
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Accuracy
- (5) Efficacy Adaptor - EndMod/Recharge
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2.02 end drain/sec running your toggles, two of which are of debateable value to a Fire/Dark. You have 3.31 end/sec recovery. That leaves you 1.29 end/sec for other stuff. Since you've got 0 end redux in Darkest Night, running that will bring you down to .77 end/sec.
Dark Consumption is not going to make up for that. I don't even know if the Cardiac alpha will.
I really don't think the level of defense you've got is worth that kind of sacrifice. Most of your key powers are underslotted because you're spread way too thin.
The Melee Teaming Guide for Melee Mans
2.02 end drain/sec running your toggles, two of which are of debateable value to a Fire/Dark. You have 3.31 end/sec recovery. That leaves you 1.29 end/sec for other stuff. Since you've got 0 end redux in Darkest Night, running that will bring you down to .77 end/sec.
Dark Consumption is not going to make up for that. I don't even know if the Cardiac alpha will. I really don't think the level of defense you've got is worth that kind of sacrifice. Most of your key powers are underslotted because you're spread way too thin. |
Problem #1 - you are looking at it all wrong. This is not a tank in the strictest sense of the word but your DEBUFFS are your armor. Darkest Night, Howling Twilight, Tarpit, Fearsome stare, your heal and finally Shadowfall.
To take tough is not necessary - Combat Jumping IS necessary. Taking all the Leadership toggles is unnecessary.
This is what you NEED.
Twilight Grasp, Fire Blast
Tarpit
Fireball
Rain of Fire
Howling Twilight
Firebreath
Darkest Night
Super Speed
Shadowfall
Combat jumping
Blaze
These are the things you can't live without. You need them FIRST.
Your gameplay is NOT to stand toe-to-toe and slug things out. You run forward with super speed and shadowfall - use darkest night to DEBUFF a boss - run around a corner and drop tarpit - Jump out using CJ and FEAR the group - Howling Twilight to STUN, SLOW, DEBUFF and make the leaders turn and run - OPEN THE PORTAL TO BURN and everything falls down.
I am making another of these myself now Platinum Scourge and at level 6, I was running -1 x 6 and once at 12 I went to -1 x 8. I now have her at 16 and will be going to 0 x 8.
Understand the synergy of Armors + DEBUFFS + movement. You need to keep moving and since they are slowed and unable to hit you due to the To Hit debuffs you pour on the AoE goodness. Blaze is for that last Boss.
Inferno you will never use - why would you want to drop all your toggles that are debuffing them? I have it - got it at 49 but I only use it and then self destruct in a last ditch chance to save the team in an overrun.
I personally took the Ghost Widow mastery.
I got Power Boost - oh yes, the ability to stun EVERYTHING except AV's with Howling Twilight?
Conserve Energy
Fortuna Pet - With Her and Smokey slotted with the increased magnitude Hold IO - you can Hold AV's, and she does Psi Damage.
Armor from Ghost Widow forgot the name.....
So I get all the love of Fire/Dark, 2 pets, Power Boost, Conserve Energy and Armor?
Yeah, it is that good.
Problem #1 - you are looking at it all wrong. This is not a tank in the strictest sense of the word but your DEBUFFS are your armor. Darkest Night, Howling Twilight, Tarpit, Fearsome stare, your heal and finally Shadowfall.
To take tough is not necessary - Combat Jumping IS necessary. Taking all the Leadership toggles is unnecessary. This is what you NEED. Twilight Grasp, Fire Blast Tarpit Fireball Rain of Fire Howling Twilight Firebreath Darkest Night Super Speed Shadowfall Combat jumping Blaze These are the things you can't live without. You need them FIRST. Your gameplay is NOT to stand toe-to-toe and slug things out. You run forward with super speed and shadowfall - use darkest night to DEBUFF a boss - run around a corner and drop tarpit - Jump out using CJ and FEAR the group - Howling Twilight to STUN, SLOW, DEBUFF and make the leaders turn and run - OPEN THE PORTAL TO BURN and everything falls down. I am making another of these myself now Platinum Scourge and at level 6, I was running -1 x 6 and once at 12 I went to -1 x 8. I now have her at 16 and will be going to 0 x 8. Understand the synergy of Armors + DEBUFFS + movement. You need to keep moving and since they are slowed and unable to hit you due to the To Hit debuffs you pour on the AoE goodness. Blaze is for that last Boss. Inferno you will never use - why would you want to drop all your toggles that are debuffing them? I have it - got it at 49 but I only use it and then self destruct in a last ditch chance to save the team in an overrun. |
Oh, a slight but important detail on survival once you have darkest night on one boss if another is in the group target your heal on him - so even if he is outside of the debuff - he still is getting debuffed by your heal
I personally took the Ghost Widow mastery.
I got Power Boost - oh yes, the ability to stun EVERYTHING except AV's with Howling Twilight? Conserve Energy Fortuna Pet - With Her and Smokey slotted with the increased magnitude Hold IO - you can Hold AV's, and she does Psi Damage. Armor from Ghost Widow forgot the name..... So I get all the love of Fire/Dark, 2 pets, Power Boost, Conserve Energy and Armor? Yeah, it is that good. |
Inferno you will never use - why would you want to drop all your toggles that are debuffing them? I have it - got it at 49 but I only use it and then self destruct in a last ditch chance to save the team in an overrun.
|
The character below is a whole lot cheaper than the OP's most recent build and has nearly soft-capped Ranged Defense. It uses Leadership, but still has very manageable End usage even with the Recharge Alpha slot. I got the Mu Mastery PPP for Power Sink, though I don't use it very often.
This character is a great on a team and very robust solo. I unintentionally took on a multi-wave ambush of Longbow at +0/x8 led by a ballista, and survived even though I was stunned at least four times (always carry several break frees!).
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Mire: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(15)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(17)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 10: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 14: Fly -- Zephyr-ResKB(A), Zephyr-Travel(29)
Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(36), Abys-Acc/Fear/Rchg(37)
Level 22: Howling Twilight -- RechRdx-I(A), RechRdx-I(37)
Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 26: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(45)
Level 30: Aim -- RechRdx-I(A)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Recall Friend -- Winter-ResSlow(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 44: Power Sink -- EndMod-I(A)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
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I just wanted to say a big "Thank you!" to Rodion for posting that build.
I'd got to the point of wanting to set out my fire/dark and was researching ideas through the forum. I'd put together four different set plans none of which made me entirely happy.
After a bit of fiddling with what you posted, I'm running the build below. I'm VERY happy with it.
Because I put in Hasten, I can bottom out in a long fight, so I'm going to add in tier 1 cardiac initially and work up to the Radial Paragon. I think the extra range with be cool.
So ... Thank you!
| Copy & Paste this data into Mids' Hero Designer to view the build |
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SAVE CoX info:
Titan Network efforts
Saving CoX events/FB info
Please excuse me while I go over there and KILL EVERYTHING.
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- Explanation of build:
- Recharge, recharge, recharge. I can chain Fire Blast > Blaze > Fire Blast > Fire Ball for all eternity.
- Tar Patch + RoF = hard cap enemy slow, so no need to slot the slow.
- With +end, +recovery bonuses, Cardiac Alpha, and the occasional use of Conserve Power, my blue bar very rarely drops.
- 20% defense to all means that combined with my -tohit and situational -10% tohit from level shift, only mobs that stack -def will be hitting me more than I want.
- Rez on 45 sec CD means lots of -regen for AV fights. Mind you that's no Lingering Radiation.
- +HP set bonuses & accolades + resistance toggles means the attacks that do hit me don't often hit for a high percentage on my HP (Except Manticore's TP Arrow which hits for 1600+ damage jhbgksdjfhljzsdfgsdgrageeeee)
- PBU + Venge, because I know damn well that my team will be dying before me. Yes that means YOU, Mr. poorly-slotted-brute-who-can't-handle-his-aggro!
- Fighting pool? Oh yes, I love me some toggles. BTW, toggles are the reason for no nuke. Even if I get all of my end back after a nuke, I still have 9 toggles to turn back on, so it's not worth it.
- Why so much Acc? Well, I really, really, reallllllly like being able to kill those Cimerorans (and quickly). Also, what with fighting 54s for the Incarnate stuff, it's justified.
- Did I mention Perma Hasten? It's nice.
Build regrets: JUST ONE MORE LotG!! Also, no recall, but I just didn't have room to sacrifice a power pool. I need my Combat Jumping! I would like to also be able to take Spiritual Alpha, but I just can't maintain the end cost of my attacks and 9 toggles without a Kin if I don't take Cardiac. I will also be changing the Decimation set in Blaze to Armageddon at some point, but the price on those went wayyyy up after I finished slotting this toon. Also, if I had one extra slot, I would add a Kismet +6% tohit IO. Love me some tohit.
You said you wanted high rech, good defense, and low end use. Here it is. Want to take 2 slots and add the 3% PvP IOs, go ahead. I'm simply using the ones I have on other toons that have much tighter builds.
Edit: My thoughts on Fire Breath: it takes too long to animate to justify the damage. Also, being in melee range is bad for cones.. I often find myself in melee range to encourage the mobs that want to kill me to stay on the tar patch.
How is this for a budget build?
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(50)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(25), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Acc/EndRdx/Rchg(31)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(50)
Level 4: Tar Patch -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(31), TmpRdns-Acc/EndRdx(31), TmpRdns-EndRdx/Rchg/Slow(33), TmpRdns-Acc/Dmg/Slow(33)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(11), Posi-Acc/Dmg/EndRdx(11), HO:Centri(13), Posi-Dmg/Rng(46)
Level 10: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/Rchg(21)
Level 12: Howling Twilight -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 14: Combat Jumping -- Jump-I(A)
Level 16: Shadow Fall -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(37), ImpArm-EndRdx/Rchg(37)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Dmg/EndRdx(50)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/Rchg(23), Cloud-Acc/EndRdx/Rchg(23), Cloud-Acc/ToHitDeb(25)
Level 22: Aim -- RechRdx-I(A)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(48)
Level 30: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(43)
Level 32: Recall Friend -- RechRdx-I(A)
Level 35: Teleport -- EndRdx-I(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/Rchg(39)
Level 41: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(42)
Level 44: Soul Transfer -- RechRdx-I(A)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Oppressive Gloom -- Acc-I(A)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(43), Heal-I(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Maybe the added ranged defense of this is better?
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(50)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(25), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Acc/EndRdx/Rchg(31)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(13)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(31)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(11), Posi-Acc/Dmg/EndRdx(11), HO:Centri(13), Posi-Dmg/Rng(46)
Level 10: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/Rchg(21)
Level 12: Howling Twilight -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 14: Combat Jumping -- Jump-I(A)
Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36), S'fstPrt-ResDam/EndRdx(37)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Dmg/EndRdx(50)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/Rchg(23), Cloud-Acc/EndRdx/Rchg(23), Cloud-Acc/ToHitDeb(25), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-%Dam(33)
Level 22: Aim -- RechRdx-I(A)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-%Hold(33), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46)
Level 30: Blazing Bolt -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/EndRdx(40), ExecCtrt-Dmg/ActRdx(40), ExecCtrt-Dmg/Rng(42), ExecCtrt-Dmg/Rchg(43), ExecCtrt-Stun%(43)
Level 32: Recall Friend -- RechRdx-I(A)
Level 35: Teleport -- EndRdx-I(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/Rchg(39), Cloud-%Dam(48), Cloud-Acc/EndRdx/Rchg(50)
Level 41: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(42), Efficacy-Acc/Rchg(42)
Level 44: Soul Transfer -- RechRdx-I(A)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Oppressive Gloom -- Acc-I(A)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(43), Heal-I(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(3), P'Shift-EndMod(3), P'Shift-End%(37)
Someone mentioned earlier going to -1/x8 on their fire/dark as soon as they hit 12. Care to explain how, please? I'm 24 and at -1/x3, and I get clobbered maybe every five or six packs because of an extra LT or being a level-bumped pack or whatever.
Do you not clear your missions, instead just stealthing to the end? If so, why even set it to x8? Or if not, what am I missing on how to clear large groups without getting stomped in?
I corner pull with DN, lay down the tar, hit Rain, jump out to AoE... and usually get chain KB'd and fall on my *** and die horribly. Or even if I'm not knocked back like mad the alpha strike often does rather more damage than I'm ready for
If you're at 24, you should have Fearsome Stare by now. If you hit that first after you jump out the mobs you should get better results. FS has a big -tohit debuff on it which will stack with DN and the fear lets you drop Tar Patch on 'em and hit insp at your leisure.
As for the chain KBing, why don't you buy a Karma -KB IO to chuck in Combat Jumping or Shadowfall? Shadowfall can also take a Steadfast -KB IO. They're really cheap and easy to get and one will solve 99% of your KB problems.
To mitigate the alpha strike, you can always try kiting when you drop DN. Run up with Superspeed/Shadowfall, back off to about where max range is, then try to move back as you cast DN then immediately zip to a corner. Or hit them with Fearsome Stare first, if you don't want to pull them.
The Melee Teaming Guide for Melee Mans
Someone mentioned earlier going to -1/x8 on their fire/dark as soon as they hit 12. Care to explain how, please? I'm 24 and at -1/x3, and I get clobbered maybe every five or six packs because of an extra LT or being a level-bumped pack or whatever.
Do you not clear your missions, instead just stealthing to the end? If so, why even set it to x8? Or if not, what am I missing on how to clear large groups without getting stomped in? I corner pull with DN, lay down the tar, hit Rain, jump out to AoE... and usually get chain KB'd and fall on my *** and die horribly. Or even if I'm not knocked back like mad the alpha strike often does rather more damage than I'm ready for |
Hey guys,
I wanted to get some feedback on this build. I know I'm not min/maxed in much but I was going for a balanced toon with good def and recharge that doesn't use a lot of end.
Edit: I made some adjustments already. I realized a couple of mistakes and here's what I came up with on the 2nd try.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Blast
- (A) Devastation - Accuracy/Damage
- (27) Devastation - Damage/Endurance
- (31) Devastation - Damage/Recharge
- (45) Devastation - Accuracy/Damage/Recharge
Level 1: Twilight Grasp- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal
- (36) Numina's Convalescence - Heal/Endurance/Recharge
Level 2: Tar Patch- (A) Pacing of the Turtle - Accuracy/Slow
- (11) Pacing of the Turtle - Damage/Slow
- (11) Pacing of the Turtle - Range/Slow
Level 4: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Rain of Fire- (A) Ragnarok - Damage
- (9) Ragnarok - Damage/Recharge
- (9) Ragnarok - Damage/Endurance
- (33) Ragnarok - Accuracy/Damage/Recharge
- (34) Ragnarok - Accuracy/Recharge
Level 8: Boxing- (A) Empty
Level 10: Howling Twilight- (A) Absolute Amazement - Stun
- (23) Absolute Amazement - Endurance/Stun
- (23) Absolute Amazement - Stun/Recharge
- (34) Absolute Amazement - Accuracy/Stun/Recharge
- (34) Absolute Amazement - Chance for ToHit Debuff
Level 12: Hasten- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 14: Tough- (A) Titanium Coating - Resistance/Endurance
- (15) Titanium Coating - Resistance/Recharge
- (15) Titanium Coating - Resistance
- (40) Steadfast Protection - Resistance/+Def 3%
- (45) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Shadow Fall- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (42) Karma - Knockback Protection
Level 18: Maneuvers- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (43) Karma - Knockback Protection
Level 20: Weave- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 22: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 24: Super Speed- (A) Run Speed IO
Level 26: Recall Friend- (A) Recharge Reduction IO
Level 28: Fearsome Stare- (A) Glimpse of the Abyss - Endurance/Fear
- (29) Glimpse of the Abyss - Fear/Range
- (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (46) Glimpse of the Abyss - Chance of Damage(Psionic)
- (46) Glimpse of the Abyss - Accuracy/Endurance
Level 30: Vengeance- (A) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Inferno- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
Level 35: Assault- (A) Endurance Reduction IO
Level 38: Dark Servant- (A) Numina's Convalescence - Heal/Endurance
- (39) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Endurance/Recharge
- (40) Dark Watcher's Despair - To Hit Debuff
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 41: Power Sink- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Endurance
- (45) Efficacy Adaptor - EndMod/Accuracy
Level 44: Conserve Power- (A) Recharge Reduction IO
Level 47: Charged Armor- (A) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance/Recharge
- (48) Titanium Coating - Resistance
Level 49: Summon Adept- (A) Expedient Reinforcement - Accuracy/Damage
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Damage/Endurance
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: ScourgeLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Panacea - +Hit Points/Endurance
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
Level 2: Stamina