Fire/Dark


anonymoose

 

Posted

Hey guys,
I wanted to get some feedback on this build. I know I'm not min/maxed in much but I was going for a balanced toon with good def and recharge that doesn't use a lot of end.

Edit: I made some adjustments already. I realized a couple of mistakes and here's what I came up with on the 2nd try.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Devastation - Accuracy/Damage
  • (27) Devastation - Damage/Endurance
  • (31) Devastation - Damage/Recharge
  • (45) Devastation - Accuracy/Damage/Recharge
Level 1: Twilight Grasp
  • (A) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal/Recharge
  • (7) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Endurance/Recharge
Level 2: Tar Patch
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (11) Pacing of the Turtle - Damage/Slow
  • (11) Pacing of the Turtle - Range/Slow
Level 4: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Rain of Fire
  • (A) Ragnarok - Damage
  • (9) Ragnarok - Damage/Recharge
  • (9) Ragnarok - Damage/Endurance
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Accuracy/Recharge
Level 8: Boxing
  • (A) Empty
Level 10: Howling Twilight
  • (A) Absolute Amazement - Stun
  • (23) Absolute Amazement - Endurance/Stun
  • (23) Absolute Amazement - Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Chance for ToHit Debuff
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Recharge
  • (15) Titanium Coating - Resistance
  • (40) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (17) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (42) Karma - Knockback Protection
Level 18: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Recharge
  • (19) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (43) Karma - Knockback Protection
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Recharge
  • (21) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (37) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 24: Super Speed
  • (A) Run Speed IO
Level 26: Recall Friend
  • (A) Recharge Reduction IO
Level 28: Fearsome Stare
  • (A) Glimpse of the Abyss - Endurance/Fear
  • (29) Glimpse of the Abyss - Fear/Range
  • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (46) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (46) Glimpse of the Abyss - Accuracy/Endurance
Level 30: Vengeance
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Inferno
  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
Level 35: Assault
  • (A) Endurance Reduction IO
Level 38: Dark Servant
  • (A) Numina's Convalescence - Heal/Endurance
  • (39) Numina's Convalescence - Heal/Recharge
  • (39) Numina's Convalescence - Heal
  • (39) Numina's Convalescence - Heal/Endurance/Recharge
  • (40) Dark Watcher's Despair - To Hit Debuff
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 41: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Endurance
  • (45) Efficacy Adaptor - EndMod/Accuracy
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Charged Armor
  • (A) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance/Recharge
  • (48) Titanium Coating - Resistance
Level 49: Summon Adept
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Damage/Endurance
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (3) Efficacy Adaptor - EndMod/Recharge
  • (5) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Endurance
  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1598;768;1536;HEX;|
|78DAA594594F534114C7E776B1165ABA51D9C1B2B5B470D90D8B8909A0094B1504D|
|4A8B1B9814B69C4B6B9BD187DF303A0D10FE093607CD198A890E8A3464DFC0A6E89|
|CF2AEA8B6FF52C430BE9A337EDFFD77BF8CF9933736688DF98700971EB84503CE36|
|B5A2E9718CF18C67AD6CC18F6B8964C2D098710A2AE104C9CD5D2497D593D9532F4|
|C4180C306B8B7F1B5B5F59512734E36A229ED272D734DF647A5537F4B4A9EEFD70C|
|F66326B3038B96AA6D2C9327A9BCFEAFAB2877ECEE8DAB26EE45653593FBD2FE86B|
|7A3663989A99CAA46B4E66534B6A71B6F87A220EF3EBC6CD6A287110BE618B904FD|
|E2A1E007A45ED26A1718BD0F990F05AD9E79B533074689EB148685920BC01656BDE|
|A23CA650D913C653420426B4B2C1667DC6133EE7095F10A2DB8C1D4207D8EDD26EE|
|FB360E8703FE318E1E8002134485060EB1D6C178E3C3CE22DCCEA94099C53643A72|
|9A31CD2367186708CD30BA5CD65F1EA3125C076005835BE17CEE282DA922C65009E|
|12A4083E8ECB3E2DB3B78F148BBC74B06AF8F11243456123AFE0A1CE583EC3E69F7|
|B1DDCF763FDB5BD91E65BB0DEC01690FB0BD92ED9507ECADD3544C00EC41B65B829|
|BB4DEEA2DC623420B18AAE4F65575D17ADB2054234335BC05EF21459DDCD2BA8F34|
|41FD67C61742D757C6272EC581A572868600855498AD4966681AE23E0E338E73212|
|38C51821F323473DDA23944357C80D736CE606FE3F3D8CEE7B19DCF633B9FC7F036|
|6508EF1072B00D113A9F796B6483421DB719F7089D7709DFE07EC764C9315EB4094|
|355B9772AF7BD9BFBDECD7DBF0E861E79437A76294DEF6FC62FC61F42BDAD7093E0|
|83477406237279C249A6595BE11A09850B982C8EFBAFE7A56B2F8F73AE0C741E651|
|1E53CCA05948B2897502EA35C4149A0E45F15467B86B0A0619411945194A0176403|
|9D0EBC45E5282E14374A058A07C58B1240A945B98F92777A0BFF1AF2DF218722F74|
|4E193F8637F2842A19FC5904509D119B79CA36ED8A60061B15B34D8146EB8851B6E|
|E34E7771DFBBEF107A4A7A132D89F49644064A22FD2591E2FEFF03C5332D01|
|-------------------------------------------------------------------|


 

Posted

Dark red font Bad.


 

Posted

Yeah I'm using the villains skin and it almost matches the background, making it invisible.

Edit: No Blaze makes me cry.

Also unless Dark Servant is just a set mule it's underslotted for accuracy. AFAIK pets don't benefit from set bonuses.

I would swap out the Glimpse of the Abyss set in Fearsome Stare for Cloud Senses. The tohit debuff is more valuable than the fear IMO and you keep the same recharge bonus.

I would also take Darkest Night. It's extremely valuable against hard targets.

Really I would change just about everything, so maybe I shouldn't be offering any suggestions.


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
Yeah I'm using the villains skin and it almost matches the background, making it invisible.

Edit: No Blaze makes me cry.

Also unless Dark Servant is just a set mule it's underslotted for accuracy. AFAIK pets don't benefit from set bonuses.

I would swap out the Glimpse of the Abyss set in Fearsome Stare for Cloud Senses. The tohit debuff is more valuable than the fear IMO and you keep the same recharge bonus.

I would also take Darkest Night. It's extremely valuable against hard targets.

Really I would change just about everything, so maybe I shouldn't be offering any suggestions.
Oh no I agree with you. Glad Armor 3% def but no -Tohit power? Wha???


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
Yeah I'm using the villains skin and it almost matches the background, making it invisible.

Edit: No Blaze makes me cry.

Also unless Dark Servant is just a set mule it's underslotted for accuracy. AFAIK pets don't benefit from set bonuses.

I would swap out the Glimpse of the Abyss set in Fearsome Stare for Cloud Senses. The tohit debuff is more valuable than the fear IMO and you keep the same recharge bonus.

I would also take Darkest Night. It's extremely valuable against hard targets.

Really I would change just about everything, so maybe I shouldn't be offering any suggestions.
The main reason I skipped blaze was I was trying to concentrate more on the AoEs and the main reason I skipped darkest night is it kills end. I like swapping out Cloud Senses instead of Fear though.

Edit: Correct if I'm wrong. I was thinking that my way over cap accuracy bonuses and tactics would take care of any accuracy issues with Dark Servant?

Another reason for skipping blaze is it's a close range power and I intend on using this toon at a distance.


 

Posted

First, I would definitely take Darkest Night even if all you could afford would be two level 50 generic IO enhancements. There is the tohit debuff everyone likes, but there is also a big BIG damage potential debuff that will absolutely save your bacon.

Blaze is a super power. I can't imagine my Fire/Dark without hers. Those cute little Damage/Range Hammi-Os were meant especially for Blaze (and Cosmic Burst) to give them added boost.

Your Twilight Grasp would do a lot better with accurate heal IO sets. Even with accuracy set bonuses a little accuracy in the slotting can't hurt and the accurate heal bonuses aren't shabby either.

Howling Twilight and Tar Patch perform a lot better with as much recharge enhancement as you can afford. What's better than one tar patch? TWO!

I wouldn't slot the Dark Servant with so much heal. Every action the Dark Servant performs applies a tohit debuff, and the Chill of the Night debuff aura around your dark servant is a whopping 30% debuff. With maximum enhancement for tohit debuff on your Dark Servant you have a very safe place to operate right beside the Fluffy.

You can play at range and succeed. I prefer to have the nuke and took the dark mastery with soul drain and dark consumption. Tar Patch, buff damage, nuke, pop blue, hit the consumption, and off you go.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I know it's not exactly what you were looking for but I threw together a Fire/Dark build in Mid's a few months back. I'll probably never make it, but maybe there are a few ideas in this build that you can use.

S/L Softcap, ~40% Energy defense, and enough defense in everything else to get you effectively soft-capped to everything with a single Fearsome Stare. Also has perma hasten, recovers about 3.4 E/PS before the perf. Shifter proc. There are some rather high-priced items in here, but nothing on the super high-end. Cardiac Alpha and your end problems will be non-existent.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(31)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Rchg(27), Nictus-%Dam(40)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(29)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(7)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(7), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(34)
Level 8: Rain of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(9), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(23), Posi-Dmg/Rchg(31)
Level 10: Fire Breath -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(23)
Level 14: Super Jump -- Empty(A)
Level 16: Shadow Fall -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(17)
Level 18: Blaze -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(19), Decim-Acc/Dmg(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(31)
Level 20: Fearsome Stare -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-Rchg/EndRdx(25)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(36)
Level 24: Howling Twilight -- Amaze-Stun(A), Amaze-EndRdx/Stun(27), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43)
Level 26: Aim -- RechRdx-I(A)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33)
Level 35: Inferno -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(43)
Level 38: Dark Servant -- Nictus-Acc/Heal(A), BasGaze-Acc/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(40)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)


 

Posted

Ok, I came up with a build that has darkest night and blaze. I'm pretty sure that this is the build I'm going with my only question now is would the 6 slotting in dark consumption work better where it is or in stamina. I'm not sure how that recharge bonus works. Is it for all powers or just the one you have it slotted in?

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Dark: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Devastation - Accuracy/Damage
  • (29) Devastation - Damage/Endurance
  • (31) Devastation - Damage/Recharge
  • (46) Devastation - Accuracy/Damage/Recharge
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (42) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Tar Patch
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (29) Tempered Readiness - Endurance/Recharge/Slow
  • (31) Impeded Swiftness - Endurance/Recharge/Slow
Level 4: Darkest Night
  • (A) To Hit Debuff IO
  • (5) To Hit Debuff IO
Level 6: Boxing
  • (A) Empty
Level 8: Rain of Fire
  • (A) Ragnarok - Damage
  • (9) Ragnarok - Damage/Recharge
  • (9) Ragnarok - Damage/Endurance
  • (36) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
Level 10: Howling Twilight
  • (A) Absolute Amazement - Stun
  • (11) Absolute Amazement - Endurance/Stun
  • (11) Absolute Amazement - Stun/Recharge
  • (37) Absolute Amazement - Accuracy/Recharge
  • (37) Absolute Amazement - Accuracy/Stun/Recharge
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Recharge
  • (15) Titanium Coating - Resistance
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (34) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Recharge Speed
  • (31) Titanium Coating - Resistance/Endurance
  • (36) Titanium Coating - Resistance/Recharge
  • (45) Titanium Coating - Resistance
Level 18: Blaze
  • (A) Apocalypse - Damage
  • (19) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Damage/Endurance
  • (40) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Recharge
  • (21) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 22: Fearsome Stare
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (23) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (23) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 24: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
Level 26: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 28: Super Speed
  • (A) Run Speed IO
Level 30: Vengeance
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Inferno
  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
Level 35: Assault
  • (A) Endurance Reduction IO
Level 38: Dark Servant
  • (A) Touch of the Nictus - Accuracy/Healing
  • (39) Dark Watcher's Despair - To Hit Debuff
  • (39) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (42) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 41: Dark Consumption
  • (A) Efficacy Adaptor - EndMod
  • (43) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Endurance
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy
Level 44: Soul Transfer
  • (A) Stupefy - Endurance/Stun
  • (45) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Stun/Range
Level 47: Soul Drain
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 49: Dark Embrace
  • (A) Titanium Coating - Resistance/Endurance
  • (50) Titanium Coating - Resistance
  • (50) Titanium Coating - Resistance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (3) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1599;762;1524;HEX;|
|78DAA594594F135114C7EF4C5B6BA1A52DA5945528C8524A8796C5B09898009AB0D|
|4A0B8458DCD04863211DB665A127D437C05970FE09360487CF2450D3EBA267E1697|
|6F309EE5D2D6F4D106FEBFCE9973FF73CEB9779A7E38EF1562E78250FC735B7AB19|
|899CB5BD676A194B75C693D6BAE792E9996D13DAF5BF7DD4288F6F2DDCC553D9735|
|D635BC9D998595A5B6CABDD9ED8D0D0DD764D2A65E7CA00717729B8665E44ADAC91|
|7DF4A3EBF058BB39B253397ADA3ABD58261ACFBE9EBB2A1AF1B5671D32C34D2F535|
|63CB28E4AD925E32F3B9E0C582B926EDE1B986F5A8054A9B80FF0155C88FED10AF0|
|029D1714038734848BC267C52AAF2C20E0C9D0A319A09B108E133E471AAAD2A6F15|
|F27BA3B01FA0537C01757082E218236F27438171B9F88E70D9F0113128CECD11A77|
|B54C5A4D3638C7384DE71C2D909C257B0F6C874CF2285EA2E3396382FCD5826F480|
|75BD2CB53E4E2578FF8103127C0AFBF986A889863843237447A8A5E828B5FE0D2EF|
|C9CEEF2072821D0C408F304D8A3973D86D963186A09CAA283C35458638291240C68|
|8C1182136A0AC99A42FC90A620831F12E5474697A8A6EF701196DB167E470ECDEF1|
|9C784A10F8420D846D8D61161DB16B66D61DB5EB60D415E2BE7A9AD07B4B4ED9071|
|C43B0209ED7213DB1334C626370E89439D21B2C196BA64D35D93B4B07B8A719ED03|
|FCD4DCFF024C0A1879F2A7AA264FA032EFBA4431F9FC77EEEAF9F1B8B719B31EE6F|
|073206E960DAAEC13DEE7C9FF18290784A1879C6784E38F20911972724BEC3DBF58|
|4B14BD8055B8D6D558DC731C2E348F1381E434252CE2BC9DB9FE27D4FF129E87096|
|DF2BF8C343BF8C11D9ACF090CB8AB3FC520985CFE64265DD7F7D8EBD273E9E2B75A|
|0AB28D7516EA2DC42B98D7207E52ECA3D940C8AFDB1BCDA3F89054DA14CA3CCA084|
|03207B98E9C617AD1EC58BE2436940F1A3045042286D282F516C4FA0FC4361FF040|
|F45CE44E153F5AB3A3448A1DF9590AA44E94CA83768CACE45C080F8539DC0A740DD|
|AFDEFE64CD6E0CD544523591F19AC8584DA432F1BFB1E026CF|
|-------------------------------------------------------------------|


 

Posted

Ok I have to ask because its been in the back of my mind the whole time... Where did you get the idea that more expensive = better?

Drop the shield wall unique. Drop the Glad Armor, drop the def/rchg from Manuevers and Weave

Wait I just looked again... you dropped FIREBALL?

*throws up hands and wanders off*
A Guide to BURN
Do You Debuff?


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Ok I have to ask because its been in the back of my mind the whole time... Where did you get the idea that more expensive = better?

Drop the shield wall unique. Drop the Glad Armor, drop the def/rchg from Manuevers and Weave

Wait I just looked again... you dropped FIREBALL?

*throws up hands and wanders off*
A Guide to BURN
Do You Debuff?
1. It's not about how expensive the build is. It's about getting everything I want out of it and not worrying about the cost.
2. Dropping fireball was unintentional. I didn't realize it until I read your post. The only thing I could think of to drop to get it back was assault.
3. I didn't want to let the 9% accuracy and extra recharge go. I also didn't want to let go of the extra def and dmg/res that you suggested but once I reworked the build again I had to in order to have enough slots everywhere else. I kept one of the Lotg's for the accuracy and reharge.
4. I realized that I forgot to put some kb protection in so I added that.
5. I still want to know if I should move 3 slots from dark consumption into stamina or not?

Here's the new build:

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Dark: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast
  • (A) Devastation - Accuracy/Damage
  • (13) Devastation - Damage/Endurance
  • (31) Devastation - Damage/Recharge
  • (50) Devastation - Accuracy/Damage/Recharge
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (7) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (40) Touch of the Nictus - Healing
Level 2: Tar Patch
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (13) Tempered Readiness - Endurance/Recharge/Slow
  • (31) Impeded Swiftness - Endurance/Recharge/Slow
Level 4: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
Level 6: Boxing
  • (A) Empty
Level 8: Rain of Fire
  • (A) Ragnarok - Damage
  • (9) Ragnarok - Damage/Recharge
  • (9) Ragnarok - Damage/Endurance
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Accuracy/Recharge
Level 10: Howling Twilight
  • (A) Absolute Amazement - Stun
  • (11) Absolute Amazement - Stun/Recharge
  • (11) Absolute Amazement - Endurance/Stun
  • (34) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Recharge
Level 12: Darkest Night
  • (A) To Hit Debuff IO
  • (40) To Hit Debuff IO
Level 14: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Recharge
  • (15) Titanium Coating - Resistance
  • (46) Steadfast Protection - Knockback Protection
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (17) Luck of the Gambler - Defense
  • (43) Titanium Coating - Resistance/Endurance
  • (43) Titanium Coating - Resistance/Recharge
  • (43) Titanium Coating - Resistance
Level 18: Blaze
  • (A) Apocalypse - Damage
  • (19) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Damage/Endurance
  • (36) Apocalypse - Accuracy/Damage/Recharge
  • (37) Apocalypse - Accuracy/Recharge
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Recharge
  • (21) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed
Level 22: Fearsome Stare
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (23) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (23) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 24: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Defense
Level 26: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Super Speed
  • (A) Run Speed IO
Level 32: Inferno
  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
Level 35: Vengeance
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Dark Servant
  • (A) Touch of the Nictus - Accuracy/Healing
  • (39) Dark Watcher's Despair - To Hit Debuff
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (39) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 41: Dark Consumption
  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Endurance
  • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy
Level 44: Dark Embrace
  • (A) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Recharge
  • (45) Titanium Coating - Resistance
Level 47: Soul Drain
  • (A) Obliteration - Damage
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
Level 49: Soul Transfer
  • (A) Stupefy - Endurance/Stun
  • (50) Stupefy - Stun/Range
  • (50) Stupefy - Accuracy/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (3) Efficacy Adaptor - EndMod/Accuracy
  • (5) Efficacy Adaptor - EndMod/Recharge


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1598;759;1518;HEX;|
|78DAA594594F135114C7EF4C5B6BA1A5AD6DA16C026569E9462B60584C4C004D406|
|A50E212353615863211DB665A8CBC01CFB87D009F0443E29351D1E0A36BE2677179|
|375ACF7269317D74D2FE7FD33367B9E7DC3B4DDD9BB20BB17E5A28CEC9954CB1989|
|ECC1BC66AA194372CA94C565FB09DD50DAD732A63DCB60A215A2B4FD31733B9ACB6|
|18C7C7E909882CB5549F4DAC2E2DC531269DD233C53B19F7746E5933B45C297E70E|
|398CBE7572038BB5CD2735927FD9AD5328B9A515CD60B75F47BBEA0698B6EBA9DCE|
|DDD58BFA2D7D452FADB9CF14F405991DCA6AC69A1F56360CDFA02AE4553689A780A|
|4B06F138EEF1092CF08EF95437E3E139A8E34329A08410FE103F8B16B59555E2894|
|EFB9C2F900ED2204054D3291E925577A45E879CDD82328303B0BFB094B192ED10F9|
|156B698AD2754743A3AC83849E81C22740D133E41399B74B7CD90A9EE1CE33CFBCD|
|3252848FE05ECFEE4AFD202D21C830415187C22B7684A9978608234E88F9A9B3CFA|
|04EF6B3385DF4C4E5667809610E0E73709883A350DD2D97E98ED2528EC518094277|
|9CD0334030C3623C72311E2EE2E5225E2E32E0237C01F5C931FBF628B4F10D639FD|
|0FF96E0867C4D9C4F6DE27C7ECEE7E77C1E7068960ECDDB14D3B2C3D82504C0A155|
|EE786B8426D6F60FBAAD381DDEC9F61899B0A50ED974C7086FDE28E314373DC6182|
|77821434066087868595F417B65865E3E8F7DDC661FB7D9C76D06B9CD75F008D1C1|
|2C5B425B3C80FB8CC784E80342EC21E3116103A222B2F7086F5E94372FCA9BB7090|
|E714EABC67F51CCC06FC61FC2AE4388841C4E629D62929B8C0D429BB9F25EC1078F|
|F92C5A1469B151963973E5A5120A0F75BA1AF75FD7BEFD208FED421DE83CCA25942|
|B285751AEA15C47B9817213258D527E5789768EE0824651C650C6517C2E902DF4B4|
|E2AB558F624771A034A038515C281E9416942728659BABF24751FE0639143913858|
|FD0F7C3A610997E544DAAD2456742BD4C5336CF0082E2E761073E052AEFB4990F43|
|A26637C23596648D65A8C6325863A94EFC2FA8C4298D|
|-------------------------------------------------------------------|


 

Posted

2.02 end drain/sec running your toggles, two of which are of debateable value to a Fire/Dark. You have 3.31 end/sec recovery. That leaves you 1.29 end/sec for other stuff. Since you've got 0 end redux in Darkest Night, running that will bring you down to .77 end/sec.

Dark Consumption is not going to make up for that. I don't even know if the Cardiac alpha will.

I really don't think the level of defense you've got is worth that kind of sacrifice. Most of your key powers are underslotted because you're spread way too thin.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Silas View Post
2.02 end drain/sec running your toggles, two of which are of debateable value to a Fire/Dark. You have 3.31 end/sec recovery. That leaves you 1.29 end/sec for other stuff. Since you've got 0 end redux in Darkest Night, running that will bring you down to .77 end/sec.

Dark Consumption is not going to make up for that. I don't even know if the Cardiac alpha will.

I really don't think the level of defense you've got is worth that kind of sacrifice. Most of your key powers are underslotted because you're spread way too thin.
Silas says things far more diplomatically than I do


 

Posted

Problem #1 - you are looking at it all wrong. This is not a tank in the strictest sense of the word but your DEBUFFS are your armor. Darkest Night, Howling Twilight, Tarpit, Fearsome stare, your heal and finally Shadowfall.

To take tough is not necessary - Combat Jumping IS necessary. Taking all the Leadership toggles is unnecessary.

This is what you NEED.

Twilight Grasp, Fire Blast
Tarpit
Fireball
Rain of Fire
Howling Twilight
Firebreath
Darkest Night
Super Speed
Shadowfall
Combat jumping
Blaze

These are the things you can't live without. You need them FIRST.

Your gameplay is NOT to stand toe-to-toe and slug things out. You run forward with super speed and shadowfall - use darkest night to DEBUFF a boss - run around a corner and drop tarpit - Jump out using CJ and FEAR the group - Howling Twilight to STUN, SLOW, DEBUFF and make the leaders turn and run - OPEN THE PORTAL TO BURN and everything falls down.

I am making another of these myself now Platinum Scourge and at level 6, I was running -1 x 6 and once at 12 I went to -1 x 8. I now have her at 16 and will be going to 0 x 8.

Understand the synergy of Armors + DEBUFFS + movement. You need to keep moving and since they are slowed and unable to hit you due to the To Hit debuffs you pour on the AoE goodness. Blaze is for that last Boss.

Inferno you will never use - why would you want to drop all your toggles that are debuffing them? I have it - got it at 49 but I only use it and then self destruct in a last ditch chance to save the team in an overrun.


 

Posted

I personally took the Ghost Widow mastery.

I got Power Boost - oh yes, the ability to stun EVERYTHING except AV's with Howling Twilight?

Conserve Energy

Fortuna Pet - With Her and Smokey slotted with the increased magnitude Hold IO - you can Hold AV's, and she does Psi Damage.

Armor from Ghost Widow forgot the name.....

So I get all the love of Fire/Dark, 2 pets, Power Boost, Conserve Energy and Armor?

Yeah, it is that good.


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
Problem #1 - you are looking at it all wrong. This is not a tank in the strictest sense of the word but your DEBUFFS are your armor. Darkest Night, Howling Twilight, Tarpit, Fearsome stare, your heal and finally Shadowfall.

To take tough is not necessary - Combat Jumping IS necessary. Taking all the Leadership toggles is unnecessary.

This is what you NEED.

Twilight Grasp, Fire Blast
Tarpit
Fireball
Rain of Fire
Howling Twilight
Firebreath
Darkest Night
Super Speed
Shadowfall
Combat jumping
Blaze

These are the things you can't live without. You need them FIRST.

Your gameplay is NOT to stand toe-to-toe and slug things out. You run forward with super speed and shadowfall - use darkest night to DEBUFF a boss - run around a corner and drop tarpit - Jump out using CJ and FEAR the group - Howling Twilight to STUN, SLOW, DEBUFF and make the leaders turn and run - OPEN THE PORTAL TO BURN and everything falls down.

I am making another of these myself now Platinum Scourge and at level 6, I was running -1 x 6 and once at 12 I went to -1 x 8. I now have her at 16 and will be going to 0 x 8.

Understand the synergy of Armors + DEBUFFS + movement. You need to keep moving and since they are slowed and unable to hit you due to the To Hit debuffs you pour on the AoE goodness. Blaze is for that last Boss.

Inferno you will never use - why would you want to drop all your toggles that are debuffing them? I have it - got it at 49 but I only use it and then self destruct in a last ditch chance to save the team in an overrun.
Very well put man. Thank you. I already planned on going back to the drawing board but this'll help with the decisions I need to make.


 

Posted

Oh, a slight but important detail on survival once you have darkest night on one boss if another is in the group target your heal on him - so even if he is outside of the debuff - he still is getting debuffed by your heal


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
I personally took the Ghost Widow mastery.

I got Power Boost - oh yes, the ability to stun EVERYTHING except AV's with Howling Twilight?

Conserve Energy

Fortuna Pet - With Her and Smokey slotted with the increased magnitude Hold IO - you can Hold AV's, and she does Psi Damage.

Armor from Ghost Widow forgot the name.....

So I get all the love of Fire/Dark, 2 pets, Power Boost, Conserve Energy and Armor?

Yeah, it is that good.
I saw the +2 mag hold under lockdown for smokey but where is it for the mistress?


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
Inferno you will never use - why would you want to drop all your toggles that are debuffing them? I have it - got it at 49 but I only use it and then self destruct in a last ditch chance to save the team in an overrun.
I didn't bother with Inferno at all. Not that I'm opposed to it on general principles (I took it on my Fire/Energy blaster, and took Blizzard on a Cold/Ice defender), but it just doesn't make sense on a character where so much of the mitigation comes from a toggle (Darkest Night).

The character below is a whole lot cheaper than the OP's most recent build and has nearly soft-capped Ranged Defense. It uses Leadership, but still has very manageable End usage even with the Recharge Alpha slot. I got the Mu Mastery PPP for Power Sink, though I don't use it very often.

This character is a great on a team and very robust solo. I unintentionally took on a multi-wave ambush of Longbow at +0/x8 led by a ballista, and survived even though I was stunned at least four times (always carry several break frees!).

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Mire: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(15)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(17)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 10: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 14: Fly -- Zephyr-ResKB(A), Zephyr-Travel(29)
Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(36), Abys-Acc/Fear/Rchg(37)
Level 22: Howling Twilight -- RechRdx-I(A), RechRdx-I(37)
Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 26: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(45)
Level 30: Aim -- RechRdx-I(A)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Recall Friend -- Winter-ResSlow(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 44: Power Sink -- EndMod-I(A)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1604;800;1600;HEX;|
|78DAA554D94E1361143E33A5D62ED052286529D09642A18581464D5C2E4C004D486|
|8825B346A6C1A184A23B6CDB4247AE703F80AACAF8080E2A57B7C0341BD70BD71B9|
|71BDA967195A4C2F9DC0F7F53FEB77CE3F6DF2E6B80BE0F64950DC63F3E96231359|
|6378C8542296F5893E94C76DA7E3A6BE8C124820D003A2ADED4D9742EA3CF68E44E|
|8D6266A9BDEA1B5D989DD5C6D3C6F554329B2EDE48374EE4E67443CF95B4BD0FCEA|
|97C7E5E3B3D9FCDCC95DCFC79524FCFE846712E5B70ED9D0BD95CC6CB87F3FABC5E|
|C81BA574299BCFB59D2A64A7B56AB7E4422A89FD75E3562B4A3C82FF5115CCA76C8|
|545A44E509790BA405DE653DD8AD02AD38135A6874A25CB02CD16F6F8904270B045|
|C8CFD48FD525B45CA7AC2385C17117C8E3D8E042AE4DA12DF63DC2588B842B96385|
|2021A841EA3C76A36B46E62D51E68B8871401CF7D3E79B6F9348068331BDAA8612F|
|78A96104BC1B4CCD9B425B4C7D186E37A7B7CBF42D4B2CA545A66F95E95B65FA769|
|9DE8E1D9C8AC874BE54495FFB8E4A594EF4D49B03D4EFB22740014DF014E3DD9263|
|753B145A41806A84A1CB2554CFC6AE06A620C576C220E6369AFA1A17595890F4F54|
|070994FA115A155A1359EEA99421D65094D3B5CA8671729003DAFE4F49A29F286E9|
|09A2CF14ED937547841A711CBF29DAEF609911121D853E11DD47A27BA18F444720E|
|A66630C45B799EDDBD6B95094EE6008A274073118A03B1884812DF63DC7A40E73C6|
|8EEF728B3F542A1BFB29F44BE837D3E01F95161457493A6741A7A86D41B5DDA216B|
|A7D0A997A6D24484CE10E7CB53478C18AA55DEF5BAE32F84EE83DD3D007A18F429F|
|90BC50C2DC7EA96DE9EFE2150CFB797BC361A1101B8B1817E757BE0CF120CBF2A20|
|6CD7C5BB4109B12215E40337A464C7523245883405DE58B857FF8C0E47E8B9D354D|
|D555BE55A070D04435E8BF9E6DD75E1DFB1907E239820B0417092E115C26B842709|
|5E01A418AA0FCA092ED3E4A828E111C273841E0F320DCA1489B13C149E022A82768|
|20701378089A08DA091609CA764FE5A7A1FC196B28CAFEF9BFD458BED658BE552DA|
|A12E40B48FC432335BB8FD558123596C33596433596EA82FF021D2D4057|
|-------------------------------------------------------------------|


 

Posted

I just wanted to say a big "Thank you!" to Rodion for posting that build.

I'd got to the point of wanting to set out my fire/dark and was researching ideas through the forum. I'd put together four different set plans none of which made me entirely happy.

After a bit of fiddling with what you posted, I'm running the build below. I'm VERY happy with it.

Because I put in Hasten, I can bottom out in a long fight, so I'm going to add in tier 1 cardiac initially and work up to the Radial Paragon. I think the extra range with be cool.

So ... Thank you!

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1553;711;1422;HEX;|
|78DAD5935B6F125110C7671710B9B4144AB99496722B77B61 07D37696B932625693|
|4F1956CDA2DDD58812C90E89B9FC1077DEAF52BD4B6EAABF7 F831BCBE787951AB2F|
|3867660B247C0237B0BF3D3373CEFC6766B77A77D90D70FF1 A489EA51DB5DDAE2D3|
|50DA3DBEA340D5B55ADEB1B8E15DDD06255BCD90120D2F7D6 6EA88DBAB6A908776D|
|117776A607BEC5EED696B2AC1AB76B555D6DDF51BDAB8D6DC DD01A1DE5E2C1B5DE6|
|CEE282B3B7A7DBBE3A4E79B2D4DDBF4D0E39AA66E6A467B5B 6FB92FD62DBD510F5F|
|6FE91BCA204BB55BAB625ECDB8174269ABF8CFC8605E3D1BE C226641DE434441DEA|
|795F5807148B87444782EF57759C06F21CF14220E97038C20 218BA77368CF2A1D23|
|12E07C0CC2E33CA183DCA78C33F2BDC0580B874B9602A202E 38C97E8B1499CD0768|
|AA72661FC092205134F6935F18C5639BCDBCD847691701E7C 22610A7C2704FF29E3|
|8C90C6708759BD83AB0FEC919400571FE2EA435CFD3457EFC 00C2EDE05AE733225D|
|034C6FAE431963CC3A8305EA3D3C301368F53122D98714922 53D4CD182363749C10|
|13B1B350447D5E539F779784C584BE24C4F669153F601C328 EA8AA37B877D2DC35F|
|95E26E51F08C94F8C8F8CCF84D417C22BDC3565367F8A45A7 185E2C2E686A0F3A49|
|6D4A68CF409AB5A785F679480BED29C878C898C753C3E628C 2C77450468CA204193|
|18A3CE4C4288A903B23DF5BDC143145477EF2307FC9E2D8FC 6FC639E30FA1F85716|
|7D4ADA85741EC56C9C0E0AA0698ED5C25C944C05590862538 26B7A478A39DD3CF7A|
|8C83D2A72734ADCAA12F7A8247AE4830EBE9D59F335CC46A9 050B419AD442821127|
|631BE30AF4E6F7A010A3843E94A598B21456EA4753D994556 6A533D6FE87853FBC6|
|06DD8E22031EBD6FE57051205AD0E827A8E89FE47D4FBEAC4 486938F2DB88E5FBB0|
|E5962454FC189864E9812CA65479C87844288FC8CC8F582A2 396AB23962B2396DE7|
|F78FD0348A59CE5|
|-------------------------------------------------------------------|





SAVE CoX info:
Titan Network efforts
Saving CoX events/FB info

 

Posted

Please excuse me while I go over there and KILL EVERYTHING.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1426;694;1388;HEX;|
|78DA6593D95213411486BBB388094B086BD864976C0CA440BDA48A4D030403B8953|
|7A92918C29498A426A1D43B9FC10B71A9727D0437F45665291F41EF5CEE5CDE209E|
|397F93A42AA9245FCFDFE7FC7DCE7477E2F66C9D1077A784F4CD6CEBF97C6A266B5|
|93BB942D67227F4B4B92E6A84105D2531B5AA67D2C686366F5A466A9A120A9DE5B9|
|E99DCD4D6D56B76EA412A69EBFA9FBE3992DC3323205ED785097CC66B7B52543CF9|
|999B4971FD67286B1E13BD6370C2BBF65E6EAF979DE4C6F1528B0692E67AE6BC9EC|
|2DC34A256849C3BA13A0AA22F41B7108F529BAC4AE2D88F003C6E843E01163EC31E|
|3A32C85BBC5223DC4C448025866842E32C24946AC53D808D2225265C909872D3926|
|81330CD75946DD39C6D01E677DA21427B2A433C2920B0851985BF9B95FB174E235F|
|086E17DC76880510C599FC9AF0659CE9AB7BCD2C93DE03DC3FB81D146411E2EB728|
|3CADDCC70049B590642DDCC2C020CDD4AB99FAAF9CDFF08D7140AA0F332E1F6C1A5|
|B8046C6603BA1470C0518514AF2AB8DF063239AB0114DD8887E6C443F36629F929A|
|5578F3022FD8B2082C31FA128CFE65C62185B7AADE5B7F38EC05DB7E02BF187DDF1|
|97E6AA71D453BDA51740045075074330574A8753B9EB077E753E019A3FB39F002C5|
|507817C24517FC8EB85D38F4CC71D4A979E03C70010DC419921C7A95436F0FBF732|
|74903AAC88130DEA50644185FE87F582D31BCC236A7578135E01263E4324E1FF905|
|955F104586D074084D1F3A71596CBF08BA8DA2F7289A8EA2E9D1978C230AD7949F8|
|6FAC650DF18EA3BA08071D5D338CE51B7AB74B1E84B1FB154A978D838E92ADD2321|
|39285E0E2A7A1A4BF7A5B8E2B50F24C6572BC6D72AC6D72BC6BF692CD59997A35CD|
|19F4A29C8D2DFB224E515DCF005691FC77FE51987DCC565BE87CB7C9F315ED55FB8|
|4A8955299355CA449562FF15A7E82EC4542FFF01CD05EC86|
|-------------------------------------------------------------------|
I absolutely, 100% love my Fire/Dark. Provided I pay attention and bring the proper insps, I do not die, melt things, and have high utility with mez/debuffs.
  • Explanation of build:
  • Recharge, recharge, recharge. I can chain Fire Blast > Blaze > Fire Blast > Fire Ball for all eternity.
  • Tar Patch + RoF = hard cap enemy slow, so no need to slot the slow.
  • With +end, +recovery bonuses, Cardiac Alpha, and the occasional use of Conserve Power, my blue bar very rarely drops.
  • 20% defense to all means that combined with my -tohit and situational -10% tohit from level shift, only mobs that stack -def will be hitting me more than I want.
  • Rez on 45 sec CD means lots of -regen for AV fights. Mind you that's no Lingering Radiation.
  • +HP set bonuses & accolades + resistance toggles means the attacks that do hit me don't often hit for a high percentage on my HP (Except Manticore's TP Arrow which hits for 1600+ damage jhbgksdjfhljzsdfgsdgrageeeee)
  • PBU + Venge, because I know damn well that my team will be dying before me. Yes that means YOU, Mr. poorly-slotted-brute-who-can't-handle-his-aggro!
  • Fighting pool? Oh yes, I love me some toggles. BTW, toggles are the reason for no nuke. Even if I get all of my end back after a nuke, I still have 9 toggles to turn back on, so it's not worth it.
  • Why so much Acc? Well, I really, really, reallllllly like being able to kill those Cimerorans (and quickly). Also, what with fighting 54s for the Incarnate stuff, it's justified.
  • Did I mention Perma Hasten? It's nice.

Build regrets: JUST ONE MORE LotG!! Also, no recall, but I just didn't have room to sacrifice a power pool. I need my Combat Jumping! I would like to also be able to take Spiritual Alpha, but I just can't maintain the end cost of my attacks and 9 toggles without a Kin if I don't take Cardiac. I will also be changing the Decimation set in Blaze to Armageddon at some point, but the price on those went wayyyy up after I finished slotting this toon. Also, if I had one extra slot, I would add a Kismet +6% tohit IO. Love me some tohit.

You said you wanted high rech, good defense, and low end use. Here it is. Want to take 2 slots and add the 3% PvP IOs, go ahead. I'm simply using the ones I have on other toons that have much tighter builds.

Edit: My thoughts on Fire Breath: it takes too long to animate to justify the damage. Also, being in melee range is bad for cones.. I often find myself in melee range to encourage the mobs that want to kill me to stay on the tar patch.


 

Posted

How is this for a budget build?

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(50)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(25), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Acc/EndRdx/Rchg(31)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(50)
Level 4: Tar Patch -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(31), TmpRdns-Acc/EndRdx(31), TmpRdns-EndRdx/Rchg/Slow(33), TmpRdns-Acc/Dmg/Slow(33)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(11), Posi-Acc/Dmg/EndRdx(11), HO:Centri(13), Posi-Dmg/Rng(46)
Level 10: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/Rchg(21)
Level 12: Howling Twilight -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 14: Combat Jumping -- Jump-I(A)
Level 16: Shadow Fall -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(37), ImpArm-EndRdx/Rchg(37)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Dmg/EndRdx(50)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/Rchg(23), Cloud-Acc/EndRdx/Rchg(23), Cloud-Acc/ToHitDeb(25)
Level 22: Aim -- RechRdx-I(A)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(48)
Level 30: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(43)
Level 32: Recall Friend -- RechRdx-I(A)
Level 35: Teleport -- EndRdx-I(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/Rchg(39)
Level 41: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(42)
Level 44: Soul Transfer -- RechRdx-I(A)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Oppressive Gloom -- Acc-I(A)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(43), Heal-I(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)


 

Posted

Maybe the added ranged defense of this is better?

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(50)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(25), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Acc/EndRdx/Rchg(31)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(13)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(31)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(11), Posi-Acc/Dmg/EndRdx(11), HO:Centri(13), Posi-Dmg/Rng(46)
Level 10: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/Rchg(21)
Level 12: Howling Twilight -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 14: Combat Jumping -- Jump-I(A)
Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36), S'fstPrt-ResDam/EndRdx(37)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Dmg/EndRdx(50)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/Rchg(23), Cloud-Acc/EndRdx/Rchg(23), Cloud-Acc/ToHitDeb(25), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-%Dam(33)
Level 22: Aim -- RechRdx-I(A)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-%Hold(33), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46)
Level 30: Blazing Bolt -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/EndRdx(40), ExecCtrt-Dmg/ActRdx(40), ExecCtrt-Dmg/Rng(42), ExecCtrt-Dmg/Rchg(43), ExecCtrt-Stun%(43)
Level 32: Recall Friend -- RechRdx-I(A)
Level 35: Teleport -- EndRdx-I(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/Rchg(39), Cloud-%Dam(48), Cloud-Acc/EndRdx/Rchg(50)
Level 41: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(42), Efficacy-Acc/Rchg(42)
Level 44: Soul Transfer -- RechRdx-I(A)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Oppressive Gloom -- Acc-I(A)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(43), Heal-I(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(3), P'Shift-EndMod(3), P'Shift-End%(37)


 

Posted

Someone mentioned earlier going to -1/x8 on their fire/dark as soon as they hit 12. Care to explain how, please? I'm 24 and at -1/x3, and I get clobbered maybe every five or six packs because of an extra LT or being a level-bumped pack or whatever.

Do you not clear your missions, instead just stealthing to the end? If so, why even set it to x8? Or if not, what am I missing on how to clear large groups without getting stomped in?

I corner pull with DN, lay down the tar, hit Rain, jump out to AoE... and usually get chain KB'd and fall on my *** and die horribly. Or even if I'm not knocked back like mad the alpha strike often does rather more damage than I'm ready for


 

Posted

If you're at 24, you should have Fearsome Stare by now. If you hit that first after you jump out the mobs you should get better results. FS has a big -tohit debuff on it which will stack with DN and the fear lets you drop Tar Patch on 'em and hit insp at your leisure.

As for the chain KBing, why don't you buy a Karma -KB IO to chuck in Combat Jumping or Shadowfall? Shadowfall can also take a Steadfast -KB IO. They're really cheap and easy to get and one will solve 99% of your KB problems.

To mitigate the alpha strike, you can always try kiting when you drop DN. Run up with Superspeed/Shadowfall, back off to about where max range is, then try to move back as you cast DN then immediately zip to a corner. Or hit them with Fearsome Stare first, if you don't want to pull them.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Ledneh_ View Post
Someone mentioned earlier going to -1/x8 on their fire/dark as soon as they hit 12. Care to explain how, please? I'm 24 and at -1/x3, and I get clobbered maybe every five or six packs because of an extra LT or being a level-bumped pack or whatever.

Do you not clear your missions, instead just stealthing to the end? If so, why even set it to x8? Or if not, what am I missing on how to clear large groups without getting stomped in?

I corner pull with DN, lay down the tar, hit Rain, jump out to AoE... and usually get chain KB'd and fall on my *** and die horribly. Or even if I'm not knocked back like mad the alpha strike often does rather more damage than I'm ready for
Are DN and FS slotted for -tohit? Are you spamming FS?