Discussion: Double XP weekend begins today!


Ael Rhiana

 

Posted

I love double xp. Really I do. Log in, head to croatoa for the arcs there. Spend 10 minutes doing a hunt for 10 baddies because it is taking a minute for all my powers to realise they are clicked. Get mission, go in. Kill 2 guys, crash hard. Try to reload game, launcher up to Connecting attempt 6. Awesome. And the servers were not even red. I can not wait till they are.
Oh, update, its finally connected. Hooray. Double xp, a change to get your post count up with snarky thread about how cool 2xp is. Not

New update. Get back into mission, start fighting, get 2 attacks of and..Mapserved! go go double lag and double dc weekend


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Or, y'know... you could step outside the AE building? Im sure it won't kill you.
That's madness! Next you'll be saying that I should occasionally wash myself! Or eat vegetables! Or go outside into the sunlight! MAAAADNESS!


"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
So you expect them to go round and play every AE arc (which has been calculated at taking something over double figures in years to do given the ammount of arcs) to see which ones are legit and which ones are farms?

Or, y'know... you could step outside the AE building? Im sure it won't kill you.
No, I expect them not to be so anal about the possibility that someone might actually get XP faster than they want and focus that energy on things like server stability, particularly when farms happen just as often outside of the AE building as they do inside.

But this wasn't about farms. It's about creating a system like AE that they want and encourage people to use, and then handicapping it during the times when the server population is often the highest. That kind of logic just doesn't work.

And for the record, I spend very little time on a regular basis in AE. But again, that's not the point. It is an inconsistent practice that they either need to admit is intentional to prevent anyone from hitting 50 a few hours earlier or fix. And considering there's nothing mentioned in this wonderful announcement about the fact that AE arcs are not included in the yummy double XP goodness, it leads us to believe that they either have a technical issue that they can't solve in that system--which suggests ineptitude on their parts that I doubt exists--or intentional stealth nerfing, which they swear doesn't exist, essentially hamstringing their own creation without admitting it just because they're afraid someone won't like it. Neither answer reflects well on the devs, which is a shame, because they've taken some wonderful strides in recent issues.


The Twilight Avengers, Guild Leader

@Wulf 1 or @Wulf 2

www.twilightavengers.com

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
So you expect them to go round and play every AE arc (which has been calculated at taking something over double figures in years to do given the ammount of arcs) to see which ones are legit and which ones are farms?

Or, y'know... you could step outside the AE building? Im sure it won't kill you.
There are tons of non AE farms. Tons. That reason alone isn't enough to bar double xp from the AE.

And lol at assuming people that use the AE don't play the rest of the game.


"His Imperial Majesty's Minister of Restraints and Leather" -LHF

Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')

 

Posted

the only problem i have with them banning dbl xp in AE is the same problem i have with the devs that extends to alot of different things. that being(in this particular case), if they don't want to give double xp in AE, fine, but at the very least say it. not adressing the issue or lying about it being "a bug" is, to me, almost insulting.

i've had a problem with the pissing on my leg and telling me its raining for a long time now.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Wulfman View Post
And considering there's nothing mentioned in this wonderful announcement about the fact that AE arcs are not included in the yummy double XP goodness....
They didn't mention Rogues are gonna get double XP. Will you be upset if they do?

AE hasn't had Double XP in it since the first weekend after AE came out and everybody camped in the building the whole time.


Guardian server is Life!

Founder and Leader and all around greatest member of the Solo-SG, The Charybdis Clan.

 

Posted

Quote:
Originally Posted by CharybdisClan View Post
They didn't mention Rogues are gonna get double XP. Will you be upset if they do?

AE hasn't had Double XP in it since the first weekend after AE came out and everybody camped in the building the whole time.
Actually, they fixed that error about Rogues not being included in the original post as soon as it was pointed out, as it was an obvious mistake. Had Rogues NOT gotten double XP because they weren't included in the original announcement, however, then yes, I would have a problem with that. And I wouldn't be alone.

What they did NOT do in that edit, however, was add anything about the fact that AE missions were not going to be included in double XP, nor do they provide any concrete reason why it is so.

If it's because there's a technical problem, they need to either fix it or admit they can't. I can't really imagine they can't, but it is conceivable that doing so would take more effort or manpower than they're willing to assign to the task at this time.

If it's because they intentionally don't want player-created storyarcs to be eligible for the additional rewards, then state why that is so. People may not agree with their reasoning, but at least there would be an official notification of some kind.

If it's because they're afraid some small sub-group of players might try to use it to level faster than the desired rate, then be upfront enough with the playerbase to come out and own up to it, no matter how anal it makes them look given the fact that there are plenty of people who farmed before AE and will continue to do so despite having never crossed the threshold of any of those buildings.

Doing none of the above and leaving people to parrot "it hasn't worked in recent ones, so it's no surprise" is an insult to our collective intelligence. It shouldn't take an act of Congress to get a red name to give an official response on the issue. But the longer they refuse to do so, the worse it makes them look.


The Twilight Avengers, Guild Leader

@Wulf 1 or @Wulf 2

www.twilightavengers.com

 

Posted

This may seem a silly question, but that's appropriate. I'm a silly person:

This is experience only, right? So there's no real way a level 50 can benefit from this?

Just budgeting my time, and if any kinds of salvage are there, I'll be on my signature character.


 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
This may seem a silly question, but that's appropriate. I'm a silly person:

This is experience only, right? So there's no real way a level 50 can benefit from this?

Just budgeting my time, and if any kinds of salvage are there, I'll be on my signature character.
I feel confident in saying that, as in previous DXP Weekends, anything numerical (XP, Inf, and Prestige) will be doubled. This applies to defeats, mission complete bonuses, arc complete bonuses, and exploration badges. Not sure if it applies to Day Job bonuses, but I assume it doesn't. Patrol XP will continue to accumulate, but will not be used during DXP; instead, it will only be used to pay off debt. Any left will begin to function again normally after DXP.

Drops (Salvage, Recipes, Enhancements, Merits of all sorts) have never doubled before, nor do I expect them to this weekend. In the same vein, I expect all forms of Incarnate Salvage/Components to be excluded.


@Roderick

 

Posted

Double XP is -not- applying to AE

Adding to this it looks as if my non-exploitative-rule-following mission has had its rewards reduced.

I am one disenchanted item.

Maybe efforts should have been focused on a new base editing system instead of AE.

What a waste of time.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by SmokeSignal View Post
There are tons of non AE farms. Tons. That reason alone isn't enough to bar double xp from the AE.

And lol at assuming people that use the AE don't play the rest of the game.
lol, can't say it better.

If it's farming that resulting in AE excluded in this weekend event, the seriously, someone need to at least pay a visit to portal corp. Significantly more people.

Oh, and I got a tell from someone random asking if i PL just the minute I log on in Portal Corp, lol


@no 18
pre i13 PvP: Emp, rad/psy

 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
This may seem a silly question, but that's appropriate. I'm a silly person:

This is experience only, right? So there's no real way a level 50 can benefit from this?
XP, influence, and prestige.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
Maybe efforts should have been focused on a new base editing system instead of AE.
/signed


 

Posted

Quote:
Originally Posted by Zombie Man View Post
1. Because exploits keep popping up there, as much as it has been 'regulated.'

2. Because farms, which are not allowed, are too easy to create and run through before the process of find-report-remove can take effect.


Double XP in AE will never happen under the current system. If there was a more strenuous system for vetting new arcs before they could be flagged to give rewards, then *maybe* AE would get double XP.
Quote:
Originally Posted by Wulfman View Post
And if that's the only reason the devs are excluding normal mission arcs in AE, then I still say it's stupid, since people are ALWAYS going to farm if they choose, whether inside AE or elsewhere. But this excludes any legitimate AE missions from being included in double XP, so they are cutting off their noses to spite their faces.

If the devs are foolish enough to think farming doesn't happen anyway, then they are not as smart as I give them credit for being.
The Dev's have stated on numerous occasions that they do not want farms in AE.

Quote:
Originally Posted by Techbot Alpha View Post
Or, y'know... you could step outside the AE building? Im sure it won't kill you.
At the moment I don't get to enjoy any 2XP goodness, I'm moving this weekend and the phone company turned off my internet a day early. So colour me unsympathetic for the 'No 2XP in AE! RAWR!! Slap in the face!!11!1!eleventy-eleven!!1!1!!' crowd.


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
The Dev's have stated on numerous occasions that they do not want farms in AE.
The devs have stated on numerous occasions that they do not want farms anywhere in the game...but that's never stopped them from happening anywhere in the game, and never will.

IF that is the reason AE is excluded, then they either shouldn't bother with double XP anywhere in the game (since those farming outside AE are getting the doubled rewards along with everyone not farming) or they should include AE in double rewards and deal with the fact that there is always going to be a small percentage of the playerbase that takes advantage of it.

My biggest issue, however, is that we don't KNOW for certain that this is the reason AE is excluded because no one with a red name will demonstrate the fortitude to step up and say so officially. They just let a bunch of people in the community assume that's the reason and never address it.

They need to either admit it, fix it, or get rid of it altogether if it's not going to really be an included part of the game in all areas.


The Twilight Avengers, Guild Leader

@Wulf 1 or @Wulf 2

www.twilightavengers.com

 

Posted

If AE is Positron's baby I'm calling child protection services.

That baby has been dropped on its head far too many times!

http://www.youtube.com/watch?v=RaCodgL9cvk


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
If AE is Positron's baby I'm calling child protection services.

That baby has been dropped on its head far too many times!

http://www.youtube.com/watch?v=RaCodgL9cvk
posi seems to do that alot with his babies


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Or, y'know... you could step outside the AE building? Im sure it won't kill you.
"Don't open that! It's an alien planet! Is there air? You don't know!"

Quote:
Originally Posted by Wulfman View Post
My biggest issue, however, is that we don't KNOW for certain that this is the reason AE is excluded because no one with a red name will demonstrate the fortitude to step up and say so officially. They just let a bunch of people in the community assume that's the reason and never address it.
The trouble with common sense is that it's not common enough.

I don't think it's too much of a stretch to guess that when the Devs handed out flutes, they hoped and expected that we would try to make music with them. ("Try" being the operative word - some have creative talent and others, um, don't.) I can imagine their surprise, dismay and disappointment when they found out that so many players would rather hit each other over the head or stick them up their... noses.

Frankly, part of me wishes that they'd just take AE out of the game entirely and publicly state it's because of the farmers that abused it. "This is why we can't have nice things." Maybe get a nice backlash going against the players who ruined it for everyone else.


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Megajoule View Post
"Don't open that! It's an alien planet! Is there air? You don't know!"



The trouble with common sense is that it's not common enough.

I don't think it's too much of a stretch to guess that when the Devs handed out flutes, they hoped and expected that we would try to make music with them. ("Try" being the operative word - some have creative talent and others, um, don't.) I can imagine their surprise, dismay and disappointment when they found out that so many players would rather hit each other over the head or stick them up their... noses.

Frankly, part of me wishes that they'd just take AE out of the game entirely and publicly state it's because of faulty coding, lack of foresight and lack of resources to fix it properly that allowed more than intended rewards to be taken advantage of. "This is why we can't have nice things." Maybe avoid a bunch of players going back and forth at each other, because that's not good for the longevity of the game and it makes things "not fun"
Fix't.

Lay off of the farmers.

We are the only thing standing in the way of the RMT's taking over.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Megajoule View Post
The trouble with common sense is that it's not common enough.

I don't think it's too much of a stretch to guess that when the Devs handed out flutes, they hoped and expected that we would try to make music with them. ("Try" being the operative word - some have creative talent and others, um, don't.) I can imagine their surprise, dismay and disappointment when they found out that so many players would rather hit each other over the head or stick them up their... noses.

Frankly, part of me wishes that they'd just take AE out of the game entirely and publicly state it's because of the farmers that abused it. "This is why we can't have nice things." Maybe get a nice backlash going against the players who ruined it for everyone else.
First, I'll ignore the snide comment about common sense, as I'm sure you weren't directing it specifically at me or suggesting that I don't have any.

Second, while your assumption of the reasoning may be the most logical, that does not make it so. After all, there was a whole lot of common sense that said the world was flat at one time. But again, the issue is that they don't have the guts to step out and say so, one way or the other. Instead, they depend on the "common sense police" to answer for them.

Lastly, taking AE out altogether was one of my options as well. However, if they were to do so simply because a small percentage of people aren't using the system the way they intended, then they might as well discontinue the game altogether because there have always been and will always be people who don't use the game mechanics as intended.

And quite frankly, saying the devs were using common sense when they designed AE AND that they didn't anticipate some small portion of the playerbase to misuse it is an oxymoron of epic proportions...with the emphasis on the moron part. ANYONE with a lick of common sense knew it was going to happen, and I'm sure you'd give the devs at least that much credit!


The Twilight Avengers, Guild Leader

@Wulf 1 or @Wulf 2

www.twilightavengers.com

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
We are the only thing standing in the way of the RMT's taking over.
Because the Devs are incapable of stopping them, and players are incapable of resisting them (by, you know, not buying what they're selling)?

"I couldn't help myself, I had to buy farmed/stolen gold!"

Come to think of it, I heard the same sort of excuse from players who insisted that they were compelled to exploit any holes and oversights that the Devs put/left in AE. It must be terrible to not have any free will or self-control. How do these people get through the day without the ability to say "no" or make moral judgments?


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Wulfman View Post
First, I'll ignore the snide comment about common sense, as I'm sure you weren't directing it specifically at me or suggesting that I don't have any.

Second, while your assumption of the reasoning may be the most logical, that does not make it so. After all, there was a whole lot of common sense that said the world was flat at one time. But again, the issue is that they don't have the guts to step out and say so, one way or the other. Instead, they depend on the "common sense police" to answer for them.

Lastly, taking AE out altogether was one of my options as well. However, if they were to do so simply because a small percentage of people aren't using the system the way they intended, then they might as well discontinue the game altogether because there have always been and will always be people who don't use the game mechanics as intended.

And quite frankly, saying the devs were using common sense when they designed AE AND that they didn't anticipate some small portion of the playerbase to misuse it is an oxymoron of epic proportions...with the emphasis on the moron part. ANYONE with a lick of common sense knew it was going to happen, and I'm sure you'd give the devs at least that much credit!
They were given a very early heads up on the beta about these so called "exploits" no, no, wait, I can't call them exploits, because exploits would be from something like a third party program, like a hex editor, no, that's not whats going on here, no. This is something built into the game, something the players don't have any responsibility of putting in there themselves, no. This one is all on the devs.

Let's just call it a "programming error" ...to save face, shall we?

Not only did they know about these "programming errors" they allowed it to happen.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Megajoule View Post
Because the Devs are incapable of stopping them, and players are incapable of resisting them (by, you know, not buying what they're selling)?

"I couldn't help myself, I had to buy farmed/stolen gold!"

Come to think of it, I heard the same sort of excuse from players who insisted that they were compelled to exploit any holes and oversights that the Devs put/left in AE. It must be terrible to not have any free will or self-control. How do these people get through the day without the ability to say "no" or make moral judgments?
I tend to make it easier on the players when I see white and yellow salvage on the market going for +50K

All mine goes for 1 inf.

I farm for the players' benefit.

Please observe that's where I stand.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

it not fair first my computer, blows up and now the replacement mother board is bad, so I can't get online to play this double XP weekend, it isn't fair!


Doom/Batman in 2012

The Resistance has boobs too, and better hair!

 

Posted

Sorry to hear that. hope a solution is found sooner than later.


Ignoring anyone is a mistake. You might miss something viral to your cause.