First impressions of the "gray" alignments


Airhammer

 

Posted

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Originally Posted by Jophiel View Post
You're looking at it the wrong way.

More balanced rewards would benefit me and make it a "better" game and be reflected in the more balanced population. The population is a signal that there's a problem, not the problem itself.
I'm sure there are AT's out there that 70% of the playerbase have played versus others that only 30% have played. Does that fact ruin the game experience FOR YOU or for those OTHER people. One more time I think you are desperately trying to see a "problem" here that technically doesn't exist.


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Posted

Quote:
Originally Posted by Coyote_Seven View Post
The devs have been known to do nothing about a particular imbalance for years, before they finally come around to addressing it.

I'm patient.
If waiting for years for a "solution" to a "problem" that's clearly debatable whether it's actually a problem in the first place makes you happy then knock yourself out with that.


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Posted

Quote:
Originally Posted by Lothic View Post
I'm sure there are AT's out there that 70% of the playerbase have played versus others that only 30% have played. Does that fact ruin the game experience FOR YOU or for those OTHER people.
You're really trying hard to move the goalposts here. I never said the game was "ruined". However, having poorly balanced AT's does impact the number of viable choices I have in the game and I would rather that the AT's were, in their own ways, equally desirable (although not equal in function). Realizing that this isn't possible, I'm happy to settle for "roughly equal".

AT's that are infrequently played should be reviewed to determine why people don't want to play them and "fixed" to make them more desireable, hence increasing the number of viable options people have while playing. Playing an AT you don't find desirable should not be considered a "viable" option.


 

Posted

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Originally Posted by Coyote_Seven View Post
I might, if I knew you would actually listen. You've proven beyond a shadow of a doubt that you would not.

Do please go on with your tyrannical and egocentric rants. They are most entertaining.
I've been trying to divine a justification from you other than "I want it" and I haven't seen it yet in this thread. If you want to have any chance to make your case to the Devs over this you're going to have to do a whole lot better than that. Just trying to be helpful here.


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Posted

Quote:
Originally Posted by Lothic View Post
If waiting for years for a "solution" to a "problem" that's clearly debatable whether it's actually a problem in the first place makes you happy then knock yourself out with that.
Dude, if you don't know what the problem is after it's been explained to you time and again just in this thread alone, then that's clear evidence that you're just completely unwilling to even listen in the first place.

I'm sorry we're disturbing your wonderful utopia here, but seeing as both me and Jophiel have been playing this game for nearly as long as you have, I say that should give our observations a little weight.

In the meantime, I've totally stopped taking you seriously. Well, maybe I never did.


 

Posted

Quote:
Originally Posted by Jophiel View Post
You're really trying hard to move the goalposts here. I never said the game was "ruined". However, having poorly balanced AT's does impact the number of viable choices I have in the game and I would rather that the AT's were, in their own ways, equally desirable (although not equal in function). Realizing that this isn't possible, I'm happy to settle for "roughly equal".

AT's that are infrequently played should be reviewed to determine why people don't want to play them and "fixed" to make them more desireable, hence increasing the number of viable options people have while playing. Playing an AT you don't find desirable should not be considered a "viable" option.
I find the fact that the alignment spread in the game is 77/23 as a mere bit in interesting trivia. I don't see it as a "problem" to be solved and I dare say the Devs are busy enough with other things that they aren't going to be treating as a game-breaking problem either. Mountain, meet molehill.


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Posted

Quote:
Originally Posted by Coyote_Seven View Post
Dude, if you don't know what the problem is after it's been explained to you time and again just in this thread alone, then that's clear evidence that you're just completely unwilling to even listen in the first place.

I'm sorry we're disturbing your wonderful utopia here, but seeing as both me and Jophiel have been playing this game for nearly as long as you have, I say that should give our observations a little weight.

In the meantime, I've totally stopped taking you seriously. Well, maybe I never did.
I understand that you "consider" what we've been talking about here as a problem to be fixed. Points of view are funny like that.

I have simply being trying to get you to understand that if you seriously want to get the Devs to listen to you you're going to have to do a whole lot better job stating your case. You can barely get past me by being semi-insulting to me personally as someone you don't want to take "seriously" anymore. If you can't even get past me and my mediocre defense of the Devs' system how would you ever convince a Dev?


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Posted

Quote:
Originally Posted by Lothic View Post
I find the fact that the alignment spread in the game is 77/23 as a mere bit in interesting trivia.
Excellent. I'm... umm... glad to hear it?
Quote:
I don't see it as a "problem" to be solved and I dare say the Devs are busy enough with other things that they aren't going to be treating as a game-breaking problem either.
Entirely possible. Luckily, I haven't put any more effort into worrying about it than typing some forum postings. Given that this is a thread titled "First Impressions of the 'Gray' Alignments", it seemed kind of apropos to talk about it here even if it upset you to read about it.


 

Posted

Quote:
Originally Posted by Lothic View Post
I understand that you "consider" what we've been talking about here as a problem to be fixed. Points of view are funny like that.
Your persistently condescending attitude is legend. Don't think that I haven't noticed it over the years.

Quote:
I have simply being trying to get you to understand that if you seriously want to get the Devs to listen to you you're going to have to do a whole lot better job stating your case. You can barely get past me by being semi-insulting to me personally as someone you don't want to take "seriously" anymore. If you can't even get past me and my mediocre defense of the Devs' system how would you ever convince a Dev?
Well thank the gods that you're not a dev. I think if you were, I'd have stopped playing this game a long time ago. Thankfully, the devs have much cooler heads and actually listen to what the players actually have to say.

So please stop doing them a favor, and start speaking for yourself. I hear that you're quite good at that.

The reasons why we think it's imbalanced are already in this thread (which you've cleverly derailed, congrats!). I'm not going to waste my time repeating them over and over again just so you can continue to keep your fingers in your ears while screaming very loud.


 

Posted

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Originally Posted by Jophiel View Post
Entirely possible. Luckily, I haven't put any more effort into worrying about it than typing some forum postings. Given that this is a thread titled "First Impressions of the 'Gray' Alignments", it seemed kind of apropos to talk about it here even if it upset you to read about it.
Your position on this subject doesn't upset me. I don't really care if you think there's a problem to be fixed here or not. My main concern is the potential waste of Dev time to "tweak" a situation that has no game effect on you, me or the moon just to get an abstract playerbase ratio from something like 70/30 to 60/40. If you can honestly tell me how that much of a slight change would radically improve anyone's personal enjoyment of this game I'd be more that perfectly willing to hear it and even lead the charge to suggest to the Devs that they waste valuable time on it.

Those numbers do show an unequal distribution of players relative to alignments. That much is true. What you've failed to do so far is explain to me why that is a problem to be solved. Why must it be more equal? What benefit as a player would you directly gain from that? Please, all joking aside, I want you to explain it to me. I really do. Because if you can actually explain it to me then you might have a snowball's chance in hell of explaining it to the Devs.


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Posted

Quote:
Originally Posted by Lothic View Post
Your position on this subject doesn't upset me.
If you say so.


 

Posted

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Originally Posted by Jophiel View Post
If you say so.
Funny how now, she's suddenly playing "dev's advocate". And apparently has always been!


 

Posted

I think it's perfectly balanced right now. My Heroes and Villains earn A merits, which grant better rewards. My Rogues and Vigilantes have the ability to run any Task/Strike Force on either side, which means they are earning Shards much faster.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
Your persistently condescending attitude is legend. Don't think that I haven't noticed it over the years.

Well thank the gods that you're not a dev. I think if you were, I'd have stopped playing this game a long time ago. Thankfully, the devs have much cooler heads and actually listen to what the players actually have to say.

So please stop doing them a favor, and start speaking for yourself. I hear that you're quite good at that.

The reasons why we think it's imbalanced are already in this thread (which you've cleverly derailed, congrats!). I'm not going to waste my time repeating them over and over again just so you can continue to keep your fingers in your ears while screaming very loud.
I never claimed to be a Dev (and as you say thank god for that).

But I'm willing to consider myself self-important enough to speculate that since you've failed to convince me of the necessity of your suggestions here I'm more than positive you will fail to convince any Dev either. If anything please grant my many years of "persistently condescending attitude" on these forums that much respect.


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Posted

Quote:
Originally Posted by Coyote_Seven View Post
Funny how now, she's suddenly playing "dev's advocate". And apparently has always been!
Yes I actually have been playing Devs' Devil's Advocate in this thread to encourage you to come up with better ways to support your relatively flimsy position. I'm glad you finally realized that.


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Posted

Quote:
Originally Posted by Jophiel View Post
If you say so.
And you guys have been accusing ME of not having a valid defense for my position here. Sorry I upset you. Take care.


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Posted

Quote:
Originally Posted by JuliusSeizure View Post
I think it's perfectly balanced right now. My Heroes and Villains earn A merits, which grant better rewards. My Rogues and Vigilantes have the ability to run any Task/Strike Force on either side, which means they are earning Shards much faster.
And with that I'll say BINGO! and bid you all a fond farewell.


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Posted

Quote:
Originally Posted by Lothic View Post
Sorry I upset you.
Wait! This is where I insist I'm not upset and then type another paragraph after it showing how not upset I am, right???


 

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What's a "ray alignment"? Sounds scientific!


 

Posted

Quote:
Originally Posted by Lothic View Post
I never claimed to be a Dev (and as you say thank god for that).
Well that's good, because I never said that you claimed to be a dev. So... yay?

Quote:
But I'm willing to consider myself self-important enough to speculate that since you've failed to convince me of the necessity of your suggestions here I'm more than positive you will fail to convince any Dev either. If anything please grant my many years of "persistently condescending attitude" on these forums that much respect.
Why would convincing you have any bearing on whether or not anyone could convince the devs that there's something wrong here? What, do you have secret meetings with them every week or something?

Quite frankly, it boggles my mind that you can't see that there's anything wrong. Especially after I explained earlier why it was imbalanced; you pretty much went out of your way to evade that explanation, after I thwarted your previous attempt to deflect the issue. You preferred to spend your time miring Jophiel in mindless minutia that was, at best, only tangentially related to the problem we all have been trying to talk about.


 

Posted

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Originally Posted by Lothic View Post
And with that I'll say BINGO! and bid you all a fond farewell.
Read: "I shall now retreat and declare victory!"

Not very convincing, no.


 

Posted

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Originally Posted by Coyote_Seven View Post
miring Jophiel in mindless minutia
C'mon now. When someone's arguments are "You're claiming the game is ruined because you'll only be happy with 50/50 and you'd throw out every underperforming archetype, you big whiner! Convince me otherwise or you'll never convince a dev!", it's hardly work to respond


 

Posted

Quote:
Originally Posted by Jophiel View Post
C'mon now. When someone's arguments are "You're claiming the game is ruined because you'll only be happy with 50/50 and you'd throw out every underperforming archetype, you big whiner! Convince me otherwise or you'll never convince a dev!", it's hardly work to respond
I was seriously rolling my eyes at all that. I mean, seriously! Like the devs are gonna throw demographic data at us, the players, if we're clamoring for a change?

I liked this thread better when I was making suggestions about Rogue and Vigilante content.


 

Posted

Wow...um

Ok. Why were A-merits added? Supposedly because the advangage of being gray was greater than the advantage of being pure. The fix was the addition of A-merits for the pure Alignments.

Personally I don't care if, or even think it would be a good idea if, the gray alignments get their own A-merits.

Before when A-merits didn't exist, there was no reason to stay pure because the gray alignments had everything the pure ones did and more. The method to add incentive to the pure alignments was, in my opinion, too much. I believe that something should be added to what is currently there to bring the total package of incentives for gray alignments, to the same level as the pure alignments.

As to using other characters to gain the item a person might need. When I want to play, say, Test and Faith or Nagoh Shan. I want to play that character. I dont mind spending more time getting stuff, so long as there's equal benefit to the choice of having them rogue. Equal benefit doesn't mean exactly the same, it means if you dont have as much of this, you get some of this added until it becomes a viable option, gameplay-wise.

Concept-wise, I love the idea of a rogue or vigilane alignment. I don't have any Vigilane characters, but I do have a rogue. I wan't my time spent as a rogue to be as valuable as time spent as a hero, villain, or vigilante.

BTW, Did GG hack your account Lothic?


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