First impressions of the "gray" alignments
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You could argue that Han started off as a Rogue, but had changed alignment to Hero by the end.
Han Solo was a rogue. Proof: He shot first! Later on, he used his roguish talents for the benefit of the Rebel Alliance. A rogue, working for rebels!
I say that depends on the rogue. Remember that the Ferengi Rule of Acquisition #34 is "War is good for business," but Rule of Acquisition #35 is "Peace is good for business." |
A key point:
Some things are inherently appealing to a smaller number of people. If you change them to be "better" for more people, they cease to serve that need.
I do not want all music to be Top 40, even though that would make the spread in popularity much smaller than it is now.
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On the other hand, a lot of people have said they dislike red side because they feel like a lackey. More recent arcs such as the Doppleganger one, took pains to make sure you felt like you were in charge or the Vincent Ross arc where you're the one telling Ross how you should proceed. Noticing that there's a population disparity and paying attention to why led to arcs that helped improve the game.
Why is it a problem, though? What makes it wrong that some people prefer one thing to another?
There's generally, as I recall, a pretty major preference for blue side over red side. This is not because the game mechanics are wrong; it's because many people prefer playing heroes because of what the word hero implies. |
Pointing out the disparity in the alignments isn't the same as jumping up and down and screaming "Fixit!Fixit!Fixit!" but it's pointing out a sign that things could be improved.
More balanced rewards would benefit me and make it a "better" game and be reflected in the more balanced population. The population is a signal that there's a problem, not the problem itself.
There's generally, as I recall, a pretty major preference for blue side over red side. This is not because the game mechanics are wrong; it's because many people prefer playing heroes because of what the word hero implies.
I have never even considered the alignment powers when planning a character. I don't think I've considered the merit rewards, either. I have more heroes than I plan to play tip missions, so my rate of a-merit acquisition has already hit the a-merit acquisition rate cap given what I'm interested in playing.
So I play characters based on personality. A character is a rogue, to me, if that character doesn't really have any active malice, and is just chasing money. A character is a hero if that character wants to protect the innocent more than anything else. As it happens, I play more heroes than rogues or vigilantes, because those are the characters I find interesting.
So I don't see a problem.