First impressions of the "gray" alignments


Airhammer

 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
I really don't understand you one bit. Are you for or against A-merits for Rogues and Vigilantes, or what?

And if they did get A-merits, why would you even care if they did? It's not like it would cause you to be able to play less, or whatever.

Yeah, your complaints here just make no sense at all.
Heroes and Villains get A-merits because they can't freely side-switch.
Vigilantes and Rogue can freely side-switch so they don't get the benefit of A-merits.

I'm not complaining at all. I'm just pointing out that you people seem to want to break the game balance the system has established just because you think everyone's entitled to A-merits.

If anyone's whining and "complaining" here it's people like you, not me.


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Posted

Quote:
Originally Posted by Lothic View Post
Heroes and Villains get A-merits because they can't freely side-switch.
Vigilantes and Rogue can freely side-switch so they don't get the benefit of A-merits.

I'm not complaining at all. I'm just pointing out that you people seem to want to break the game balance the system has established just because you think everyone's entitled to A-merits.

If anyone's whining and "complaining" here it's people like you, not me.
Wow, you're really being willfully obtuse, aren't you?

There is no balance. The devs might have intended for there to be balance with only giving Heroes and Villains access to A-Merits, but those same A-Merits have so much more purchasing power over normal Reward Merits that it causes an imbalance in favor of the older alignments.

Get it?


 

Posted

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Originally Posted by Lothic View Post
My point is pretty obvious if you give it a moment of thought.

In any game like this there will always be something that's considered the "worse" or "least" favorable option by a majority of the playerbase. The Devs could certainly spend time trying to improve that worst thing, but ultimately there will ALWAYS be something less desirable than the other unless all the things in question were made cookie-cutter identical.

The only total solution to this would be for the Devs to spend time making all the alignments 100% identical. Frankly I would consider that a fruitless and undesirable option for many reasons even assuming it were possible.
Yeah, there's a pretty broad spectrum between "Everyone wants one, no one wants the other" and "Perfect harmony among all things".

I'm just asking for a nudge towards the latter. Saying that you can't have everything at the "Harmony" end is a pretty poor to reason ignore things sitting closer to the "Lopsided" side of the spectrum.

No idea where your "have it all" remark came from since I didn't ask for them to all "have it all" (the A-Merit idea was someone else's) but rather have something more equivalent in desire from the player base.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
Wow, you're really being willfully obtuse, aren't you?

There is no balance. The devs might have intended for there to be balance with only giving Heroes and Villains access to A-Merits, but those same A-Merits have so much more purchasing power over normal Reward Merits that it causes an imbalance in favor of the older alignments.

Get it?
I get that A-merits were added to the game during the I18 beta because people were complaining that the ADVANTAGE of being able to side-switch made rogues and vigilantes way too unbalanced compared to heroes and villains.

Now that we have a system in place to counter the advantage of side-switching people like you are whining that the "fix" broke things. Seems the Devs are damned if they do and damned if they don't.


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Posted

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Originally Posted by Jophiel View Post
Yeah, there's a pretty broad spectrum between "Everyone wants one, no one wants the other" and "Perfect harmony among all things".

I'm just asking for a nudge towards the latter. Saying that you can't have everything at the "Harmony" end is a pretty poor to reason ignore things sitting closer to the "Lopsided" side of the spectrum.

No idea where your "have it all" remark came from since I didn't ask for them to all "have it all" (the A-Merit idea was someone else's) but rather have something more equivalent in desire from the player base.
I'm willing to accept you see more of a "problem" with the current state of alignment balance in this game than I do. I think that stems from differing perceptions of just how important the ability to freely side-switch can be, especially considering the future of the upcoming WSTs what-not.

I guess if you care little or nothing for side-switching then the "counterweight" of A-merits may seem too heavy. Fortunately for myself I tend to see what the Devs did here in a more favorable light. YMMV.


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Posted

Quote:
Originally Posted by Lothic View Post
Now that we have a system in place to counter the advantage of side-switching people like you are whining that the "fix" broke things. Seems the Devs are damned if they do and damned if they don't.
LOL.. I love it when people say "whine" on forums. It's like saying "I have no good argument but maybe I can shame you into silence instead".

Seems like the Devs went too far in one direction in trying to correct the problem. Which is, again, a pretty poor excuse to refuse to find a balance.

"Hey, I said the color white you used was too bright and now you painted the room black!"
"Golly, I'm just damned if I do and damned if I don't, huh?"


 

Posted

Quote:
Originally Posted by Lothic View Post
I get that A-merits were added to the game during the I18 beta because people were complaining that the ADVANTAGE of being able to side-switch made rogues and vigilantes way too unbalanced compared to heroes and villains.

Now that we have a system in place to counter the advantage of side-switching people like you are whining that the "fix" broke things. Seems the Devs are damned if they do and damned if they don't.
Really, just... no. You might think you're coming off as witty, but it's more like stupidly sarcastic. Please stop acting like such a donkey.

Whether it was imbalanced in another way is completely beside the point (as well, I never participated in the beta, so why should I even care about it now?). Their solution to the problem was simply too much, and caused an imbalance in the other direction. We're talking about this current imbalance, OK? Just so you understand that. Not the old imbalance; please try to forget about that one as it doesn't exist anymore. The new imbalance created by A-Merits. There's no "damning" here, they just need to do something about it.


 

Posted

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I think that stems from differing perceptions
Yeah, the broad perception shown in the population numbers that you say you don't care about because you're already happy.

Gotcha


 

Posted

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Originally Posted by Jophiel View Post
Yeah, the broad perception shown in the population numbers that you say you don't care about because you're already happy.

Gotcha
Why are we wasting our fingers typing to this person?

I really must get over my 'someone is WRONG on the Internet' syndrome. LOL.


 

Posted

Quote:
Originally Posted by Jophiel View Post
Yeah, the broad perception shown in the population numbers that you say you don't care about because you're already happy.

Gotcha
I'm guessing you'd only be happy here if the population of alignments in this game was equally distributed 25% each compared to the playerbase. Is that a fair guess?

I contend it's NOT WORTH THE TROUBLE for the Devs to make the numbers equal like that. Who actually cares if all options in this game are equally liked by the entire playerbase? Would that actually make the game better, or just make it 100% cookie-cutter?

This is why my point about the "least favorable AT" was relevant to this discussion. Your Holy Grail desires for the Devs to waste their time making all OPTIONS in this game equally desirable by everyone is a Children's Crusade if I ever heard one. *sigh*


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Posted

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Originally Posted by Coyote_Seven View Post
Why are we wasting our fingers typing to this person?
90 minutes left on the clock.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
Why are we wasting our fingers typing to this person?

I really must get over my 'someone is WRONG on the Internet' syndrome. LOL.
You're wasting your time against me because you know my argument that you're just asking the Devs for an "unwarranted entitlement" in having all alignments have some kind of equivalent access to A-merits is valid. If I hadn't called you out you wouldn't be trying to defend yourself here.


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Posted

Quote:
Originally Posted by Lothic View Post
I'm guessing you'd only be happy here if the population of alignments in this game was equally distributed 25% each compared to the playerbase. Is that a fair guess?
Nope. Guess you haven't been reading. I'd certainly be happier with a 45/55 split though or something more like that. Or 40/60.

The current split is 77/23 according to Positron's interview on Ten Ton Hammer.

Yeah, thinking that's a bit off must mean I'm a whiner who would only be happy with an exact split and nothing less!
Quote:
Originally Posted by Lothic View Post
If I hadn't called you out you wouldn't be trying to defend yourself here.
I see you're new to the internet. Let me have someone show you around...


 

Posted

Quote:
Originally Posted by Jophiel View Post
LOL.. I love it when people say "whine" on forums. It's like saying "I have no good argument but maybe I can shame you into silence instead".

Seems like the Devs went too far in one direction in trying to correct the problem. Which is, again, a pretty poor excuse to refuse to find a balance.

"Hey, I said the color white you used was too bright and now you painted the room black!"
"Golly, I'm just damned if I do and damned if I don't, huh?"
You don't have a good argument here other than the assumption that some alignments having A-merits and others don't is "unfair". If you can't give a legitimate reason why this is a game-breaking situation then yes I'm forced to just consider something like this a "whine" on your part.


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Posted

Quote:
Originally Posted by Jophiel View Post
I believe someone said previously here that even doing a full arc on the other side with someone else won't award you the rewards (badges, merits, etc) because you're not "doing" the arc in the eyes of the game since you're ineligible to receive the missions. They ran the entire new Coralax arc (Ross?) with a friend and got bumpkus at the end.
Everyone (who was in the mission long enough) at the end of a badge mission will get the badge reward, regardless of alignment.

As for Merits, only the mission holder (and also the people who are running the same missions and choose to complete them) gets the reward at the end of an arc. In other words, if your level 10 hero joins a level 50 for their story arc, they'll get Merits at the end and you won't.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Lothic View Post
You're wasting your time against me because you know my argument that you're just asking the Devs for an "unwarranted entitlement" in having all alignments have some kind of equivalent access to A-merits is valid. If I hadn't called you out you wouldn't be trying to defend yourself here.


 

Posted

Quote:
Originally Posted by Jophiel View Post
Nope. Guess you haven't been reading. I'd certainly be happier with a 45/55 split though or something more like that. Or 40/50.

The current split is 77/23 according to Positron's interview on Ten Ton Hammer.

Yeah, thinking that's a bit off must mean I'm a whiner who would only be happy with an exact split and nothing less!

I see you're new to the internet. Let me have someone show you around...
Explain to me why a 40/60 split would be functionally better or make for a "better" game for you personally than a 77/23 split and I might consider your opinion here.


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Posted

Quote:
Originally Posted by Coyote_Seven View Post
Yeah, people who whine for changes that aren't justified do make me mad. Make a serious argument for why your position would actually improve the game and I might be willing to listen.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Everyone (who was in the mission long enough) at the end of a badge mission will get the badge reward, regardless of alignment.
This may well be the case. I only remember the complaint and haven't run an entire arc on the "wrong" side as a tag-along myself.


 

Posted

Quote:
Originally Posted by Jophiel View Post
I see you're new to the internet. Let me have someone show you around...
She's clearly gone off the deep end. Seriously, I had to stop myself from laughing too hard after her line about us having to defend ourselves, lest the boss realize I'm reading a web board! Hahaha.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
Really, just... no. You might think you're coming off as witty, but it's more like stupidly sarcastic. Please stop acting like such a donkey.

Whether it was imbalanced in another way is completely beside the point (as well, I never participated in the beta, so why should I even care about it now?). Their solution to the problem was simply too much, and caused an imbalance in the other direction. We're talking about this current imbalance, OK? Just so you understand that. Not the old imbalance; please try to forget about that one as it doesn't exist anymore. The new imbalance created by A-Merits. There's no "damning" here, they just need to do something about it.
I think your main problem is going to be convincing the Devs there's an imbalance here.
You think I'm being critical of your position? Wait till the Devs do NOTHING about this situation for you.


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Posted

Quote:
Originally Posted by Lothic View Post
Explain to me why a 40/60 split would be functionally better or make for a "better" game for you personally than a 77/23 split and I might consider your opinion here.
You're looking at it the wrong way.

More balanced rewards would benefit me and make it a "better" game and be reflected in the more balanced population. The population is a signal that there's a problem, not the problem itself.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
She's clearly gone off the deep end. Seriously, I had to stop myself from laughing too hard after her line about us having to defend ourselves, lest the boss realize I'm reading a web board! Hahaha.
If my deep end is "the way the Devs intended it to work" then I'll be happy to swim here for a long time.


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Posted

Quote:
Originally Posted by Lothic View Post
Yeah, people who whine for changes that aren't justified do make me mad. Make a serious argument for why your position would actually improve the game and I might be willing to listen.
I might, if I knew you would actually listen. You've proven beyond a shadow of a doubt that you would not.

Do please go on with your tyrannical and egocentric rants. They are most entertaining.


 

Posted

Quote:
Originally Posted by Lothic View Post
I think your main problem is going to be convincing the Devs there's an imbalance here.
You think I'm being critical of your position? Wait till the Devs do NOTHING about this situation for you.
The devs have been known to do nothing about a particular imbalance for years, before they finally come around to addressing it.

I'm patient.