Speculation and Hopes for the Animal Booster
For a useless perk that does nothing, that is going to make an awful lot of people happy. That's pretty awesome that they did that.
Holding out for some sweet costume items, mostly in the bird theme. *crosses fingers*
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Oh, that quip is just nasty.
Beast Run will be good for a number of my animalistic alts. i wouldn't call most of them "furry" in the usual sense since they're more feral and horrific than sexy in appearance. (Of course on the internet there's always someone, somewhere into anything you can imagine as well as everything that you'd rather not...) |
Also have some rooftop raider types that may look better with BR than NR.
@Golden Girl
City of Heroes comics and artwork
Beast_Jump_1
Beast_Jump_Pre
are just some examples of suffixs that I see being used, but it could be anything.
I'm just gonna let me mind percolate all of this for a while and see if anything comes to me.
THIS IS TOTALLY AWESOME
Yeah, I decided to mess a bit with it too, I should have something up on Youtube in a few minutes.
edit: here
Lol maybe for weapons, when using Beast run you'll hold your War Mace/Battle Axe in your teeth
Maybe the beast's team will be able to play fetch with it and its weapon?
@Golden Girl
City of Heroes comics and artwork
For jumping: on live servers, I see for the code for ninja run NINJA_HOPPRE and NINJA_HOPAPEX and NINJA_HOP2 and NINJA_JUMP_POST2. That might be it?
I've swapped out the ninja for beast with that mov command and tried just about ever variation of Jump yall have come up with and I'm not getting what I think the jump animation should be.
If you look at the demo you'll see NINJA_HOP_APEX, or something like that, that is the top of the jump. I can get the running animation to play thorugh a jump but when you hit the top of the jump (ninja_hop_apex) my character just ends up moving around in the default idle pose. Not the beast run idle, the idle everyone gets when they sit around doing nothing.
So I can get beast run to work in the air, but I think that's just because I don't know the correct mov command, and I'm just seeing my character run in the air becuase the POS (postion) for my character is moving up the Z axis.
Parts of the Beast Run power (certian animations) might be sitting in the 186 meg patch that everyone should have sitting in their City of folder.
It actually looks rather intimidating on a toon who is decked out in a beastly type of costume. I wonder if they'll have a sound that goes with the animation? Like a huffing and puffing grunting noise... or maybe more like a snuffling pig. LOL
It actually looks rather intimidating on a toon who is decked out in a beastly type of costume. I wonder if they'll have a sound that goes with the animation? Like a huffing and puffing grunting noise... or maybe more like a snuffling pig. LOL
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So I expect something, though I hope the growling is kept out so we can also use this run for Daredevil type vigilantes as well. Looks quite fitting for that IMO.
Edit: also curious to see not only what the leap looks like but what the backwards leap looks like. That particular aspect of ninja run sold me.
2nd Edit: so in anticipating the release of this, anyone who is really good with binds able to write me one for a travel power key that rotates or randomly selects between either beast run or ninja run? might be GREAT for the classic rooftop vigilante I'm starting to cook up.
Here's another preview of a costume from the pack.
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2nd Edit: so in anticipating the release of this, anyone who is really good with binds able to write me one for a travel power key that rotates or randomly selects between either beast run or ninja run? might be GREAT for the classic rooftop vigilante I'm starting to cook up.
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bind f "powexecname Ninja Run$$powexecname Beast Run"
bind Shift+f "powexectoggleoff Ninja Run$$powexectoggleoff Beast Run"
Switch the order on the first one if you want Ninja run to turn on first.
I'm happy the furry section of the player base has gotten what it's wanted after waiting so long - but I'm not that happy
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The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Here's another video preview of the Beast Run, created by Ransim:
http://www.xfire.com/video/400a9c/
@Golden Girl
City of Heroes comics and artwork
Here's another video preview of the Beast Run, created by Ransim:
http://www.xfire.com/video/400a9c/ |
Awesome
I'll admit I was hoping there was going to be some jumping going on in that video.
But I didn't expect some Kickin Jams
I wonder how long it'll be before someone requests that the idle stance for Beast Run should be changed to /e growl?
@Golden Girl
City of Heroes comics and artwork
Here's another video preview of the Beast Run, created by Ransim:
http://www.xfire.com/video/400a9c/ |
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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So somewhere on this forum I found a 2043x1028 size photo of the image on the facebook page. The infamous Alpha Wolf shot. I can't find the link now but HERE IS A REALLY BIG PICTURE
So I wasted a bunch of time playing around with the resolution and I think I found something. On live right now this is the closest I can get to replicating what Alpha Wolf has on his screen. Notice the wolf tail
Now it's kinda hard to read but this either says
ANIMATED RUGGED WOLF TAIL
or
ANIMATED BUGGED WOLF TAIL
so are we looking at something new, or something broke? Or is there some rational explanation that I'm over looking?
I think the word is more likely to be "ragged" - like a wild and messy look, rather than the groomed look of the mutant booster tail.
@Golden Girl
City of Heroes comics and artwork
\m/(>.<)\m/
Damn Girl you rock
Using the Huge body type, I think some people are going to make some pretty terrifying beasts
@Golden Girl
City of Heroes comics and artwork