Star-signs change... apparently.


BafflingBeerMan

 

Posted

Quote:
Originally Posted by Gaming_Glen View Post
Not my planet, I have the cool sword which I will use to reflect back your Death Star's beam and your little Death Star will go BOOM!
Unfortunately you forgot to take a few things into consideration when you reflected the beam back with your sword.

1. The rotation of your planet
2. The movement of planetary bodies near your planet
3. The vast distance between the Death Star and your Planet

Which when combined caused the reflected beam to be slightly off and as it returned it struck the Moon orbiting your world (instead of the Death Star) causing it to explode. The explosion sent a piece of debris half the size of the moon crashing into your world and still caused your world to blow up


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Yeah you better keep your yap shut and walk away. You even breathe funny and I'll blow up your planet next.
*files paperwork making my planet the same as Forbin's planet*
Really now? RAWR!
*flails like a muppet*


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
*files paperwork making my planet the same as Forbin's planet*
Really now? RAWR!
*flails like a muppet*
*Waits for Schismatrix to finish moving in then sends him a welcome to the planet gift basket and a holo-recording that says . . .*

Dude. I have a

DEATH

STAR!
What do I need a homeworld for?








Goodbye Schismatrix


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Dude. I have a

DEATH

STAR!
What do I need a homeworld for?
When the Proton Torpedo is in the House of Exhaust Port, your life could be heading for a major turning point.

WORK:
If you pull in an abandoned freighter today, make sure to send a large security squad if you plan on doing any scanning for life forms.
You might have been too focused on major goals recently, so take some time off from using the fear of your battle station to keep the star systems in line, and give some attention to the smaller aspects of your job - make sure your employees have functioning transmitters, and how about a few safety rails for that power shaft?
If one of your colleagues offers to prepare a shuttle for you to evacuate your workplace, don't be too proud to accept!

ROMANCE:
You may be in love with the technological terror you have created, but you should also acknowledge the power of the Force.
Love in the workplace can cause all kinds of complications, and as farm boys can be inspired to do the craziest things by viewing a few seconds of a hologram, you should consider terminating any female prisoners immediately, preferably the moment they're captured, rather than keeping them in a lightly guarded detention area at work.

Your lucky colors are black, white and gray.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
When the Proton Torpedo is in the House of Exhaust Port, your life could be heading for a major turning point.
Bah! Unlike CERTAIN cheapskates who shall remain nameless *COUGH*PALPATINE*COUGH*, I'm not averse to spending a few extra credits to weld a nice thick steel plate over the exhaust port and set up a laser grid above it.

SO COME GET YOU SOME!



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Diggis View Post
Still the same for me.
ditto


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
weld a nice thick steel plate over the exhaust port
Then how are you going to let out the exhaust?


 

Posted

Bah... I ain't no stoopid Libra!



------->"Sic Semper Tyrannis"<-------

 

Posted

Quote:
Originally Posted by Symar View Post
Then how are you going to let out the exhaust?
It's quite clear that the whole thing is very badly designed and run


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Symar View Post
Then how are you going to let out the exhaust?
You're assuming our Death Stars are the same as the flawed MK I model from "A New Hope" when in actuality we have the completed versions of the Death Star from "Return of the Jedi" which didn't have that design flaw.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Well, actually, it does - only the port is even bigger this time
No it isn't. I'm looking at my plans and they clearly show that you are wrong.


 

Posted

I have a question, With the 13th zodiac serpentis(like most of us heard about from playing final fantasy tactics back in the day heh.) What element is it supposed to be? All the other 12 divide into the groups of 3 for 4 basic elements Earth, fire, wind, water...( heart!....when your powers combine I am captain planet!) I didn't see that aspect listed anywhere. So anyone know what the heck element it is? Just seems like the odd man out, and breaks the set if they added it. Not that I care about astrology by any means but I am a stickler for consistency and a proper pattern heh.



- Justice
Lastjustice- lvl 50 defender
Leader of Eternal Vigilance.
- Freedom
Lastjudgment - lvl 50 corruptor
Member of V.A.M.P.


Beware:NERDS ARE THE WORST FANS!!

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
*Waits for Schismatrix to finish moving in then sends him a welcome to the planet gift basket and a holo-recording that says . . .*

Dude. I have a

DEATH

STAR!
What do I need a homeworld for?

Goodbye Schismatrix
i should point out that i never said i was on the homeworld.

i'd much rather be somewhere near the firing controls for Credomar. Credomar has a beam system similar to a Death Star except that the beam is routed through a spatial discontinuity so that you don't even have to be within light years of the target. You don't even need to be within the same galactic arm as long as you have target coordinates.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
i should point out that i never said i was on the homeworld.

i'd much rather be somewhere near the firing controls for Credomar. Credomar has a beam system similar to a Death Star except that the beam is routed through a spatial discontinuity so that you don't even have to be within light years of the target. You don't even need to be within the same galactic arm as long as you have target coordinates.
Targeting planets is easy since they rarely change direction or even leave their solar system. Death Stars move on the whim of their commanders.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Targeting planets is easy since they rarely change direction or even leave their solar system. Death Stars move on the whim of their commanders.
Quite true. Although Death Stars are apparently rather limited in their maneuverability. Of course this is all rather silly since the technology bases are so different in the settings of Credomar and the Death Star.

Credomar exists in a setting with nearly instantaneous interstellar travel (the teraport) to literally any point not within a teraport interdiction field (aka Teraport Area Denial/TAD) and instantaneous communications channels that can even be used for intergalactic communication.

Death Stars exist in a setting where it takes hours or days to travel interstellar distances, and communications are a bit more difficult to maintain across several light years.

The whole thing is just as silly as Enterprise vs. Death Star battles. (Although in that case the Death Star has a clear advantage.)

Credomar is the pinnacle of pants-soiling weapons technology in its setting because you just have to know your target's position for however many minutes it takes to charge and fire. Say, by having a sensor equipped drone within a couple light-seconds of the target. The emergence point of the beam can even be an arbitrarily chosen point inside the target. (It was used to take out a cruiser by having the beam emerge inside the prow and exit the stern. Mostly because LOTA wanted to avoid annihilating the planetoid that the cruiser was docked with.) Hell, one dedicated volunteer with a communicator near or inside the target would be enough for a firing solution.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
The whole thing is just as silly as Enterprise vs. Death Star battles. (Although in that case the Death Star has a clear advantage.)
That's the trouble with these types of hypothetical comparisons. Unless we agree to limitations beforehand we can pull stuff from anything we've read/seen and it devolves into a pointless game of one upsmanship til one party gets tired.

Kind of like talking to GG.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
No it isn't. I'm looking at my plans and they clearly show that you are wrong.
Would those be the plans that are so easily stolen?

The whole security layout of the place is so totally weak:

1 - The door to the control room overlooking the docking bay should have some kind of code, or eye/hand scanner, so only genuine members of staff can enter.

2 - Prisoner escorts shouldn't just be able to wander through the place without getting clearance to access the areas closer to the detenion area.

3 - Again, the door to the detention area should have some kind of codes/scans - or there should be a holding area outside where prisoner escorts hand over their priosners to the detention block staff, so only those who work there are actually allowed in.

4 - There should be a nearby guardroom that can deploy extra security if someone manages to break into the detention area control room, rather than just having the place watched with ineffective security cameras.

5 - There are only 2 sets of doors between prisoners and access to the rest of the station - and the cell corridor is in line with the exit, meaning that anyone who escapes can see the way out right away.

6 - There shouldn't be a garbage chute that close to the detention block - or if there really has to be one there, it should have much smaller openings in it so no human sized objects can enter it.

7 - There should be security cameras in the garbage compactor, and the maintenance door should be guarded and/or protected by codes/scans.

8 - The tractor beam control area should be in a large, well-lit room that's staffed at all times, and any attempt to shut it off should require clearance from at least 2 other people in the chain of command.

The whole design of the station is flawed, but it's made worse by the sloppy and incompetent way it's run - the entire security set up can be outwitted by 3 men, 2 droids and a large humanoid, who can then run rings around the inept response to the security breach using the poorly designed layout of the station and escape with an extremly valuable political prisoner.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Would those be the plans that are so easily stolen?

The whole security layout of the place is so totally weak:

1 - The door to the control room overlooking the docking bay should have some kind of code, or eye/hand scanner, so only genuine members of staff can enter.

2 - Prisoner escorts shouldn't just be able to wander through the place without getting clearance to access the areas closer to the detenion area.

3 - Again, the door to the detention area should have some kind of codes/scans - or there should be a holding area outside where prisoner escorts hand over their priosners to the detention block staff, so only those who work there are actually allowed in.

4 - There should be a nearby guardroom that can deploy extra security if someone manages to break into the detention area control room, rather than just having the place watched with ineffective security cameras.

5 - There are only 2 sets of doors between prisoners and access to the rest of the station - and the cell corridor is in line with the exit, meaning that anyone who escapes can see the way out right away.

6 - There shouldn't be a garbage chute that close to the detention block - or if there really has to be one there, it should have much smaller openings in it so no human sized objects can enter it.

7 - There should be security cameras in the garbage compactor, and the maintenance door should be guarded and/or protected by codes/scans.

8 - The tractor beam control area should be in a large, well-lit room that's staffed at all times, and any attempt to shut it off should require clearance from at least 2 other people in the chain of command.

The whole design of the station is flawed, but it's made worse by the sloppy and incompetent way it's run - the entire security set up can be outwitted by 3 men, 2 droids and a large humanoid, who can then run rings around the inept response to the security breach using the poorly designed layout of the station and escape with an extremly valuable political prisoner.

Obviously there's been some degradations introduced into the cloning cycles.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Would those be the plans that are so easily stolen?
*Snickering* Yeah those are the plans I'm talking about. *ROFLMAO*


Quote:
The whole security layout of the place is so totally weak:

1 - The door to the control room overlooking the docking bay should have some kind of code, or eye/hand scanner, so only genuine members of staff can enter.
Who needs a docking bay when I have Asgard beaming technology.

Quote:
2 - Prisoner escorts shouldn't just be able to wander through the place without getting clearance to access the areas closer to the detenion area.
I don't take prisoners so there are no such things as prisoner escorts aboard my vessel. However the crews on my support ships have a belt device we got from a race called the Kelvans from the Andromeda Galaxy which turns people into small cuboctahedral blocks of a chalk-like substance. Those blocks are then transported on support vessels and beamed into various small storage rooms (made by beaming out solid rock) miles under the crust of various planets and forgotten.

Quote:
3 - Again, the door to the detention area should have some kind of codes/scans - or there should be a holding area outside where prisoner escorts hand over their priosners to the detention block staff, so only those who work there are actually allowed in.
Since I don't take prisoners the detention areas are in fact recreational facilities.

Quote:
4 - There should be a nearby guardroom that can deploy extra security if someone manages to break into the detention area control room, rather than just having the place watched with ineffective security cameras.
Don't need to guard something that doesn't exist.

Quote:
5 - There are only 2 sets of doors between prisoners and access to the rest of the station - and the cell corridor is in line with the exit, meaning that anyone who escapes can see the way out right away.
Nonexistant prisoners can't escape from facilities that were never built.

Quote:
6 - There shouldn't be a garbage chute that close to the detention block - or if there really has to be one there, it should have much smaller openings in it so no human sized objects can enter it.
Any waste material is beamed directly into the incinerators using Asgard beaming technology. There are no garbage chutes, and Air ducts are too small for people to crawl thru.

Quote:
7 - There should be security cameras in the garbage compactor, and the maintenance door should be guarded and/or protected by codes/scans.
My ship doesn't have garbage compactors. Instead I installed molecular incinerators that instantly break down all matter into it's component molecules so they can be reused in the ships replicators.
Quote:
8 - The tractor beam control area should be in a large, well-lit room that's staffed at all times, and any attempt to shut it off should require clearance from at least 2 other people in the chain of command.
All equipment on my vessel has quadruple redundant controls and backup systems making it impossible to shut off without being noticed.

Quote:
The whole design of the station is flawed, but it's made worse by the sloppy and incompetent way it's run - the entire security set up can be outwitted by 3 men, 2 droids and a large humanoid, who can then run rings around the inept response to the security breach using the poorly designed layout of the station and escape with an extremly valuable political prisoner.
You seem to be confusing me with Darth Vader and his inept leadership methods and personnel. Sorry to disappoint you, but I'm an evil overlord not a dork lord of the Sith.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Same thing
Only in your eyes.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
That's the trouble with these types of hypothetical comparisons. Unless we agree to limitations beforehand we can pull stuff from anything we've read/seen and it devolves into a pointless game of one upsmanship til one party gets tired.

Kind of like talking to GG.
Couldn't you just play VGA Planets for a bit to decide? You can even play it in your browser nowadays (technology, eh?)