Zodiac: Super Group Project


airhead

 

Posted

EnnVee, thank your husband for me for coming up with a WAY better Pisces. LOL I was really tired at that point!

Warden - I'm loving these photo manips! I need to go check out the arc!


 

Posted



I give you...........
CANCER!

Hope I helped

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@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

Oooh... not wanting to sound bigheaded, but that looks really good. The way you've captured it and set the scene is excellent! Uh oh, my altitus sense is tingling...



My Mini-Comic
AE arc id: 464928

 

Posted

Quote:
Originally Posted by warden_de_dios View Post
I got tons of ideas for water based powersets. Capricorn, Pisces, Aquarius and Cancer are all water signs. (I think)

Also I'm so happy that you're so happy.
Psssst, Aquarius is an Air sign. There are only three signs per element.

Also, Capricorn is an Earth sign.

Linky!

Quote:
Originally Posted by EnnVee View Post
Just a heads up, Capricorn is a Sun sign, and Saturn is the ruling planet so water based powers are not a Capricorns strong suit.
I think you mean to say that Capricorn is an Earth sign... ALL of the signs we are talking about are the Sun signs... as opposed to a Rising Sign, or a Star sign, all of which are different astrologically speaking.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Psssst, Aquarius is an Air sign.
Coolio. So Aquarius is an airhead, makes him easier to script for me. He's still a water bearer, so he can keep the rockin' water power. Add him to the three real water signs, and you have... four again.

Ain't astrology, uh, mutable!



Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!

 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Psssst, Aquarius is an Air sign. There are only three signs per element.

Also, Capricorn is an Earth sign.

Linky!


I think you mean to say that Capricorn is an Earth sign... ALL of the signs we are talking about are the Sun signs... as opposed to a Rising Sign, or a Star sign, all of which are different astrologically speaking.
sooooo many rules to this stuff.


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
sooooo many rules to this stuff.
Yeah it's amazing how convoluted fictitious beliefs can get over time.

Here's what I came up with for Sagittarius...


and for his chest I was thinking either the symbol for the actual constellation
(a rotated "Neptune" chest detail with two prongs removed comes pretty close to the real thing )


or a patch of fur, (the lion2 chest detail with both colors set the same)
whichever you think works better for your purpose.



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One --> Artz Giveaway <-- To Rule Them ALL!


I will settle this. ORANGE FTW! - Ex Libris

 

Posted

What a beautiful action sequence! The villain looks almost crystalline. Take that, evil flying bovine library lurker!



Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!

 

Posted

Pisces... going for a Japanese Koi thing. FF/Sonic Def, cryogenic body aura (water mist/vapor).



how do you attach the costume file?

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{
	Geometry Robe
	Texture1 !X_Skin_V_Chest_Reptillian_01
	Texture2 !Chest_V_Pattern_Cells_01
	DisplayName P566009771
	RegionName "Upper Body"
	BodySetName "Sleeveless Robes"
	Color1  255,  85,  0
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Masked
	Texture1 skin_v_head_62
	Texture2 !face_V_Asym_Symbol_01
	DisplayName P687117166
	RegionName Head
	BodySetName "Full Masks"
	Color1  255,  103,  28
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Finned
	Texture1 !X_Skin_V_Glove_Reptillian_01
	Texture2 !Glove_V_Pattern_Thorn_01
	DisplayName P3937616722
	RegionName "Upper Body"
	BodySetName "Sleeveless Robes"
	Color1  255,  85,  0
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Flat
	Texture1 !X_Skin_V_Boot_Reptillian_02
	Texture2 !Boot_V_Thorn_01
	DisplayName P2104750136
	RegionName "Lower Body"
	BodySetName Tight
	Color1  255,  124,  59
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_BELT.GEO/GEO_Belt_Warrior_01
	Texture1 !belt_V_Warrior_02
	Texture2 !belt_V_Warrior_02_Mask
	DisplayName P177456852
	RegionName "Upper Body"
	BodySetName "Sleeveless Robes"
	Color1  255,  255,  255
	Color2  255,  103,  28
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Crown_01
	Texture1 masked_matt_01a
	Texture2 masked_matt_01b
	DisplayName P2793026233
	RegionName Head
	BodySetName "Full Masks"
	Color1  255,  255,  255
	Color2  253,  53,  53
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Astral
	Texture1 Costume_01a
	Texture2 Costume_01b
	DisplayName P2371314042
	RegionName Head
	BodySetName "Full Masks"
	Color1  255,  255,  255
	Color2  255,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2281134661
	RegionName "Upper Body"
	BodySetName "Sleeveless Robes"
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P772741860
	RegionName "Upper Body"
	BodySetName "Sleeveless Robes"
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Mustache_03
	Texture1 Beard_01a
	Texture2 Beard_01b
	DisplayName P2488029243
	RegionName Head
	BodySetName "Full Masks"
	Color1  255,  82,  82
	Color2  255,  255,  255
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Shoulder
	Texture1 !Cape_shoulder_top
	Texture2 None
	DisplayName P1987928225
	RegionName Capes
	BodySetName ShoulderMantle
	Color1  255,  255,  255
	Color2  255,  85,  0
	Color3  199,  199,  199
	Color4  255,  85,  0
}


CostumePart ""
{
	Geometry Asym_54
	Texture1 Generic_01
	Texture2 None
	DisplayName P33398819
	RegionName Capes
	BodySetName ShoulderMantle
	Color1  255,  190,  63
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx capes/CapeShoulderMale.fx
	Geometry Shoulder
	Texture1 !Cape_shoulder
	Texture2 Cape_V_Trans_01
	DisplayName P4269015351
	RegionName Capes
	BodySetName ShoulderMantle
	Color1  255,  255,  255
	Color2  255,  85,  0
	Color3  199,  199,  199
	Color4  255,  85,  0
}


CostumePart ""
{
	Fx Auras/Male/Cryo/Cryo_Body.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P3636920680
	RegionName Special
	BodySetName Cryogenic
	Color1  0,  87,  255
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_TOP.GEO/GEO_Top_Robe_Warrior_02
	Texture1 !Top_Robe_Warrior_02
	Texture2 !Top_Robe_Warrior_02_Mask
	DisplayName P1552531240
	RegionName "Upper Body"
	BodySetName "Sleeveless Robes"
	Color1  255,  124,  59
	Color2  255,  190,  63
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P90216369
	RegionName "Upper Body"
	BodySetName "Sleeveless Robes"
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_03
	Texture1 !FACE_Skin_V_Head_06
	Texture2 None
	DisplayName P1848153390
	RegionName Head
	BodySetName "Full Masks"
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P546439883
	RegionName "Lower Body"
	BodySetName Tight
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


}
edited to show costume code... TY Airhead =D


"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber

*yeah, I quoted myself.

 

Posted

Quote:
Originally Posted by ChristopherRobin View Post
Here's what I came up with for Sagittarius...


WOW! Very nice. I think the patch of fur suits him better, but that's just me.



 

Posted

Quote:
Originally Posted by Blast_Chamber View Post
Pisces... going for a Japanese Koi thing. FF/Sonic Def, cryogenic body aura (water mist/vapor).



how do you attach the costume file?
Wow! That is a fantastic representation of a Koi, nice work.



My Mini-Comic
AE arc id: 464928

 

Posted

Quote:
Originally Posted by henri View Post
wow! That is a fantastic representation of a koi, nice work.
qft!


 

Posted

The koi is so inventive! Even if it's hard to imagine a koi saving the day that is the most unusual costume I've seen in some time in any thread. With all his bubbles he'd be almost a good luck charm, which plays well into his koi theme too. My favorite so far (hopefully my being from Singapore has nothing to do with that).

Edit: To attach the costume file, put:
[code]
Paste in the text from your costume file, and finish with:
[/code]



Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!

 

Posted

Amazing fish.

I'll post my cost files asap. Stuck on a work project from heck for the past, oh... 20 hours straight. I'll post when I get back to my home comp.


 

Posted

Those looks very kool!! I love you how you did Virgo Maiden!!!

Quote:
Originally Posted by warden_de_dios View Post


~*~VexXxa~*~
The City Scoop Art Correspondent/Writer "ART IS IN THE EYE OF THE BEHOLDER"//"Don't hate because VexXxa is HOT and you're NOT." - JOHNNYKAT


 

Posted

glad you all liked the Koi... I edited the post to include the costume code. TY airhead. =D


"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber

*yeah, I quoted myself.

 

Posted

Gemini? meh, kinda a let down from my previous....



Code:
{
CostumeFilePrefix male
HeadScales  0,  0,  0
BrowScales  0,  0,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  255,  210,  155
NumParts 28
CostumePart ""
{
	Geometry Tight
	Texture1 leather_01
	Texture2 !HIPS_Sharp
	DisplayName P887196332
	RegionName "Lower Body"
	BodySetName Tight
	Color1  0,  0,  0
	Color2  255,  255,  255
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Right_Amp
	Texture1 leather_01
	Texture2 !CHEST_Peak
	DisplayName P566009771
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  0,  0,  0
	Color2  255,  255,  255
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Masked
	Texture1 V_Mask_No_Eyes
	Texture2 !Face_V_Asym_5050
	DisplayName P687117166
	RegionName Head
	BodySetName "Full Masks"
	Color1  255,  255,  255
	Color2  0,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Robotic_03_Lft
	Texture1 Robotic_Clean
	Texture2 None
	DisplayName P3937616722
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  255,  255,  255
	Color2  0,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Smooth
	Texture1 smooth_01
	Texture2 !BOOT_Sharp
	DisplayName P2104750136
	RegionName "Lower Body"
	BodySetName Tight
	Color1  0,  0,  0
	Color2  255,  255,  255
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Vee
	Texture1 test_01a
	Texture2 test_01b
	DisplayName P177456852
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  0,  0,  0
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2793026233
	RegionName Head
	BodySetName "Full Masks"
	Color1  255,  255,  255
	Color2  0,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_Eyes.GEO/GEO_Eyes_Scanner_01
	Texture1 !spadr_v_Warrior_02
	Texture2 !spadr_v_Warrior_01_Mask
	DisplayName P2371314042
	RegionName Head
	BodySetName "Full Masks"
	Color1  255,  255,  255
	Color2  127,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 Base
	Texture2 Masks
	DisplayName P2281134661
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  212,  0,  0
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_SPADR.GEO/GEO_SpadR_Skull_05
	Texture1 !X_V_Emblem_Skull_Metal
	Texture2 None
	DisplayName P772741860
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  0,  0,  0
	Color2  255,  255,  255
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2488029243
	RegionName Head
	BodySetName "Full Masks"
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Robotic_Full_03
	Texture1 Robotic_Clean
	Texture2 None
	DisplayName P3133012715
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  0,  0,  0
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry Shoulder
	Texture1 !Cape_shoulder_top
	Texture2 None
	DisplayName P1987928225
	RegionName Capes
	BodySetName ShoulderMantle
	Color1  0,  0,  0
	Color2  255,  255,  255
	Color3  255,  255,  255
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Asym_01
	Texture1 Generic_01a
	Texture2 Generic_01b
	DisplayName P33398819
	RegionName Capes
	BodySetName ShoulderMantle
	Color1  0,  0,  0
	Color2  255,  255,  255
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx capes/CapeShoulderMale_long.fx
	Geometry Shoulder
	Texture1 !Cape_shoulder
	Texture2 Cape_Diagonal
	DisplayName P4269015351
	RegionName Capes
	BodySetName ShoulderMantle
	Color1  0,  0,  0
	Color2  255,  255,  255
	Color3  255,  255,  255
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  255,  0,  0
	Color2  255,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P1848153390
	RegionName Head
	BodySetName "Full Masks"
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx WEAPONS/Custom_Pistols/Male_PistolLeft_SemiAuto01_LaserSight.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2828614709
	RegionName WEAPONS
	BodySetName WEAPONS
	Color1  255,  255,  255
	Color2  255,  255,  255
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Fx WEAPONS/Custom_Pistols/Male_PistolRight_SemiAuto02_LaserSight.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P3962878527
	RegionName WEAPONS
	BodySetName WEAPONS
	Color1  31,  0,  0
	Color2  0,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P546439883
	RegionName "Lower Body"
	BodySetName Tight
	Color1  143,  143,  143
	Color2  212,  0,  0
	Color3  143,  143,  143
	Color4  212,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


}


"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber

*yeah, I quoted myself.

 

Posted

Quote:
Originally Posted by Blast_Chamber View Post
Gemini? meh, kinda a let down from my previous....
Not at all, it very much captures two characters in one for me. I like it



My Mini-Comic
AE arc id: 464928

 

Posted

Looks fine to me, one suggestion though, maybe try the black gun in the white hand and the white gun in the black hand. Having the guns reversed might tie in with the mask (which is the reverse colors of the arms) a little better and make it more cohesive.



One --> Artz Giveaway <-- To Rule Them ALL!


I will settle this. ORANGE FTW! - Ex Libris

 

Posted

This has been a super fun project, thanks warden_de_dios. I'm especially loving the creative and visually dynamic ways you're showing off the characters.

I tell ya, it's almost enough to want an actual SG created for these alts.