Zodiac: Super Group Project

I give you...........
CANCER!
Hope I helped 
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|
I got tons of ideas for water based powersets. Capricorn, Pisces, Aquarius and Cancer are all water signs. (I think)
Also I'm so happy that you're so happy. |
Also, Capricorn is an Earth sign.
Linky!
I think you mean to say that Capricorn is an Earth sign... ALL of the signs we are talking about are the Sun signs... as opposed to a Rising Sign, or a Star sign, all of which are different astrologically speaking.
Ain't astrology, uh, mutable!

Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!
|
Psssst, Aquarius is an Air sign. There are only three signs per element.
Also, Capricorn is an Earth sign. Linky! I think you mean to say that Capricorn is an Earth sign... ALL of the signs we are talking about are the Sun signs... as opposed to a Rising Sign, or a Star sign, all of which are different astrologically speaking. |

Here's what I came up with for Sagittarius...

and for his chest I was thinking either the symbol for the actual constellation
(a rotated "Neptune" chest detail with two prongs removed comes pretty close to the real thing
)
or a patch of fur, (the lion2 chest detail with both colors set the same)
whichever you think works better for your purpose.

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What a beautiful action sequence! The villain looks almost crystalline. Take that, evil flying bovine library lurker!

Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!
Pisces... going for a Japanese Koi thing. FF/Sonic Def, cryogenic body aura (water mist/vapor).

how do you attach the costume file?
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CraniumScales -1, 1, -1
JawScales 0, 0, 0
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Texture1 !Top_Robe_Warrior_02
Texture2 !Top_Robe_Warrior_02_Mask
DisplayName P1552531240
RegionName "Upper Body"
BodySetName "Sleeveless Robes"
Color1 255, 124, 59
Color2 255, 190, 63
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P90216369
RegionName "Upper Body"
BodySetName "Sleeveless Robes"
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_03
Texture1 !FACE_Skin_V_Head_06
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName "Full Masks"
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber
*yeah, I quoted myself.
The koi is so inventive! Even if it's hard to imagine a koi saving the day that is the most unusual costume I've seen in some time in any thread. With all his bubbles he'd be almost a good luck charm, which plays well into his koi theme too. My favorite so far (hopefully my being from Singapore has nothing to do with that).
Edit: To attach the costume file, put:
[code]
Paste in the text from your costume file, and finish with:
[/code]

Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!
Amazing fish.
I'll post my cost files asap. Stuck on a work project from heck for the past, oh... 20 hours straight. I'll post when I get back to my home comp.
Those looks very kool!! I love you how you did Virgo Maiden!!! 
~*~VexXxa~*~
The City Scoop Art Correspondent/Writer "ART IS IN THE EYE OF THE BEHOLDER"//"Don't hate because VexXxa is HOT and you're NOT." - JOHNNYKAT
glad you all liked the Koi... I edited the post to include the costume code. TY airhead. =D
"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber
*yeah, I quoted myself.
Gemini? meh, kinda a let down from my previous....

{
CostumeFilePrefix male
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 255, 210, 155
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 leather_01
Texture2 !HIPS_Sharp
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1 0, 0, 0
Color2 255, 255, 255
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry Right_Amp
Texture1 leather_01
Texture2 !CHEST_Peak
DisplayName P566009771
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 0, 0, 0
Color2 255, 255, 255
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Masked
Texture1 V_Mask_No_Eyes
Texture2 !Face_V_Asym_5050
DisplayName P687117166
RegionName Head
BodySetName "Full Masks"
Color1 255, 255, 255
Color2 0, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry Robotic_03_Lft
Texture1 Robotic_Clean
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 255, 255, 255
Color2 0, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 smooth_01
Texture2 !BOOT_Sharp
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 0, 0, 0
Color2 255, 255, 255
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry Vee
Texture1 test_01a
Texture2 test_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 0, 0, 0
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName "Full Masks"
Color1 255, 255, 255
Color2 0, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry V_MALE_Eyes.GEO/GEO_Eyes_Scanner_01
Texture1 !spadr_v_Warrior_02
Texture2 !spadr_v_Warrior_01_Mask
DisplayName P2371314042
RegionName Head
BodySetName "Full Masks"
Color1 255, 255, 255
Color2 127, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 Base
Texture2 Masks
DisplayName P2281134661
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 212, 0, 0
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry V_MALE_SPADR.GEO/GEO_SpadR_Skull_05
Texture1 !X_V_Emblem_Skull_Metal
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 0, 0, 0
Color2 255, 255, 255
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2488029243
RegionName Head
BodySetName "Full Masks"
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry Robotic_Full_03
Texture1 Robotic_Clean
Texture2 None
DisplayName P3133012715
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 0, 0, 0
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry Shoulder
Texture1 !Cape_shoulder_top
Texture2 None
DisplayName P1987928225
RegionName Capes
BodySetName ShoulderMantle
Color1 0, 0, 0
Color2 255, 255, 255
Color3 255, 255, 255
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Asym_01
Texture1 Generic_01a
Texture2 Generic_01b
DisplayName P33398819
RegionName Capes
BodySetName ShoulderMantle
Color1 0, 0, 0
Color2 255, 255, 255
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx capes/CapeShoulderMale_long.fx
Geometry Shoulder
Texture1 !Cape_shoulder
Texture2 Cape_Diagonal
DisplayName P4269015351
RegionName Capes
BodySetName ShoulderMantle
Color1 0, 0, 0
Color2 255, 255, 255
Color3 255, 255, 255
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 255, 0, 0
Color2 255, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName "Full Masks"
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx WEAPONS/Custom_Pistols/Male_PistolLeft_SemiAuto01_LaserSight.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P2828614709
RegionName WEAPONS
BodySetName WEAPONS
Color1 255, 255, 255
Color2 255, 255, 255
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Fx WEAPONS/Custom_Pistols/Male_PistolRight_SemiAuto02_LaserSight.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3962878527
RegionName WEAPONS
BodySetName WEAPONS
Color1 31, 0, 0
Color2 0, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 143, 143, 143
Color2 212, 0, 0
Color3 143, 143, 143
Color4 212, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber
*yeah, I quoted myself.
Looks fine to me, one suggestion though, maybe try the black gun in the white hand and the white gun in the black hand. Having the guns reversed might tie in with the mask (which is the reverse colors of the arms) a little better and make it more cohesive.














This has been a super fun project, thanks warden_de_dios. I'm especially loving the creative and visually dynamic ways you're showing off the characters.
I tell ya, it's almost enough to want an actual SG created for these alts.





















EnnVee, thank your husband for me for coming up with a WAY better Pisces. LOL I was really tired at that point!
Warden - I'm loving these photo manips! I need to go check out the arc!