Zodiac: Super Group Project
Scorpion looks AMAZING, excellent blend of insect and tech, love the colors.
Libra looks great, love the mod style, very very cool.
ok, I decided to try Capricorn, I have had this look tucked away for a while and this seems a good place to see what others think !
She has the horns for the head of a goat and scales on her legs for the lower body of the fish. her tones are very earth bound as the colors for a capricorn are browns and greens. I am a capricorn, so her traits should be fitting as well. she would be head strong, a driven leader, passive aggressive, and stubborn. She will be goal focused, and feel the need to protect those around her. I hope this is what you are looking for !
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Wow! This was a lot more time consuming than I thought! But I finally have mine pulled together.
This is Virgo Maiden. She is an Illusion/Empath Controller. If the game offered long flowing skirts/dresses that is what she would be wearing.
x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*
Virgo Maiden is as pure as the driven snow. She is the heart that keeps her loved ones healthy and safe. If any should fall in battle, she has the ability to breath life back into their broken bodies so they may live to continue to fight for the safety and freedom of the Paragon community.
Because Virgo Maiden is not a hand to hand fighter, she has been blessed with the extraordinary power of illusion. When she is in danger, she summons her phantoms who fight to protect her, and she uses illusions to defeat her foes.
COSTUME
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Color1 0, 172, 255 Color2 0, 172, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx GENERIC/FX_wings_Female_ANGEL.fx Geometry None Texture1 !X_Wings_Angel_01 Texture2 None DisplayName P2318333026 RegionName Capes BodySetName Wings Color1 241, 238, 126 Color2 255, 103, 28 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx Auras/Female/Fireflies/Fireflies_Body.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName Fireflies Color1 255, 0, 88 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Roman_01 Texture1 !Skirt_V_Roman_01 Texture2 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0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName NewSkirts Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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~*~VexXxa~*~
The City Scoop Art Correspondent/Writer "ART IS IN THE EYE OF THE BEHOLDER"//"Don't hate because VexXxa is HOT and you're NOT." - JOHNNYKAT
I love both of those!
EnnVee, that is very close to what I was thinking for Capricorn, but I just couldn't get it together last night (heck look at my Pisces submission :-/)
VexXxa, that is very pretty. I am usually not a fan of the rainbow look but it definitely works here! Also the flying screens shot is a beautiful shot of the wings!
The Dioscuri: Twin brother Castor and Pollux posses the ability to control electricity (electrical melee) but Castor, lacking his brother's immortality, wears heavier armor and carries a shield.
Castor:
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{ CostumeFilePrefix male HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 191, 123, 83 NumParts 28 CostumePart "" { Geometry Tight Texture1 !Hips_V_Skin_Bare_01 Texture2 !Hips_V_Skin_Bare_01_Dual DisplayName P887196332 RegionName "Lower Body" BodySetName Tight Color1 0, 61, 0 Color2 0, 61, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry Tight Texture1 !Chest_Skin_V_Tanker_01 Texture2 !Chest_V_Pattern_Tanker_02 DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !v_face_skin_head_05 Texture2 !V_Face_Mask_10 DisplayName P687117166 RegionName Head BodySetName HalfHelmets Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry Wristband Texture1 skin_wristband_01a Texture2 skin_wristband_01b DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 170, 112, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Roman_01 Texture1 !Boot_Skin_V_Roman_01 Texture2 !Boot_Skin_V_Roman_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 170, 112, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry Oval_Buckle Texture1 tech_01a Texture2 tech_01b DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 212, 140, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry V_MALE_HAIR.GEO/GEO_Hair_Warrior_01 Texture1 !Hair_V_Warrior_Helm_02 Texture2 !Hair_V_Warrior_Helm_02_Mask DisplayName P4179547168 RegionName Head BodySetName HalfHelmets Color1 170, 112, 0 Color2 212, 140, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName HalfHelmets Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry Tight Texture1 Base Texture2 V_Mercury DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 61 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry V_MALE_SPADR.GEO/GEO_SpadR_Roman_01 Texture1 !spadr_v_Roman_01 Texture2 !spadr_v_Roman_01_Mask DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 170, 112, 0 Color2 0, 61, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName HalfHelmets Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx Auras/Male/Electricity/ElectricBody.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName Electricity Color1 2, 0, 153 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Roman_05 Texture1 !Cranium_Roman_01 Texture2 !Cranium_Roman_01_Mask DisplayName P1331484130 RegionName Head BodySetName HalfHelmets Color1 0, 102, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry V_MALE_JAW.GEO/GEO_Jaw_Valkyrie_02 Texture1 !X_Valkyrie_Cranium_01 Texture2 !Cranium_Valkyrie_01_Mask DisplayName P1685161505 RegionName Head BodySetName HalfHelmets Color1 212, 140, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Tight Color1 0, 61, 0 Color2 170, 112, 0 Color3 0, 61, 0 Color4 170, 112, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Whoa, Shadow State! That is some real nice work. The color combination is very striking, as is the overall design.
I'm especially taken aback by the concept, it is simply elegant. I could not figure out how to do a convincing single costume for Gemini. Yours is a brilliant idea by making them two characters.
Well done!
Whoa, Shadow State! That is some real nice work. The color combination is very striking, as is the overall design.
I'm especially taken aback by the concept, it is simply elegant. I could not figure out how to do a convincing single costume for Gemini. Yours is a brilliant idea by making them two characters. Well done! |
I have a design inspired by this.
Mahina:
{ CostumeFilePrefix fem Scale 0.8244 ShoulderScale -0.0003485 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 118, 183, 215 NumParts 28 BodyType 1 CostumePart "" { Geometry Tight Texture1 V_Arachnos_01 Texture2 V_Arachnos_01b DisplayName P1525729866 RegionName "Lower Body" BodySetName Tight Color1 152, 192, 99 Color2 76, 137, 255 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry Right_Amp Texture1 !Chest_V_Alpha_01 Texture2 !Chest_V_Alpha_01_Mask DisplayName P566009771 RegionName "Upper Body" BodySetName RoboticArm3 Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_08 Texture2 !V_Face_Spots DisplayName P687117166 RegionName Head BodySetName MaskW/Hair Color1 0, 153, 2 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry V_FEM_GLOVE.GEO/GEO_LarmL_Sport_01 Texture1 !Boot_V_Sport_02 Texture2 !Boot_V_Sport_01_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName RoboticArm3 Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry V_FEM_BOOT.GEO/GEO_LlegR_Sport_01 Texture1 !Boot_V_Sport_02 Texture2 !Boot_V_Sport_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 152, 192, 99 Color2 76, 137, 255 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry Studded_02 Texture1 Studded_01a Texture2 Studded_01b DisplayName P177456852 RegionName "Upper Body" BodySetName RoboticArm3 Color1 0, 31, 0 Color2 255, 190, 63 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry V_Fem_HAIR.GEO/GEO_Hair_Strange_01 Texture1 !SF_Hair_Strange_01 Texture2 !SF_Hair_Strange_01_Mask DisplayName P2681220175 RegionName Head BodySetName MaskW/Hair Color1 242, 144, 210 Color2 167, 0, 255 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName MaskW/Hair Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry V_fem_EMBLEM.GEO/GEO_Emblem_Clockwork_01 Texture1 !X_Clockwork_Emblem_01 Texture2 !Emblem_V_Clockwork_01_Mask DisplayName P2281134661 RegionName "Upper Body" BodySetName RoboticArm3 Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry V_FEM_SPADR.GEO/GEO_Spadr_Alpha_01 Texture1 !spadr_v_Alpha_01 Texture2 !spadr_v_Alpha_01_Mask DisplayName P772741860 RegionName "Upper Body" BodySetName RoboticArm3 Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx Costumes/Backpacks/Female_CrabBackpack2_02.fx Geometry None Texture1 None Texture2 None DisplayName P3003797342 RegionName Capes BodySetName "Crab Spider Backpacks" Color1 152, 192, 99 Color2 76, 137, 255 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx WEAPONS/Custom_AssaultRifle/Fem_AssaultRifle_Arachnos01.fx Geometry None Texture1 None Texture2 None DisplayName P3890352428 RegionName WEAPONS BodySetName WEAPONS Color1 253, 53, 53 Color2 31, 0, 11 Color3 253, 53, 53 Color4 31, 0, 11 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName MaskW/Hair Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry Robotic_Full_03 Texture1 Robotic_Clean Texture2 None DisplayName P3133012715 RegionName "Upper Body" BodySetName RoboticArm3 Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry V_FEM_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_04 Texture1 !FACE_Skin_V_Head_06 Texture2 None DisplayName P1848153390 RegionName Head BodySetName MaskW/Hair Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Tight Color1 76, 137, 255 Color2 152, 192, 99 Color3 76, 137, 255 Color4 152, 192, 99 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
I think I'll try the water bearer (Aquarius).
There's been a lot of great water-wielding toons over the years in this thread, maybe I'll try to focus on the 'bearer' part.
If you ever needed a 13th sign there's some hocus pokery over here.
So here is... Urnie! Urnie is a water tank. His logo is a "U" because it also looks like a water container (and maybe to some people like a U-for-uterus). Powers would be anything that has lots of spray and knockback. He's 7' tall, so feel free to make him an early casualty, if he's making too much of a splash.
Bio: "LNW tanks at maximum capacity! Yep, you heard that right, it's not gas. I invented a breakthrough technology to fill gas tanks with water vapour. Environmentally friendly and mostly non-lethal! Sorry, Mum always says I get carried away. It's not really a bad thing, when you're a Talos Island tour guide. But that's a secret. Oh and my code name is 'Aquarius', but you can call me Urnie. My mum calls me Puddles. Okay I'll shut up now."
{ CostumeFilePrefix male Scale 9.177 BoneScale -0.4961 ShoulderScale -0.2259 ChestScale -0.3543 WaistScale -0.5034 HipScale -0.3943 LegScale 0.000835 HeadScales 0.41, 1, 1 BrowScales 0.1, 1, 1 CheekScales -0.25, -0.6, 1 ChinScales -0.32, 0.3, -0.7 CraniumScales -1, 0.24, -1 JawScales -1, -1, -1 NoseScales 1, -1, -0.64 SkinColor 125, 82, 0 NumParts 28 CostumePart "" { Geometry Tight Texture1 !Hips_V_Skin_Bare_01 Texture2 !Hips_V_Skin_Bare_01_Dual DisplayName P887196332 RegionName "Lower Body" BodySetName Tight Color1 0, 11, 31 Color2 143, 143, 143 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 skin_bare_slim Texture2 None DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 255, 255, 255 Color2 0, 61, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !v_face_skin_head_young_01 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 76, 255, 253 Color2 99, 99, 192 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Gloves_Res.geo/GEO_Larm*_Resistance_01 Texture1 !X_Glove_V_Resistance_02P Texture2 !Glove_V_Resistance_02_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 255, 255, 255 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Banded Texture1 !X_Tech_Retro_Boots_01 Texture2 None DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 171, 171, 171 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tech_01 Texture1 tech_01a Texture2 tech_01b DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 31 Color2 199, 199, 199 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry MARTIAL_ARTS_01 Texture1 Style_01a Texture2 Style_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_EYES.GEO/GEO_Eyes_Welding_Glasses_02 Texture1 !eyes_v_scrapyarders_goggles_02 Texture2 !eyes_V_Scrapyarders_Goggles_Mask DisplayName P2793026233 RegionName Head BodySetName standard Color1 255, 255, 255 Color2 49, 49, 97 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 Base Texture2 u DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 0, 11, 31 Color2 0, 11, 31 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_SpadR_Res.geo/GEO_SpadR_Resistance_02 Texture1 !X_Spadr_V_Resistance_01P Texture2 !Spadr_V_Resistance_01P_Mask DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 255, 255, 255 Color2 255, 85, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_NECK.GEO/GEO_Neck_Gas_Mask_Breather_05 Texture1 !X_Eyes_Gas_Mask_03B Texture2 !Eyes_V_Science_Goggle_03_Mask DisplayName P2371314042 RegionName Head BodySetName standard Color1 255, 255, 255 Color2 171, 171, 171 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx GENERIC/FX_wings_TECH.fx Geometry None Texture1 !X_Wings_Tech_01 Texture2 None DisplayName P2318333026 RegionName Capes BodySetName Wings Color1 143, 143, 143 Color2 199, 199, 199 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx auras/male/alpha/alpha_hair_male_combat.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName Alpha Color1 255, 255, 255 Color2 99, 99, 192 Color3 199, 199, 199 Color4 99, 99, 192 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 11, 31 Color2 127, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 199, 199, 199 Color2 99, 99, 192 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Tight Color1 199, 199, 199 Color2 99, 99, 192 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!
I'd like to give this a try...
I'll see what's posted by tomorrow or monday, and pick one.
Official Offline Psychopath of PWNZ
"Hey, sneak up, stab someone, and sneak away...or kill them with Iceland at a distance. Either way, no one knows what the hell happened!" -Umbramancer, on Assassin's Boulder
Echo So'kar reference shots ||| Punkicide reference shots
A crack at Aries, the Ram. Tied to Mars. I imagine this as a Martial Arts/Fiery Armor scrapper.
Mini-Bio: "Everyone else gets to turn into something cool. A wolf! A cat! A bat-thing-with-razor-sharp-fangs! I turned into... a goat. Except not even a goat. A ram. That's a guy sheep, in case you didn't know. Ok, so I'm a guy sheep who can set himself on fire. My whole life was turned upside down. So I called myself "Sram." That's Mars backwards, and Ram forwards. Kind of. What's that... you're laughing at me? Watch it dude, I've got a mean kick and nothing left to lose."
I'm so excited, I come back from a little road trip and there are all these new contributions.
I have wiped together an AE arc, well I wouldn't even call it an arc, in order to get Demo info for all these great ideas
#480908
I need a costume file from Opedius for Aires, I haven't used Shadow States idea for Cancer, nor PowerStreams idea for Pices. ChristopherRobin has dibs on Sagittarius.
So if my math is right we have two spots still open
Cancer
Pices
If no one new wants to tackle these two I am more then happy to use SS and PS's ideas.
Somehow I screwed up the copy and paste on Shadowstates Coustumes. I'll have to fix that.
My husband took on Pisces !!
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Geometry Finned Texture1 Tights Texture2 Sleeve DisplayName P3937616722 RegionName "Upper Body" BodySetName "Sleeveless Robes" Color1 49, 81, 97 Color2 0, 0, 31 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry Smooth Texture1 !boot_skin_Plant_03 Texture2 !Boot_Skin_Plant_03b DisplayName P2104750136 RegionName "Lower Body" BodySetName TuckedIn Color1 126, 204, 241 Color2 0, 0, 31 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName "Sleeveless Robes" Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry Crown_21 Texture1 masked_matt_01a Texture2 masked_matt_01b DisplayName P2793026233 RegionName Head BodySetName "Full Masks" Color1 99, 192, 192 Color2 126, 204, 241 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName "Full Masks" Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName "Sleeveless Robes" Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName "Sleeveless Robes" Color1 0, 0, 31 Color2 49, 97, 97 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2488029243 RegionName Head BodySetName "Full Masks" Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_Robe_Warrior_02 Texture1 !Top_Robe_Warrior_02 Texture2 !Top_Robe_Warrior_02_Mask DisplayName P1552531240 RegionName "Upper Body" BodySetName "Sleeveless Robes" Color1 0, 0, 31 Color2 49, 81, 97 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P90216369 RegionName "Upper Body" BodySetName "Sleeveless Robes" Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName "Full Masks" Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName TuckedIn Color1 126, 204, 241 Color2 255, 255, 255 Color3 126, 204, 241 Color4 255, 255, 255 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Here's my first mockup for Aquarius and my interpretation of Water Control's AOE hold.
I'm gonna have to go find a photoshop tutorial that deals with water since I'm hoping to work a couple more water control/blast powers into this project.
WOW that looks so cool, can I have powers like that ?!?!?!
Seems that the creation for Pisces my hubby came up with would have water typed powers as well, perhaps more blaster type. I took a peek at the arc and love everyone's designs so much ! I must say I enjoy having a chance to be a part of this !
Wow, Aquarius went from goofy to very cool.
I didn't imagine the wings being outstretched much, just big ol' tanks, but it looks like they stay connected nicely to his gear with hoses! So the concept is like commercial aircraft wings, but with water.
The water effect is looking very cool too. If he turns out to be more blaster than controller then the scene you've created would make a really stand-out circular sequential panel. But he's welcome to be a water controller. I'd also imagined him to be a bit of a hippy, Age of Aquarius. A high-tech lagoon-diving hippy. Okay, no, I'll go with whatever you go with
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I hadn't even considered that the wings would be something else besides wings. Not having to expand the wings makes working with those wings so much easier.
More of a blaster, I'm gonna borrow my Nephew's Last Airbender and check out how Katara did water blast. I'm sure there is some awesome animation in Kin Melee for a water blaster to use.
WOW that looks so cool, can I have powers like that ?!?!?!
Seems that the creation for Pisces my hubby came up with would have water typed powers as well, perhaps more blaster type. I took a peek at the arc and love everyone's designs so much ! I must say I enjoy having a chance to be a part of this ! |
Also I'm so happy that you're so happy.
...that also looks a bit like caramel popcorn, you know, in case you get hungry.
Mmmmm caramel corn.
This is how badly I get infected with altitis. Last one....for tonight.
I just wanted to introduce you to Code Name: Libra's father...Agent Libra, the legendary hard-as-nails, two-fisted (one fist typically holding a pint) brawler kept the docks of Liverpool safe from Nazi saboteurs.