Zodiac: Super Group Project


airhead

 

Posted

This is how badly I get infected with altitis. Last one....for tonight.

I just wanted to introduce you to Code Name: Libra's father...Agent Libra, the legendary hard-as-nails, two-fisted (one fist typically holding a pint) brawler kept the docks of Liverpool safe from Nazi saboteurs.


 

Posted

Scorpion looks AMAZING, excellent blend of insect and tech, love the colors.

Libra looks great, love the mod style, very very cool.


 

Posted

Okay one more for the night as I'm getting tired ad I don't think this is as cool as Scorpio by a long shot...
Pisces

Based on a Puffer Fish(google it).
I had another gy basd on a pirahna but I can't seem to find him.


 

Posted

ok, I decided to try Capricorn, I have had this look tucked away for a while and this seems a good place to see what others think !

She has the horns for the head of a goat and scales on her legs for the lower body of the fish. her tones are very earth bound as the colors for a capricorn are browns and greens. I am a capricorn, so her traits should be fitting as well. she would be head strong, a driven leader, passive aggressive, and stubborn. She will be goal focused, and feel the need to protect those around her. I hope this is what you are looking for !


Code:
{
CostumeFilePrefix fem
HeadScales  0,  0,  0
BrowScales  0,  0,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  191,  139,  83
NumParts 28
BodyType 1
CostumePart ""
{
	Geometry shorts
	Texture1 !X_Skin_V_Hips_Reptillian_01
	Texture2 None
	DisplayName P1525729866
	RegionName "Lower Body"
	BodySetName NewSkirts
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 Tights
	Texture2 !CHEST_Tribal
	DisplayName P566009771
	RegionName "Upper Body"
	BodySetName Tight
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
	Texture1 !Face_Skin_V_Fem_Head_44
	Texture2 !V_Face_Small_Mask_3
	DisplayName P687117166
	RegionName Head
	BodySetName standard
	Color1  31,  10,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry Loose
	Texture1 skin_bare
	Texture2 Sleeve
	DisplayName P3937616722
	RegionName "Upper Body"
	BodySetName Tight
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry Hi_Heels
	Texture1 combat_01
	Texture2 !Boot_Tribal
	DisplayName P2104750136
	RegionName "Lower Body"
	BodySetName NewSkirts
	Color1  26,  17,  0
	Color2  35,  61,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry Martial_Tassle_01
	Texture1 Martial_Tassle_01
	Texture2 None
	DisplayName P177456852
	RegionName "Upper Body"
	BodySetName Tight
	Color1  26,  17,  0
	Color2  35,  61,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry V_Fem_HAIR.GEO/GEO_Hair_Divine_01
	Texture1 !SF_Hair_Divine_01
	Texture2 !SF_Hair_Divine_01_Mask
	DisplayName P2681220175
	RegionName Head
	BodySetName standard
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry Ram_Horn
	Texture1 RamHorn_01a
	Texture2 RamHorn_01b
	DisplayName P2793026233
	RegionName Head
	BodySetName standard
	Color1  51,  17,  0
	Color2  35,  61,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 Base
	Texture2 V
	DisplayName P2281134661
	RegionName "Upper Body"
	BodySetName Tight
	Color1  26,  17,  0
	Color2  38,  26,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P772741860
	RegionName "Upper Body"
	BodySetName Tight
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2371314042
	RegionName Head
	BodySetName standard
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry ShortSkirt_02
	Texture1 plain
	Texture2 !Hips_Tribal_Skirt
	DisplayName P3930658043
	RegionName "Lower Body"
	BodySetName NewSkirts
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P1848153390
	RegionName Head
	BodySetName standard
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P546439883
	RegionName "Lower Body"
	BodySetName NewSkirts
	Color1  35,  61,  0
	Color2  26,  17,  0
	Color3  35,  61,  0
	Color4  26,  17,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


}
custom powers primary
Code:
{
PowerCustomization
{
	PowerName Dominator_Control.Earth_Control.Stone_Prison
	Color1  49,  97,  97,  255
	Color2  188,  126,  241,  255
}


PowerCustomization
{
	PowerName Dominator_Control.Earth_Control.Fossilize
	Color1  49,  97,  97,  255
	Color2  188,  126,  241,  255
}


PowerCustomization
{
	PowerName Dominator_Control.Earth_Control.Stone_Cages
	Color1  49,  97,  97,  255
	Color2  188,  126,  241,  255
}


PowerCustomization
{
	PowerName Dominator_Control.Earth_Control.Quicksand
	Color1  49,  97,  97,  255
	Color2  188,  126,  241,  255
}


PowerCustomization
{
	PowerName Dominator_Control.Earth_Control.Salt_Crystals
	Color1  49,  97,  97,  255
	Color2  188,  126,  241,  255
}


PowerCustomization
{
	PowerName Dominator_Control.Earth_Control.Stalagmites
	Color1  49,  97,  97,  255
	Color2  188,  126,  241,  255
}


PowerCustomization
{
	PowerName Dominator_Control.Earth_Control.Earthquake
	Color1  49,  97,  97,  255
	Color2  188,  126,  241,  255
}


PowerCustomization
{
	PowerName Dominator_Control.Earth_Control.Volcanic_Gasses
	Color1  49,  97,  97,  255
	Color2  188,  126,  241,  255
}


PowerCustomization
{
	PowerName Dominator_Control.Earth_Control.Animate_Stone
	Color1  49,  97,  97,  255
	Color2  188,  126,  241,  255
}


}
custom powers secondary
Code:
{
PowerCustomization
{
	PowerName Dominator_Assault.Psionic_Assault.Psionic_Dart
	Color1  0,  45,  89,  255
	Color2  50,  103,  103,  255
	Token "Bright Psychic Cast"
}


PowerCustomization
{
	PowerName Dominator_Assault.Psionic_Assault.Mind_Probe
	Color1  0,  45,  89,  255
	Color2  50,  103,  103,  255
}


PowerCustomization
{
	PowerName Dominator_Assault.Psionic_Assault.Telekinetic_Thrust
	Color1  0,  45,  89,  255
	Color2  50,  103,  103,  255
}


PowerCustomization
{
	PowerName Dominator_Assault.Psionic_Assault.Mental_Blast
	Color1  0,  45,  89,  255
	Color2  50,  103,  103,  255
	Token "Bright Psychic Cast"
}


PowerCustomization
{
	PowerName Dominator_Assault.Psionic_Assault.Psychic_Scream
	Color1  0,  45,  89,  255
	Color2  50,  103,  103,  255
	Token "Bright Psychic Cast"
}


PowerCustomization
{
	PowerName Dominator_Assault.Psionic_Assault.Drain_Psyche
	Color1  0,  45,  89,  255
	Color2  50,  103,  103,  255
}


PowerCustomization
{
	PowerName Dominator_Assault.Psionic_Assault.Subdue
	Color1  0,  45,  89,  255
	Color2  50,  103,  103,  255
	Token "Bright Psychic Cast"
}


PowerCustomization
{
	PowerName Dominator_Assault.Psionic_Assault.Psionic_Lance
	Color1  0,  45,  89,  255
	Color2  50,  103,  103,  255
	Token "Bright Psychic Cast"
}


PowerCustomization
{
	PowerName Dominator_Assault.Psionic_Assault.Psychic_Shockwave
	Color1  0,  45,  89,  255
	Color2  50,  103,  103,  255
}


}


 

Posted

Wow! This was a lot more time consuming than I thought! But I finally have mine pulled together.

This is Virgo Maiden. She is an Illusion/Empath Controller. If the game offered long flowing skirts/dresses that is what she would be wearing.

x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*




Virgo Maiden is as pure as the driven snow. She is the heart that keeps her loved ones healthy and safe. If any should fall in battle, she has the ability to breath life back into their broken bodies so they may live to continue to fight for the safety and freedom of the Paragon community.

Because Virgo Maiden is not a hand to hand fighter, she has been blessed with the extraordinary power of illusion. When she is in danger, she summons her phantoms who fight to protect her, and she uses illusions to defeat her foes.

COSTUME


Code:
{
Scale -27
BoneScale -1
ShoulderScale -0.7831
ChestScale 0.09089
WaistScale -1
HipScale -1
LegScale -0.1
HeadScales  0,  0,  0
BrowScales  0.82,  -1,  0
CheekScales  0.69,  -0.62,  0
ChinScales  -1,  -1,  0
CraniumScales  1,  0,  0
JawScales  -1,  -1,  0.01
NoseScales  -1,  -0.13,  -1
SkinColor  155,  99,  63
NumParts 28
BodyType 1
CostumePart ""
{
	Geometry shorts
	Texture1 Tights_Shiny
	Texture2 !SF_HIPS_bikini_3
	DisplayName P1525729866
	RegionName "Lower Body"
	BodySetName NewSkirts
	Color1  127,  241,  126
	Color2  188,  126,  241
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 Tights_Shiny
	Texture2 !chest_blend
	DisplayName P566009771
	RegionName "Upper Body"
	BodySetName Tight
	Color1  126,  127,  241
	Color2  126,  241,  238
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
	Texture1 !v_sf_face_skin_head_03
	Texture2 !V_Sf_Face_Makeup_5
	DisplayName P687117166
	RegionName Head
	BodySetName MaskW/Hair
	Color1  51,  0,  0
	Color2  255,  255,  255
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Smooth
	Texture1 !sf_glove_tights_Sleek
	Texture2 !GLOVE_Blend
	DisplayName P3937616722
	RegionName "Upper Body"
	BodySetName Tight
	Color1  126,  127,  241
	Color2  240,  153,  243
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Tallboot
	Texture1 smooth_01
	Texture2 !BOOT_Blend
	DisplayName P2104750136
	RegionName "Lower Body"
	BodySetName NewSkirts
	Color1  194,  241,  126
	Color2  255,  103,  28
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P177456852
	RegionName "Upper Body"
	BodySetName Tight
	Color1  126,  241,  194
	Color2  126,  127,  241
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Long_05
	Texture1 Long_01a
	Texture2 Long_01b
	DisplayName P2681220175
	RegionName Head
	BodySetName MaskW/Hair
	Color1  255,  255,  255
	Color2  126,  127,  241
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Tiara_01
	Texture1 Tiara_01a
	Texture2 Tiara_01b
	DisplayName P2793026233
	RegionName Head
	BodySetName MaskW/Hair
	Color1  170,  112,  0
	Color2  170,  112,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 Base
	Texture2 !emblem_greek_nu_lower
	DisplayName P2281134661
	RegionName "Upper Body"
	BodySetName Tight
	Color1  126,  127,  241
	Color2  49,  49,  97
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Rings
	Texture1 Ring_01a
	Texture2 Ring_01b
	DisplayName P772741860
	RegionName "Upper Body"
	BodySetName Tight
	Color1  255,  190,  63
	Color2  126,  127,  241
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2371314042
	RegionName Head
	BodySetName MaskW/Hair
	Color1  0,  172,  255
	Color2  0,  172,  255
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx GENERIC/FX_wings_Female_ANGEL.fx
	Geometry None
	Texture1 !X_Wings_Angel_01
	Texture2 None
	DisplayName P2318333026
	RegionName Capes
	BodySetName Wings
	Color1  241,  238,  126
	Color2  255,  103,  28
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx Auras/Female/Fireflies/Fireflies_Body.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P3636920680
	RegionName Special
	BodySetName Fireflies
	Color1  255,  0,  88
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Roman_01
	Texture1 !Skirt_V_Roman_01
	Texture2 !Skirt_V_Roman_01_Mask
	DisplayName P3930658043
	RegionName "Lower Body"
	BodySetName NewSkirts
	Color1  126,  241,  194
	Color2  126,  204,  241
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  126,  127,  241
	Color2  170,  112,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P1848153390
	RegionName Head
	BodySetName MaskW/Hair
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P546439883
	RegionName "Lower Body"
	BodySetName NewSkirts
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


}
POWERS

Code:
{
PowerCustomization
{
	PowerName Controller_Control.Illusion_Control.Spectral_Wounds
	Color1  96,  0,  255,  255
	Color2  255,  97,  137,  255
	Token Bright
}


PowerCustomization
{
	PowerName Controller_Control.Illusion_Control.Blind
	Color1  48,  255,  48,  255
	Color2  255,  160,  0,  255
	Token Bright
}


PowerCustomization
{
	PowerName Controller_Control.Illusion_Control.Deceive
	Color1  255,  0,  64,  255
	Color2  255,  160,  0,  255
	Token Bright
}


PowerCustomization
{
	PowerName Controller_Control.Illusion_Control.Flash
	Color1  0,  255,  0,  255
	Color2  96,  0,  255,  255
	Token Bright
}


PowerCustomization
{
	PowerName Controller_Control.Illusion_Control.Invisibility
	Color1  255,  160,  0,  255
	Color2  97,  97,  255,  255
	Token Bright
}


PowerCustomization
{
	PowerName Controller_Control.Illusion_Control.Group_Invisibility
	Color1  97,  255,  255,  255
	Color2  255,  160,  0,  255
	Token Bright
}


PowerCustomization
{
	PowerName Controller_Control.Illusion_Control.Decoy
	Color1  145,  255,  200,  255
	Color2  255,  214,  145,  255
	Token Bright
}


PowerCustomization
{
	PowerName Controller_Control.Illusion_Control.Spectral_Terror
	Color1  97,  255,  97,  255
	Color2  97,  97,  255,  255
	Token Bright
}


PowerCustomization
{
	PowerName Controller_Control.Illusion_Control.Phantasm
	Color1  255,  97,  137,  255
	Color2  87,  48,  255,  255
	Token Bright
}


PowerCustomization
{
	PowerName Controller_Buff.Empathy.Siphon_Energy
	Color1  128,  255,  0,  255
	Color2  255,  160,  0,  255
	Token "Color Tintable"
}


PowerCustomization
{
	PowerName Controller_Buff.Empathy.Heal_Other
	Color1  87,  48,  255,  255
	Color2  255,  97,  137,  255
	Token "Color Tintable"
}


PowerCustomization
{
	PowerName Controller_Buff.Empathy.Absorb_Pain
	Color1  255,  48,  100,  255
	Color2  255,  160,  0,  255
	Token "Color Tintable"
}


PowerCustomization
{
	PowerName Controller_Buff.Empathy.Resurrect
	Color1  178,  48,  255,  255
	Color2  0,  255,  0,  255
	Token "Color Tintable"
}


PowerCustomization
{
	PowerName Controller_Buff.Empathy.Clear_Mind
	Color1  48,  152,  255,  255
	Color2  255,  48,  100,  255
	Token "Color Tintable"
}


PowerCustomization
{
	PowerName Controller_Buff.Empathy.Fortitude
	Color1  255,  0,  64,  255
	Color2  97,  137,  255,  255
	Token "Color Tintable"
}


PowerCustomization
{
	PowerName Controller_Buff.Empathy.Recovery_Aura
	Color1  48,  255,  255,  255
	Color2  0,  255,  0,  255
	Token "Color Tintable"
}


PowerCustomization
{
	PowerName Controller_Buff.Empathy.Regeneration_Aura
	Color1  48,  255,  48,  255
	Color2  96,  0,  255,  255
	Token "Color Tintable"
}


PowerCustomization
{
	PowerName Controller_Buff.Empathy.Adrenalin_Boost
	Color1  255,  160,  0,  255
	Color2  255,  0,  64,  255
	Token "Color Tintable"
}


}


~*~VexXxa~*~
The City Scoop Art Correspondent/Writer "ART IS IN THE EYE OF THE BEHOLDER"//"Don't hate because VexXxa is HOT and you're NOT." - JOHNNYKAT


 

Posted

I love both of those!

EnnVee, that is very close to what I was thinking for Capricorn, but I just couldn't get it together last night (heck look at my Pisces submission :-/)

VexXxa, that is very pretty. I am usually not a fan of the rainbow look but it definitely works here! Also the flying screens shot is a beautiful shot of the wings!


 

Posted

The Dioscuri: Twin brother Castor and Pollux posses the ability to control electricity (electrical melee) but Castor, lacking his brother's immortality, wears heavier armor and carries a shield.


Castor:

Code:
{
CostumeFilePrefix male
HeadScales  0,  0,  0
BrowScales  0,  0,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  191,  123,  83
NumParts 28
CostumePart ""
{
	Geometry Tight
	Texture1 Tights
	Texture2 None
	DisplayName P887196332
	RegionName "Lower Body"
	BodySetName Tight
	Color1  0,  61,  0
	Color2  0,  61,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 !Chest_Skin_V_Tanker_01
	Texture2 !Chest_V_Pattern_Tanker_02
	DisplayName P566009771
	RegionName "Upper Body"
	BodySetName Tight
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
	Texture1 !v_face_skin_head_05
	Texture2 !V_Face_Mask_10
	DisplayName P687117166
	RegionName Head
	BodySetName HalfHelmets
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry Wristband
	Texture1 skin_wristband_01a
	Texture2 skin_wristband_01b
	DisplayName P3937616722
	RegionName "Upper Body"
	BodySetName Tight
	Color1  170,  112,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Sinister_Boot_02
	Texture1 !Boot_V_Sinister_01
	Texture2 !Boot_V_Sinister_01_Mask
	DisplayName P2104750136
	RegionName "Lower Body"
	BodySetName Tight
	Color1  51,  17,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry Oval_Buckle
	Texture1 tech_01a
	Texture2 tech_01b
	DisplayName P177456852
	RegionName "Upper Body"
	BodySetName Tight
	Color1  212,  140,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_HAIR.GEO/GEO_Hair_Warrior_01
	Texture1 !Hair_V_Warrior_Helm_02
	Texture2 !Hair_V_Warrior_Helm_02_Mask
	DisplayName P4179547168
	RegionName Head
	BodySetName HalfHelmets
	Color1  170,  112,  0
	Color2  212,  140,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2793026233
	RegionName Head
	BodySetName HalfHelmets
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Roman_01
	Texture1 !X_Roman_Emblem_01
	Texture2 !Emblem_V_Roman_01_Mask
	DisplayName P2281134661
	RegionName "Upper Body"
	BodySetName Tight
	Color1  127,  84,  0
	Color2  212,  140,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry metal
	Texture1 Studded_01a
	Texture2 Studded_01b
	DisplayName P772741860
	RegionName "Upper Body"
	BodySetName Tight
	Color1  127,  84,  0
	Color2  212,  140,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2371314042
	RegionName Head
	BodySetName HalfHelmets
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx Auras/Male/Electricity/ElectricBody.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P3636920680
	RegionName Special
	BodySetName Electricity
	Color1  2,  0,  153
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Roman_05
	Texture1 !Cranium_Roman_01
	Texture2 !Cranium_Roman_01_Mask
	DisplayName P1331484130
	RegionName Head
	BodySetName HalfHelmets
	Color1  0,  102,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_JAW.GEO/GEO_Jaw_Valkyrie_02
	Texture1 !X_Valkyrie_Cranium_01
	Texture2 !Cranium_Valkyrie_01_Mask
	DisplayName P1685161505
	RegionName Head
	BodySetName HalfHelmets
	Color1  212,  140,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx WEAPONS/CustomShields/Male_Shields_Spartan1_02.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P621611857
	RegionName Shields
	BodySetName "Spartan Shield 1"
	Color1  255,  190,  63
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx WEAPONS/CustomShields/None.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P4035132623
	RegionName Shields
	BodySetName "Spartan Shield 1"
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P546439883
	RegionName "Lower Body"
	BodySetName Tight
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


}
Pollux:
Code:
{
CostumeFilePrefix male
HeadScales  0,  0,  0
BrowScales  0,  0,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  191,  123,  83
NumParts 28
CostumePart ""
{
	Geometry Tight
	Texture1 !Hips_V_Skin_Bare_01
	Texture2 !Hips_V_Skin_Bare_01_Dual
	DisplayName P887196332
	RegionName "Lower Body"
	BodySetName Tight
	Color1  0,  61,  0
	Color2  0,  61,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 !Chest_Skin_V_Tanker_01
	Texture2 !Chest_V_Pattern_Tanker_02
	DisplayName P566009771
	RegionName "Upper Body"
	BodySetName Tight
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
	Texture1 !v_face_skin_head_05
	Texture2 !V_Face_Mask_10
	DisplayName P687117166
	RegionName Head
	BodySetName HalfHelmets
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry Wristband
	Texture1 skin_wristband_01a
	Texture2 skin_wristband_01b
	DisplayName P3937616722
	RegionName "Upper Body"
	BodySetName Tight
	Color1  170,  112,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Roman_01
	Texture1 !Boot_Skin_V_Roman_01
	Texture2 !Boot_Skin_V_Roman_01_Mask
	DisplayName P2104750136
	RegionName "Lower Body"
	BodySetName Tight
	Color1  170,  112,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry Oval_Buckle
	Texture1 tech_01a
	Texture2 tech_01b
	DisplayName P177456852
	RegionName "Upper Body"
	BodySetName Tight
	Color1  212,  140,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_HAIR.GEO/GEO_Hair_Warrior_01
	Texture1 !Hair_V_Warrior_Helm_02
	Texture2 !Hair_V_Warrior_Helm_02_Mask
	DisplayName P4179547168
	RegionName Head
	BodySetName HalfHelmets
	Color1  170,  112,  0
	Color2  212,  140,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2793026233
	RegionName Head
	BodySetName HalfHelmets
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 Base
	Texture2 V_Mercury
	DisplayName P2281134661
	RegionName "Upper Body"
	BodySetName Tight
	Color1  0,  0,  61
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_SPADR.GEO/GEO_SpadR_Roman_01
	Texture1 !spadr_v_Roman_01
	Texture2 !spadr_v_Roman_01_Mask
	DisplayName P772741860
	RegionName "Upper Body"
	BodySetName Tight
	Color1  170,  112,  0
	Color2  0,  61,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
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	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
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	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
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	DisplayName P2371314042
	RegionName Head
	BodySetName HalfHelmets
	Color1  0,  61,  0
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	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
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	Fx None
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	Color2  170,  112,  0
	Color3  0,  61,  0
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CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
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	Texture2 None
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	Color2  170,  112,  0
	Color3  0,  61,  0
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CostumePart ""
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	Color3  0,  61,  0
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CostumePart ""
{
	Fx Auras/Male/Electricity/ElectricBody.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P3636920680
	RegionName Special
	BodySetName Electricity
	Color1  2,  0,  153
	Color2  170,  112,  0
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	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
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	Color2  170,  112,  0
	Color3  0,  61,  0
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CostumePart ""
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	Geometry None
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	Texture2 None
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	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Roman_05
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	Texture2 !Cranium_Roman_01_Mask
	DisplayName P1331484130
	RegionName Head
	BodySetName HalfHelmets
	Color1  0,  102,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
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}


CostumePart ""
{
	Geometry V_MALE_JAW.GEO/GEO_Jaw_Valkyrie_02
	Texture1 !X_Valkyrie_Cranium_01
	Texture2 !Cranium_Valkyrie_01_Mask
	DisplayName P1685161505
	RegionName Head
	BodySetName HalfHelmets
	Color1  212,  140,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
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	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P546439883
	RegionName "Lower Body"
	BodySetName Tight
	Color1  0,  61,  0
	Color2  170,  112,  0
	Color3  0,  61,  0
	Color4  170,  112,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


}


 

Posted

Whoa, Shadow State! That is some real nice work. The color combination is very striking, as is the overall design.

I'm especially taken aback by the concept, it is simply elegant. I could not figure out how to do a convincing single costume for Gemini. Yours is a brilliant idea by making them two characters.

Well done!


 

Posted

Quote:
Originally Posted by wei yau View Post
Whoa, Shadow State! That is some real nice work. The color combination is very striking, as is the overall design.

I'm especially taken aback by the concept, it is simply elegant. I could not figure out how to do a convincing single costume for Gemini. Yours is a brilliant idea by making them two characters.

Well done!
Thanks, as to the 2 characters, I really hadn't thought it would be done any other way.

I have a design inspired by this.
Mahina:

Code:
{
CostumeFilePrefix fem
Scale 0.8244
ShoulderScale -0.0003485
HeadScales  0,  0,  0
BrowScales  0,  0,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  118,  183,  215
NumParts 28
BodyType 1
CostumePart ""
{
	Geometry Tight
	Texture1 V_Arachnos_01
	Texture2 V_Arachnos_01b
	DisplayName P1525729866
	RegionName "Lower Body"
	BodySetName Tight
	Color1  152,  192,  99
	Color2  76,  137,  255
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry Right_Amp
	Texture1 !Chest_V_Alpha_01
	Texture2 !Chest_V_Alpha_01_Mask
	DisplayName P566009771
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
	Texture1 !v_sf_face_skin_head_08
	Texture2 !V_Face_Spots
	DisplayName P687117166
	RegionName Head
	BodySetName MaskW/Hair
	Color1  0,  153,  2
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry V_FEM_GLOVE.GEO/GEO_LarmL_Sport_01
	Texture1 !Boot_V_Sport_02
	Texture2 !Boot_V_Sport_01_Mask
	DisplayName P3937616722
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry V_FEM_BOOT.GEO/GEO_LlegR_Sport_01
	Texture1 !Boot_V_Sport_02
	Texture2 !Boot_V_Sport_01_Mask
	DisplayName P2104750136
	RegionName "Lower Body"
	BodySetName Tight
	Color1  152,  192,  99
	Color2  76,  137,  255
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry Studded_02
	Texture1 Studded_01a
	Texture2 Studded_01b
	DisplayName P177456852
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  0,  31,  0
	Color2  255,  190,  63
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry V_Fem_HAIR.GEO/GEO_Hair_Strange_01
	Texture1 !SF_Hair_Strange_01
	Texture2 !SF_Hair_Strange_01_Mask
	DisplayName P2681220175
	RegionName Head
	BodySetName MaskW/Hair
	Color1  242,  144,  210
	Color2  167,  0,  255
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2793026233
	RegionName Head
	BodySetName MaskW/Hair
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry V_fem_EMBLEM.GEO/GEO_Emblem_Clockwork_01
	Texture1 !X_Clockwork_Emblem_01
	Texture2 !Emblem_V_Clockwork_01_Mask
	DisplayName P2281134661
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry V_FEM_SPADR.GEO/GEO_Spadr_Alpha_01
	Texture1 !spadr_v_Alpha_01
	Texture2 !spadr_v_Alpha_01_Mask
	DisplayName P772741860
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx Costumes/Backpacks/Female_CrabBackpack2_02.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P3003797342
	RegionName Capes
	BodySetName "Crab Spider Backpacks"
	Color1  152,  192,  99
	Color2  76,  137,  255
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx WEAPONS/Custom_AssaultRifle/Fem_AssaultRifle_Arachnos01.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P3890352428
	RegionName WEAPONS
	BodySetName WEAPONS
	Color1  253,  53,  53
	Color2  31,  0,  11
	Color3  253,  53,  53
	Color4  31,  0,  11
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P2371314042
	RegionName Head
	BodySetName MaskW/Hair
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry Robotic_Full_03
	Texture1 Robotic_Clean
	Texture2 None
	DisplayName P3133012715
	RegionName "Upper Body"
	BodySetName RoboticArm3
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry V_FEM_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_04
	Texture1 !FACE_Skin_V_Head_06
	Texture2 None
	DisplayName P1848153390
	RegionName Head
	BodySetName MaskW/Hair
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P546439883
	RegionName "Lower Body"
	BodySetName Tight
	Color1  76,  137,  255
	Color2  152,  192,  99
	Color3  76,  137,  255
	Color4  152,  192,  99
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


}
I don't have much of a concept, the idea was to make here crab like. Since many crabs have on larger pincher I gave her one large robotic hand. One note is that she's intended to be a defender, namely an empath to represent the motherly protective side that I've read cancers are suppose to be, rather then a crab spider, the pack just made sense.


 

Posted

I think I'll try the water bearer (Aquarius).

There's been a lot of great water-wielding toons over the years in this thread, maybe I'll try to focus on the 'bearer' part.

If you ever needed a 13th sign there's some hocus pokery over here.

So here is... Urnie! Urnie is a water tank. His logo is a "U" because it also looks like a water container (and maybe to some people like a U-for-uterus). Powers would be anything that has lots of spray and knockback. He's 7' tall, so feel free to make him an early casualty, if he's making too much of a splash.



Bio: "LNW tanks at maximum capacity! Yep, you heard that right, it's not gas. I invented a breakthrough technology to fill gas tanks with water vapour. Environmentally friendly and mostly non-lethal! Sorry, Mum always says I get carried away. It's not really a bad thing, when you're a Talos Island tour guide. But that's a secret. Oh and my code name is 'Aquarius', but you can call me Urnie. My mum calls me Puddles. Okay I'll shut up now."

Code:
{
CostumeFilePrefix male
Scale 9.177
BoneScale -0.4961
ShoulderScale -0.2259
ChestScale -0.3543
WaistScale -0.5034
HipScale -0.3943
LegScale 0.000835
HeadScales  0.41,  1,  1
BrowScales  0.1,  1,  1
CheekScales  -0.25,  -0.6,  1
ChinScales  -0.32,  0.3,  -0.7
CraniumScales  -1,  0.24,  -1
JawScales  -1,  -1,  -1
NoseScales  1,  -1,  -0.64
SkinColor  125,  82,  0
NumParts 28
CostumePart ""
{
	Geometry Tight
	Texture1 !Hips_V_Skin_Bare_01
	Texture2 !Hips_V_Skin_Bare_01_Dual
	DisplayName P887196332
	RegionName "Lower Body"
	BodySetName Tight
	Color1  0,  11,  31
	Color2  143,  143,  143
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 skin_bare_slim
	Texture2 None
	DisplayName P566009771
	RegionName "Upper Body"
	BodySetName Tight
	Color1  255,  255,  255
	Color2  0,  61,  61
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
	Texture1 !v_face_skin_head_young_01
	Texture2 None
	DisplayName P687117166
	RegionName Head
	BodySetName standard
	Color1  76,  255,  253
	Color2  99,  99,  192
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry V_Gloves_Res.geo/GEO_Larm*_Resistance_01
	Texture1 !X_Glove_V_Resistance_02P
	Texture2 !Glove_V_Resistance_02_Mask
	DisplayName P3937616722
	RegionName "Upper Body"
	BodySetName Tight
	Color1  255,  255,  255
	Color2  183,  135,  40
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Banded
	Texture1 !X_Tech_Retro_Boots_01
	Texture2 None
	DisplayName P2104750136
	RegionName "Lower Body"
	BodySetName Tight
	Color1  171,  171,  171
	Color2  183,  135,  40
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Tech_01
	Texture1 tech_01a
	Texture2 tech_01b
	DisplayName P177456852
	RegionName "Upper Body"
	BodySetName Tight
	Color1  0,  0,  31
	Color2  199,  199,  199
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry MARTIAL_ARTS_01
	Texture1 Style_01a
	Texture2 Style_01b
	DisplayName P2681220175
	RegionName Head
	BodySetName standard
	Color1  255,  255,  255
	Color2  255,  255,  255
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_EYES.GEO/GEO_Eyes_Welding_Glasses_02
	Texture1 !eyes_v_scrapyarders_goggles_02
	Texture2 !eyes_V_Scrapyarders_Goggles_Mask
	DisplayName P2793026233
	RegionName Head
	BodySetName standard
	Color1  255,  255,  255
	Color2  49,  49,  97
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 Base
	Texture2 u
	DisplayName P2281134661
	RegionName "Upper Body"
	BodySetName Tight
	Color1  0,  11,  31
	Color2  0,  11,  31
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry V_SpadR_Res.geo/GEO_SpadR_Resistance_02
	Texture1 !X_Spadr_V_Resistance_01P
	Texture2 !Spadr_V_Resistance_01P_Mask
	DisplayName P772741860
	RegionName "Upper Body"
	BodySetName Tight
	Color1  255,  255,  255
	Color2  255,  85,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_NECK.GEO/GEO_Neck_Gas_Mask_Breather_05
	Texture1 !X_Eyes_Gas_Mask_03B
	Texture2 !Eyes_V_Science_Goggle_03_Mask
	DisplayName P2371314042
	RegionName Head
	BodySetName standard
	Color1  255,  255,  255
	Color2  171,  171,  171
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx GENERIC/FX_wings_TECH.fx
	Geometry None
	Texture1 !X_Wings_Tech_01
	Texture2 None
	DisplayName P2318333026
	RegionName Capes
	BodySetName Wings
	Color1  143,  143,  143
	Color2  199,  199,  199
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx auras/male/alpha/alpha_hair_male_combat.fx
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P3636920680
	RegionName Special
	BodySetName Alpha
	Color1  255,  255,  255
	Color2  99,  99,  192
	Color3  199,  199,  199
	Color4  99,  99,  192
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  11,  31
	Color2  127,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P1848153390
	RegionName Head
	BodySetName standard
	Color1  199,  199,  199
	Color2  99,  99,  192
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx None
	Geometry None
	Texture1 None
	Texture2 None
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry None
	Texture1 None
	Texture2 None
	DisplayName P546439883
	RegionName "Lower Body"
	BodySetName Tight
	Color1  199,  199,  199
	Color2  99,  99,  192
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


}



Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!

 

Posted

I'd like to give this a try...
I'll see what's posted by tomorrow or monday, and pick one.


Official Offline Psychopath of PWNZ
"Hey, sneak up, stab someone, and sneak away...or kill them with Iceland at a distance. Either way, no one knows what the hell happened!" -Umbramancer, on Assassin's Boulder
Echo So'kar reference shots ||| Punkicide reference shots

 

Posted

A crack at Aries, the Ram. Tied to Mars. I imagine this as a Martial Arts/Fiery Armor scrapper.

Mini-Bio: "Everyone else gets to turn into something cool. A wolf! A cat! A bat-thing-with-razor-sharp-fangs! I turned into... a goat. Except not even a goat. A ram. That's a guy sheep, in case you didn't know. Ok, so I'm a guy sheep who can set himself on fire. My whole life was turned upside down. So I called myself "Sram." That's Mars backwards, and Ram forwards. Kind of. What's that... you're laughing at me? Watch it dude, I've got a mean kick and nothing left to lose."


 

Posted

A second option for Aries, blending an electric wolf creature that I suggested to someone a while back but to my knowledge is unused.I picture this as Fire/Electric Brute.


 

Posted

I'm so excited, I come back from a little road trip and there are all these new contributions.

I have wiped together an AE arc, well I wouldn't even call it an arc, in order to get Demo info for all these great ideas

#480908

I need a costume file from Opedius for Aires, I haven't used Shadow States idea for Cancer, nor PowerStreams idea for Pices. ChristopherRobin has dibs on Sagittarius.

So if my math is right we have two spots still open
Cancer
Pices

If no one new wants to tackle these two I am more then happy to use SS and PS's ideas.

Somehow I screwed up the copy and paste on Shadowstates Coustumes. I'll have to fix that.


 

Posted

My husband took on Pisces !!



Code:
{
CostumeFilePrefix male
HeadScales  0,  0,  0
BrowScales  0,  0,  0
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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}


 

Posted



Here's my first mockup for Aquarius and my interpretation of Water Control's AOE hold.

I'm gonna have to go find a photoshop tutorial that deals with water since I'm hoping to work a couple more water control/blast powers into this project.


 

Posted

WOW that looks so cool, can I have powers like that ?!?!?!

Seems that the creation for Pisces my hubby came up with would have water typed powers as well, perhaps more blaster type. I took a peek at the arc and love everyone's designs so much ! I must say I enjoy having a chance to be a part of this !


 

Posted

Wow, Aquarius went from goofy to very cool.

I didn't imagine the wings being outstretched much, just big ol' tanks, but it looks like they stay connected nicely to his gear with hoses! So the concept is like commercial aircraft wings, but with water.

The water effect is looking very cool too. If he turns out to be more blaster than controller then the scene you've created would make a really stand-out circular sequential panel. But he's welcome to be a water controller. I'd also imagined him to be a bit of a hippy, Age of Aquarius. A high-tech lagoon-diving hippy. Okay, no, I'll go with whatever you go with



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Posted

I hadn't even considered that the wings would be something else besides wings. Not having to expand the wings makes working with those wings so much easier.

More of a blaster, I'm gonna borrow my Nephew's Last Airbender and check out how Katara did water blast. I'm sure there is some awesome animation in Kin Melee for a water blaster to use.


 

Posted

Quote:
Originally Posted by EnnVee View Post
WOW that looks so cool, can I have powers like that ?!?!?!

Seems that the creation for Pisces my hubby came up with would have water typed powers as well, perhaps more blaster type. I took a peek at the arc and love everyone's designs so much ! I must say I enjoy having a chance to be a part of this !
I got tons of ideas for water based powersets. Capricorn, Pisces, Aquarius and Cancer are all water signs. (I think)

Also I'm so happy that you're so happy.


 

Posted

Just a heads up, Capricorn is a Sun sign, and Saturn is the ruling planet so water based powers are not a Capricorns strong suit.


 

Posted

that is incredible ! it's awe striking, really !!!


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
That's what the game needs a giant earthen fist of DOOM!

...that also looks a bit like caramel popcorn, you know, in case you get hungry.
Mmmmm caramel corn.



One --> Artz Giveaway <-- To Rule Them ALL!


I will settle this. ORANGE FTW! - Ex Libris