Zodiac: Super Group Project
Scorpion looks AMAZING, excellent blend of insect and tech, love the colors.
Libra looks great, love the mod style, very very cool.
ok, I decided to try Capricorn, I have had this look tucked away for a while and this seems a good place to see what others think !
She has the horns for the head of a goat and scales on her legs for the lower body of the fish. her tones are very earth bound as the colors for a capricorn are browns and greens. I am a capricorn, so her traits should be fitting as well. she would be head strong, a driven leader, passive aggressive, and stubborn. She will be goal focused, and feel the need to protect those around her. I hope this is what you are looking for !

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Wow! This was a lot more time consuming than I thought! But I finally have mine pulled together.
This is Virgo Maiden. She is an Illusion/Empath Controller. If the game offered long flowing skirts/dresses that is what she would be wearing.
x*x*x*x*x*x*x*x*x*x*x*
x*x*x*x*x*x*x*x*x*x*x*


Virgo Maiden is as pure as the driven snow. She is the heart that keeps her loved ones healthy and safe. If any should fall in battle, she has the ability to breath life back into their broken bodies so they may live to continue to fight for the safety and freedom of the Paragon community.
Because Virgo Maiden is not a hand to hand fighter, she has been blessed with the extraordinary power of illusion. When she is in danger, she summons her phantoms who fight to protect her, and she uses illusions to defeat her foes.
COSTUME
{
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HipScale -1
LegScale -0.1
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BodyType 1
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PowerCustomization
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PowerCustomization
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PowerCustomization
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PowerCustomization
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PowerCustomization
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PowerCustomization
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PowerCustomization
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PowerCustomization
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PowerCustomization
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PowerCustomization
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~*~VexXxa~*~
The City Scoop Art Correspondent/Writer "ART IS IN THE EYE OF THE BEHOLDER"//"Don't hate because VexXxa is HOT and you're NOT." - JOHNNYKAT
I love both of those!
EnnVee, that is very close to what I was thinking for Capricorn, but I just couldn't get it together last night (heck look at my Pisces submission :-/)
VexXxa, that is very pretty. I am usually not a fan of the rainbow look but it definitely works here! Also the flying screens shot is a beautiful shot of the wings!
The Dioscuri: Twin brother Castor and Pollux posses the ability to control electricity (electrical melee) but Castor, lacking his brother's immortality, wears heavier armor and carries a shield.

Castor:
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NoseScales 0, 0, 0
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NumParts 28
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CostumePart ""
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CostumePart ""
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CostumePart ""
{
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Texture1 skin_wristband_01a
Texture2 skin_wristband_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1 170, 112, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Sinister_Boot_02
Texture1 !Boot_V_Sinister_01
Texture2 !Boot_V_Sinister_01_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 51, 17, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
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CostumePart ""
{
Geometry Oval_Buckle
Texture1 tech_01a
Texture2 tech_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1 212, 140, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_HAIR.GEO/GEO_Hair_Warrior_01
Texture1 !Hair_V_Warrior_Helm_02
Texture2 !Hair_V_Warrior_Helm_02_Mask
DisplayName P4179547168
RegionName Head
BodySetName HalfHelmets
Color1 170, 112, 0
Color2 212, 140, 0
Color3 0, 61, 0
Color4 170, 112, 0
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CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName HalfHelmets
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Roman_01
Texture1 !X_Roman_Emblem_01
Texture2 !Emblem_V_Roman_01_Mask
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1 127, 84, 0
Color2 212, 140, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry metal
Texture1 Studded_01a
Texture2 Studded_01b
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1 127, 84, 0
Color2 212, 140, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName HalfHelmets
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
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Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx Auras/Male/Electricity/ElectricBody.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3636920680
RegionName Special
BodySetName Electricity
Color1 2, 0, 153
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Roman_05
Texture1 !Cranium_Roman_01
Texture2 !Cranium_Roman_01_Mask
DisplayName P1331484130
RegionName Head
BodySetName HalfHelmets
Color1 0, 102, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_JAW.GEO/GEO_Jaw_Valkyrie_02
Texture1 !X_Valkyrie_Cranium_01
Texture2 !Cranium_Valkyrie_01_Mask
DisplayName P1685161505
RegionName Head
BodySetName HalfHelmets
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Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx WEAPONS/CustomShields/Male_Shields_Spartan1_02.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P621611857
RegionName Shields
BodySetName "Spartan Shield 1"
Color1 255, 190, 63
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx WEAPONS/CustomShields/None.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P4035132623
RegionName Shields
BodySetName "Spartan Shield 1"
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
{
CostumeFilePrefix male
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 191, 123, 83
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 !Hips_V_Skin_Bare_01
Texture2 !Hips_V_Skin_Bare_01_Dual
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1 0, 61, 0
Color2 0, 61, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry Tight
Texture1 !Chest_Skin_V_Tanker_01
Texture2 !Chest_V_Pattern_Tanker_02
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_face_skin_head_05
Texture2 !V_Face_Mask_10
DisplayName P687117166
RegionName Head
BodySetName HalfHelmets
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry Wristband
Texture1 skin_wristband_01a
Texture2 skin_wristband_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1 170, 112, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Roman_01
Texture1 !Boot_Skin_V_Roman_01
Texture2 !Boot_Skin_V_Roman_01_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 170, 112, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry Oval_Buckle
Texture1 tech_01a
Texture2 tech_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1 212, 140, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_HAIR.GEO/GEO_Hair_Warrior_01
Texture1 !Hair_V_Warrior_Helm_02
Texture2 !Hair_V_Warrior_Helm_02_Mask
DisplayName P4179547168
RegionName Head
BodySetName HalfHelmets
Color1 170, 112, 0
Color2 212, 140, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName HalfHelmets
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry Tight
Texture1 Base
Texture2 V_Mercury
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 61
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_SPADR.GEO/GEO_SpadR_Roman_01
Texture1 !spadr_v_Roman_01
Texture2 !spadr_v_Roman_01_Mask
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1 170, 112, 0
Color2 0, 61, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName HalfHelmets
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx Auras/Male/Electricity/ElectricBody.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3636920680
RegionName Special
BodySetName Electricity
Color1 2, 0, 153
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Roman_05
Texture1 !Cranium_Roman_01
Texture2 !Cranium_Roman_01_Mask
DisplayName P1331484130
RegionName Head
BodySetName HalfHelmets
Color1 0, 102, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry V_MALE_JAW.GEO/GEO_Jaw_Valkyrie_02
Texture1 !X_Valkyrie_Cranium_01
Texture2 !Cranium_Valkyrie_01_Mask
DisplayName P1685161505
RegionName Head
BodySetName HalfHelmets
Color1 212, 140, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 0, 61, 0
Color2 170, 112, 0
Color3 0, 61, 0
Color4 170, 112, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Whoa, Shadow State! That is some real nice work. The color combination is very striking, as is the overall design.
I'm especially taken aback by the concept, it is simply elegant. I could not figure out how to do a convincing single costume for Gemini. Yours is a brilliant idea by making them two characters.
Well done!
|
Whoa, Shadow State! That is some real nice work. The color combination is very striking, as is the overall design.
I'm especially taken aback by the concept, it is simply elegant. I could not figure out how to do a convincing single costume for Gemini. Yours is a brilliant idea by making them two characters. Well done! |
I have a design inspired by this.
Mahina:

{
CostumeFilePrefix fem
Scale 0.8244
ShoulderScale -0.0003485
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 118, 183, 215
NumParts 28
BodyType 1
CostumePart ""
{
Geometry Tight
Texture1 V_Arachnos_01
Texture2 V_Arachnos_01b
DisplayName P1525729866
RegionName "Lower Body"
BodySetName Tight
Color1 152, 192, 99
Color2 76, 137, 255
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry Right_Amp
Texture1 !Chest_V_Alpha_01
Texture2 !Chest_V_Alpha_01_Mask
DisplayName P566009771
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_sf_face_skin_head_08
Texture2 !V_Face_Spots
DisplayName P687117166
RegionName Head
BodySetName MaskW/Hair
Color1 0, 153, 2
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry V_FEM_GLOVE.GEO/GEO_LarmL_Sport_01
Texture1 !Boot_V_Sport_02
Texture2 !Boot_V_Sport_01_Mask
DisplayName P3937616722
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry V_FEM_BOOT.GEO/GEO_LlegR_Sport_01
Texture1 !Boot_V_Sport_02
Texture2 !Boot_V_Sport_01_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 152, 192, 99
Color2 76, 137, 255
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry Studded_02
Texture1 Studded_01a
Texture2 Studded_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 0, 31, 0
Color2 255, 190, 63
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry V_Fem_HAIR.GEO/GEO_Hair_Strange_01
Texture1 !SF_Hair_Strange_01
Texture2 !SF_Hair_Strange_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName MaskW/Hair
Color1 242, 144, 210
Color2 167, 0, 255
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName MaskW/Hair
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry V_fem_EMBLEM.GEO/GEO_Emblem_Clockwork_01
Texture1 !X_Clockwork_Emblem_01
Texture2 !Emblem_V_Clockwork_01_Mask
DisplayName P2281134661
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry V_FEM_SPADR.GEO/GEO_Spadr_Alpha_01
Texture1 !spadr_v_Alpha_01
Texture2 !spadr_v_Alpha_01_Mask
DisplayName P772741860
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx Costumes/Backpacks/Female_CrabBackpack2_02.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3003797342
RegionName Capes
BodySetName "Crab Spider Backpacks"
Color1 152, 192, 99
Color2 76, 137, 255
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx WEAPONS/Custom_AssaultRifle/Fem_AssaultRifle_Arachnos01.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3890352428
RegionName WEAPONS
BodySetName WEAPONS
Color1 253, 53, 53
Color2 31, 0, 11
Color3 253, 53, 53
Color4 31, 0, 11
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName MaskW/Hair
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry Robotic_Full_03
Texture1 Robotic_Clean
Texture2 None
DisplayName P3133012715
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry V_FEM_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_04
Texture1 !FACE_Skin_V_Head_06
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName MaskW/Hair
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 76, 137, 255
Color2 152, 192, 99
Color3 76, 137, 255
Color4 152, 192, 99
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
I think I'll try the water bearer (Aquarius).
There's been a lot of great water-wielding toons over the years in this thread, maybe I'll try to focus on the 'bearer' part.
If you ever needed a 13th sign there's some hocus pokery over here.
So here is... Urnie! Urnie is a water tank. His logo is a "U" because it also looks like a water container (and maybe to some people like a U-for-uterus). Powers would be anything that has lots of spray and knockback. He's 7' tall, so feel free to make him an early casualty, if he's making too much of a splash.

Bio: "LNW tanks at maximum capacity! Yep, you heard that right, it's not gas. I invented a breakthrough technology to fill gas tanks with water vapour. Environmentally friendly and mostly non-lethal! Sorry, Mum always says I get carried away. It's not really a bad thing, when you're a Talos Island tour guide. But that's a secret. Oh and my code name is 'Aquarius', but you can call me Urnie. My mum calls me Puddles. Okay I'll shut up now."
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Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!
I'd like to give this a try...
I'll see what's posted by tomorrow or monday, and pick one.
Official Offline Psychopath of PWNZ
"Hey, sneak up, stab someone, and sneak away...or kill them with Iceland at a distance. Either way, no one knows what the hell happened!" -Umbramancer, on Assassin's Boulder
Echo So'kar reference shots ||| Punkicide reference shots
A crack at Aries, the Ram. Tied to Mars. I imagine this as a Martial Arts/Fiery Armor scrapper.
Mini-Bio: "Everyone else gets to turn into something cool. A wolf! A cat! A bat-thing-with-razor-sharp-fangs! I turned into... a goat. Except not even a goat. A ram. That's a guy sheep, in case you didn't know. Ok, so I'm a guy sheep who can set himself on fire. My whole life was turned upside down. So I called myself "Sram." That's Mars backwards, and Ram forwards. Kind of. What's that... you're laughing at me? Watch it dude, I've got a mean kick and nothing left to lose."
I'm so excited, I come back from a little road trip and there are all these new contributions.
I have wiped together an AE arc, well I wouldn't even call it an arc, in order to get Demo info for all these great ideas
#480908
I need a costume file from Opedius for Aires, I haven't used Shadow States idea for Cancer, nor PowerStreams idea for Pices. ChristopherRobin has dibs on Sagittarius.
So if my math is right we have two spots still open
Cancer
Pices
If no one new wants to tackle these two I am more then happy to use SS and PS's ideas.
Somehow I screwed up the copy and paste on Shadowstates Coustumes. I'll have to fix that.

My husband took on Pisces !!

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CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
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NumParts 28
CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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Here's my first mockup for Aquarius and my interpretation of Water Control's AOE hold.
I'm gonna have to go find a photoshop tutorial that deals with water since I'm hoping to work a couple more water control/blast powers into this project.

WOW that looks so cool, can I have powers like that ?!?!?!
Seems that the creation for Pisces my hubby came up with would have water typed powers as well, perhaps more blaster type. I took a peek at the arc and love everyone's designs so much ! I must say I enjoy having a chance to be a part of this !
Wow, Aquarius went from goofy to very cool.
I didn't imagine the wings being outstretched much, just big ol' tanks, but it looks like they stay connected nicely to his gear with hoses! So the concept is like commercial aircraft wings, but with water.
The water effect is looking very cool too. If he turns out to be more blaster than controller then the scene you've created would make a really stand-out circular sequential panel. But he's welcome to be a water controller. I'd also imagined him to be a bit of a hippy, Age of Aquarius. A high-tech lagoon-diving hippy. Okay, no, I'll go with whatever you go with

Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!
I hadn't even considered that the wings would be something else besides wings. Not having to expand the wings makes working with those wings so much easier.
More of a blaster, I'm gonna borrow my Nephew's Last Airbender and check out how Katara did water blast. I'm sure there is some awesome animation in Kin Melee for a water blaster to use.

|
WOW that looks so cool, can I have powers like that ?!?!?!
Seems that the creation for Pisces my hubby came up with would have water typed powers as well, perhaps more blaster type. I took a peek at the arc and love everyone's designs so much ! I must say I enjoy having a chance to be a part of this ! |
Also I'm so happy that you're so happy.



...that also looks a bit like caramel popcorn, you know, in case you get hungry.
Mmmmm caramel corn.






This is how badly I get infected with altitis. Last one....for tonight.
I just wanted to introduce you to Code Name: Libra's father...Agent Libra, the legendary hard-as-nails, two-fisted (one fist typically holding a pint) brawler kept the docks of Liverpool safe from Nazi saboteurs.