Zodiac: Super Group Project
Whos got what so far
Henri - Taurs
wei yau - Libra
Lightslinger - Leo
VexXxa - Virgo
Powerstream - Scorpio
ChristopherRobin - Sagittarius
Airhead - Aquarius
EnnVee - Capricorn
Shadow State - Gemini
Opedius Rex - Aires
Pisces - Husband of EnnVee
Plenty of room for more people

Taurus is all yours Henri.
Thanks for helping out

Oh, if we're gonna call dibs, I'd like to take Libra. Or maybe Virgo.
BTW: Who wants to take the new 13th sign?
I believe the green column is greek or roman symbols. A is generally equated with the sun.
found a link.
Roxy On DA...Finally!
Is Leo taken yet? If not I've got a pretty good concept ready to go. Either way I want in on this, sounds really cool.
Sounds quite interesting! I'd like to take Virgo!
~*~VexXxa~*~
The City Scoop Art Correspondent/Writer "ART IS IN THE EYE OF THE BEHOLDER"//"Don't hate because VexXxa is HOT and you're NOT." - JOHNNYKAT
Well, I'll just keep Libra then. I'm sure Vexxa will do a better job with Virgo, since I'm stymied.
k, think i'm happy with this for Taurus. I've tried to make him look powerful, brutish, godlike even. I was going to put a war mace in his hand too but i reckon you can decide that when you run demorecord with him. Hope you like, cheers H.

edit: forgot the file, lol.
k, nope, it's not working. how do you get the file to post in a small window instead of a massive list?
nm, sorted it 
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Looks great, Henri! I can't wait to get home to do mine!!!
~*~VexXxa~*~
The City Scoop Art Correspondent/Writer "ART IS IN THE EYE OF THE BEHOLDER"//"Don't hate because VexXxa is HOT and you're NOT." - JOHNNYKAT
Someone should do Gemini and make their character look exactly like Phantom Army.
Hmmm think I could do something with Sagittarius although not having the horse hindquarters is a limitation. 
Here's my contribution for Leo.

Arieh by ayres101, on Flickr
Name: Arieh
Broadsword / Regen Scrapper
Backstory:
The Sword of Arieh carries with it great power; it was sent from the star of Leo to Stonehenge as a gift from the cosmos. Whoever holds the Sword of Arieh is gifted with cosmic power and must use it for the greater good of mankind.
The sword grants its owner massive healing powers and can cut through any known object on earth. If its possible to add a rune-like glow to just the sword that'd be great. I decided to go with a silver age look for Arieh, who was a two-bit hero operating out of King's Row in 1984 before he heard the sword's call. He eventually found the sword deep in Orenbega and liberated it from the Circle.
I hope Arieh is of some use to your project, enjoy!
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Cool, look how many people are participating. I'm going go back and edit the second post in the thread to show who is talking on which character.
I wanna thank each of you for playing.

Here's my entry for Libra, it's a fairly conventional interpretation. I toyed with a 1960s Secret Agent thing, but thought it was a bit of a stretch.
Justice
Little is known about the heroine named by the media as simply "Justice". Indeed, it is not certain if she is truly heroic. She has been known to capture criminals who have played the courts to their advantage, as well as free innocent people wrongly convicted.
Though blind, she has the power to see into a person and weigh them upon her scales. Their innocence or guilt will determine whether they are protected by her shield or punished by her sword.

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Color2 38, 26, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 77, 97, 49
Color2 49, 97, 49
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 153, 0, 100
Color3 0, 0, 0
Color4 153, 0, 100
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry LongSkirt_02
Texture1 plain
Texture2 None
DisplayName P3930658043
RegionName "Lower Body"
BodySetName NewSkirts
Color1 255, 255, 255
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName MaskW/Hair
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx WEAPONS/CustomShields/Round/Female_Shields_Round1_01.fx
Geometry None
Texture1 !x_customshield_round01_front01
Texture2 Shield_Per_Pale
DisplayName P621611857
RegionName Shields
BodySetName "Round Shields"
Color1 255, 255, 255
Color2 0, 0, 0
Color3 0, 0, 0
Color4 153, 0, 100
}
CostumePart ""
{
Fx WEAPONS/CustomShields/Round/Female_Shields_Round1_Emblem.fx
Geometry None
Texture1 !EMBLEM_base
Texture2 !emblem_Scales
DisplayName P1164533673
RegionName Shields
BodySetName "Round Shields"
Color1 85, 56, 0
Color2 170, 112, 0
Color3 0, 0, 0
Color4 153, 0, 100
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName NewSkirts
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Here is my take on Scorpio. Bio will come later, but I am thinking someone of Middle Eastern descent, preferrably a hero of the country.

{
CostumeFilePrefix male
Scale 16.63
BoneScale -1
ShoulderScale -1
ChestScale -1
WaistScale -1
HipScale -1
LegScale 0.02
HeadScales -0.7738, -0.6899, -0.7655
BrowScales 0.1561, 0, 0
CheekScales 0.5546, -0.318, 0
ChinScales -1, -0.2914, -0.1544
CraniumScales -0.455, -0.3977, 0
JawScales -1, -0.8493, -0.2873
NoseScales 0.3421, 0.7181, -0.2341
SkinColor 93, 55, 32
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 V_Arachnos_01
Texture2 V_Arachnos_01b
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1 51, 17, 0
Color2 183, 135, 40
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Right_Amp
Texture1 !Chest_V_Overguard_01
Texture2 !Chest_V_Overguard_01_Mask
DisplayName P566009771
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 51, 17, 0
Color2 183, 135, 40
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 skin_v_head_74
Texture2 !V_Face_Mask_11
DisplayName P687117166
RegionName Head
BodySetName MaskW/Hair
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_GLOVE.GEO/GEO_LarmL_Overguard_01
Texture1 !Glove_V_Overguard_01
Texture2 !Glove_V_Overguard_01_Mask
DisplayName P3937616722
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 51, 17, 0
Color2 183, 135, 40
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Sinister_Boot_01
Texture1 !Boot_V_Sinister_01
Texture2 !Boot_V_Sinister_01_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 183, 135, 40
Color2 87, 87, 87
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Tech_02
Texture1 tech_01a
Texture2 tech_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 87, 87, 87
Color2 183, 135, 40
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Top_knot_NoSkin
Texture1 skin_01a
Texture2 skin_01b
DisplayName P2681220175
RegionName Head
BodySetName MaskW/Hair
Color1 0, 0, 0
Color2 59, 59, 59
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_EYES.GEO/GEO_Eyes_Sonic_01
Texture1 !Cranium_Warrior_01
Texture2 !Cranium_Warrior_01_Mask
DisplayName P2793026233
RegionName Head
BodySetName MaskW/Hair
Color1 0, 0, 0
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_SPADR.GEO/GEO_SpadR_Clockwork_02
Texture1 !X_Clockwork_SpadR_01
Texture2 !spadr_v_Clockwork_01_Mask
DisplayName P772741860
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 51, 17, 0
Color2 115, 115, 115
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx WEAPONS/Custom_Claws/Male_ClawsRight_TalsorianBlade01.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3270519229
RegionName WEAPONS
BodySetName WEAPONS
Color1 149, 255, 0
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Beard_Goatee_02
Texture1 Beard_01a
Texture2 Beard_01b
DisplayName P2371314042
RegionName Head
BodySetName MaskW/Hair
Color1 0, 0, 0
Color2 59, 59, 59
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Robotic_Full_03
Texture1 robotic_clean
Texture2 None
DisplayName P3133012715
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 115, 115, 115
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Half
Texture1 Cape_Top_01
Texture2 None
DisplayName P1987928225
RegionName Capes
BodySetName HalfMantle
Color1 51, 17, 0
Color2 183, 135, 40
Color3 51, 17, 0
Color4 183, 135, 40
}
CostumePart ""
{
Geometry Half_17
Texture1 Generic_01a
Texture2 Generic_01b
DisplayName P33398819
RegionName Capes
BodySetName HalfMantle
Color1 183, 135, 40
Color2 87, 87, 87
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx capes/Origin/UnifiedFieldFacade/Male/CapeLong2sided.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P4269015351
RegionName Capes
BodySetName HalfMantle
Color1 51, 17, 0
Color2 183, 135, 40
Color3 51, 17, 0
Color4 183, 135, 40
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName MaskW/Hair
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx WEAPONS/Custom_Claws/Male_ClawsLeft_WidowBlades01.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P2059796000
RegionName WEAPONS
BodySetName WEAPONS
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 183, 135, 40
Color2 255, 255, 255
Color3 183, 135, 40
Color4 255, 255, 255
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Great work on Scorpion, PowerStream. Love how you got very nice insect elements in there.
Like I said, the tough part for me would be stopping at one. Also, she's stuck in my head, so posting her might help get her out.
Code Name: Libra
MI6 can keep their old men and their shaken martinis in the 1950s. Today's modern world needs a modern spy. Enter Code Name: Libra
Whether there's a need to spoil the wicked machinations of the Groovy Guru or turn up the heat on The Cold Warrior, Code Name: Libra is a throughly mod gal ready to do her duty for God, Queen, Country and Peace.

{
CostumeFilePrefix fem
ChestScale -0.6048
HeadScales 0.3567, -0.3989, -0.2333
BrowScales 0.3579, -0.3303, -0.7248
CheekScales 0.3765, 0.2818, 0.1791
ChinScales -1, -1, 0.00599
CraniumScales 0.7308, 0.01467, -0.2809
JawScales -0.7167, -1, -1
NoseScales -0.3426, -0.04343, -0.6828
SkinColor 247, 200, 170
NumParts 28
BodyType 1
CostumePart ""
{
Geometry shorts
Texture1 skin_tights
Texture2 bikini_3
DisplayName P1525729866
RegionName "Lower Body"
BodySetName NewSkirts
Color1 253, 114, 255
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Tight
Texture1 skin_tights
Texture2 Top_7
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 137, 204
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_sf_face_skin_head_03
Texture2 !v_sf_face_Lips
DisplayName P687117166
RegionName Head
BodySetName MaskW/Hair
Color1 253, 114, 255
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Wristband
Texture1 skin_wristband_01a
Texture2 skin_wristband_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 170, 112, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Smooth
Texture1 smooth_01
Texture2 None
DisplayName P2104750136
RegionName "Lower Body"
BodySetName NewSkirts
Color1 255, 255, 255
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry standard
Texture1 Circle_01a
Texture2 Circle_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 255, 255, 255
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_Fem_HAIR.GEO/GEO_Hair_Strange_01
Texture1 !SF_Hair_Strange_01
Texture2 !SF_Hair_Strange_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName MaskW/Hair
Color1 102, 102, 0
Color2 204, 202, 0
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName MaskW/Hair
Color1 0, 0, 0
Color2 0, 0, 0
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Tight
Texture1 Base
Texture2 Scales
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName MaskW/Hair
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Miniskirt_02
Texture1 plain
Texture2 Plain_03b
DisplayName P3930658043
RegionName "Lower Body"
BodySetName NewSkirts
Color1 0, 137, 204
Color2 0, 172, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName MaskW/Hair
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx WEAPONS/Custom_Pistols/Fem_PistolLeft_SemiAuto03.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P2828614709
RegionName WEAPONS
BodySetName WEAPONS
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx WEAPONS/Custom_Pistols/Fem_PistolRight_SemiAuto03.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3962878527
RegionName WEAPONS
BodySetName WEAPONS
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName NewSkirts
Color1 85, 0, 0
Color2 255, 255, 255
Color3 85, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}


I was thinking it might be fun for a lot of people to work on one project. As long as there is enough room for everyone to participate. I want to ask you guys to help build a supergroup that doesn't exist in the game. Outside of this subforum of this board nobody will ever even know it exists.
For this supergroup I'm using the theme Zodiac. Now I'm pretty sure we don't have Zodiac chest symbols in the game. Hopefully this will be a theme that most of you haven't already built costumes around before.
This is a cheat sheet for a family of fonts, the font in the brown row is obviously zodiac, at work they say the green row is zodiac also but it looks like some weird witchcraft stuff. Everytime I see P-Green printed out I think its some text book diagram of a uterus.
What I plan to do...if I can get some people particapate is take the coustume file you come up with and then run them through demorecord. Get some action shots and use photoshop in order to show the costumes in a more dynamic fashion.
I'm hoping to see a wide range of themes, if anyone of you read old Marvel the Zodiac was a group that had a theme but there looks were all totally different. None of them shared the same origin. They just couldn't hack it as solo villains so they came together and changed their names into Zodiac signs.
I would like to say the costume file is the all you need to participate but if you bring more, like a bio or descriptive text it'd be nice. I don't want to have to make any of the characters and a little information about who they are might help in further steps down the line.
Since demorecord is being used we can do some powerset combinations that don't exist in the game. Pistol/Katana, Shields/Claws, Rikti Assualt Rifle. There are some easy powersets that can be mocked up in photoshop as well, Whips, Chains, Bo Staff.
Huge models are pretty hard for me to work with in Demorecord so we need to avoid them, maxing out the male model is perfectly fine, and I'll be turning off any auras.
It shouldn't be too hard to use the zodiac fonts as a chest piece. If you make the design decision to do so just put the correct letter in the chest spot.
I'll be using NPC models from the game in this project, those NPCS will be somewhere in the level range of Independence Port. Not the mobs only found in IP but this project isn't going to involve the more powerful factions in the game.
We'll have to go through a round of posting screenshots before we get to the file passing part. There are some costume parts that is colored a certain way cause problems.
I should also let you know a few of them will die. Hopefully noble deaths in the name of a great cause. Just letting you know some of them won't be making it back alive.
I hope I wake up tomorrow and a lot of people are interested in playing.