Questions about the Roy Cooling arc (spoilers)
I'll admit, I loved the arc's mechanics, but as you pointed out Sam; NO ONE INVOLVED IN THE WRITING OF THIS ARC CARED ABOUT ESTABLISHED LORE.
you're reading too much into someone who probably wrote the whole Origins of Power thing, the Reichsman TF/SF without really trying to make it work out in the actual lore or stroy writing sense. So in other words, they probably hired Neuron. (somehow)
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I love this arc. I did it twice.
I'll admit, I loved the arc's mechanics, but as you pointed out Sam; NO ONE INVOLVED IN THE WRITING OF THIS ARC CARED ABOUT ESTABLISHED LORE.
you're reading too much into someone who probably wrote the whole Origins of Power thing, the Reichsman TF/SF without really trying to make it work out in the actual lore or stroy writing sense. So in other words, they probably hired Neuron. (somehow) |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Yeah, that's the bad thing about it. When I first played this arc, the horrible writing made me fuming mad, but I still had to admit that the unique maps were cool (especially the ship map), the complex encounters were well-done, and that elite boss Zeus Class Titan was a really good idea. That's really why I've given this arc so much thought. It's fun to play if I shut down my brain and just kill stuff, which is why I keep coming back to it, but that just means I keep coming back to the story and it makes me frown.
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Also, just to get this off my chest: I HATED FIGHTING CAPTAIN CASTILLO. He felt very inappropriate to the tense mood of the final mission, the fact that he kept pausing the fight bugged me, and it was even worse that he was allowed to become blue targeted while he made the battlefield EXCLUSIVELY more lethal to my toon (I never noticed any enemies take damage from the fires). I didn't run it on my vigilante, but I think even my wind(kin)/sr scrapper would have just sent Castillo flying off the rig while he was babbling instead of go "oh gee, the villain is talking when i'm in a situation that leaves me pressed for time, I better let him finish his long winded speech."
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Also, just to get this off my chest: I HATED FIGHTING CAPTAIN CASTILLO. He felt very inappropriate to the tense mood of the final mission, the fact that he kept pausing the fight bugged me, and it was even worse that he was allowed to become blue targeted while he made the battlefield EXCLUSIVELY more lethal to my toon (I never noticed any enemies take damage from the fires). I didn't run it on my vigilante, but I think even my wind(kin)/sr scrapper would have just sent Castillo flying off the rig while he was babbling instead of go "oh gee, the villain is talking when i'm in a situation that leaves me pressed for time, I better let him finish his long winded speech."
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Castillo makes no sense to be on the Sky Raider rig to begin with, being that he's the regional commander of the Sky Raider forces in Faultline and the rig is over at Sharkhed Island something like 50 miles out to sea. He's also annoying, unfunny, ugly and not really appropriate for the serious mood in that last mission. Castillo makes sense in Faultline, and I have no doubt his appearance grew out of inspiration from how Doc Delilah talks about it. I can just picture a writer having fun with the Doc's dialogue and then going "Make me an NPC that fits that!" Hence the blond hair, the flames on the pants and so forth. He was a joke in Faultline because Doc Delilah made it work. He's a nuisance in the Roy Cooling arc, because its tone is very much more serious.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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This may well be the most pertinent question, actually. Most of the time, the pre-40 story arcs don't go much past stopping dangers to the city, like engineered viruses and so forth. When you're actually saving the world, there's usually a good explanation of why YOU are saving it. In some cases there just isn't time to call in anyone else, brief them and send them off when you're already on a roll. And in the case of the PCM, Agent Six's Worst Case Scenario document explains why the city can't call in the Freedom Phalanx and have them take care of it. As Spoony would say "It makes sense!"
But Roy Cooling specifically calls out a level 20 hero as soon as they hit level 20. Why? I'm not saying there can't be any reason, but I am saying that there SHOULD be at least some reason given. It doesn't have to be a good one, it doesn't have to be an elaborate one, but it should exist nevertheless. He could say "I asked for you specifically because I hear you're capable, but you're still also low-key, so we can do this without raising too publicity." I mean, it makes sense that you don't put the Statesman on the job because protesters might see it as a sign that heroes only care when they're affected, but a run-of-the-mill 20? They probably don't know you yet. But this has to be at least mentioned for it to count. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Well, when it starts out he has no idea he's up against a vast conspiracy, he thinks he's dealing witha bunch of civilians who happened to get their hands on some tech they shouldn't. No reason to call in Statesman for that.
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You don't send a squad of marines to pick up a package from the post office, but if you expect this package to be a suitcase nuke, you very much do send a squad of marines even for a task as simple as mail delivery. Just to be safe.
Now, of course, I wouldn't have too much of a problem with this if a point had been made of this fact, but no-one ever seems to question the wisdom of sending a lowly hero out to secure what's keeping every single hero out there alive.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Problem is, it's longstanding canon that Primal Earth's mediport is based on Rikti tech... so... how did the Praetorians duplicate the same thing? (It may be that it's part of Cole's bargain with the Rikti - exchanging tech for supporting their continued assault on Primal Earth. As for how they could catastrophically use it? Well, now every metahuman is 'tagged' - a selective superweapon that could kill you during transport?)
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Praetorian Loyalists being the liars that they are, I theorize that it was not Anti-Matter who gave the Praetorians the mediporter, but the Primal Earth scientist (or scientists) who first reverse-engineered the Rikti tech.
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Another thing that I find somewhat intersting is that while this tech is not availale to the average joe on the street, it is available to all the Hellions, Skulls, Outcasts, Trolls, etc., etc, etc. in the city. It was (I think) Positron (the dev, not the character) who explained that we're not really killing villains when we "arrest them with bullets, swords and fireballs", because they are ported to the Zigg's medical facilities when they are overcome. So the idea that the system can't handle several dozen civilian transports per day is crazy, given that it handles seemingly thousands of arrests per day.
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I didn't really understand what was going on in this arc. Granted, I did it through Ouroboros, so I missed the first page or two of dialogue, but I got the feeling of "Durr, the police stole the mediporter, go save it form the Praetorians, oh look some crazy Sky Raider guy." (Whom was hilarious, IMO, but then again I had absolutely no sense of mood during any mission other than the burning building one.)
Fun missions, but I didn't understand what was going on, really.
Reading this thread makes it make more sense, or what little there is to be made, it appears.
I cannot find the exact quote, but Dr. Steffard in the Precinct Five tutorial mentions that the medi-port technology could not possibly be based on alien (meaning Primal Earth technology) because Dr. Keyes is such a brilliant scientist!
Praetorian Loyalists being the liars that they are, I theorize that it was not Anti-Matter who gave the Praetorians the mediporter, but the Primal Earth scientist (or scientists) who first reverse-engineered the Rikti tech. |
With this in mind, it makes sense that Primal Earth mediporters would have been reverse-engineered from Rikti technology and Praetorian Earth mediporters are in turn reverse-engineered from Primal Earth ones. A sort of conga line of industrial espionage, and something that actually has canon-established precedent. It doesn't get any more justified than this.
I always sorta RP that as my hero is tagging the fallen villains and the zig tp's them away. Everytime you visit a contact/store/etc, you can get more tags.
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If villains are indeed tagged to be teleported upon defeat, what exactly makes the system unsable for civilians? Why can't civilians be tagged?
If villains aren't tagged to be teleported upon defeat... Are we actually killing them? Like, in cold blood? Yikes!
See, before Roy had to open his mouth about the controversy, that was never an issue, but now that we know there's such a huge problem with providing people with emergency teleporters, then the question of how villains manage it becomes ever more pertinent, as does the question of whether they "manage it" at all.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I didn't really understand what was going on in this arc. Granted, I did it through Ouroboros, so I missed the first page or two of dialogue, but I got the feeling of "Durr, the police stole the mediporter, go save it form the Praetorians, oh look some crazy Sky Raider guy." (Whom was hilarious, IMO, but then again I had absolutely no sense of mood during any mission other than the burning building one.)
Fun missions, but I didn't understand what was going on, really. Reading this thread makes it make more sense, or what little there is to be made, it appears. |
10. Why can't mediporters be made available to civilians? This is what this whole story is about, and yet the only reason we're given is "but I won't go into that." Why? This is legitimately interesting. What makes heroes any different from the ordinary folk when so many heroes are actually just ordinary folk, themselves? Roy mentions it's dangerous, but in what way? Is it bad for their health? I doubt it, considering they're enabling it for the sick and elderly, exact people for whom health-deteriorating effects would be the most dangerous. Is their some kind of extreme physical stress involved? Again, no, because we're talking sick and elderly here. Is the system somehow getting overloaded? We know there is some kind of bonding process involved with it, as Dr. Steffard explains in Praetoria's tutorial, but again - this doesn't explain why a cop on the force can't have a mediporter whereas a cop who has a super hero ID can. I can understand if the writer just didn't want to freehand what is essentially very important root canon, but someone has to, eventually. Isn't that what the story bible is for? |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
How many of your objections boil down to "this reads like a comic book"? Well, duh.
The (implied, I admit) reason they couldn't give everyone Medicom implants seemed fairly straightforward to me - a major disaster would overwhelm the capacity of the teleporters and/or the receiving hospitals. Resources are finite, and you can't extend immortality to everyone. Letting the civvies die where they are is grisly math, but sometimes those decisions have to be made, and how many lives can one hero save if the system is reserved for them, guaranteed to work? (That said, by the same logic, other emergency personnel like police and fire departments should get them too.)
That said, I agree with the other poster that said it's at least in part to keep Paragon City looking even vaguely like the real world. Same reason that Reed Richards Is Useless. (CAUTION TV TROPES LINK CAUTION)
EDIT: Oh, and I RP Zig transport tags the same way WolfSoul does.
My characters at Virtueverse
Faces of the City
With this in mind, it makes sense that Primal Earth mediporters would have been reverse-engineered from Rikti technology and Praetorian Earth mediporters are in turn reverse-engineered from Primal Earth ones. A sort of conga line of industrial espionage, and something that actually has canon-established precedent. It doesn't get any more justified than this.
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If villains are indeed tagged to be teleported upon defeat, what exactly makes the system unsable for civilians? Why can't civilians be tagged? |
If villains aren't tagged to be teleported upon defeat... Are we actually killing them? Like, in cold blood? Yikes! |
See, before Roy had to open his mouth about the controversy, that was never an issue, but now that we know there's such a huge problem with providing people with emergency teleporters, then the question of how villains manage it becomes ever more pertinent, as does the question of whether they "manage it" at all. |
This was my one big problem with the arc. Some of my heroes are the bleeding heart type to go "But everybody should have a mediporter if we can make it work!" |
How many of your objections boil down to "this reads like a comic book"?
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The (implied, I admit) reason they couldn't give everyone Medicom implants seemed fairly straightforward to me - a major disaster would overwhelm the capacity of the teleporters and/or the receiving hospitals. Resources are finite, and you can't extend immortality to everyone. |
You also get into the question of where to draw the line between Natural Origin Hero and non-powered citizen. A level 1 character isn't all that powerful. What's to stop everyone from registering as a hero just to get on the mediport network?
(That said, by the same logic, other emergency personnel like police and fire departments should get them too.) |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
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And here's something else: If it's a question of overloading the hospitals, then there's a perfect reason right there to give players personal housing, which could have medical facilities.
If it's a question of overloading the system itself, then we're putting far far more of a load on it every time we step into a mission set to x8 (assuming that we're "arresting" the bad guys with our guns and swords and deadly radiation and fireballs) than the occasional old lady getting hit by a car or even a disaster. Keep in mind that a "major disaster" in the real world is one in which several hundred people die. That's like, one mission for my Scrapper.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
If it's a question of overloading the system itself, then we're putting far far more of a load on it every time we step into a mission set to x8 (assuming that we're "arresting" the bad guys with our guns and swords and deadly radiation and fireballs) than the occasional old lady getting hit by a car or even a disaster. Keep in mind that a "major disaster" in the real world is one in which several hundred people die. That's like, one mission for my Scrapper.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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to be honest, I think to some degree, as far as the system getting overloaded is concerned, it's partly a matter of segregation of the story and Gameplay.
In my mind I've always figured that, counting the heroes met in mayhems, tips, missions, contacts, and trainers, there's probably only a little more than a thousand heroes in Paragon City, maybe a twice to three times that many criminals, and heroes tend to only fight maybe a dozen mooks per-mission before fighting a boss, and Paragon itself is probably a city that's nearly a population of a million more.
Ultimately meaning the numbers we see in-game (or at least originally were intended to be) exaggerations resulted from the need to keep the game interesting.
I mean if we were to hold completely true to the Genre, that would mean underlings would be the basic mooks we often encounter, and there'd maybe be only thirty of them in the hardest missions that don't involve insanely powerful groups like the council, Praetoria, or Malta.
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Back at the start, Jack said that villains were "defeated" and faded out so the player could assume what he wanted about their fate. Much, much later BAB asserted that defeated mobs were being mediported to the Zig, but with all due respect, that wasn't an animation issue and thus he was a bit out of his turf.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Back at the start, Jack said that villains were "defeated" and faded out so the player could assume what he wanted about their fate. Much, much later BAB asserted that defeated mobs were being mediported to the Zig, but with all due respect, that wasn't an animation issue and thus he was a bit out of his turf.
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On a lighter note, I remembered reading an amusing city of Fanfic where, while villains do get medi-ported, the best medical treatment really does go only to the heroes (like the medipads) and the villains? Well... Read for yourself.
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Back at the start, Jack said that villains were "defeated" and faded out so the player could assume what he wanted about their fate. Much, much later BAB asserted that defeated mobs were being mediported to the Zig, but with all due respect, that wasn't an animation issue and thus he was a bit out of his turf.
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I don't think there's anything in-game to claim either way, so I'll stick with "what happens is what you want to think happens."
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Here is my rhetorical question about the Roy Cooling arc:
How in the name of flaming hell is my level 20 Controller supposed to defeat wave after wave of 8+ NPCs, all eight running at her at the same time? Does she have the endurance for that? Since she hasn't even hit SOs yet, you can guess the answer. And yes, she is heavily slotted for End, as are all smart Controllers.
Does she have the hit points to withstand hits from eight NPCs at once? Well, duh. This is on +0/0 by the way.
One more time: I would guess that for every person on these forums going "OH MAN! DIFFICULTY HAS BEEN RAMPED WAY UP, GOOD GOING DEVS!" there's probably at least one of me, going "Good gawd, I am never running that **** again." I have another troller stuck in Praetoria with the same problem: the arcs are so painful to run due to increased difficulty that I can't get her out of there.
[general] you might find this new world order great, I can tell you that had things been like this when I was new, I would not be here. Fun and frustration are not the same thing in my book. Waves of eight NPCs when one is struggling along with DOs are not enjoyable.
One more time: I would guess that for every person on these forums going "OH MAN! DIFFICULTY HAS BEEN RAMPED WAY UP, GOOD GOING DEVS!" there's probably at least one of me, going "Good gawd, I am never running that **** again." I have another troller stuck in Praetoria with the same problem: the arcs are so painful to run due to increased difficulty that I can't get her out of there.
[general] you might find this new world order great, I can tell you that had things been like this when I was new, I would not be here. Fun and frustration are not the same thing in my book. Waves of eight NPCs when one is struggling along with DOs are not enjoyable. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
This looks like an attempt to recapture that "Woah! Gunslinger!" moment from the Praetorian Penelope Yin arc where the Dark Watcher tells you about a Malta infiltrator into the Syndicate and, sure enough, you fight a gunslinger in a business suit. However, in that case the man is cut off from Malta because they don't seem to have dimension gates, so he's forced to rely on local forces, and you can therefore understand why he'd need to act through the Syndicate. Here, Malta are intentionally tying their hands behind their back, and all for the sake of less productive and reliable results.
As for the other side of the answer: The Origin of Powers arc. The reason we can dismiss singular contacts' understandings there is because a point is made to show us that they could be wrong. Roy Cooling is not wrong, and I know he isn't because I have meta-game knowledge about Malta which confirms what he says. As such, his words cannot be dismissed, and must therefore be explained. How does he know this? Why does he act so casual about this knowledge? Who else knows? What does this mean for Malta's status as a modern-day Illuminati? What Roy does has a very negative effect on Malta's entire premise and everything that makes them interesting.