RoA....wow!


Ace_of_Hearts

 

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Quote:
Originally Posted by Pyro_Master_NA View Post
Psuedo KD. .
Correct. It is not knockdown, as defined by the game, and in some cases it can actually increase the distance between adjacent enemies. There is always an angle of deflection to be concerned with.


 

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Put a couple fly enhancements in it.

The only people that beat my hoverblaster to a spawn are those with Superspeed on.
No amount of fly enhancements is going to make Hover as fast as CJ + Hurdle, nor will it enable you to kite as efficiently.

For that matter, if you take long enough to go from spawn to spawn that people with Super Speed (affected by travel suppression for 4 seconds after attacking) beat you to it, well... That says it all, now doesn't it?


 

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Quote:
Originally Posted by Pyro_Master_NA View Post
Psuedo KD. Best thing to happen to my RL firend's en/en blaster.
That why Im called AIRhammer...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Originally Posted by brophog02 View Post
Correct. It is not knockdown, as defined by the game, and in some cases it can actually increase the distance between adjacent enemies. There is always an angle of deflection to be concerned with.
But that angle of deflection is based on the angle of your character and your target only. Ranged AoE KB powers are not radial in their KB, they all go away from your player. So if you are directly above your target, then the KB is knocking them to the ground right below their feet. If you try even a little bit to get above them, the angle will be negligible, and as someone else said, your a blaster, shoot from range.


Quote:
Originally Posted by Supermax View Post
That won't work for me. I play blasters as blappers for the most part, so hover is way too slow.
Have you tried it post i19? It goes a LOT faster than it previously did. And as for people with cj/hurdle, or ss, so what? You don't need THE first hit to be effective, and if you really feel the need to be there first, leave the previous spawn when there's just a few enemies left.


 

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You don't need RoA to level to 50 and can get by with just Fistful of Arrows or even just Brawl, either. Some people like going faster, be it by picking additional powers or moving faster with greater maneuverability.


 

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I haven't tried hover in I19, but even with the improvement, I'm sure it's not as fast as CJ. I essentially invented the blapper thing back when CoH came out. At least I never saw a single blaster played like a blapper before I started doing it with my fire/em. But the point is, I've been playing like this for many years, so I don't see myself changing my whole playstyle now just to fit in one power.

But I do plan on taking explosive arrow and just using it as an AoE finisher after RoA and fistful. Scatter is fine if all the mobs are dead


 

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Originally Posted by Supermax View Post
I haven't tried hover in I19, but even with the improvement, I'm sure it's not as fast as CJ.
You might be in for a shock, then


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Supermax View Post
That won't work for me. I play blasters as blappers for the most part, so hover is way too slow.
Three Slots in Hover.. Three in Swift.. Airhammer is NRG/NRG blaster and will blap with the best of them...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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The two playstyles are pretty different. My Archery Blaster is a hover Blaster (he's paired with Devices), which works well for him. However, I really like Hurdle paired with Combat Jumping on some of my Blasters. Both styles can work, but play quite differently. Either one can make KB work just fine, however. Just think about where you are pushing mobs on a team, but if you're solo, who cares? Take them out at range, or let them get close to you as you drop the mobs that were not knocked back.

KB is good mitigation, and it works very well for a Blaster. Use it and have fun. Sow chaos and damage!


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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I'm weird. Blazing Arrow Tickled my fancy wayyyy before ROA.

Plant Control-Seeds of Confusion and Carrion Creepers made Plant control my favorite set for controllers and dominators.

Blaze also did it for me lol.

Blizzard...which should be renamed as RAAAPPPEEE.

There's more but I will give others a chance.



 

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I went full ranger with my Archery/EM build.

Boost Range + 3 DMG/HO's in every damaging Archery Attack - All Melee Attacks = Fun!

My Rain of Arrows and Fistful of Arrows goes a ridiculous range. Taking out blues in Hamidon raids has never been more safe. I don't need to be anywhere near the goo.

I am also working on getting the Cardiovascular Alpha Slot for +Range and am going that route soley for more range. By the end of it, I can probably target through a friend to shoot a guy I can't see normally because of max view distance.


 

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Originally Posted by Supermax View Post
Is explosive arrow knockdown or knockback? I figured it was KB, so I was avoiding it, since I hate scatter.
Explosive Arrow is an almost exact clone of Explosive Blast from Energy. The only differences are that it's Smashing/Lethal damage instead Smashing/Energy and it only takes one second to animate (same as Fireball). The KB is only mag 3.3 so it doesn't really scatter things that far, though the fact that it's a 50% chance does mean some get knocked back and some don't. I really like it though because it's very fast and does decent damage, plus it adds a bit of mitigation. Fistful + Explosive makes a good dent in a spawn if RoA isn't up, and RoA plus explosive is enough to finish off Lethal resistant minions that survive RoA alone with a sliver of health (think Malta or Longbow)... provided you learn to time it so you don't knock things out of the rain.

Really, Archery is a lot more than just Rain of Arrows. It has a full 80 foot attack chain (including a very powerful tier 3 attack), a larger than average cone, and a decent stun too. In fact, Archery is pretty much the absolute best set for pure ranged blasting because you never have to get closer than 50 feet to use any of your powers and you can pair it with Energy for Boost Range and never get closer than 80. RoA is a great power, but you have plenty of tools to use while it's recharging so anyone who just spams RoA in groups is missing out.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

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Originally Posted by Lord_Regulus View Post
By the end of it, I can probably target through a friend to shoot a guy I can't see normally because of max view distance.
Remember when you could do that before they 'nerfed' stacked Boost Range?

I do..


Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]

Let your voice be heard! Sign the petition to keep CoH alive.

 

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Eclipse on my warshade. I was enjoying it before that power, but once eclipse enters the picture, would i like to be nigh invincible? yes please! ^^

Fulcrum shift on my defender - easy pick really. Again, I loved the char already, but now i can do daaaaamaaaage

There are others, but those stick out the most.


 

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Originally Posted by Black_Destroyer View Post
Fulcrum shift on my defender - easy pick really. Again, I loved the char already, but now i can do daaaaamaaaage
Agreed. Fulcrum Shift is a game changer. Not just for one character, either, but for entire teams.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Haha, I remember the First Time I used Fulcrum Shift...*sigh* so awesome. I had to beat the blind invites away with a stick! I learned then never to advertise your build if you're playing a kin.



 

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Fulcrum Shift
RoA
Blaze
Seeds of Confusion
Sleet (although all of /cold is awesome)
Assassin Strike
Psychic Shockwave before the nerf