A Waste of Shards?
You know, I would think, if a DM/SD is finding they are often Defense debuffed on an ITF (it can happen to Shields and SRs), it MIGHT be worthwhile to slot the NERVE boost for a little added to defense will make a difference. I think it would depend on the build if the Spiritual is of more use.
I've skipped Cardiac on my DB/WP as I find it's just not useful, however, I've switched between Nerve and Spiritual.
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Another thing to bear in mind about Nerve is that its defense enhancement aspect is going to be more useful to builds that get more of their +def from enhanceable powers. If you're something like Shields, Ninjitsu or especially SR, the vast majority of your +def is from slottable powers. That gives you a bigger lever for Nerve to pry on. Most of my characters are lucky if they can scrape up 10% defense from things that you can actually enhance. The rest comes from set bonuses. That means that Nerve is going to give me a couple of points of defense at the very most on characters who usually aren't that close to the softcap.
Now, I'm one of the first people to point out that a couple of percent +Defense in the 35%+ range can actually work out to a nice bit of added average mitigation. However, when these are characters who get things like big DPS boosts out of the +recharge of Spiritual, or suddenly can run attack chains forever without help, that's a big deal to me too.
I don't think anyone's saying Nerve is useless. It's useful on the right characters. I don't have anyone who's 50 and has high enough enhanceable defense for it to be right for me, and I sure as heck don't have anyone who is low on accuracy. So for me, my situational benefit leans away from Nerve. I think it does for a lot of builds. I wish its primary attribute was something besides accuracy, but that would throw the whole arrangement out of its current kilter, and I like the other three Alphas a lot.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Having only glanced past the thread, Nerve might help soft cap and provide help agianst defense debuffs.
My Shield Defense toon, however, is getting Cardiac Core beause A) She runs a lot of toggles and the extra end red is welcome and B) it gives a boost to resistance.
Remember, Deflection and True Grit together, unslotted, offer 15% resistance to everything not Psionic. Plus One With The Shield gives your Resistance another heavy boost.
And unlike Nerve, which in the end only 3/4 will ignore ED, Cardiac is libale to grant the full boost since your likely to have a defense set in Deflection, and if your like me, True Grit is slotted with Numia and Miricle Procs with the Heal + Steadfast +3% + Numia Heal/End for set bonus, and even if your not your liable to have it underslotted for Resistance. That's an extra boost to resistance which helps when you take the odd hit here and there.
Why would you slot True Grit like that? You'd be much better off slotting it for +heal and getting the +hit points from it.
Virtue: @Santorican
Dark/Shield Build Thread
Uberguy already said it, but to reinforce:
This is a misapprehension of what the soft cap means. The soft cap is relative to level and rank: the 45% soft cap is relative to even-con minions. Higher conning enemies have an accuracy bonus (see the ParagonWiki article on attack mechanics), as do higher-ranking enemies like LTs and bosses.
This means that if you're fighting level 54 bosses and AVs -- which you find in the Tin Mage and Apex TFs -- you want to exceed the even-con minion soft cap. |
Sorry to be so forceful, but I see this pop up from time to time and it's very likely to confuse people about an already-established and well-understood principle of game mechanics.
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my only issue with the Alpha Slot is that the combination of boosts are just useless on some toons. I think a better attempt would have been to make them AT specific instead of broad and general boosts to everyone.
I made 1 of each common and I have the Acc/Hold one. I am working on Endo/Range and Dmg/Stun
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I think alot of people are missing the point of the alpha slot. Its not to make you that much stronger by building on your strengths directly but to do that indirectly. Instead of ED capping yourself stop short of 1 slot if you can on a few powers. Allow the alpha slot to make up the difference.
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We all know how big a deal that can potentially be, and in the case of my character, it made a significant difference.
I'd imagine a lot of fire and dark tankers could end up in the same boat.
The cake is a lie! The cake is a lie!
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
Ok, screw pride. I have to ask. What in the world are you fighting or am I just doing something wrong? You have more common components than I have had shards drop across running three 50s daily.
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Honestly, I haven't been playing as much as I could have. I'm over 200 Incarnate Shards now, but I suspect if I was really going for it that I would have been at the 300 mark by now.
Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
I've been doing my favored activity - Taskforces with my buddies!
Honestly, I haven't been playing as much as I could have. I'm over 200 Incarnate Shards now, but I suspect if I was really going for it that I would have been at the 300 mark by now. |
I don't have nearly as much as you, but Alexei has been "boss farming" the Storm Palace for his, and Turiel has simply been running alignment and other missions on +0x8 with bosses and AVs duoed with a Tanker. Rikti invasions seem to be particularly good for shard drops, and I suspect the drop rate is very high for elite bosses. I suspect it's even higher for archvillains, and Silver Mantis kindly dropped a shard for me. I don't know actual drop rates, though.
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Videos of Other Stupid Scrapper Tricks
Hm, if we're counting across all characters I have like... 350? That's six incarnated 50s, ranging from around 20-100 shards apiece, all with at least one uncommon crafted. Most of that is TFs, some of it is missions on high team size settings, and some of is Hami Raids. Hami Mitos also drop at a high rate; I probably trend towards four drops per raid, though I had an exceptionally nice one last week where I got eight. That's not including the four you can take as your reward, which I have not been doing.
I run a lot of TFs, so I almost never spend shards on common components. The only common component I craft outright is the one you get only from running the CoP.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Do you get anything special for drops from task forces, or is it just that you and your buddies slam through a lot of content quickly and efficiently, and you're putting in the hours?
I don't have nearly as much as you, but Alexei has been "boss farming" the Storm Palace for his, and Turiel has simply been running alignment and other missions on +0x8 with bosses and AVs duoed with a Tanker. Rikti invasions seem to be particularly good for shard drops, and I suspect the drop rate is very high for elite bosses. I suspect it's even higher for archvillains, and Silver Mantis kindly dropped a shard for me. I don't know actual drop rates, though. |
Just plain playing TFs with folks that want to, and having a blast punching stuff in the face.
Issue 19 has seriously put some spring in my step when playing this game and it's brought a lot more interest for doing TFs on my server Pinnacle, the only one I play on. I'm hoping for wild success on I20 once again.
Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
I haven't been doing any set teams or specific kinds of TF runs. It's all the level 50 TFs we do and the teams vary from pick-up-group where I might know one person or none at all to the night-owl crew that likes to play way too late. I've done speed runs, I've done shard runs, I've done in-between.
Just plain playing TFs with folks that want to, and having a blast punching stuff in the face. Issue 19 has seriously put some spring in my step when playing this game and it's brought a lot more interest for doing TFs on my server Pinnacle, the only one I play on. I'm hoping for wild success on I20 once again. |
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Unfortunately I don't have easy access to my build right now, but I have the Nerve uncommon on my MA/SR.
He has all /SR toggles and passives slotted up to ED with defense, CJ also slotted for defense, and the Steadfast +Def in Tough. These, along with various set bonuses, gets him to slightly over 45% def in all three positions.
When I got and activated the Nerve uncommon, those numbers went up ~1.8%.
I don't think this would help much in the defense debuff department(I'm DDR capped anyway) and because I'm already softcapped, it's not helping me get hit much less, either. I'm sure using a Rare or Very Rare will bump that percentage up, since more of it ignores ED, but still...
Were I to make a new build and have it centered around using the Nerve uncommon exclusively, it could indeed be useful. But for a build that's already done and softcapped, I can't really see the big draw.
Does the Nerve path defense bonus also boost Defense Debuff Resistance?
Specific toons I am thinking of would be x/SR any and Stone Tanks.
Jak
Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
Moreover, they are supposed to be specifically engineered to not buff things that current enhancers may buff by accident, such as how defense debuff enhancers will buff defense buffs. I'm not clear on the implications for powers that currently allow this, like SR's passives. As BA, said, even if it would work on SR's passives, it won't work on things that don't actually explicitly allow defense slotting.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I've gone with Cardiac with my Fire/Shield and crafted the two uncommons to get ready for the eventual i20. I don't play as much as I would like to, but I still do ok with shards. Nowhere near BA's numbers though.
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Moreover, they are supposed to be specifically engineered to not buff things that current enhancers may buff by accident, such as how defense debuff enhancers will buff defense buffs. I'm not clear on the implications for powers that currently allow this, like SR's passives. As BA, said, even if it would work on SR's passives, it won't work on things that don't actually explicitly allow defense slotting.
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Any other Defense Debuff enhancement is limited to being put in actual Defense Debuff powers. Like the Defense Debuff IO sets.
BrandX Future Staff Fighter
The BrandX Collection
Same. I'm expecting the very rare boosts to cost a ton of shards and components.
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Anyways I don't think it's a waste at all. By choosing the nerve boost you may be able to free up another power or two. I picked up Nerve Radial on my DM/SR, this allowed me to drop the leadership pool and pick up the presence pool.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
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Arc ID: 413575
Odd, I certainly feel like I am getting hit less.