Blaster Nukes
No you literally cannot nuke every minute. You would literally have to have 200% recharge.
Only the lower end nukes can nuke literally every minute. 100% recharge shaves off half your recharge time. So 6 minutes becomes 3 minutes. Even if you could hit 150% recharge...you would still end up with at least a minute and a half between nukes. If I have this wrong...please feel free to correct me on it. |
Anyway, maybe you can't get it to every minute. But you CAN get it down to every 90 seconds. Sure, I'm looking at a perma-hastened build (which may not even get rolled) but it is doable. If you want evidence I can post the build.
Besides, 90 secs is around the time of RoA/FA/HoB at default. So, for something that does about 3-4x the ammount of damage on that sorta timer? *shrug*
Oh and yes, snipers do suck. If they had their damage doubled they might be worth it. I still take mine, because an attack is an attack after all. But for how situational they are, they really should do the sort of damage you'd expect from a sniper attack. I think the only decent one is Blazing Bolt, and thats because the entire Fire set is awesome in a can.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Egads... I don't measure how effective an attack is in DPS or any other damage measurement, but how much fun I'm having with it. And I have lots of fun with Snipe attacks. The same goes for nukes. When I found out that Thunderous Blast is ranged, unlike Nova and Inferno, I got all school-girl giddylike.
I would like a knockdown IO proc for those Snipe attacks that don't have a KD/KB component, though; namely Zapp since elec/elec recently has become my favorite blaster sets.
Egads... I don't measure how effective an attack is in DPS or any other damage measurement, but how much fun I'm having with it. And I have lots of fun with Snipe attacks. The same goes for nukes. When I found out that Thunderous Blast is ranged, unlike Nova and Inferno, I got all school-girl giddylike.
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I don't go into characters to analyse them, but when I've actually gotten a feel for a character and something feels wrong, I try to figure out why and solve the problem. To this day, I've not been able to find a snipe I liked to use, and I've tried probably all of them aside from Moonbeam. They just feel like a waste and a liability, and that's on a "what is fun" to use level. Every time I think of what power I want to use in battle, snipes are just about dead last. I'll always pick Blaze, Power Burst, Bone Smasher, Cosmic Burst, Tazer or even Power Push over a snipe, and I pretty much the only time I'll actually WANT to use them is when the last enemy in a spawn takes off running or when Aim and Build Up aren't recharged yet. Or when I can afford to goof off, which on a Blaster is exceedingly rare.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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What Sam said. I always feel a little pang of dissapointment when using Sniper Rifle on my AR blaster. I feel it should do something pretty horrible to minions and LTs and even phase a Boss. As it is, it just feels kinda...eh.
Blazing Bolt compared to Blaze, now, thats a painful one. Blaze is just a 'You all Die Now' button, and is so much fun to use. BB? Uhm....less so.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Blazing Bolt compared to Blaze, now, thats a painful one. Blaze is just a 'You all Die Now' button, and is so much fun to use. BB? Uhm....less so.
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And you'll take my LRM Rocket when you pry it from my cold dead hands.
De minimis non curat Lex Luthor.
BB still does slightly more damage than Blaze on my build, and I've tweaked the colors so the effect is incredible. There is no other Fire Blast power that gives me as much joy to use as BB, just because it looks so cool. Blaze, by contrast, is pretty meh. Sure, it's an excellent power numbers-wise, and it's a huge part of what makes Fire so scary effective, but...it's a bigger version of the Fire Blast power. There's no fanfare or spin or anything sexy on it, whereas BB is a giant SPEAR of light and fire.
And you'll take my LRM Rocket when you pry it from my cold dead hands. |
LRM isn't a snipe. It's a portable, crashless nuke with an interupt time
Yeah, BB is a nice power, and its defnitely my favourite of the sniper attacks. But Blaze comes up faster, fires MUCH faster, and is generally better for DPA and DPS. I'm usually not a number cruncher (read; I'm not at all) but if its going to be a power that does high damage but takes 3 seconds to actually wind up, compared to one with marginally less damage that fires in about a second flat and doesnt require avoiding getting hit... I know which one I'll take time after time.
And I still think that Inferno is the king of nearly all moves. Click....everything crashes and burns I love that huge fireball effect.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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De minimis non curat Lex Luthor.
Using 'Literally' three times in one sentance should be illegal...
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I just wanted to make it clear to him that when he said one minute...he didn't mean one minute...literally.
On the subject of snipes. I'd be just as happy if they had some kind of extra utility to them.
Like I could see Zapp creating a jumping effect similar to Chain Induction(less damage for the hops of course). Or I could see the rad snipe irradiating all enemies in an AoE around its point of impact...lowering their defense and maybe resistance. Snipes could have other interesting facets to them apart from raw damage.
I just don't think snipes ever got looked at after they went live with Issue 1. Or is that Issue 0?
BB still does slightly more damage than Blaze on my build, and I've tweaked the colors so the effect is incredible. There is no other Fire Blast power that gives me as much joy to use as BB, just because it looks so cool. Blaze, by contrast, is pretty meh. Sure, it's an excellent power numbers-wise, and it's a huge part of what makes Fire so scary effective, but...it's a bigger version of the Fire Blast power. There's no fanfare or spin or anything sexy on it, whereas BB is a giant SPEAR of light and fire.
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Now, there's something to be said about fanfare and flash when I have a spare minute to plan ahead, which is really the only time I think to use snipes - just for the hell of it. But they don't feel like powers I want to use, because they don't feel like powers that are very useful. And like it or not, the things which motivate me to want to use them the most are the ones that are the most useful, which is to say the things that get stuff dead and the things that keep me from getting dead. For Blasters, Snipes ain't it.
Really, I wish that the powers with the greatest fanfare and rule of cool effect were also the most useful ones. Snipes should be the kind of powers I want to use all the time, not the ones I use when "I might as well." But they're not, which is why I want to see them improved.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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BB one-shots Sappers before the fight has begun.
Nuff said.
De minimis non curat Lex Luthor.
Nukes and Snipes are all balanced weirdly in a way that simply doesn't fit with the rest of the game balance. Ditto Tier 9s like Unstoppable and Power Surge (especially Power Surge). Given the various mini-nukes that recharge in a quarter of the time and have no crash whatsoever, plus things like Lightning Rod and Shield Charge (in a defense set, for crying out loud - my Blaster would trade half his primary for that power), it doesn't make sense: less than double damage => 4x recharge and endurance crash and -Recovery.
Snipes really need to be given the Dominator treatment, at the least. You likely aren't going to fire more than one in a fight anyway, so upping the damage and recharge make sense.
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*edit*
So does Char, come to think of it. Not kill outright, but equivalent nonetheless.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Snipes have always seemed relatively useless to me. I'd much rather them have much higher damage in exchange for higher recharge time/animation time. Additionally, (also a small quip with Devices, though I still love'em) I want to see the Targeting Drone have a higher damage bonus, for ALL snipes (the highest going to Sniper Rifle for the lack of a Build Up power, of course, but even with other sets taking Devices means not taking Build Up).
Alternatively, for elemental snipes such as Blazing Bolt, I'd LOVE to see them get the "Thunder Strike" treatment: high single target damage and medium AoE damage. Even if the single target damage remained the same, the utility of the power would increase greatly.
Still alternatively, give snipes the "AS" treatment: if it doesn't outright kill the target it has an AoE fear/to-hit debuff. Snipes and AS share the same principle, a high-powered attack that comes out of nowhere and deals massive burst damage.
Thoughts?
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
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"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
They have awesome damage, you can get within regular range and start the fight with a snipe, take down annoying opponents (i.e., sorcerers) in one shot or require minimal followup to finish (dang sappers being resistant).
I especially love the knockdown from AR's snipe.
Furthermore, the power simply animates far, FAR too slow for the above average damage it does. Your typical snipe has a 4.67 second animation time for 2.7 scale damage. Even ignoring Blaze, which is borderline cheating, Power Burst has a 2 second animation for 2.12 scale damage, which is very little less damage for under half the animation time. I don't want to get into DPA calculations, but I will say this:
When you hit Aim and Build Up, you have a little over 9 seconds' worth of 162.5% damage buff, in which time you want to pump out as much raw damage as possible. A snipe ain't it, because the damage it does is not even remotely worth the time it takes to pull one off, and that's if you don't get interrupted. The only worthwhile way to open with a snipe is to use it BEFORE Aim and Build Up, which then means you have to spend almost two seconds activating those, which is a bad thing to do when you just aggroad a spawn potentially containing multiple things that can chain-hold you.
I can understand that people enjoy having that one really big, really long-ranged, really slow attack. I'd personally love to have one, myself. Snipes ain't it. They're too weak, too slow and FAR too situational for what the powers bring to the table. Even Assault Rifle's Sniper Rifle being brought down to 3.67 seconds is still too long, and that lacks the benefit of Aim.