iPhone Hero Builder


Battleguard

 

Posted

Quote:
Originally Posted by Tutelary View Post
I was just checking the app store and there is a builder app already.
Yea ive seen that too.
Visualy, its kinda crappy IMHO, so that could use some improvement and i think content wise; id like to think i can make it more advanced then that.

Quote:
Originally Posted by Tutelary View Post
At the least it would be cool to play with the auction house on my phone or get monster/invasion updates.
I dont think this would be possible since id have to access the game's database and extract the events and then send it as push notifications. Also, that would give A LOT of push notifications all day...!!! theres basically an event in a zone at all times!


 

Posted

As I mentioned earlier, the current one on the app store is pretty sub-par. I kept it on my phone for a long time to see if it would ever be updated but I gave up on it and deleted it. It didn't even have Epic AT information on it.

I think the most basic starting point would be all ATs and all powersets including description and stats, this would include Power Pool stats for each AT and A/PPP. So basically, just a reference at first. I have the RedTomax page bookmarked on my iPhone for reference but a native app would be nice.

After you have the reference part down, I would start working towards a builder with actual stats displayed. (being able to add slots and enhancements). Maybe just start with SOs and basic IOs to make sure is working properly before going in to Set IOs. Set IOs seems like it's going to be a lot of work because of bonuses and such.

In regards to exporting, I could first prefer the option to export to e-mail so I could just throw it in to Mids. Well, I guess I may be getting ahead of myself in assuming it would be compatible with Mids in the first place. Are you planning this on being able to be compatible with Mids? Hmm... tricky.


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Posted

Quote:
Originally Posted by mvdp_ View Post
Right.
Im actually over excited so ill start creating it probably tonight!
I'm having a (skype) brainstorm with some CoX Vets and and another designer to see how best to get started with this and get the best result out of the small screen of the iPhone.

Little side note; we'll be discussing both the build creator as the idea for creating a costume creator to see how we can best solve the issues we could encounter. As of this point, i think both are optional and I already have idea's on how to accomplish both of em. Most likely as separate applications.
I will keep you posted with any progress ^^
Oh, and I would tread very lightly on these. Discuss it with the Online Customer Relations team before you put any serious effort into doing this. You'll likely not get into any difficulty with the build creator (though you might if you charge for it). However you'll very likely get into legal difficulties doing a costume creator, even without charging a fee.




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Posted

I just had an awesome brainstorm session with some CoX vets on how to achieve both apps and we instantly started creating some wireframes which shows what goes where and what the used needs to do to create a build from scratch or edit a curently opened build. Even tho it was a bit of a strugle at several points, im happy to say we got a solid and userfriendly wireframe which holds all requiered data every step of the way without the (tiny) screen being cluthered with tiny icons, text and buttons.

I has a happy, lets get to work!
But first, some replies to comments...

Quote:
Originally Posted by blueruckus View Post
I think the most basic starting point would be all ATs and all powersets including description and stats, this would include Power Pool stats for each AT and A/PPP. So basically, just a reference at first.

After you have the reference part down, I would start working towards a builder with actual stats displayed. (being able to add slots and enhancements). Maybe just start with SOs and basic IOs to make sure is working properly before going in to Set IOs. Set IOs seems like it's going to be a lot of work because of bonuses and such.

Are you planning this on being able to be compatible with Mids?
Youre making some decent points here and i think ill follow them all as a guideline. I thank you for this.

About the mids part; mids creates a data chuck containing all information on the build. Once im at a point of wishing to do similar ill look at contacting the mids builders for agreement and advice. i DO think it would be a good feature.
For the very basics a forum export and a simple textual (email ready) export will be availible


Quote:
Originally Posted by Snow Globe View Post
Discuss it with the Online Customer Relations team before you put any serious effort into doing this. You'll likely not get into any difficulty with the build creator (though you might if you charge for it). However you'll very likely get into legal difficulties doing a costume creator, even without charging a fee.
For the costume designer part i will do this. As for the hero builder, there several hero builders already out there
as both webversions as downloadable clients and even a payed (but as mentioned several times by others) too basic version. So i dont expect running into trouble on that.


 

Posted

I don't think you should do an iOS app at all. Android phones are outselling iPhone. (Yeah, this will probably change for a while when Verizon offers iPhone, but I think the trend will resume). I'm sure there will be an onslaught of tablets, some running Android and some running the forthcoming Google Chromium OS, some running Win7 or Linux. Blackberry is still a big company and is throwing a ton of money into new platforms. Nokia too. Not to mention, if your app is really cool people will want it for Windows and Mac too! I know I'd much rather run a build planner on my PC browser than my phone's tiny screen.

My suggestion: do a web app. Use PhoneGap to be able to crank out native apps that can go through various app stores. Use a framework like jQuery Mobile to create interfaces that look native across different devices.

You don't have to worry about stuff like shipping an updated UI or database with a web app because everyone always gets the latest. If someone switches devices, they don't have to worry about transferring their data. Linking to datachunks is easy. Hosting is cheap. Heck, one generous donation of $100 would take care of hosting for a year.

Plus, a web app makes possible interesting possibilities of user generated content. People could mark their builds as public, allowing others to browse annotated builds for comparison/inspiration. You could offer statistical functions like "what percentage of builds pick this power" or "show me public builds that have more of set bonuses X and Y than my build does".

This may be a nonstarter 'cause it sounds like you're a dedicated Apple developer, but from the standpoint of maximum user adoption and futureproofing, a web app is the better way to go.


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Posted

Would definitley want this.


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Posted

Quote:
Originally Posted by Sardan View Post
I don't think you should do an iOS app at all. Android phones are outselling iPhone. (Yeah, this will probably change for a while when Verizon offers iPhone, but I think the trend will resume). I'm sure there will be an onslaught of tablets, some running Android and some running the forthcoming Google Chromium OS, some running Win7 or Linux. Blackberry is still a big company and is throwing a ton of money into new platforms. Nokia too. Not to mention, if your app is really cool people will want it for Windows and Mac too! I know I'd much rather run a build planner on my PC browser than my phone's tiny screen.

My suggestion: do a web app. Use PhoneGap to be able to crank out native apps that can go through various app stores. Use a framework like jQuery Mobile to create interfaces that look native across different devices.

You don't have to worry about stuff like shipping an updated UI or database with a web app because everyone always gets the latest. If someone switches devices, they don't have to worry about transferring their data. Linking to datachunks is easy. Hosting is cheap. Heck, one generous donation of $100 would take care of hosting for a year.

Plus, a web app makes possible interesting possibilities of user generated content. People could mark their builds as public, allowing others to browse annotated builds for comparison/inspiration. You could offer statistical functions like "what percentage of builds pick this power" or "show me public builds that have more of set bonuses X and Y than my build does".

This may be a nonstarter 'cause it sounds like you're a dedicated Apple developer, but from the standpoint of maximum user adoption and futureproofing, a web app is the better way to go.
Kind of craps on us iPhone/iPad users, too. :/


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Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Kind of craps on us iPhone/iPad users, too. :/
A web app is perfectly usable on iPhone/iPad as long as you either have a 3G device or you have Wifi. I guess it's just my lifestyle, but I find that the only time having a Wifi-only device hurts is if I'm on the road and want access to Google maps.

Looking forward, wireless connectivity is going to get cheaper to the point of ubiquity. In the link to the news article on Google Chromium I posted above, Google teamed with Verizon to offer 2 free years of 100MB data per day over 3G. And that's on today's network. As true 4G rolls out, capacity will rise and prices will fall.

I'm not saying web apps are better for iPhone/iPad users than native apps. I'm saying that if you're going to develop a new app, it's good to consider doing it in such a way that everyone can use it on a huge variety of devices including ones that haven't yet been released.


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Posted

I'd like you to mske an iPhone app first, and then make a web app. Whatever that is.

eco


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Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
I'd like you to mske an iPhone app first, and then make a web app. Whatever that is
A webapp is an online application run from within the browser. Meaning it doesnt really matter if your on the iphone, ipad, andoid, nokia or even a computer/mac or that crappy new samsung galaxy tab (ohmygod that thing is so buggy) It will run it all since its basicaly just an interactive website.
Even though that is extemely interesting, and even with the option to convert that to a native iphone app, for now, im not aiming for that as my javascript skills are below ... anything.

This does sound like a future plan, but i'd have to learn java first


 

Posted

Quote:
Originally Posted by mvdp_ View Post
Even though that is extemely interesting, and even with the option to convert that to a native iphone app, for now, im not aiming for that as my javascript skills are below ... anything.
Understood. I figured that was probably the case, but I wanted to throw it out there.

If/when you do decide to dabble with web programming, check out jQuery. It's a JavaScript library that makes a lot of what used to be extremely difficult into trivial one-liners. Its selector syntax and method chaining can be pretty dense looking at first, but it's wonderfully flexible and powerful.


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Posted

Being able to export a build created in this app to Mids somehow would be my ideal. Maybe email yourself a Mids-compatible data chunk or something, I dunno.

Keep in mind while you're doing this though that stats change and powersets get added. If you want to make sure your app stays up to date with current CoH numbers, it might take some extra work.

I'm looking forward to seeing what you come up with, though.


 

Posted

Any chance you could update SuckerPunch's online planner to be I19+ compatible? It runs OK on my iPad.

But yes, an iPhone-based, or even better an iPad-based, planner would be amazingly great! Please make it Mids-data compatible if possible.

And if you are taking requests, a Mac-native Mids would be VERY helpful to those of us non-Windows types.

Also, thank you for doing this.


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Posted

Quote:
Originally Posted by Stealth_Bomber View Post
Any chance you could update SuckerPunch's online planner to be I19+ compatible? It runs OK on my iPad.

I might be doing this myself ....


 

Posted

Quote:
Originally Posted by Kyasubaru View Post
Being able to export a build created in this app to Mids somehow would be my ideal. Maybe email yourself a Mids-compatible data chunk or something, I dunno.

Keep in mind while you're doing this though that stats change and powersets get added. If you want to make sure your app stays up to date with current CoH numbers, it might take some extra work.

I'm looking forward to seeing what you come up with, though.
Having the app be able to read Mids' data chunks would also allow users to import a build into the builder using Titan Sentinel. Just a thought.

i won't be using the app myself since i happen to use an Android based phone, but i fully support anything that makes CoH more enjoyable and visible.


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