Not enough enh slots with inherent fitness


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Posted

Hey guys,

Just wondering if anyone else has noticed this as they are respecing their toons with inherent fitness.

The devs have done a wonderful thing in my opinion, with giving us basically room for 3 extra powers that were used up previously by everyone wanting to add stamina to their builds.

As I have started doing my respecs for my toons, I have found that the number of enhancement slots we currently have seems to be used up rather quickly when I try to slot my toons the exact same way as when they had regular fitness.

Has anyone else noticed this when they do their respecs? I find that for those last 3 powers that I add, I only have like 3-4 enhancement slots total for them I think it would be nice if we could have an extra 6 slots even, just to be able to have those last 3 powers with 3-4 enhancements in each of them.

That are your thoughts on the subject? Would you like to see some more enhancement slots added now with inherent fitness, or do you guys feel that we have enough now?

Thanks for your responses


37 lvl 50s: 3 Brutes, 2 Stalkers, 2 Tankers, 7 Masterminds, 2 Scrappers, 3 Blasters, 3 Controllers, 3 Corruptors, Peacebringer, 2 SoA (Crab, Bane), 3 Defenders, Widow, 3 Dominators, Warshade, Fortunata

 

Posted

You are not slotting the same way if you are running out of slots. If you slot the same exact way as when fitness was in your build, there should be no problem. If you don't have it yet, download Mids. It is a very useful tool in helping with your builds.


 

Posted

You have new powers that you're putting slots in now. The opinion from the devs seems to be that having to be more cautious when using the same number of slots we've always had is a fair trade for being able to get new powers.

I should also warn you that this had been brought up quite a few times before here on the forums, and you're probably about to get a bunch of replies saying as such...


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Posted

Quote:
Originally Posted by Sharker_Quint View Post
You are not slotting the same way if you are running out of slots. If you slot the same exact way as when fitness was in your build, there should be no problem. If you don't have it yet, download Mids. It is a very useful tool in helping with your builds.
Of course he's not slotting the same way. He has new powers to slot. lol. Kind of impossible to slot new powers the same as he did, given that they weren't in his build.

IMO, the new powers are just icing for min/maxers. By taking something like CJ, Hover and the stealth powers, you can incorporate more 7.5s, -kb recipes and what not. That's pretty much what i've been doing. Or the defender/ team toon can get stuff more like Teleport, Team Tele, Leadership and what-not. Just my opinion, but that's what i've been doing. Or actually taking a travel because since Ninja Run+Srpint i haven't gotten a travel.

Good luck with your builds.


 

Posted

When respeccing into inerrant fitness, you have two options;

1) Slot everything (including fitness) the exact same way it was before. The three new powers you pick should be things that either don't require much slotting to be useful (Hasten, travel powers, etc), or can be mules for global IO bonuses, like luck of the gambler.

2) Try to salvage slots from other parts of your build;

  • In the past, fly used to require more than the default slot to reach the flyspeed cap, if your build is old, you could get a slot from there.
  • have some powers three-slotted for recharge? Get the Spirit alpha-slot buff, and knock off slots from those powers.
  • Frankenslot to downsize slotting requirements - If you are relying on SOs or common IOs, consider that 5 dam/rech set IOs (from different sets) can be just as effective as 3 dam and 3 rech enhancements

Personally I just wish we were given two additional slots at 50, so that the lvl 49 power pick could be 6 slotted.


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Posted

Quote:
Originally Posted by eryq2 View Post
Of course he's not slotting the same way. He has new powers to slot. lol. Kind of impossible to slot new powers the same as he did, given that they weren't in his build.
No it isn't. Just leave the new powers at the base slot. Voila, slotting is preserved.


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Posted

Quote:
Originally Posted by eryq2 View Post
Of course he's not slotting the same way. He has new powers to slot. lol. Kind of impossible to slot new powers the same as he did, given that they weren't in his build.

IMO, the new powers are just icing for min/maxers. By taking something like CJ, Hover and the stealth powers, you can incorporate more 7.5s, -kb recipes and what not. That's pretty much what i've been doing. Or the defender/ team toon can get stuff more like Teleport, Team Tele, Leadership and what-not. Just my opinion, but that's what i've been doing. Or actually taking a travel because since Ninja Run+Srpint i haven't gotten a travel.

Good luck with your builds.
Did you read this part of his post eryc, or skip over it?

Quote:
As I have started doing my respecs for my toons, I have found that the number of enhancement slots we currently have seems to be used up rather quickly when I try to slot my toons the exact same way as when they had regular fitness.


 

Posted

It depends on when you are slotting fitness. Do you mean the exact same number of slots in the powers or do you mean the exact same order of slotting? If you are putting the exact same number of slots in fitness but earlier you will run out of slots for your other powers until the 20s.


 

Posted

We had this argument on the closed/open beta forums.

Pick powers that you don't need slots in, or reduce slotting in other powers. It's called a trade off. Something that's finally happened in CoH. You can't 6 slot everything you see anymore; you need to make choices.


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Posted

Do we really need to post the list of powers that are perfectly fine with just the base slotting? Cuz I'll do it.. I swear.


 

Posted

This is the best part about i19: the baseless complaining about "fewer slots" or what have you. DEVS NERFED MAH SLOTTINS


 

Posted

Quote:
Originally Posted by Pinny View Post
We had this argument on the closed/open beta forums.

Pick powers that you don't need slots in, or reduce slotting in other powers. It's called a trade off. Something that's finally happened in CoH. You can't 6 slot everything you see anymore; you need to make choices.
Yeah, that. People should be looking over their builds and looking for cheap and easy things to pick up that won't hurt slots much.

Off my list of 50s that improved:
Widow: Assault, TT:Offensive, Recall Friend - Damage, accuracy, TF stealthing utility
Elec/Invuln Brute: CJ, Superior Conditioning, Physical Perfection - DEF, end, regen, recov
Energy/Energy Blaster: CJ, PB, Venge - DEF, boost for DEF, Venge!
Plant/Earth Dom: 4 powers for LotG slots!

Between all those things, I had to move exactly one slot.

Besides that, I found it far easier to build Stalkers and Tankers after this. Opening up extra power picks early on means I can fit all those necessary powers in without being gimp on attacks or defense.


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Posted

Quote:
Originally Posted by The Grim Heaper View Post
Personally I just wish we were given two additional slots at 50, so that the lvl 49 power pick could be 6 slotted.
I suggested something like this before. A couple more slots would help the extra power picks without having to gut other powers to slot them. The option to 6 slot your last pick isn't bad either.

That said, it appears the devs have absolutely no intention of adding slots. Based on what I saw of the convention Q&A, they seem to see the player base as demanding enough to 6 slot all the new powers(and us just not appreciating what they did give us). Although even 2 more would be freaking sweet.


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Posted

Quote:
Originally Posted by Drummz View Post
Hey guys,

Just wondering if anyone else has noticed this as they are respecing their toons with inherent fitness.

The devs have done a wonderful thing in my opinion, with giving us basically room for 3 extra powers that were used up previously by everyone wanting to add stamina to their builds.

As I have started doing my respecs for my toons, I have found that the number of enhancement slots we currently have seems to be used up rather quickly when I try to slot my toons the exact same way as when they had regular fitness.

Has anyone else noticed this when they do their respecs? I find that for those last 3 powers that I add, I only have like 3-4 enhancement slots total for them I think it would be nice if we could have an extra 6 slots even, just to be able to have those last 3 powers with 3-4 enhancements in each of them.

That are your thoughts on the subject? Would you like to see some more enhancement slots added now with inherent fitness, or do you guys feel that we have enough now?

Thanks for your responses
You didn't REALLY think there wasn't going to be a catch to it, didja?

We got inherent Fitness, which hundreds (or possibly thousands) of people have been asking for for years. At least one of the devs spoke out against it (Castle, I get the feeling he got overruled on this one). The downside to it is now you have to pick 3 more powers with the same number of slots to go around.

The devs seem to be saying, "Here's that thing you really wanted, now, since we aren't giving you any additional slots, you have to deal with the consequences of getting what you wanted."

A fairly good example of "Be careful what you ask for, you might get it."


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Posted

thx for the answers guys. I do like to have 3 end mods in stamina still, but I'll just have to work around other enh slots and adjust appropriately


37 lvl 50s: 3 Brutes, 2 Stalkers, 2 Tankers, 7 Masterminds, 2 Scrappers, 3 Blasters, 3 Controllers, 3 Corruptors, Peacebringer, 2 SoA (Crab, Bane), 3 Defenders, Widow, 3 Dominators, Warshade, Fortunata

 

Posted

Quote:
Originally Posted by The Grim Heaper View Post
When respeccing into inerrant fitness, you have two options;

1) Slot everything (including fitness) the exact same way it was before. The three new powers you pick should be things that either don't require much slotting to be useful (Hasten, travel powers, etc), or can be mules for global IO bonuses, like luck of the gambler.

2) Try to salvage slots from other parts of your build;
  • In the past, fly used to require more than the default slot to reach the flyspeed cap, if your build is old, you could get a slot from there.
  • have some powers three-slotted for recharge? Get the Spirit alpha-slot buff, and knock off slots from those powers.
  • Frankenslot to downsize slotting requirements - If you are relying on SOs or common IOs, consider that 5 dam/rech set IOs (from different sets) can be just as effective as 3 dam and 3 rech enhancements
/this.

Slot stretching has been something Kheldians (at least tri-form) have had to learn for a while now, so it's closer to second nature for me. Definitely look for the things listed above - I've got some useful powers that are only single slotted, and I've had a chance to fix some overslotted powers as well.


 

Posted

Quote:
Originally Posted by Emberly View Post
This is the best part about i19: the baseless complaining about "fewer slots" or what have you. DEVS NERFED MAH SLOTTINS
So, four extra powers with their basic slots are a nerf now?


And I've not had any difficulty respec'ing my characters, log in and poof, they're done. Except for finding something to put in those three new slots.


 

Posted

I do not want to see more enhancement slots added.


 

Posted

we've got more slots than we did before.
there are marginally fewer *placeable* slots thanks to the extra powers, but not enough that a reasonable person would kick about it.


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Posted

When dealing with the lack of new slots to go with the new powers, I've usually taken the second option, salvaging slots from other powers.

Most of the time, they've been taken from my attacks. Before inherent fitness, my standard attack slotting was 3 Damage/2 Accuracy/1 End Reduction. But since I usually run at +0/X1 when soloing, the second accuracy was often overkill, so I've been going with 5 slots in most of my attacks. And while I'd originally planned on leaving inherent Stamina at just the slot that came with it, in the respecs I've done so far I've found that I usually still have enough slots left over to 3-slot Stamina as I did before.


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Posted

Its been great getting extra powers before 20.
I've been getting travel power more frequently, and earlier now. Recall friend, and stealth are easy picks.
I'ld like to see everyone running leadership toggles. Grat Maneuvers and pout an end red in it:/


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Posted

I can understand why some people are concerned but it really isn't as big a problem as some (not the OP, people I've seen whining in game) people are making this out to be.

Slot your build exactly the same way as before and pick up to 4 new powers that you won't add any additional slots to.

Here's a list that I've been choosing from to help round out my character concepts.

Stealth
Grant Invisibility
Hover
Combat Jumping
Aid Other
Stimulant
Challange
Provoke
Hasten
Recall Friend
Teleport Foe

If you are a player with enough vet rewards you can even grab one or more travel powers to round out a build.

(I left Fighting and Leadership out of my list because I always take those two sets on every character)


 

Posted

A lot of my characters had slots on attack powers for end reduction because, honestly, that's the way we used to slot them in the old days. Not everyone took Fitness for Stamina.

In most cases I pulled these and always have three or four slots to spread around. If I don't, well... who cares? More powers. Cool!


 

Posted

I'm with the OP (Drummz) on this one all the way.
The Inherent Fitness was a great idea, but to make up for it I've had to choose several powers of little use to me (or my teammates), none of which I can afford to run or slot.
I'd have much rather been given the choice of Inherent Fitness or 4 extra enhancement slots.
Toons with Stamina-enhancing powers such as Willpower and Regeneration have benefitted from the Inherent Fitness, but others, not so much.


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Posted

Quote:
Originally Posted by Dasher View Post
I'm with the OP (Drummz) on this one all the way.
The Inherent Fitness was a great idea, but to make up for it I've had to choose several powers of little use to me (or my teammates), none of which I can afford to run or slot.
I'd have much rather been given the choice of Inherent Fitness or 4 extra enhancement slots.
Toons with Stamina-enhancing powers such as Willpower and Regeneration have benefitted from the Inherent Fitness, but others, not so much.
We were given 4 extra enhancement slots. One came with each power in the Fitness pool.