Repeatable solo Incarnate content


Anti_Proton

 

Posted

For those people who absolutely under no circumstances want to team up with anyone ever and still want the Incarnate powers, how about a source of repeatable radio-like missions? Solo-only, with an EB at the end of every one, and a guaranteed Incarnate Shard as a drop once every 20 hours.




Character index

 

Posted

Would be nice.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Solo, repeatable Incarnate content? How about the RWZ, Borea offers repeatable level 50+ missions, then theres the PvP zones, there are repeatable level 50+ missions there, then theres cimcity, with repeatable level 50 missions against romans..

Does that count?


 

Posted

Quote:
Originally Posted by Silver Gale View Post
For those people who absolutely under no circumstances want to team up with anyone ever and still want the Incarnate powers, how about a source of repeatable radio-like missions? Solo-only, with an EB at the end of every one, and a guaranteed Incarnate Shard as a drop once every 20 hours.
They're called level 50 Flashbacks. Many have more than 1 EB in them. AND you get Merits. And if you do the 4 RWZ arcs, you also get Vanguard Merit drops.


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Posted

Wouldn't it be easier to just sell Incarnate shards at merit vendors? I have no idea what the price would be but perhaps 200 reward merits or 2 hero/villain merits?


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Posted

Well considering the anecdotal evidence through talking with other people it seems the drop rate on same level/x2 or x3/Bosses when solo is 1 Shard every 3 mission so running Tip missions is normally enough to get you one shard while doing your 5 tip missions a day.

Sometimes you do get lucky though, managed to get 3 Incarnate Shards in one mission yesterday and none of the rest of the missions.

The RNG is a fickle mistress.


 

Posted

Why not just bite the bullet and join a team for a couple hours? ><

Why want the incarnate shards more solo-able than they are now (because, you can do it solo now...you WILL get slotted if you just play normally for a week doing some missions alone)? The taskforces the incarnate slots are needed for aren't soloable....


Mew

 

Posted

Quote:
Originally Posted by Rosen_ice View Post
The taskforces the incarnate slots are needed for aren't soloable....
I realize there are some people who despise team play. I don't really understand that mentality in a MMO, but I can accept it. The real irony of course is that, as you say, just about the only content you really need to be an Incarnate for involves team play. Go figure.


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Posted

Quote:
Originally Posted by Lothic View Post
I realize there are some people who despise team play. I don't really understand that mentality in a MMO, but I can accept it. The real irony of course is that, as you say, just about the only content you really need to be an Incarnate for involves team play. Go figure.
Not as crazy as you might think. For example a person might be able to squeeze out enough time for one TF per year (or perhaps 2) and is stuck soloing the remainder of the year.

They would probably prefer to get their shards and Incarnate boosts equipped solo and then use them in the Incarnate grouping team activities.


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Posted

Quote:
Originally Posted by SwellGuy View Post
Not as crazy as you might think. For example a person might be able to squeeze out enough time for one TF per year (or perhaps 2) and is stuck soloing the remainder of the year.

They would probably prefer to get their shards and Incarnate boosts equipped solo and then use them in the Incarnate grouping team activities.
What I said does not prevent a soloer from earning shards via the current default methods available (i.e. drops from critters). They may not get them as quickly as someone who teams a lot in TFs/SFs/raids, but then again how is that different from any other aspect of this game related to soloer vs. teamer?


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Posted

Quote:
Originally Posted by Lothic View Post
What I said does not prevent a soloer from earning shards via the current default methods available (i.e. drops from critters). They may not get them as quickly as someone who teams a lot in TFs/SFs/raids, but then again how is that different from any other aspect of this game related to soloer vs. teamer?
The drop rate is abysmally low and completely dependent on the RNG?

You can say on average a soloist will get the shards more slowly but the truth is that there can be outliers who will not get the shards at even close to the average rate. Across the playerbase that drop rate may be fine but some people are going to be above the average and some are going to be below.

So how is it different? The devs have put in place merits to offset the randomness of the RNG for every other drop in the game but not for shards.


total kick to the gut

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Posted

Quote:
Originally Posted by SwellGuy View Post
Wouldn't it be easier to just sell Incarnate shards at merit vendors? I have no idea what the price would be but perhaps 200 reward merits or 2 hero/villain merits?
Shards are bind on pick-up... like Tickets... and Merits... and Prestige... and Alignment Merits... and Vanguard Merits...

They can not be sold or traded.


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Posted

Quote:
Originally Posted by SwellGuy View Post
The drop rate is abysmally low and completely dependent on the RNG?

You can say on average a soloist will get the shards more slowly but the truth is that there can be outliers who will not get the shards at even close to the average rate. Across the playerbase that drop rate may be fine but some people are going to be above the average and some are going to be below.

So how is it different? The devs have put in place merits to offset the randomness of the RNG for every other drop in the game but not for shards.
I19 has only been live for just over 2 days now. Give it a break.

The game will evolve if the Devs' deem there is a need for it. Frankly based on people like you who are "upset" about this I have no doubt that we'll eventually see some kind of general "merits for shards" update. The Devs already cracked open that door with the ability to buy Gr'ai Matter for 150 Vanguard Merits.

Give it a chance to work itself out. *shrugs*


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Posted

Quote:
Originally Posted by SwellGuy View Post
Not as crazy as you might think. For example a person might be able to squeeze out enough time for one TF per year (or perhaps 2) and is stuck soloing the remainder of the year.

They would probably prefer to get their shards and Incarnate boosts equipped solo and then use them in the Incarnate grouping team activities.
TF's don't take 6+ hours like they used to... you can run a lot of them in an hour. That isnt so bad...


Mew

 

Posted

Quote:
Originally Posted by Lothic View Post
I19 has only been live for just over 2 days now. Give it a break.

The game will evolve if the Devs' deem there is a need for it. Frankly based on people like you who are "upset" about this I have no doubt that we'll eventually see some kind of general "merits for shards" update. The Devs already cracked open that door with the ability to buy Gr'ai Matter for 150 Vanguard Merits.

Give it a chance to work itself out. *shrugs*
I'm not upset (about shards) so I am not sure where you are getting that. I was simply pointing out other points of view.

I am upset at the RNG because I very rarely see the good stuff but that hasn't been a problem for things I can buy via merits or the market. The RNG has been hating on me for 3 1/2 years.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Shards are bind on pick-up... like Tickets... and Merits... and Prestige... and Alignment Merits... and Vanguard Merits...

They can not be sold or traded.
I meant the devs sell us the shards for merits/alignment merits like we get Gr'ai matter for Vanguard merits. Sorry I miswrote that.


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Posted

Quote:
Originally Posted by Rosen_ice View Post
TF's don't take 6+ hours like they used to... you can run a lot of them in an hour. That isnt so bad...
Or you can get on and the groups don't form for a while and then when they do they disband for odd reasons in the middle of the TF.

At their height I have had that happen with KHTF and ITF.

I just don't see the devs allowing us to buy them with merits/a-merits as such a ridiculous request especially when we can only spend our a-merits once per day.


total kick to the gut

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Posted

Quote:
Originally Posted by SwellGuy View Post
I'm not upset (about shards) so I am not sure where you are getting that. I was simply pointing out other points of view.

I am upset at the RNG because I very rarely see the good stuff but that hasn't been a problem for things I can buy via merits or the market. The RNG has been hating on me for 3 1/2 years.
What do you mean you're not upset about the methods available to soloers to get shards? I thought that was your whole point. Didn't you just say you didn't like having to be at the mercy of the RNG for shards when every other thing is purchasable via merits?

Like I said I figure if enough people whine about this the Devs will allow us to buy shards via "merits" just like anything else. The Devs are never going to "fix" the RNG - at best they'll give us the merit purchase alternative as you're suggesting.


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Posted

Quote:
Originally Posted by Lothic View Post
What do you mean you're not upset about the methods available to soloers to get shards? I thought that was your whole point. Didn't you just say you didn't like having to be at the mercy of the RNG for shards when every other thing is purchasable via merits?

Like I said I figure if enough people whine about this the Devs will allow us to buy shards via "merits" just like anything else. The Devs are never going to "fix" the RNG - at best they'll give us the merit purchase alternative as you're suggesting.
My first post was a counter suggestion to this suggestion that instead of new missions/arcs to guarantee the soloist shards the devs simply sell them to us for merits/a-merits.

My second post was to point out to you that someone who isn't teaming for shards might be due to time restrictions and that when they do have time to team they might want to do the Incarnate stuff not the pre-Incarnate stuff.

My third post was to point out to you that while on average the drop rates for soloists might be fine for some of us the RNG is an evil, cold, frozen bad thing that denies us good stuff. So saying soloists have that is only true on average and not universal.

So let me try this:

My whole point is there are many different points of view and assuming that the RNG is an okay alternative means is only true on average because the RNG hates some of us to death.

If I were to rely solely on soloing I'd expect to get my common boost sometime around 2012.


total kick to the gut

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Posted

Quote:
Originally Posted by Rosen_ice View Post
TF's don't take 6+ hours like they used to... you can run a lot of them in an hour. That isnt so bad...
Dr. Aeon has said that that's the kind of time they're looking for for new TFs, because it seems to be the one that suits the most people - it's long enough to give an epic feel to the task, but not too long that the majority of players won't have time for doing it.


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Posted

I play an Empath solo 75% of the time as my main (working graveyard can do that to ya), and the solo shard drop rate SUCKS !

From the beta testing it was determined the rate approx;

1 shard per 1000 minions
1 shard per 150-200 Lieutenants
1 shard per 50-75 Bosses

We all know the bulk of our fighting will be against minions, and Bosses can be pretty annoying on a low-damage AT so how about? ;

1 Shard per 450 minions
1 Shard per 150 Lts
1 Shard per 50 Bosses

This would even out soloing for some ATs without really messing with anything else.


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Posted

I thought the new ones were too short They take maybe 45 minutes ....

The fights were fun, but not much buildup or discovering things. Things like statesman taskforce or khan seemed like a lot better buildup.


Mew

 

Posted

How's this for a suggestion:

Add 1-3 tip missions to each level 50 alignment group. These missions only show up for characters with the Alpha Slot unlocked. The objective always deals with an NPC who has unlocked the powers of the Well of the Furies, and is a fledgling incarnate, much like how you can see the NPCs going through the alignment system in the current tips. Completing one of these missions grants a guaranteed Shard in addition to the normal rewards. Add some red or orange text to the bottom of the tip description that says something like "This is an Incarnate Tip, and successfully completing it will grant an Incarnate Shard as a reward."

If balance is an issue, make it so that you can only have one of these tips on your list at a time, and when you complete it, it triggers a 20 hour timer that prevents you from getting another "Incarnate Tip" until the timer runs out.


@Roderick

 

Posted

Yeah they need to change this. I play very very late too and even less than last year. No one is on to group with. They definitely need to change it because I am finding other mmos to have better population at my hours then this one. I love this one more but the devs don't care about all hours people or anything really but miserable unfun gameplay for some people.