Repeatable solo Incarnate content


Anti_Proton

 

Posted

Quote:
Originally Posted by BloodFairy View Post
Yeah they need to change this. I play very very late too and even less than last year. No one is on to group with. They definitely need to change it because I am finding other mmos to have better population at my hours then this one. I love this one more but the devs don't care about all hours people or anything really but miserable unfun gameplay for some people.
Wait....so you're saying that getting shards faster while solo would solve your "miserable unfun gameplay" ?

So what happens once you've built the incarnate slot that you want? Back to being miserable?

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Now, personally, I'm one of those primarily solo folks. I run TFs now and then (with friends and SG mates), and I team with folks I know (friends/SG mates again), but I only rarely bother to join pick-up groups and almost never do pick-up TFs. So I run solo, often.

The shard drop rate from mob defeats is a bit too low (imo), and it certainly could be increased some without breaking anything.

I don't know about adding guaranteed drop stuff for solo work, as I don't really think it's needed (just increase the mob drop rate slightly . . . about double current rates).

I personally think it's better to leave the guaranteed rewards to the TFs and the random rewards to everything else, but that's just me.


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Hmm. I read this and was rather disappointed - was hoping you were talking about guaranteeing solo missions that are worth using Incarnate-level abilities.

Which, honestly, we don't know the future for yet, but given we only have two TFs right now...

If you're looking for a "Shard Streakbreaker," though, sure. That'd work for me - have to say, though, that just running missions (even on some of my characters lower settings = 0/1 or +1x1) I get them more often than that.


 

Posted

A couple of points:

1. Existing level 50 content does not count, because it is not "Incarnate content." I define Incarnate content as such that requires Incarnate powers to partake in and that has a story which either revolves around or assumes Incarnate status and progress.

2. Such missions would have to offer a better shot at getting Incarnate abilities than regular content, partly because that's half the point and partly because the solo drop rate for Shards is "unsatisfactory," to put it mildly. It would make sense that if missions defined as being "Incarnate content" would be difficult enough to merit better Incarnate progress in the same way as a level 40 mission gives better progress to a level 40 player than a level 39 mission does.

As for my own personal note: What we lack right now is any sort of solo content that has to do with the Incarnate storyline, and this is a huge problem. Whether or not a player can ever team at all or not is irrelevant. There are some of us who want to do things OTHER than team, and the Incarnate system currently provides no such content.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.