Simple inf making guide for newer players.
I don't want to come off as rude, but you said A-merits....which is all my post was about, so where are we not seein eye to eye here?? We seem to agree on everything, yet not at all! lol
And you do need cash, how would one get a few LotG Global recharge io's, let alone over a dozen other complete sets of any kind, with the cash they'd make just playing the game? Again, just playing the game meaning without using any of the ways you suggest to earn inf.....just by "simply playin the game and selling their junk" as someone said....this is all assuming a newer player may not know the better ways, or care for them....like crafting.....I can't stand crafting and selling. The less time I spend in the market the better and many feel the same way I am sure. Or crafted IO's would never sell. Personally, I don't want to have 50 bids on the market, waiting to get lucky to IO out my toons, I want to earn inf and buy them, now! lol So my preferred method is exactly what my opening post explains. So to quote an old commercial.... where's the beef? |
Delicious candy!!!! lol You get them if you have Going Rogue and by running tip missions with a lvl 20 or higher toon....Hero or Villian tip missions, not Rogue or Vigilante. It's all in the Going Rogue part of the Forum. You trade A-merits for IO recipes. Can make a ton of cash, or slowly IO out a toon without spending anything, except salvage costs.
Cheers, welcome back! |
Also, if players, like yourself, would stop with the Iwantitnao attitudes, then again, you wouldn't need a ton of cash. |
I craft the real explensive io's, the not so expensive ones I buy crafted if they are available. Why should I wait for low bids on every single IO I want to come through?? I just pay what I have to to get them, so I can get on with life. Like I said, I pretty much hate the Marketplace...so why visit every day to see if my io's have been bought, just to save a few bucks??
Unfortunately my friend, I would think there are wayyyy more "Iwantitnoa" attitudes out there, especially with inf being easier than ever to make, then there is Iwillbidlowandsitbackandwait attitudes! Sorry, I don't have that kind of patience, I just play to smash things, not sit in the auction house or by a crafting table.....I don't care how much pretend video game money I have to spend....at least now that I can earn it with relative ease. I never was a crafter in any game I played, and that will not change....I want action, not auction!
Just how I play this game....... you can play however you want.....it's all good!
And as far as the market prices getting nuts....blame the devs, not people like me or even the marketeers who will manipulate the market to get more delicious inf in their pockets. Especially don't blame me personally, I'm the guy that throws most of my junk up for a buck, to dump it quick! At least now that A-merits are all I need to keep my bank account high enough for my tastes.....So I am helping to lower costs, not raise them by gouging people. The Devs make it easier and easier to make inf, so of course the greedy will try to take as much of it as they can off people like me. And people like me, who just want to shoot things, will pay it, so we can get back to our missions. That's life....in games and outside my house!
Why you are in my thread arguing with anyone is beyond me....??? I was just making clear that anyone can make a decent amount of inf with the a-merits...since some still don't know it! Which you have already backed up in your posts, listing it as a way to make inf....so why the heck are we disputing anything here?? lol
Peace!
[EDIT]
To avoid this post being completely nonconstructive: You can get all eight Exploration Badges in any of the main zones for an accolade that gives 5 reward merits per zone. Also,
http://paragonwiki.com/wiki/Villain_Merit_Rewards
http://paragonwiki.com/wiki/Hero_Merit_Rewards
[/EDIT]
I'm sorry that you're incapable of the basics of financial self-defense in this game.
But if you're going to blame me because you're stupid, shallow and greedy: I reject your reality and substitute my own.
Yes. You're greedy. You want the good stuff. You see other kids selling each other the good stuff. You want the other kids to sell you the good stuff AND YOU WANT TO PAY LESS.
You've built some sort of dream world where evil people like me set the prices. I actually HAD a couple of Luck of the Gamblers at level 35 about a month ago- I do my tips, I get my reward merits- and I looked at the going rate, 150 million, and said "I think I can list for 155 million and get more than 150 million." You want to know what happened? My amazing mind control powers worked? NO. I pulled em, relisted at 141 million and they sold at 150 million in ONE DAY. Cost of lesson: 15 million inf in fees.
Now I have one more data point than you do. I declare victory and leave.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
It's greedy to want decent sets? Then I guess most are greedy by your definition....and those who use purples (I have none) must be total monsters to you! And I assume then you don't use io's?
It's greedy to sell 80 percent of my stuff for a buck at the market?
And most of what else you said barely seems to apply to this thread.....so I am going to claim victory here!
P.S. Calling people stupid in the forums in against the rules! (don't worry, i won't report you tho...cause i admire your passion!) Careful....learn to insult without calling people names! Alot of people, myself included, are good at that.....read some threads and you'll get the hang of it!
Peace!
Btw.....read the whole thread before you attack. That is always a good idea!
You said I want the good stuff and I want to pay less? (you even put that in caps).....if you read the whole thread, you would have learned that i am one of the "iwantitnao" people and usually pay top dollar for my stuff......so you are quite wrong there.
Also, yes....sellers do set the prices, don't blame the buyers. Just cause people ARE willing to pay the big bucks, doesn't mean the seller has to ask big bucks. You can always sell anything, even pvp and purple io's for a buck....and voilà....the prices all drop for everything.
Also, yes....sellers do set the prices, don't blame the buyers. Just cause people ARE willing to pay the big bucks, doesn't mean the seller has to ask big bucks. You can always sell anything, even pvp and purple io's for a buck....and voilà....the prices all drop for everything.
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I am going to go list a Luck Charm for 1billion inf. Now if I set the prices someone will buy it right?
Wrong! The buyer does not feel that 1 billion is what the item is worth so they won't ever bid 1 billion inf.
If the Buyer thinks the item isn't worth what they're bidding... *Newsflash* THEN THEY DON'T BID.
Amazing! Lol
You can post a thread about anything in these forums, even one that says mammals need oxygen to live, and a fight will break out! I find that both sad and hilariously entertaining! Lol
I knew it was a bad idea to post in the market section of the forum, since I am not a markteer myself!
Bye!
Btw.....read the whole thread before you attack. That is always a good idea!
You said I want the good stuff and I want to pay less? (you even put that in caps).....if you read the whole thread, you would have learned that i am one of the "iwantitnao" people and usually pay top dollar for my stuff......so you are quite wrong there. Also, yes....sellers do set the prices, don't blame the buyers. Just cause people ARE willing to pay the big bucks, doesn't mean the seller has to ask big bucks. You can always sell anything, even pvp and purple io's for a buck....and voilà....the prices all drop for everything. |
I frankenslot all my characters as I go. I'm not a marketeer at all, I just sell my drops. Mind you I don't want softcapped everything or global +75% recharge or whatever. I frankenslot and pick interesting PROCs and uniques as well as aim at oddball and neglected sets with nice 2 & 3 set bonuses (of which there are quite a few).
If you are saying you can do what I just described and deck out your toon at 50 with 'decent" sets, solely with the income that toon generated on the way to 50...then you must be a lucky man when it comes to drops. Oh, and I rarely do tf's as well.
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In one SG I was in several people ran mainly TFs rather than missions, and one of them was quite confident that this is how most people play the game after their toon hits 50. He thought it was kind of funny and quirky that I wasn’t interested in grinding at 50 “since that’s how the game is designed to be played.”
My conclusion is that a lot of people naturally believe that however they are playing the game is the “normal” way or the “right” way. This gets reinforced by the fact you probably hang around with other people who play the game the way you do. It’s a compelling illusion, but an illusion none-the-less.
I frankenslot and pick interesting PROCs and uniques as well as aim at oddball and neglected sets with nice 2 & 3 set bonuses (of which there are quite a few).
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Lascher, as you know we seem to agree on most things in this thread, but I do notice you seem to use the word “greedy” in a way that’s likely to get you into arguments on this board:
You know what, as long as their are greedy players that want all the inf in the world in their pockets, you will always need a ton of cash!!
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I think an awful lot of these market arguments come down to whether you identify more with someone who is trying to buy or someone who is trying to sell. If you only buy stuff, then costs just seem like a burden. If you sell stuff, then costs are something people give you for your intelligence and time.
You know what, as long as their are greedy players that want all the inf in the world in their pockets, you will always need a ton of cash!! I read sooooo often in this section of the forum... ' if people are dumb enough to pay so much for an IO, I am gonna sell it to them'. Are they helping to cut the prices in the market?? Don't seem like it to me.
Peace! |
What I read more often is...."I cant believe people are paying 45 million for the crafted recipe when the uncrafted costs 3 million"....or...."I listed 5 of em at 22million yet they sold for 50 million each. Bid creep people"
I always list IOs significantly below the "going rate". I am rarely taken up on my 5-10 million inf less offer. Im not greedy, Im trying to lower prices but people dont let me. Im not going to give this stuff away...
I think you came in here looking for an argument. Bid higher next time if you want it "ritenao"
--Frog
[EDIT]
To avoid this post being completely nonconstructive: You can get all eight Exploration Badges in any of the main zones for an accolade that gives 5 reward merits per zone. Also, http://paragonwiki.com/wiki/Villain_Merit_Rewards http://paragonwiki.com/wiki/Hero_Merit_Rewards [/EDIT] I'm sorry that you're incapable of the basics of financial self-defense in this game. But if you're going to blame me because you're stupid, shallow and greedy: I reject your reality and substitute my own. Yes. You're greedy. You want the good stuff. You see other kids selling each other the good stuff. You want the other kids to sell you the good stuff AND YOU WANT TO PAY LESS. You've built some sort of dream world where evil people like me set the prices. I actually HAD a couple of Luck of the Gamblers at level 35 about a month ago- I do my tips, I get my reward merits- and I looked at the going rate, 150 million, and said "I think I can list for 155 million and get more than 150 million." You want to know what happened? My amazing mind control powers worked? NO. I pulled em, relisted at 141 million and they sold at 150 million in ONE DAY. Cost of lesson: 15 million inf in fees. Now I have one more data point than you do. I declare victory and leave. |
People that don't want to play the game your way are not necessarily stupid. You are not usually so rude as to say they are. I have read many of you posts and I find you knowledgeable if a bit dismissive of people that "just don't get it" but usually not directly insulting.
Leave my "Junk" out of this discussion...
Besides, I think there are laws against selling it... Cheers, 4 |
There may be laws against you selling it, or even renting it, but it's perfectly legal for you to charge people for watching you use it.
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GAH!
Hello! Clorox? Send over a tanker full of brain bleach please? Extra concentrated!
Don't call people stupid because they don't like playing a mini-game inside the larger game.
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It's a case of toughski ****ski.
I don't like the market. I don't like the rules. I HATE the limitations surrounding the market that make it difficult to get done what I want to get done and move one. The limiting of storage for recipes. The limiting storage for everything may be healthy for the economy but it it a barrier I have to fight to participate in an activity I don't really like. |
@Hyperstrike: LoL
Also, yes....sellers do set the prices, don't blame the buyers. Just cause people ARE willing to pay the big bucks, doesn't mean the seller has to ask big bucks. You can always sell anything, even pvp and purple io's for a buck....and voilà....the prices all drop for everything.
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Attempt to sell a TO on the market for 100M -- won't happen (unless you
buy it yourself as we used to before gleemail - to transfer inf)
Sellers list at (or below typically) what buyers have shown they'll consistently pay.
For LotG's, that may be 100-200M, for Silver, it may be 1-10K.
Pricing above the "normal" ceiling price for an item will typically sit in your
market slot for a long time waiting for inflation to catch up to your price,
or more frequently, until you pull it and re-list it more sensibly.
Somewhere up-thread, someone also mentioned needing inf for a character.
Having just done a bunch of math on this, I can quantify it somewhat.
If you're going to slot with just SO's, you'll need ~18M inf over the
duration of your toon's career.
Depending on how you approach it, you'll need somewhere between 6.5 -
15M for a roughly comparable performance build using Common IOs.
If you want to Frankenslot, or go for full set IOs, it's quite a bit higher,
and, of course, for premium and purples, it's astronomically higher.
I agree with Lascher on his point that you're not going to pick up those
amounts of inf consistently, by simply selling your drops. Sure, you may
get a lucky drop along the way, but for the most part, some sort of inf
building plan is needed if a player wants the process to be consistent
and painless for each character they make and play.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Btw.....read the whole thread before you attack. That is always a good idea!
You said I want the good stuff and I want to pay less? (you even put that in caps).....if you read the whole thread, you would have learned that i am one of the "iwantitnao" people and usually pay top dollar for my stuff......so you are quite wrong there. Also, yes....sellers do set the prices, don't blame the buyers. Just cause people ARE willing to pay the big bucks, doesn't mean the seller has to ask big bucks. You can always sell anything, even pvp and purple io's for a buck....and voilà....the prices all drop for everything. |
I gave an example: I set a price. Nobody bought. I lowered my price. People miraculously bought!
When I said you wanted the good stuff and you wanted to pay less than other people pay? You do. You want the SAME stuff and MORE inf left over. That's being greedy for inf, wouldn't you say?
Other assumptions you make that may correlate with poor thinking skills:
1) Assuming anything about my behavior, builds, or tendencies. I have in fact given away several million Prestige to various starting bases, by converting several billion inf. I have this sort of inf because I frankenslot almost all the characters I actually play, and I like the Market.
2) Further assuming that assailing my behavior, builds or tendencies disproves my arguments. Saying "You're fat and live in your mom's basement" wouldn't actually disprove my argument. Neither does saying "You're just saying that because it's in your best interests."
3) Assuming that because reading is hard for YOU it's hard for ME. Alternatively: assuming that because I don't agree with you I haven't read your arguments.
Gunpowder Witch: I'm sorry the market isn't fun for you. I hope I've clarified the thought process that led to my particular choice of description.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Don't call people stupid because they don't like playing a mini-game inside the larger game.
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"Marketeers have mind control powers allowing them to force other players to bid millions more than they need to" is stupid.
I don't like the market. I don't like the rules. I HATE the limitations surrounding the market that make it difficult to get done what I want to get done and move one. The limiting of storage for recipes. The limiting storage for everything may be healthy for the economy but it it a barrier I have to fight to participate in an activity I don't really like. |
People that don't want to play the game your way are not necessarily stupid. |
The thing is... It's possible to dislike something, but be able to comprehend it. It's also possible to dislike something, and not be able to comprehend it. (You can also like something whether or not you comprehend it, although "like and not comprehend" isn't all that common.)
Some of the participants here clearly can't get their heads wrapped around the market. Most noticably, a lot of people do not fully understand the implications of the lowest listing price always selling first.
I have seen nothing to suggest that you're stupid, and a great deal to suggest that you find many of the same aspects of the game frustrating that I do, which means you must be exceptionally clever, because people who agree with me always are.
(This is, of course, completely logical; since we know that the argument "doesn't agree with me, therefore stupid" is wrong, it naturally follows that the truth is "does agree with me, therefore smart.")
Many months ago I was poor. Several months ago I probably wasn't as poor as I thought. After looking around at my googolplex of alts this last month (last week actually) and taking stock of my processions I have stopped saying I am poor but I all my 'wealth' is tied up. I am not liquid.
All that is a result of my inaction but I have played other MMOs and didn't have this problem. I would run to Ironforge (in That-Other-Game) and spend an hour 'marketing' and then wonder where the time went. In my first online game the markets where not merged and there were 20(?) towns. I had fun in that environment. The CoH market just seems to stop the whole show for me.
I am trying to find that happy medium where I can get things done with all my 'stuff' and go out to stomp bad guys. Mostly lately I hit a roadblock trying to get crafting done, start another project and find yet another roadblock. Patience is a virtue but Gaming Time is precious, I am only willing to be so virtuous and no more. I may throw up my hands and go punch bad guys or I may just log for the night. It is about 50/50 right now.
a lot of people do not fully understand the implications of the lowest listing price always selling first.
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I bow to your wisdom.
I think part of the problem is the really wide range of enjoyment levels when it comes to working the market. I have more than once told my wife I was logging in "for just 10 minutes" and spent an hour crafting and looking for deals. If I do that a lot the game feels more like shopping at a flea-market than it does like being a superhero. I happen to like shopping and making stuff, but I understand the people who don't.
That's another reason why farming a-merits is nice. I'm actually DOING MISSIONS instead of just sitting in Steel Canyon figuring out crafting profit margins.
... raises hand. Me. I have just learned that from your post. Honestly I should have figured it out from experience. I see sales over my asking price while my stuff sits there unsold, so 2+2 and all. Having it spelled out for me is the only thing that made it click just now.
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Thing is, it's not just knowing that the lowest price always sells first; it's realizing what this implies about "flippers".
The only time a flipper gets a sale is when there is not a single item for sale at a lower price. So if I'm buying at 20k and selling at 80k, that works only if there's no one listing anywhere between 20 and 80. Under 20, I can buy, over 80, I can undercut, but if you bid 21k and list at 79k, I get nothing -- I never get a single purchase or sale, because your bids are always higher than mine (and only the HIGHEST bid can ever fill), and your listings are always lower than mine (and only the LOWEST listing can ever fill).
Your scenario is true. There are a couple howevers that also apply to it.
One, the design of the market interface hides that window of opportunity you describe between 20k-80k. A fully transparent market, like the one we (should) have by law in real life, would not hide that information. Everyone should be able to easily see and capitalize on opportunities. In this game we can't simply due to the interface. Hide is too strong a term I suppose. Obscure maybe is better?
Two, the fact that we have a game and not a life in Paragon City leads to strange behavior. People don't pay attention to things. They may have an hour or less and they go out and punch bad guys rather than min/max the market. This just makes point One larger. It gives greater opportunity to people that do take the time to pay attention. Is it appropriate the larger population pay for their choice In A Game? Sure, to a point, I think many people would agree to pay for convenience. Are they paying enough right now? Opinions differ. Are they paying too much right now? Opinions differ.
Three, do we really have the critical mass in population for real market self correction methods to work in a timely manner? In your example how many people in CoH are availible to jump on that 60k price disparity? There is a lag. How long does the lag go on? How many people are paying too much on how many items because there are not enough people looking to fill the holes? I think we skirt a real economy because our size also contributes to the inequalities that pop up. Again number Two inflates this. Market forces are slow to move because there are too few people available or willing to put them to action. (Say it twice and maybe they will understand the badly worded idea??)
I would rather that the market players have fewer opportunities for profit and those opportunities are smaller margins **IF** that gives the larger population more opportunities to quickly and cheaply get 'stuff' that allows them to enhance their enjoyment of the the larger game. Lets really stress that last part. Enhance their enjoyment. It is a game. We are all here to have fun. Unfun things should be kept to a minimum. Fun things should be maximized where possible. That outcome is desirable and is the opening lecture in Game Design 101.
So I do not agree with people that yell, "Cheater!" or exploiter or whatever. I do think that the Market is so important to the larger game that it's design should support that larger game with ease of use rather than slow things down. Right now it is my opinion that it slows things down for too many of us.
I also know it will not get any real changes soon. If ever.
The hard part, I think, would be finding a way to make that information genuinely available to people in a way that wouldn't overwhelm them.
I mean, you could make all sorts of stuff available, but if people can't figure out what to make of it, it doesn't help them. It was a long time before I realized that it often mattered more how many days the "last 5" covered than what the numbers in them were...
I do think it'd help if there were better information, but I think it would help the marketeers more than everyone else, because the marketeers are the ones who pay attention. Still... Might be nice.
I think most of the inefficiencies in the market are, at least in some degree, intentional. For better or worse, they wanted the market to be more than a simple trade tool. They added the notion that it was its own mini-game (the "market mini-game" of frequent forum reference.) During I9 beta and some later Mod feedback here in this forum, it was made fairly clear that this aspect of the market was intentional.
How that works out for each player depends very strongly on where one stands with respect to that. Sometimes I wish it was more transparent. Sometimes I have fun because it isn't. I don't focus on the market mini-game, because I prefer the combat macro-game, but I don't dislike the mini-game, and I don't mind playing it some of the time.
As you point out, though, it's probably not likely to change, but no small part of that is probably because its inefficiencies are it basically working as intended.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Cheers, welcome back!