Returning from i13 - New MM, which Primary?
If you want a Poison or a Trick Arrow MM combo then I recommend:
Necro/Poison (I have one, lots of -tohit to stack)
Bots/Trick Arrow (I have one, look at all the -Res, Oil Slick Arrow and Incendiary Missiles... Then clean up the mess you just made in your trousers )
Ninja/Poison (My brother has one and hunts AV's with high single target damage and crippling debuffs)
I pretty much agree with Kiwi.
British by act of union, English by grace of God, Northern by pure good fortune!
Thugs/Poison is the best /Poison combo in my opinion, since you can put Noxious Gas on the Bruiser (it's stronger on third tier pets). And you have the Bruiser to take alphas for you, useful when you have a single target heal. If you have Going Rogue Demons/Poison might be good.
Bots/TA and Thugs/TA are the best /TA combos IMO.
Arc #40529 : The Furies of the Earth
Just coming back onto the scene after a university-reasoned hiatus from the game. I just finished the last 2 levels for my D3 Defender and am looking for a new character to run to 50, a Mastermind. I do, however, have a hitch: I can't use /Dark, as I just had enough of it running my 'fender. Don't get me wrong, it's a great support set, I've just worn it out and would like 'something completely different.'
I'm leaning towards a poison set, possibly TA, and something rewarding through challenges. Merc/Poison? Zombie/TA? I dunno, help! |
Further I just have not read anything great about trick arrow. Granted there are some some cool stuff in the set like Oil Slick and then the ability to ignite the slick. But I honestly have not read about someone doing amazing things with Trick Arrow in any Arch Type, let alone Masterminds.
I think between the lack luster of Trick Arrow and the Pet AI issues you will be a bit beat up trying to get this working in any form of unity.
Traps is pretty great and you could run Traps without any pets and still solo +8 missions if defense capped. I would suggest anything Traps.
I am assuming your going to use IO sets, otherwise nothing matters because you will not be leveraging the benefits of IO set bonuses.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Nin/TA is a lot of fun, thematic, and synergetic too. Oni and Oil Slick Arrow is great topped up with a disruption and acid arrow.
If you want challenges, you've certainly picked the 2 secondaries that can provide it. I cast a vote for Ninja/Poison or Merc/Poison.
- The laws of science were, first, God's laws. We didn't make them, we just gave them a name...likely not the name their creator gave them.
- No, no. Humans made them. The same way we made gravity, the atomic bomb, Cheetos, babies, and water.
I recommend you at least try Demon Summoning/Thermal. It's solid and very team friendly. It's also completely different from /dark.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I would have to suggest Bot / Traps. The current Pet AI is bonky and if you take the time to read some of the threads you will see some have even given up playing a Mastermind because of these issues. The only build type I can see working is a Tankermind build. Mind you also the Pet AI has been out of whack for a long while with no sight of it getting fixed anytime soon.
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Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Having a level 50 Mercs/Poison, let me tell you that it is indeed a challenge. Was it rewarding? I can't really say, though he's my main villain if that says anything. I admittedly would like to see you take one to 50, I see so few Mercs MMs in that range. And I don't think I've ever seen another Mercs/Poison at that level. So if uniqueness counts for you, there's that.
Birth of a Villain Group (Arc ID 60573): Designed for villains level 1 - 10. Found a villainous organization on Mercy Island. Find a base, recruit some minions, gather valuable equipment, and destroy your enemies!
Having a level 50 Mercs/Poison, let me tell you that it is indeed a challenge. Was it rewarding? I can't really say, though he's my main villain if that says anything. I admittedly would like to see you take one to 50, I see so few Mercs MMs in that range. And I don't think I've ever seen another Mercs/Poison at that level. So if uniqueness counts for you, there's that.
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Actually the new AI is excellent for Demons. I suspect the whole reason it was changed was because Demons didn't work well under the old AI and the devs wanted their shiny new set to be as good as possible. Hopefully they are working on a way to have different AIs for different pets, which would fix a lot of problems.
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Shigeru Miyamoto "A delayed game will eventually be good, a bad game is bad forever."
Hah, I really can't decide, my head is asploding
I might just take each idea here to 20 and see how each plays out.
You'll get many core powers and should be able to get a decent feel for a combo by 20, but there are certain "game changing" powers, especially in the secondaries, that you won't have access to by that point. Also, you don't get your 2nd tier 2 pet until 24 and your tier 3 until 26, which can make a drastic difference. If you aren't in any rush and have the time to try out a few combos, go for it.
- The laws of science were, first, God's laws. We didn't make them, we just gave them a name...likely not the name their creator gave them.
- No, no. Humans made them. The same way we made gravity, the atomic bomb, Cheetos, babies, and water.
Hah, I really can't decide, my head is asploding
I might just take each idea here to 20 and see how each plays out. |
Likewise, some of the secondaries have very nice powers you get late. For instance, /Dark becomes a lot better once you get Fluffy (Dark Servant) and /Thermal suddenly switches from a pure buff set to also having debuffs. /FF, on the other hand, just keeps giving you more stuff you'll probably never use once you pass Dispersion Bubble.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Honestly, you can't judge a Mastermind set before level 32. For instance, if you level Bots up to 20 (or even 30) you'll think "they're tough, but pretty slow to kill things since they're almost all single target". Then hit 32 and get the second upgrade, and suddenly your bots are throwing out massive amounts of AoE death in the form of incendiary missiles, explosive missiles, cone laser blasts, and photon grenades. It totally changes how they play. Likewise, Necro pets suddenly start self healing, which is probably a game changer.
Likewise, some of the secondaries have very nice powers you get late. For instance, /Dark becomes a lot better once you get Fluffy (Dark Servant) and /Thermal suddenly switches from a pure buff set to also having debuffs. /FF, on the other hand, just keeps giving you more stuff you'll probably never use once you pass Dispersion Bubble. |
Personally, I didn't care for either /Poison or /Trick Arrow. Poison was way too much single target, Trick Arrow was way too slow to start.
Bots/FF is an awesome combo, starting right around level 12. However, if you don't like bubbles, that's cool.
I personally would try /Pain, /Traps, /Thermal or /Storm. I have a low level Thugs/Traps and he's awesome. If it weren't for VEATS, I'd be playing him. I also have a low level Demon/Storm that coming along nicely and a Necro/Thermal (with the color on Thermal turned all darky) which also seems nice. For /Pain I have a Dark/Pain Corruptor and I can tell you from teaming that Pain Bringer on a MM pet is insane.
All up to you, but I'd go Thugs/Traps and see how that works for ya.
This is currently the "golden age" of melee pets. The attack command makes all melee pets close to attack... but it also tends to make ranged pets do the same. And then they go splat.
My ninja/poison is my strongest single-target killer that I have. He's my most consistent AV killer, and he's only 37.
For regular, general purpose slaughter, though, bots as always are king of MM primaries. Even with the current "close to melee" AI behavior. I think that they always intended from the get-go for bots to be the ultimate MM set, and everything else existing for flavor or for niche roles.
For regular, general purpose slaughter, though, bots as always are king of MM primaries. Even with the current "close to melee" AI behavior. I think that they always intended from the get-go for bots to be the ultimate MM set, and everything else existing for flavor or for niche roles.
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British by act of union, English by grace of God, Northern by pure good fortune!
Just coming back onto the scene after a university-reasoned hiatus from the game. I just finished the last 2 levels for my D3 Defender and am looking for a new character to run to 50, a Mastermind. I do, however, have a hitch: I can't use /Dark, as I just had enough of it running my 'fender. Don't get me wrong, it's a great support set, I've just worn it out and would like 'something completely different.'
I'm leaning towards a poison set, possibly TA, and something rewarding through challenges. Merc/Poison? Zombie/TA? I dunno, help!