Grandiose Markets Lately?


Chuggernaut

 

Posted

So, for the past week, maybe week and a half, I've noticed an unusual change in the market as far as what cheap items used to sell for. For example: the cheaper drops in the past such as Sky Raider Weapon which is that sub-machine gun everyone gets like candy or maybe the Tech Salvage Mercury Circuits. I would normally see these no higher than maybe 500 influence sometimes even lower. Now, I've seen them priced at 5,000, 10,000 on up? And it's not just those salvage items. Pretty much a large majority of what was lower priced salvage items, are now going up in value exponentially.

This of course is not a bad thing. Just a simple observation. This has also changed my mindset on dumping what was the cheap stuff in the past at a vendor and now putting everything on the market. I have observed that when the markets merged blue and red side, I really didn't see that much influx in the market prices. But now, it seems either the demand is now outweighing the supply or something else is driving these el cheapo items up up and away!...







 

Posted

ummm, both of the items that used as a sample are BASE salvage, which does not drop anymore. the only people that are buying that salvage are doing it just to say they have a full collection.


 

Posted

base salvage is its own special case.


but salvage in general has been borked for weeks thanks to a cascade of hyper-efficient MA PL farms.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
base salvage is its own special case.


but salvage in general has been borked for weeks thanks to a cascade of hyper-efficient MA PL farms.
Second the Goat. Whenever you see rare salvage dropping and common salvage (especially level 50 commons) rising, you can be almost certain an AE exploit is in effect.

Many uninvolved prices are rising because a new set of buyers feel enriched by their exploits.


 

Posted

Yep. What they said.

It'll be interesting what prices will do in the two weeks or so after tomorrow. There should be both some ... changes with no patch notes as well as some well-documented features that introduce big shifts in play focus.

I predict reduction in stuff level 50s produce fighting against the swell in spending at the end of the exploits, along with a possible increase in the cost of things that Praetorean lowbies have been producing, like certain low- and mid-level salvages.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Yep. What they said.

It'll be interesting what prices will do in the two weeks or so after tomorrow. There should be both some ... changes with no patch notes as well as some well-documented features that introduce big shifts in play focus.

I predict reduction in stuff level 50s produce fighting against the swell in spending at the end of the exploits, along with a possible increase in the cost of things that Praetorean lowbies have been producing, like certain low- and mid-level salvages.
Don't forget that desirable low level recipes will rise again too......or at least one of my storage toons hopes all those achilles heel procs I bought during prae surge are worth slot more than the 50k I paid for them each.


 

Posted

Quote:
Originally Posted by Enyalios View Post
Don't forget that desirable low level recipes will rise again too......or at least one of my storage toons hopes all those achilles heel procs I bought during prae surge are worth slot more than the 50k I paid for them each.
I thought about that, but I'm not sure how much they will. After all, people can still produce them using Alignment and Reward merits. They have to buy them directly, though. Pool A and B ones can't be produced as random merit rolls.

Rate of production on them will be down due to two things, though - less lowbies in play and less bronze ticket rolls.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I've been wondering about the apparent mad recent rise in common invention salvage prcies too actually - which is in fact why I found this thread...I was looking to see if anyone else had commented on the same thing.

Let me say at the outset, I'm hardly the world's biggest Wentworth's customer, but I do like to put the odd item there cheap (to count towards towards the WW badges), and I do sometimes hunt for a missing set recipe or single pesky piece of missing salvage.

So my experience of the ebb and flow of market prices is not huge - but I have to say that in the past, while I've seen individual common salvage items rocket in price as a FotM, it has usually been just that : a certain bit of salvage hiked in price for a limited time. I check back in a few days and it's back down to something sensible (like anywhere between 1 and 500inf).

Recently though, just about EVERY common salvage item I've looked at has seemed to be selling for thousands, or 10s of thousands - sometimes more. So now instead of lazily buying a piece I might be needing, I say "Stuff that!" and log my alts until I find one who has the piece I want. Time consuming perhaps, but on principle there's no way I'm paying 50k for a COMMON piece of salvage. Clue's in the name, people : common, i.e. they ain't really that hard to find...

So, as I pondered this last night ingame, another thought struck me - yes, I've seen price hikes ever since the Mission Architect arrived in the game...but it's only recently I've seen the number of items hiked up like they are now.

Two possible answers suggested themselves, both to do with the release of Going Rogue.
(ironic considering the alignment description of Rogue being all about wealth and riches, lol)

1) The market rises might be due an influx of new, eager players, suddenly flush with cash and impatience in equal measure, eager to buy that item NOW, and also having little experience of market history beyond the very short "recent history" price list.

2) The unpleasant spectre of Gold Farmers deliberately destabilising the market to persuade players to buy their illicit Inf...

Obviously, I'm hoping it's 1) and it will eventually settle down - but the paranoid part of me can't hep but remember the large gangs of bizarrely named and randomly costumed toons I saw hanging around the Portal Corps stargates in the weeks leading up to the release of Going Rogue.

Sure, a lot of folks have a farming alt (fire/kin anyone?) but when you see a full team of level 50 Chinese-named toons with no veteran badges (and the bare minimum of achievement badges for that matter), it is somewhat suspicious is it not?

Gold Farmers also have the financial pull to destabilise the market - after all, as I said earlier, a lot of players (especially new players) don't think beyond the list of recent sales of an item to gauge its price, and all you have to do as a gold farmer is to keep the price artificially inflated long enough to scroll the realistic prices off the recent list, and hope the eager players blow all their cash on common items so they'll then rush off to buy Inf online.

Well, for my part, I won't be buying any common salvage for a while, and hope the prices do return to normality soon, either by new players settling in, or the gold farmers realising they've picked the wrong game to peddle their wares.

Thank you devs for expanding email to include attachments! =D


 

Posted

Quote:
Originally Posted by Turjan View Post

Two possible answers suggested themselves, both to do with the release of Going Rogue.

1) The market rises might be due an influx of new, eager players...

2) The unpleasant spectre of Gold Farmers...
Or (3), characters running (perhaps quickly?) through missions that don't generate Salvage. Why, what missions don't generate Salvage?

On the other hand, if there was a market for, say, Tickets, I think that market would be flush with product, right now.

Just, as a possibility.


 

Posted

Quote:
Originally Posted by Turjan View Post
I've been wondering about the apparent mad recent rise in common invention salvage prcies too actually - which is in fact why I found this thread...I was looking to see if anyone else had commented on the same thing.

Let me say at the outset, I'm hardly the world's biggest Wentworth's customer, but I do like to put the odd item there cheap (to count towards towards the WW badges), and I do sometimes hunt for a missing set recipe or single pesky piece of missing salvage.

So my experience of the ebb and flow of market prices is not huge - but I have to say that in the past, while I've seen individual common salvage items rocket in price as a FotM, it has usually been just that : a certain bit of salvage hiked in price for a limited time. I check back in a few days and it's back down to something sensible (like anywhere between 1 and 500inf).

Recently though, just about EVERY common salvage item I've looked at has seemed to be selling for thousands, or 10s of thousands - sometimes more. So now instead of lazily buying a piece I might be needing, I say "Stuff that!" and log my alts until I find one who has the piece I want. Time consuming perhaps, but on principle there's no way I'm paying 50k for a COMMON piece of salvage. Clue's in the name, people : common, i.e. they ain't really that hard to find...

So, as I pondered this last night ingame, another thought struck me - yes, I've seen price hikes ever since the Mission Architect arrived in the game...but it's only recently I've seen the number of items hiked up like they are now.

Two possible answers suggested themselves, both to do with the release of Going Rogue.
(ironic considering the alignment description of Rogue being all about wealth and riches, lol)

1) The market rises might be due an influx of new, eager players, suddenly flush with cash and impatience in equal measure, eager to buy that item NOW, and also having little experience of market history beyond the very short "recent history" price list.

2) The unpleasant spectre of Gold Farmers deliberately destabilising the market to persuade players to buy their illicit Inf...

Obviously, I'm hoping it's 1) and it will eventually settle down - but the paranoid part of me can't hep but remember the large gangs of bizarrely named and randomly costumed toons I saw hanging around the Portal Corps stargates in the weeks leading up to the release of Going Rogue.

Sure, a lot of folks have a farming alt (fire/kin anyone?) but when you see a full team of level 50 Chinese-named toons with no veteran badges (and the bare minimum of achievement badges for that matter), it is somewhat suspicious is it not?

Gold Farmers also have the financial pull to destabilise the market - after all, as I said earlier, a lot of players (especially new players) don't think beyond the list of recent sales of an item to gauge its price, and all you have to do as a gold farmer is to keep the price artificially inflated long enough to scroll the realistic prices off the recent list, and hope the eager players blow all their cash on common items so they'll then rush off to buy Inf online.

Well, for my part, I won't be buying any common salvage for a while, and hope the prices do return to normality soon, either by new players settling in, or the gold farmers realising they've picked the wrong game to peddle their wares.

Thank you devs for expanding email to include attachments! =D
Wow...For me, the simple answer is usually the correct one.

Theres not likely any great conspiracy going on with the market. I say likely because I dont know for certain but experience says otherwise. Common Salvage sky rockets everytime an AE exploit makes the rounds. Thats why rare salvage goes down at the same time. People cash their tickets in on rare salvage because thats sure fire "big money" and supply for the commons slows and prices respond accordingly.

We happen to be in the middle of the newest AE ticket exploit (even though I seem to remember this particular one being an exploit before, just more so) so it stands to reason Rare salvage price trends down and common trends up.

With I19 coming people will return to playing the Dev created content so expect rare salvage to rise and common salvage to lower.


 

Posted

Quote:
Originally Posted by Frogfather View Post
Wow...For me, the simple answer is usually the correct one.

Theres not likely any great conspiracy going on with the market. I say likely because I dont know for certain but experience says otherwise. Common Salvage sky rockets everytime an AE exploit makes the rounds. Thats why rare salvage goes down at the same time. People cash their tickets in on rare salvage because thats sure fire "big money" and supply for the commons slows and prices respond accordingly.

We happen to be in the middle of the newest AE ticket exploit (even though I seem to remember this particular one being an exploit before, just more so) so it stands to reason Rare salvage price trends down and common trends up.

With I19 coming people will return to playing the Dev created content so expect rare salvage to rise and common salvage to lower.

Exactly.

Additionally, when people are constantly leveling new characters to 50 there is a huge demand for salvage to create the IOs to fill all those slots. Just like Frogfather said, I would wager that most just dump their tickets on rare salvage since it is a lot quicker and easier to turn into instant inf than recipe rolls and random common salvage (due to the limit on how much you can carry).


 

Posted

To briefly summarize Frogfather's point:

1> Player activity has changed recently, away from normal content
towards a couple AE exploits (one of which, at least, has since been
fixed), so fewer common salvage drops are getting to market as that
content doesn't produce them.

2> Supply has dropped on commons leading to higher prices there, and
increased on rares reducing prices somewhat.

So, Standard Economics applies.

One other wrinkle I'm aware of - some folks have been actively buying up
and deleting common salvage for lulz. They're not making inf by doing this
(it's a pure loss scenario for them), but simply amusing themselves.

That activity, while limited, does tend to exacerbate point #1 while it is occuring.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Deleting commons for lulz? How bizarre... Takes all sorts, as they say o_O

Frogfather - Ah, I wasn't aware there was another AE exploit on the go right now, so that would certainly explain a lot, aye. They're a bit like solar flare activity I guess : they seem to cycle round and have a delayed negative effect on any economy they come into contact with

Don't really do much in the Mission Architect myself I must say - sure, I've filled my 3 arc slots with an origin story and a couple of light-hearted yarns (probably like about 2/3 of us have, lol), and I have on occasion nosed through several pages of missions looking for an interesting and well written story, but for some reason I always seem to end up back on the standard dev arcs out in the big city.

As far as rare salvage goes, I still haven't finished Brain Storming all the gazillion bits of base salvage my SG's collected over the years and converting it into rares, so I confess I don't tend to look at the rare salvage prices in WW!


 

Posted

Or people are buying and deleting just for their own amusement, like they do with other stuff including purples. It's ever on-going and pointless to me.