new Pool set
highly op'd. maybe 3% regen, 1.5% recov, 10% resist and 3.5-5% rech. that would make it attractive but not to attractive that you would have to skip powers from primary/secondary to get this.
i even think my numbers would be a bit to high.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
3% regeneration? you're crazy or made a bad typo. 50-75% regeneration would not be OP'd. Health which is auto is 40%. For this being a toggle costing you endurance would have to at least be 50%.
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Health only grants it to you. Your idea, at 50%, has the potential to grant 400% regen.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
If everyone took it, that'd be 3200% regen.
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
You can't balance a power around impossible variables like teammates you may or may not have and the ATs they may or may not be (that would effect what 50% regen means for them in terms of hp/s).
And as long as we're mentioning precedents there are plenty of team buff aura powers in the game that are stackable and far more game breaking than a regen toggle.
25% regen 10% recovery would probably be decent enough to be worth taking and low enough to not turn your team into god-mode when you stack it.
A power like that would be perfect for VEATs.
I dunno, I've been on teams with multiple trap and plant characters alternating who drops the +regen powers so they can keep them running 200-400% every fight. It's not all that impressive compared to the other overlapping buffs. Sure, it's nice to have to help support other buffs, but regen alone won't keep a team alive.
The Bacon Compels You.
Where is he getting "400 percent regen if one person takes it" from, when the idea given is at best 50-75%? With ED slotting, that comes out to 150%, tops.
Don't Pain Masterminds get a +Regen toggle that's like +200% out of the box?
Until I see something that states to the contrary, going to assume VK is right .
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Personally, I would be interested in a new Pool set that allows you to choose at least one or two powers of other archetype/powersets. The power "Lighting Rod" is only available to the more "physical" archetypes, which doesn't make sense when you have electricity in other archetype categories. This would give players more of a Champions Online-like feel. And if this powerset cannot be made available at the initial security level, then integrate it at some other point. Matter of fact, just revamp the entire Ancillary and Patron Pool lists, making it so that individuals can choose up to 4 or 5 additional powers.
Cloud-Dancyr
Where is he getting "400 percent regen if one person takes it" from, when the idea given is at best 50-75%? With ED slotting, that comes out to 150%, tops.
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I'm saying it's not a fair comparison, because health only grants its bonus to one person. The 50% toggle could be granting 50% to eight players.
50% * 8 = 400%.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Personally, one of the things I always found useful about the Fitness Pool was that the powers were all Auto. I did not have to place anything in my tray or click anything. As the removal of Fitness has left no other Pool Powers that are Auto, I'd like to see that added.
Specifically, I would suggest something like Fighting. The last two powers could be a small Resistance, something like Body Armor (around 5-8%, depending on AT) and a Defense about 2/5 of Weave. (So slightly less than CJ or the like, or even equal, which I think would be fine since it is picked up later) Alternately, I have always thought it would be a good idea to have a Defense which is specifically against Ranged, to help out Blasters especially, and that could be higher since it's a more limited type of Defense.
The first power could be offensive, a small tohit bonus combined with a damage bonus. (An auto damage bonus would have to be combined with something else, since it couldn't be slotted) That just leaves the second, which if you split up a couple of Defense powers like I suggested, could be either Ranged and Melee, or Ranged and AoE.
He was comparing the proposed 50% in a leadership style power to Health, an auto power which grants 40%.
I'm saying it's not a fair comparison, because health only grants its bonus to one person. The 50% toggle could be granting 50% to eight players. 50% * 8 = 400%. |
Yes, it is important to look at the effects of stacking and it's also important to talk about balancing benefit with appropriate End cost. But let's talk apples to apples and not multiply buff effects x8 when we're talking about a hypothetical case in which only a single teammate has the power (i.e. it's only appropriate to talk about x8 when looking at the edge case of everyone on a team having the power).
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
This is a bad thing. We don't want to be like LulzF2Pchampions.
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Yes, COH/COV is better by far than CO in a lot of ways, so it's only the selection of powers that I'm particularly concerned about.
Actually, I'm not certain that everyone would agree with that statement. At this point, most vets are looking for variety, in addition to further character development. What I'm suggesting is that players be allowed to choose whether they want a "standard" mastery as their Ancillary/Patron Pool choice or, be able to select from a general pool of powers for the same number as permitted by level.
Yes, COH/COV is better by far than CO in a lot of ways, so it's only the selection of powers that I'm particularly concerned about. |
i'm certain everyone would agree with chaos' statement, as shown in multiple threads around the boards. and it is not looked upon as a good thing around here to speak for other people unless you have undeniable proof that it is what people want. i honestly see no reason to give every power to every AT. and using your own example lightning rod, if you want the power, make a toon from an AT that has access to it.
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Sharker, then I suggest you begin to post support for your statement, because what you have just done is spoke for other people without documenting the threads that you've referenced. And until you do so, you have only contradicted yourself. Furthermore, the forum is not the only means for communication and providing opinions, people do it all day long in-game. They don't go running to the boards to post their ideas. My idea is for the DEVs, and if they deemed it necessary to develop a Wedding Pack as a bonus to the game's character creation system, then surely there is nothing wrong with my mine.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
He was comparing the proposed 50% in a leadership style power to Health, an auto power which grants 40%.
I'm saying it's not a fair comparison, because health only grants its bonus to one person. The 50% toggle could be granting 50% to eight players. 50% * 8 = 400%. |
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
How on EARTH are you figuring that??? I said 50-75% base, what are you reading wrong???
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I'm saying it's not a fair comparison, because health only grants its bonus to one person. The 50% toggle could be granting 50% to eight players.
50% * 8 = 400%. |
Personally, one of the things I always found useful about the Fitness Pool was that the powers were all Auto. I did not have to place anything in my tray or click anything. As the removal of Fitness has left no other Pool Powers that are Auto, I'd like to see that added.
Specifically, I would suggest something like Fighting. The last two powers could be a small Resistance, something like Body Armor (around 5-8%, depending on AT) and a Defense about 2/5 of Weave. (So slightly less than CJ or the like, or even equal, which I think would be fine since it is picked up later) Alternately, I have always thought it would be a good idea to have a Defense which is specifically against Ranged, to help out Blasters especially, and that could be higher since it's a more limited type of Defense. |
Rename them and change the values to be appropriate, but it could just be:
CT: Offensive
Auto +Res (like you said, the mez prot in VEAT's auto+res's would not be welcome)
Mental Training
CT: Defensive
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
wow fail. So I suppose in the same way the 4% a blaster gets from manuevers "meaning" 32% to the "team" is overpowered then?
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Go back and read my posts. Bonus points if you find the word "overpowered" in any of them.
I was merely calling out a flawed comparison. One poster here told me to compare apples to apples. I'm not trying to compare anything.
All I'm saying is that comparing your idea to Health is not apples to apples. You cannot say "Heath has no cost and grants 40% regen, this should grant 50%." That's not a valid logical leap.
Weave grants more defense than Maneuvers. Maneuvers even has a higher endurance cost. Maneuvers benefits a whole team, thus why the benefit is smaller. Using that logic, your toggle should be less than Health. Try 15-25% and I'll go for it.
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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Compare it to Physical Perfection too.
I don't really have anything pertinent to the subject to add here, but I think it's time for a math-learning break
He was comparing the proposed 50% in a leadership style power to Health, an auto power which grants 40%.
I'm saying it's not a fair comparison, because health only grants its bonus to one person. The 50% toggle could be granting 50% to eight players. 50% * 8 = 400%. |
When dealing with percentages, it doesn't matter how many people the buff is applied to, the percentage value remains the same.
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The entire team does 11.3% extra damage. I realize each player is not getting 90.4% damage buff, but there has to be a way to account for additional benefit given to teammates. A total of 90.4% in damage bonuses has been applied to the team.
Just to be nitpicky, Assault doesn't actually work like that. It boosts the base damage, not enhanced damage. So unless you were talking about a mastermind without enhancements, 11.3% damage bonus will only bring it up to about 105.7 DPS. Even less when you account for the inherent damage bonus as well. Again, just to be nitpicky.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Much like the leadership pool is, either as a new pool or more choices on that pool. It would be extremely nice to have a leadership toggle for regeneration like 50 or 75% base. Would also be nice for a resistance leadership toggle and maybe one for recharge and recovery as well.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server