new Pool set


BunnyAnomaly

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
He was comparing the proposed 50% in a leadership style power to Health, an auto power which grants 40%.

I'm saying it's not a fair comparison, because health only grants its bonus to one person. The 50% toggle could be granting 50% to eight players.

50% * 8 = 400%.
I've NEVER seen a team buff expressed in that way before. It's a bit of a bizarre way to express how a power functions, really doesn't do anything but muddy the waters in terms of how a power functions. I mean I don't say "My Regen Aura grants a 4000% bonus", because it doesn't. It provides a 500% bonus per person.

Having said that 50% for a Pool Power would seem to be a bit high to me too, I'd say given Healths 40% you'd be hard pressed to find a decent argument as to why it should be anything more than 25% IMO.

A resistance toggle of about 4.5-7% (going on the rule of thumb of 2 resist to 1 defense and basing it on Maneuvers) would be interesting, although outliers like a Demon/Thermal MM might gain too much from that.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Weave grants more defense than Maneuvers. Maneuvers even has a higher endurance cost. Maneuvers benefits a whole team, thus why the benefit is smaller. Using that logic, your toggle should be less than Health. Try 15-25% and I'll go for it.
Weave is also an endurance intensive toggle. Your comparison is still very flawed. 50% would be pretty much the right number in this scenario.

Health also grants a lot of sleep resistance. The regeneration toggle wouldn't. On any of my squishies, I can tell you it's very noticeable.


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