new Pool set
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Weave is also an endurance intensive toggle. Your comparison is still very flawed. 50% would be pretty much the right number in this scenario.
Weave grants more defense than Maneuvers. Maneuvers even has a higher endurance cost. Maneuvers benefits a whole team, thus why the benefit is smaller. Using that logic, your toggle should be less than Health. Try 15-25% and I'll go for it.
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Health also grants a lot of sleep resistance. The regeneration toggle wouldn't. On any of my squishies, I can tell you it's very noticeable.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I'm saying it's not a fair comparison, because health only grants its bonus to one person. The 50% toggle could be granting 50% to eight players.
50% * 8 = 400%.
Having said that 50% for a Pool Power would seem to be a bit high to me too, I'd say given Healths 40% you'd be hard pressed to find a decent argument as to why it should be anything more than 25% IMO.
A resistance toggle of about 4.5-7% (going on the rule of thumb of 2 resist to 1 defense and basing it on Maneuvers) would be interesting, although outliers like a Demon/Thermal MM might gain too much from that.