Power Armor set


Adeon Hawkwood

 

Posted

Power Set Name: Power Armor
Primary/Secondary/Pool: Primary & Secondary
Archetype: Tank (Primary) & Brute/Scrapper (Secondary)

Similar to Shield Defence but allows more "utilites". Real-word reason is a shield has limited space for additional componentry and a smaller-limtied power source. Power Armor has room for both.


Description:You wear Powered Armor that surrounds you with a force-field like effect to deflect the enemies attacks and as you upgrade make you indestructable.
Your armor can be powered by a small nuclear device, solar, cold fussion, etc.
This set has no Psionic defence or resistance but does provide high levels of physical defence and can be upgraded to absorb some damage that bypasses the defences. Due to the visual impact of your armor your foes tend to focus their attacks on you (higher than average taunt +taunt radius/duration).



1) Physical Deflection Field
+15% Def S/L. +10% Max HP.
Your armor protects you from most physical attacks such as bullets, blades and punches. The density of the armor also allows you to take more hits before falling, increasing your Max HP.


2) Environmental Protection Field
+15% Def F/C/E/NE, +10% Res Toxic
Your armor's FF now also provides defence against heat, cold and force effects. Toxic attacks that make it through deal less damage than normal.


3) Absorption Field
+15% Res S/L (Auto), +25% Res DefDebuff
Your armor has been upgraded to absorb some of the hits that make it through. This upgrade is part of the armor itself and not its FF so it is always on and costs no END.


4) Increased Stability,
Status Prot, +20% Res DefDebufff
Your armor's core sturcture has been improved to protect you against being KB, Immob, Held, Stun, etc. it is also now able to reduce effects that weaken your armor.


5) Menacing Stature
Taunt (mag 4, 22s, 15' radius), Fear
Your armor has had powerful or intimidating designs/additions added to it making your foes try to take you down before attacking your less-threatening team mates. This power has a Taunt more powerful than normal (increased Range/Duration). In addition Foes within 10' also feel the affect of your armor have a chance to be scared whitless (or awed beyond reason). Affected foes can still attack if they are attacked (Fear affect).
<<visual options = spikes, skulls, size increase(?), bright aura>>


6) Energy Absorption
+15% Res F/C/E/NE
Advanced technology has been developed and added to absorb energy damage. This is now a part of the armor so is always on and costs no END.


7) Fluid Mechanics
+15% Rech, +20% Res DefDebuff, +5% Def (all but psi)
New lubricants and enhanced articulated joints have been added to your armor allow you to move more freely and unencoumbered. This means you can react faster and attacks that would make you easier to hit are lessened.


8) Force Burst
PBAoE attack (dmg, +Stun (foe)) 15'
You charge up your armor and release the built-up energies in an explosion around you. Affected foes have a moderate chance to be stunned.


9) Iron Golem
+20% Def (all but toxic/psi), +20% Res (all but Psi), +20% speed/rech, Self -80% end/recovery for 45secs after 1 min.
You overcharge your armors generators increasing your Def and Res and speed. For a minute you become almost unhittable and ignore most damage that does pass through. Your armor also allows you to move faster increasing your movement and recharge speed. After a minute however your armors power is severly depleted and takes longer to recharge its energies than normal.


Total Bonus Base (with T9)
Def
S/L +20% (40%)
F/C/E/NE +20% (40%)
Toxic +5% (25%)

Res
S/L +15% (35%)
F/C/E/NE +15% (35%)
Toxic +10% (30%)

DefDebuff +65% (60%)

Rech +15% (35%)

Speed +0% (20%)

MaxHP +10% (10%)


Similar Set comparison
Compared to Shield Defence Power Armor has:
Less available Def
Less Max HP (10% vs 13%)
More DefDebuff
More +Rech
More Toxic Def
More +Speed (T9)


Additional Costume sets could also be created (PLEASE) beyond the regular "Armored" sets (im sorry but those "thigh" pieces - really?). Examples like Warhammer armor, Starcraft Marine armor, etc come to mind (with differences to avoid copyright of course ).


This set would also allow 2 handed attack sets that are currently disallowed (ie: claws/dual-blades).


So what do you all think? Over powered? Underpowerd? Too much without giving enough back?

Numbers are based on my attempt to provide balance.

Cheers


 

Posted

I dunno...

I don't see what it allows you to do that you can't already do with Invulnerability, Willpower or Energy Aura and the existing armour costume pieces.
Some new armour pieces would be nice, for sure, but shouldn't be linked to any powerset.

If anything, your suggestion makes me question the existing Shield powerset, which ties a costume piece into a set of game mechanics in a kind of arbitrary way. I can't help but think a "No Shield" option on Shields would satisfy most of what you're asking for here, and you never actually use the shield in Shield Defence. It just sits on your arm.

Your numbers look about right for a tanker (31% Def when slotted, plus resistances), maybe a bit on the low side?

Adding the fear component to the power armour doesn't make thematic sense to me. Compared to a Hulk, Thing, undead zombie, or a guy on fire, a guy in a suit of power armour is not really any scarier than any other Tank out there.


 

Posted

Not that I'm particularly interested in the concept itself, but this can't be a Stalker defensive set why?


 

Posted

I think power armour is more like costume choises and you can simulate different type os armours with your power sets.

But generally I like new ideas and this too.


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Posted

Quote:
Originally Posted by DrMike2000 View Post
You never actually use the shield in Shield Defence. It just sits on your arm.
Shield Charge begs to differ.


 

Posted

Quote:
Originally Posted by BenRGamer View Post
Shield Charge begs to differ.
As to the slew of shield block dodge animations. You don't really see those a lot since attacks override them, but they're there.

*edit*
That said, "power armour" isn't a costume item, it's an entire costume, or should be, anyway. That's more than I'm willing to take away from costume creation and add to power customization. There's a reason we have a costume editor.

What's more, the set looks more like a Forcefields set than a power armour one. Not that I wouldn't want a Forcefields set.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Even though "Power Armor" makes you think of thick metal plating and mechas, perhaps an in-game power armor would be better suited as simply FX over the costume?

Such as the unified field for the Praetorian police, for example. Customizable auras and such.


 

Posted

But again, that's not power armour, that's armour made out of energy, AKA Energy Aura AKA Forcefields Defence.

Just for the record, I've always been a fan of forcefields defence, especially if it lets me use the Forcefields bubbles, but I'll take the PPD beehive barrier, as well.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
But again, that's not power armour, that's armour made out of energy, AKA Energy Aura AKA Forcefields Defence.
Hrm, what if it was a unique effect in that it lit up armor pieces, a-la Positron's version of Tech Wires, based on what you wear? Coding aside, there's the problem of someone not wearing any armor pieces, yet at the same time not forcing them to...


 

Posted

Quote:
Originally Posted by Tidbit Jr. View Post
Hrm, what if it was a unique effect in that it lit up armor pieces, a-la Positron's version of Tech Wires, based on what you wear? Coding aside, there's the problem of someone not wearing any armor pieces, yet at the same time not forcing them to...
If you mean lit up specific unique armour pieces designed to light up (as that's basically the only way to work this) then you run into the same problem. If you mean just lighting up "power lines" on the body to show it's working... Sure, why not? I have no problem with this, provided they don't meld into bigger costume pieces or bulkier slider settings.

But again - wouldn't straight-up forcefields as a defence set be better? You can even include energy attacks in there that don't have to be tossable forcefields, themselves. If you can form a beehive barrier, you can probably shoot it at your enemy, right?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
But again - wouldn't straight-up forcefields as a defence set be better? You can even include energy attacks in there that don't have to be tossable forcefields, themselves. If you can form a beehive barrier, you can probably shoot it at your enemy, right?
Sometimes the look and feel ... and seeing "Tech Armor" ... is more compelling than a better performance.

Although I do find Force Field to be a very interesting tanker armor set idea, on par with the power armor suggestions.


 

Posted

Fallout fan much?


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
I don't see what it allows you to do that you can't already do with Invulnerability, Willpower or Energy Aura and the existing armour costume pieces.
Some new armour pieces would be nice, for sure, but shouldn't be linked to any powerset.
This is my view as well. I love power armor characters (as evidenced by the fact that 5 of my 10 characters are power armor users) but a power armor set seems superfluous. Invulnerability, Shield Defense, Energy Aura, Super Reflexes and even Electrical Aura (if you skip Power Surge) all work well for various types of Power Armor (you've got the dodgy type, the built like a rock type, the forcefield protected type and the spewing electricity type).

I would love to see more power armor costume options (especially a bulkier female option) and a power armor EAT would be awesome.


 

Posted

Wasn't some kind of Melee Forcefield powerset in that poll awhile back that got Dual Blades, Willpower, and Shield Defense in?


 

Posted

No offense to the OP, but this is one of those proposals that pops up pretty regularly.

The same extended debate about costume vs. powers crops up each time too. Shield Defense muddied the water some, but full body armor suit is in a completely different class.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
As to the slew of shield block dodge animations. You don't really see those a lot since attacks override them, but they're there.

*edit*
That said, "power armour" isn't a costume item, it's an entire costume, or should be, anyway. That's more than I'm willing to take away from costume creation and add to power customization. There's a reason we have a costume editor.

What's more, the set looks more like a Forcefields set than a power armour one. Not that I wouldn't want a Forcefields set.
We have a forcefields set, Energy Armor.


 

Posted

Quote:
Originally Posted by Lord_Apollon View Post
We have a forcefields set, Energy Armor.
Energy AURA lacks any customization options that actually look like forcefields. All of them look like static radiation artefacts. If we got customization options for it to mimic the Forcefields bubbles or the PPD beehive barriers, then I would concede to Energy Aura being enough.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by BenRGamer View Post
Wasn't some kind of Melee Forcefield powerset in that poll awhile back that got Dual Blades, Willpower, and Shield Defense in?
Yes. I voted for that and Electric Hammer.
Instead, Willpower and two sets well suited for sword&sorcery games.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
But again, that's not power armour, that's armour made out of energy, AKA Energy Aura AKA Forcefields Defence.
And if Noble Savage and Sexy Jay are listening, I would give my right arm for a set of FF alternate animations that use the Praetorian Police's shields instead of the spherical bubbles... Either that or as a melee defense set. Hmm, maybe alternate animations for SR or inv?


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Posted

Thanks for all for your feedback.

My original idea was for the set to be based purely on large sets of pwoer armor. As I developed the individual powers I tried to apply logic for how/why and seem to have sidetracked myself with the forcefield effect.

Leo_G you asked about a Stalker secondary. I guess there isnt much of a reason why not. I dont have much experience with Stalkers. Also as this is a new idea I didnt want to branch out to sets that have different powers (add Hide, remove...?).

Some costume pieces are already linked to Power sets (ie: any Sword, Axe/Mace, Shield, Assault Rifle) which MAKES you use that item when you use the power. This is obviously a bit different as you can put away your shield/sword/axe (Im still unsure WHERE you store them as they are hidden?) so for this set it may need to be either:
A) Always wearing armor - your costume is locked out of non-armor pieces (already hear the massive NOOOOOO on this)

B) We suspend reality and just like all other costume pieces that activate on use your toon puts on the armor (in under 2 secs?) whenever they activate a linked power.
This COULD be explained - nanite tech rebuilds the armor - you use magic to "summon" the armor around you - etc.