To cape or not to cape, that is the question...
I was wondering, for the people that do put capes on their toons, does the travel powers you pick determine if a cape will go on?
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I'll tend to run the cape missions anyway, just to have all the options available.
Many of my characters are based on puns, and their costume is part of the pun. Those characters usually keep one costume and no cape.
So "Ohm Depot" wears his orange vest and khaki pants, but no cape. "Blue Plate Special" has his Blue Plate Armor, and no cape. "Flora the Explorer" has her t-shirt and shorts, but no cape.
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Hi guys,
What prompted me to ask this was the fact a new booster pack is coming out that will be adding MORE capes... I'm not really a cape person I hardly use them and the only reason I do the cape mission now, is because you are forced to in order to get the aura mission. Before that, I would just skip it... having said that, I have seen more than a few toons where cape look good on them, it's just not for me and how I build toons... I guess it depends on the look you are going for... I was wondering, for the people that do put capes on their toons, does the travel powers you pick determine if a cape will go on? Example if you have a toon the does super jump would you add a cape? To me , a cape looks best on a fly type toons like Statesman... where as a toon like Synapse who does super speed, a cape would not fit... what's your take? |
Capes in real life?
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So it's unclear what pre-cape mission female toons are going to get with the new pack unless they get around to fixing that bug (since I assume it's not WAI).
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This "high collared" cape thing you're talking about might be a bug, but it's also possible they didn't even get around to making female sized versions of those capes. I wouldn't strictly call it WAI because it sucks that some items were not implemented, but it might not be appropriate to call it a "bug" either if those items never existed in the first place.
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For some reason the Devs have chosen to allow various items be "male only" or female only" even when there's absolutely no reason for the given item to be exclusive to one gender or the other.
This "high collared" cape thing you're talking about might be a bug, but it's also possible they didn't even get around to making female sized versions of those capes. I wouldn't strictly call it WAI because it sucks that some items were not implemented, but it might not be appropriate to call it a "bug" either if those items never existed in the first place. |
But those capes are available on female toons. It's just that female toons have to do the cape mission to get them whereas male toons get them from level 1.
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Yeah I'd agree whatever capes are available to players either pre or post cape mission ought to be the same regardless of which body model (male, female or huge) you're using. I guess it's either a bug that females DON'T have them at level 1 or it's a bug that males DO have them at level 1.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
It's better to save the Mystery, than surrender to the secret...
My first costume slot is always what the character has managed to make on their own, so its usually some variation of normal clothing (except for the couple of power suit tech characters I have). Its not until their second costume that they go for some "professional" help, that's when they get their first real super suit.
Back to capes, its a choice the character makes. A couple characters were so stoked to be heroes that they started at level one with homemade capes, some characters even made it to fifty without ever making a super suit (so no cape). For me it depends on the personality of the character but I'd say less than half my characters have capes on at least one costume slot.
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I let my idea of the costume decide if I get a cape or not.
My main and namesake uses the long scarf.
One of my favorite alt outfits doesn't use a cape at all.
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I also didn't put one on my one natural scrapper Jazzercise, because she just left the gym and nobody wears a cape at the gym.
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As for capes, I do whatever the look dictates. Some looks I have demand a cape to look right, many don't. Overall, probably 1/4 of my costumes have capes.
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All my characters
I pretty much never take capes that look like capes, but bear in mind that many of the capes don't look like capes. There is a great scarf cape that looks fantastic on civilian-style costumes, the fringe cape that looks like the back of a sailor style blouse, the magic pack cape that looks more like a cloak, the fortune cape that looks like a long shawl, the gothic cape that looks like a sort of shawl, any of the over-the-shoulder vet reward capes look like shawls or sashes, and any cape becomes a cloak if you pair it with a hood.
EDIT: And how could I forget, the capes that look like wings! I have a toon with a pair of broken non-functional wings as part of her backstory and those wing capes were perfect for that.
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