Regarding the expected flight speed readjustment


Boomie

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
So how would a travel power that suppresses be unbalanced in any way (if every travel power got a buff)?

How can you bring balance into discussion of a noncombat power that's purely there to make more fun?
Because if Fly got buffed to the point where it's as fast as SuperSpeed, then no one would take SuperSpeed.

But I know what's coming next: "But SuperSpeed has Stealth!"

Which means that after Fly gets buffed to be as fast as SuperSpeed, then players would start whining for Fly to get Stealth, too, because... wait for it... "it's as fast as SuperSpeed!"


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Posted

Actually, what I would say is not that, but to buff super speed in some way. My basic point is that travel should be as awesome as technical capabilities can handle. Note I'm getting into theory at this point, not so much the subject of this particular speed stat, which is close to a speed cap that very well may be technical.

This is among the biggest reasons I have trouble staying interested in some other game. They have like 10 types of a particular travel type, each with ridiculous and arbitrary disadvantages, so that 'you have a reason to take the others.' Thus every type of travel power they have is inferior to those here.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

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Originally Posted by Zombie Man View Post
BTW, for Blasters, the buff is indeed already just 33% and not 50%. Kooky, eh?
Nice, I mostly play blasters!

As a side-question, once Fly is again working as intended, a level 50 Fly IO will put you at the fly speed cap, correct? Meaning any other speed buffs (enhancements, set bonuses, buffs like Speed Boost) would have no effect, right? I ask because I think may be wasting some slots on some characters...


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

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Originally Posted by Winterminal View Post
Nice, I mostly play blasters!

As a side-question, once Fly is again working as intended, a level 50 Fly IO will put you at the fly speed cap, correct? Meaning any other speed buffs (enhancements, set bonuses, buffs like Speed Boost) would have no effect, right? I ask because I think may be wasting some slots on some characters...
Actually.... there's been a change.

The 50% buff is staying and Blasters will be 'fixed' to match that.

Not joking. Wish I was. Fly will now only have nominal benefits (less End, e.g.) over Temp Fly powers making Fly an easily dumped power on any tight build. That's not a good 'balance' with regard with regard to game mechanics.

The I18 Patch Notes that says 50% buff stands as being correct.


(And since this is often a point of confusion, remember, this is a buff to the *base* speed, not to the cap. This buff to the *base* speed, however, causes everyone to hit the cap. Suggesting that the *cap* be raised is regarded as a non-starter.)


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Posted

Quote:
Originally Posted by Zombie Man View Post
Actually.... there's been a change.

The 50% buff is staying and Blasters will be 'fixed' to match that.

Not joking. Wish I was. Fly will now only have nominal benefits (less End, e.g.) over Temp Fly powers making Fly an easily dumped power on any tight build. That's not a good 'balance' with regard to game mechanics.

The I18 Patch Notes that says 50% buff stands as being correct.


(And since this is often a point of confusion, remember, this is a buff to the *base* speed, not to the cap. This buff to the *base* speed, however, causes everyone to hit the cap. Suggesting that the *cap* be raised is regarded as a non-starter.)
Ugh. Really?! How did you find this out? So now, essentially, a level 50 character using a Jet Pack from a recipe will be flying at the same speed as a level 50 character using Fly, regardless of enhancement presence. And there's little to no chance of the speed cap being raised do to what the servers can and cannot handle.

*sigh* Well, I guess as a plus, I can go home and respec to free up some slots... I hope this is step 1 in a process that leads somewhere else.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Just remember, when Temp powers are suppressed (like a Masters of... TF) you won't be able to Fly if you rely on Temp Fly powers.

Use your second build wisely.
I still intend on taking Fly, to be sure. Hell, once i19 hits and Fitness becomes inherent, I'll be struggling to find 3-4 new powers that I actually want, so I'll be keeping the ones I have already. I just meant that the slots I've devoted to flight speed (both in Fly and Swift) can obviously be freed up, and I don't even have to enhance Fly. Which is cool, I guess...


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Curious. I'm surprised they are taking that position.

I'll still be taking Flight on my fliers.

  • It never turns off based on TF settings.
  • It can be slotted for end reduction.
  • It can be slotted with IO sets.
  • It never runs out. Temp power replacement of travel powers have never appealed to me on this basis alone. I don't want to have to screw around with remembering to refill/replace my travel power.
I'm certainly not going to outfit a 2nd build with the kind of builds I spend to build just to have a build that's replaced Fly with a temp power. Especially not with I9's inherent Fitness freeing up three powers. But based on the bullet list above, I doubt I would anyway.


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Posted

Quote:
Originally Posted by Zombie Man View Post
The I18 Patch Notes that says 50% buff stands as being correct.
Wow. I'm shocked and appreciate this awesome statement of QOL's priority by the devs!


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

I don't mind Fly being slower than SS and SJ on account of the omni dimensional movement and ability to float in place and such. However, both Hover and Fly could use a serious endurance reduction.


"Life is what happens when you are making other plans"

 

Posted

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Originally Posted by Fomsie View Post
I don't mind Fly being slower than SS and SJ on account of the omni dimensional movement and ability to float in place and such. However, both Hover and Fly could use a serious endurance reduction.
If I remember correctly Hover has a high end cost because it gives essentially 100% melee defense...


 

Posted

people still use travel powers?


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Posted

Huh... Wow, whoa... I'm only just being caught up to speed on the change that the bugged speed will now stay as the correct speed.
So... as a Blaster, I must ask... when can I get this base speed (And ditch my extra slots in fly)?
Hopefully with I19, so I can do one respec and be done with it.

I do think it is crazy that we won't need to add slots to reach the cap, but... If it is staying that way, I'd sure like it for my blaster please!

And thanks for the report, ZM!

Castle... Can I haz fly speed nao?


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Posted

Quote:
Originally Posted by Electric-Knight View Post
Castle... Can I haz fly speed nao?
If you're playing a Blaster, you already do. The speed went up in i18, and it's coming a bit down in i19. Blasters only got a 33% increase in i18 though, which is what every other AT is being brought down to.
Strangely enough, I actually noticed that my Blasters were the only ones not at speed cap w/o enhancements.

Quote:
Originally Posted by UberGuy View Post
  • It can be slotted for end reduction.
Feel free to look this gift horse in the mouth. Fly's base cost is 1 e/s, while Raptor Pack's is 0.19 e/s. Even enhanced, Fly will cost more.

In regards to the OP, I'm glad for the change. Most of my characters with "real" travel powers use Fly.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
If you're playing a Blaster, you already do. The speed went up in i18, and it's coming a bit down in i19. Blasters only got a 33% increase in i18 though, which is what every other AT is being brought down to.
Strangely enough, I actually noticed that my Blasters were the only ones not at speed cap w/o enhancements.


Feel free to look this gift horse in the mouth. Fly's base cost is 1 e/s, while Raptor Pack's is 0.19 e/s. Even enhanced, Fly will cost more.

In regards to the OP, I'm glad for the change. Most of my characters with "real" travel powers use Fly.
Ummm Gilia...

Quote:
Originally Posted by Zombie Man View Post
Actually.... there's been a change.

The 50% buff is staying and Blasters will be 'fixed' to match that.

Not joking. Wish I was. Fly will now only have nominal benefits (less End, e.g.) over Temp Fly powers making Fly an easily dumped power on any tight build. That's not a good 'balance' with regard with regard to game mechanics.

The I18 Patch Notes that says 50% buff stands as being correct.


(And since this is often a point of confusion, remember, this is a buff to the *base* speed, not to the cap. This buff to the *base* speed, however, causes everyone to hit the cap. Suggesting that the *cap* be raised is regarded as a non-starter.)


 

Posted

Quote:
Originally Posted by Electric-Knight View Post
I do think it is crazy that we won't need to add slots to reach the cap
Yeah, that seems funny, but since Super Jump and Super Speed already hit their caps with one decently-filled slot at 50, it seems only fair to let Flight work the same way, and not pay extra slots.

Teleport is the odd man out in this, still requiring slotting to optimize, but at least it feels a little different mechanically, and of course it's already the fastest.


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Posted

Quote:
Originally Posted by Diggis View Post
Ummm Gilia...
Oh, my bad. My tired eyes hath misinformed. I appreciate the subtlety though .


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
With Fly and an IO, there is no difference between the two since they both hit the cap.

And while more is 'fun', that's a matter of opinion. For those who think about game balance, the constant call for more and more and more and more, if given into, will break the game and make it unfun for all but a few.
Unless you are Andrea True

Fly speed...how do you like it...


"Character is what you are in the dark"-John Warfin

 

Posted

Really what is the big draw to even pick fly as a power barring using it on Master of runs? I've never seen the point to the power since it's something you can easily get in temp power form and require no other power picks. I only have it on a second build of my Mind/Therm troller just for quick katie runs have never used it on any other. Heck with the addition of Ninja Run I skip travel powers completely and still move around the same speed as someone with one barring TP of course.

So with all the fly lovers in this thread perhaps you guys could tell me a good reason to pick it up besides for concept reasons? I'll have extra power picks after the new issue drops so I just may be able to pick it up the flight pool.


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Posted

Quote:
Originally Posted by Boomie View Post
So with all the fly lovers in this thread perhaps you guys could tell me a good reason to pick it up besides for concept reasons? I'll have extra power picks after the new issue drops so I just may be able to pick it up the flight pool.
As you said, with all the other options available, there is no other reason to take it aside from Master of... TFs. The "omni-dimensional movement" argument is squashed by the multitude of temporary flight powers available in-game. But, in a game where people get to create their ideal superheroes, even those who are only the slightest bit interested in concept and story will put some consideration in deciding what powers to take along the way. You answered your own question, heh.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Boomie View Post
So with all the fly lovers in this thread perhaps you guys could tell me a good reason to pick it up besides for concept reasons? I'll have extra power picks after the new issue drops so I just may be able to pick it up the flight pool.
Let's see.
1. It doesn't expire, unlike a temp. No getting halfway to a mission, seeing it flash, and falling to the ground.
2. It takes sets. Little extra recovery, regen, or health, and/or travel with stealth (without picking up another set,) some defense, slow or KB resist.
3. It doesn't cost you anything to craft or purchase.
4. While you might throw this under "concept," it doesn't require you to have something strapped to your back.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Let's see.
1. It doesn't expire, unlike a temp. No getting halfway to a mission, seeing it flash, and falling to the ground.
2. It takes sets. Little extra recovery, regen, or health, and/or travel with stealth (without picking up another set,) some defense, slow or KB resist.
3. It doesn't cost you anything to craft or purchase.
4. While you might throw this under "concept," it doesn't require you to have something strapped to your back.
Good list, Memphis_Bill...
Plus, my slant is that concept rules all.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

I take it just so I can use it constantly if I want. A better question is why to take SS or SJ if you have Ninja Run. :P


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

I've noticed enemies fly much faster since the change to fly speed. Was that intentional?

With how often enemies tend to run away, the ones with flight are a real PITA especially since they don't have to deal with travel suppression.


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