Soloing EBs, AVs and GMs. Your thoughts.
I'm at work and can't access YouTube to post a link, but, on that site, there exists a video of a Rad/Sonic Defender taking down the GM/Crey's Folly version of Jurassik. (She had enough recharge to have 2 Shivans out, as I recall.) It looked to be a very expensive build, the fight was longish, but it was amazing to watch.
Now, if you consider Shivans and Nukes and such a "cheat" when fighting AV/GMs, then maybe it wasn't so amazing. |
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
There are a number of Rad/, Cold/, Traps/, and Dark/ Defenders who have proven that wrong, repeatedly. It's funny that you say it's impossible when it was proven it IS possible a long time ago.
I have a Rad/Sonic that can and has soloed a few (and he duoed several GMs with my wife's MM and her tank). Softcapped ranged defense and debuffs will work wonders.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
http://boards.cityofheroes.com/showthread.php?t=198180
This thread has a few documented examples. Particularly check out Silverado's stuff:
http://boards.cityofheroes.com/showthread.php?t=136595
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Fascinating. I seriously thought it not possible.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Even before IO's, a Rad/Sonic defender was one of the "go-to" builds for soloing AV's.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
So, my questions to you are;
1. Do you favour the idea of being able to solo EBs/AVs/GMs, if so/not, why? |
AVs and GMs, why not.
It isn't a trivial accomplishment to construct a character that can do it and it isn't an efficient way to earn rewards, so I don't see a problem.
2. Have you ever soloed an EB/AV/GM, and if so how did you feel afterward? |
AVs no, although I have a couple of characters now that could probably pull it off with a little tweaking. I find AV fights tedious enough on a full team to warn me clear of tackling them solo.
GMs, also no, again they're tedious with other people so no thanks.
3. Do you think the dynamic will change after the implementation of the Incarnate system? |
4. Whatever else you wish to add. |
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I'm initially a touch torn by the question so I'll try and answer in my own way.
I tend not to be a min/max player and I don't actually consider myself to be much cop at soloing - partly because I don't enjoy playing the solo game and partly because I play squishies a lot. My main is an all elec blaster - that should tell you about where I'm at on that score.
I think there's two problems here: Design vs Concept.
Some people want to be able to solo all the content, which is fair enough it's how they want to play, and being able to do so should be achievable for them. Personally I don't, I want to be in a team that fights tough battles and comes down to the nail biting finish. The thought that we actually might not manage it in the final analysis gives a much bigger reward if we actually do. I don't specifically set out to fail, but steam rollering the "end of level bad guy" is a bit lame in my eyes.
Conceptually I love the idea of a team coming together to save the planet. That has lived with me ever since I read one of the earliest Fantastic Four comics when I was about 7 with the Mole Man's monsters on the cover. It was David vs Goliath and captured my imagination. 40 years later that feeling still resonates with me, the little guys vs the big. I love the concept and that's what many comics are about - Spider-man & Daredevil for example have very limited power but manage to win the day against most adversaries, and it's a challenge for them. Batman and Iron Man just get out their latest invention and blast the interloper to kingdom come with their industrial might. But it takes a team working in harmony to defeat Galactus, Proteus or some of the other great threats - and in many ways that's where the excitement comes from. This says it all for me:
And there came a day unlike any other, when Earth's mightiest heroes and heroines found themselves united against a common threat! On that day the Avengers were born - to fight the foes no single superhero could withstand! |
There's a further complication: Which AV is the "real deal"? There's at least 3 iterations of Ghost Widow, for example and they are all quite different. The version in RV is very different to the one in her arc and different again to the STF version. So even soloing one, have you soloed "the real one"?
Would I like to solo an AV and/or GM? Probably not because in my view that makes them too cheap. To me, heroism is about going up against the long odds and beating them but then again I kinda get where Jack was coming from and I know that wasn't a popular view.
Thelonious Monk
Would I like to solo an AV and/or GM? Probably not because in my view that makes them too cheap. To me, heroism is about going up against the long odds and beating them but then again I kinda get where Jack was coming from and I know that wasn't a popular view. |
Think less Fantastic Four or Avengers and more Superman's epic battle with Doomsday. Or Spider-Man taking on someone like the Hulk and winning.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I tend not to be a min/max player and I don't actually consider myself to be much cop at soloing - partly because I don't enjoy playing the solo game and partly because I play squishies a lot. My main is an all elec blaster - that should tell you about where I'm at on that score.
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Would I like to solo an AV and/or GM? Probably not because in my view that makes them too cheap. To me, heroism is about going up against the long odds and beating them but then again I kinda get where Jack was coming from and I know that wasn't a popular view. |
As ClawsandEffect implied, if heroism is all about beating the odds, soloing an AV is certainly heroic.
1. Do you favour the idea of being able to solo EBs/AVs/GMs, if so/not, why?
2. Have you ever soloed an EB/AV/GM, and if so how did you feel afterward? 3. Do you think the dynamic will change after the implementation of the Incarnate system? 4. Whatever else you wish to add. |
2. Yes, my Illusion/Rad Troller has beat every easily available AV and GM blueside (including Lusca), while some of my villains have soloed various redside AVs. It feels just like any other accomplishment, badge, ding 50, or similar thing.
3. The Envenomed Dagger recently made it significantly easier for people to solo AVs. I fully expect anything that makes characters more powerful will make soloing AVs and GMs easier. EBs are fairly simple for anyone to solo, just pop 4 Lucks at a time and mash buttons.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
I recently soloed EB Recluse on a brute of mine. Since the whole point of that arc is to show that you are capable of defying and defeating Recluse yourself, mano a mano, teaming would have cheapened it for me.
(I ended up almost having to anyway, because Recluse summons a potentially infinite number of bosses as adds if the fight goes long enough. Which is sort of justifiable, in the sense that "commanding the legions of Arachnos" is part of his resources, but... well, put it this way, I was THIS close to asking some folks to come along just to keep the adds off me so I could have my one-on-one showdown.)
I would never try to solo an AV or GM, and I vaguely don't think it should be possible, but I'm not going to force that opinion on others. (Unlike some of the ones I have.)
I actually have a somewhat different problem with GMs, in that they're set up so that they simply can't be defeated by any amount of force if you don't have a debuffer on the team. I still remember an incident shortly after GMs were buffed, because the Devs wanted to make defeating them a "zone event" - we had an entire zone's worth of players beating on Babbage, just like they wanted, and it didn't matter - his health bar didn't even flicker for ten minutes. When I finally gave up and swapped to my Rad, he went down within two. "All or nothing," "bring a (X) or you just can't do it" is bad game design, IMO.
My characters at Virtueverse
Faces of the City
I recently soloed EB Recluse on a brute of mine. Since the whole point of that arc is to show that you are capable of defying and defeating Recluse yourself, mano a mano, teaming would have cheapened it for me.
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So to answer the original question, imo, eb's, avs and gms should all be soloable given enough effort, but it should be pretty difficult, and it is. Those who don't want to solo them, don't have to. It's a win/win situation. I've soloed av's and I still prefer to team, so it's not like the current situation is going to destroy teaming. And with the coming incarnate abilities, the lower level av's (and while technically incarnates will be lvl 50, incarnate levels are basically additional levels of power) will be easier to defeat, but I'm pretty confident the new content will provide higher level av's and other threats to provide greater challenge - in fact the devs have pretty much said as much.
I actually have a somewhat different problem with GMs, in that they're set up so that they simply can't be defeated by any amount of force if you don't have a debuffer on the team. I still remember an incident shortly after GMs were buffed, because the Devs wanted to make defeating them a "zone event" - we had an entire zone's worth of players beating on Babbage, just like they wanted, and it didn't matter - his health bar didn't even flicker for ten minutes. When I finally gave up and swapped to my Rad, he went down within two. "All or nothing," "bring a (X) or you just can't do it" is bad game design, IMO.
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On the plus side, from what I read about the old incarnate stuff, before it was yanked, one of the powers you could add appeared to be -reg. So if that option is still present in the new incarnate system, it will open up this resource to everyone and when people are building teams, maybe your non rad at won't lose his or her spot on the task force or GM team.
I actually have a somewhat different problem with GMs, in that they're set up so that they simply can't be defeated by any amount of force if you don't have a debuffer on the team. I still remember an incident shortly after GMs were buffed, because the Devs wanted to make defeating them a "zone event" - we had an entire zone's worth of players beating on Babbage, just like they wanted, and it didn't matter - his health bar didn't even flicker for ten minutes. When I finally gave up and swapped to my Rad, he went down within two. "All or nothing," "bring a (X) or you just can't do it" is bad game design, IMO.
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A given amount of -Regen is exactly equivalent to a given amount of applied DPS. The exact amount of equivalent DPS is dependent on the regen rate of the entity in question and the magnitude of the debuff. Certainly some of the powersets have extremely large debuffs (1000% +) that can punch through GMs' generally large resistance to -regen. Even so, completely shutting off a level 50-ish GM's regen is equivalent to around 350 DPS, which is something that can be provided by 2-4 level 50 damage dealing ATs. Getting 5 of them together could put out this kind of DPS with non-ridiculous builds and absolutely no outside buffs, so buffing them at all or applying -RES to the GM is going to make this quite achievable.
I can only conclude that either the whole "zone worth" of people in question were very poor damage dealers (possibly because of their ATs and/or levels) or that statement must be hyperbolic on some level.
Edit: Just to be very clear, I've been on teams that took down GMs with no -regen whatsoever. Having -regen makes it possible with less DPS, or makes it a lot faster if you already had sufficient DPS. Practice shows that it's not required.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Upward of 20, 30 people of various ATs - everyone that was in Skyway at the time. The lifebar didn't budge.
We didn't have IOs yet. That should provide both a timeframe and possibly an explanation.
My characters at Virtueverse
Faces of the City
If everyone present was of a level appropriate to Skyway itself, then yes, that could explain it. It's not just a matter of having IOs. It's also a matter of having enough attacks to sustain some sort of attack chain (not necessarily in the "formal" sense, just enough to be able to attack constantly) and enough endurance recovery to sustain them. That's a challenge sub-20.
I still think that's got to be a fairly unusual outcome for as many as 20-30 people, especially if some of them are able to buff the other people's damage, recharge, and/or end recovery.
It's important to recognize that GMs are hard to kill explicitly because they're huge bags of HP. That big bag of HP which means their regen rate, in terms of average HP/sec, is very large. Anything that significantly impacts their regen rate, therefore, is going to be disproportionately effective at helping defeat them. Since you ran into a situation where the DPS of the assembled players wasn't up to that on its own, the -regen made all the difference.
I promise you, though, that GMs are not indestructible without regen debuffs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I solo ALLL the time. That's just how I am and where I find the most enjoyment from MMORPG's. Yes it goes against the grain of what an MMO is suppose to be. But I have found there''s many out there just like me.
I'm only into my 3rd month and still have much to learn. Already made it to 50 on my MM+mercs. Elite Bosses no problem for most of them. There's a couple who just do me in 'Nightstar?' Not so great on remembering names in my old age. AV's I can't even hurt.
Anyway I love it. Getting stronger and stronger until you're finally able to take down that EB or even AV. The way COH is designed nobody is really gaining anything from it besides their own self gratification. So what's the harm?
The difficulty system is awesome. It's flexibility allows you to ramp up NPC's at your own discretion. With the system in place I don't know why anyone would complain the game is too easy or hard. Just go adjust your difficulty level.
What you guys know already it's probably what keeps many people subscribed. People who've played this game for 5 years I can't imagine what keeps them going outside of rerolling or building an UBER character.
WOW had to spoon feed me content regularly for 5 years to keep me playing. Still have my WOW sub but am way more into COH now.
Nerfing sucks... We've all been there in other games. When your class gets nerfed you get mad. Once again the difficulty system should take out any reason to nerf anyone. I'm all for the making our heroes more heroic.
If you want a challenge. There's many challenges to be had within COH. Roll a new class combo or ramp up your difficulty level.
I'm at work and can't access YouTube to post a link, but, on that site, there exists a video of a Rad/Sonic Defender taking down the GM/Crey's Folly version of Jurassik. (She had enough recharge to have 2 Shivans out, as I recall.) It looked to be a very expensive build, the fight was longish, but it was amazing to watch.
Now, if you consider Shivans and Nukes and such a "cheat" when fighting AV/GMs, then maybe it wasn't so amazing.
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