Originally Posted by Oedipus_Tex
So you're playing the set with the mechanic that does all of the things you're against? Well it's your $14.95.
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Energy : Buff needed
All of them recharge slower than an equivalent or stronger ST attack because that's how they're balanced. |
And I don't 'not' use AoEs, I just use stronger ST attacks in the situation where they're meant to be used: vs the few scattered single targets. |
No! No, you do *NOT* spam it. The only time I'd condone spamming Gale is if you've got a wall or corner to push them in. Or maybe occupying a subsection/alternate group of foes. Because if you're spamming whatever the hell just because you want to, you're disregarding if that helps or hinders a teammate. It's just like AoE immobilizes on controllers. If I'm a Tanker trying to get a group away from another group and some dumb*** throws out an AoE immobilize just cause they shoved 3 damage procs in it, or if I'm an Ice or Earth controller using Ice Slick or Earthquake, you *DO NOT* spam powers indiscriminately. Do you have a human brain? Then use it. If the situation tells you Gale might eff something up, then you do not use it. Don't try to play the sides and support a 'do what you want' argument just to counter EvilGeko. The idiotic spamming of things can interfere with allies, which is exactly the thing to support his claims. |
And you accuse me of eroding support for KB? Hypocritical much?
You need to step back and think about everything you just said. Does it really matter if a Storm controller blew everything away from your tank? No-one's taking damage, so who cares how the mitigation was accomplished? Does it any difference at all who's defeating critters if the team is gaining XP at the same rate as it would if it were run the way you suggest it should be run? Are you so terrified of getting a little debt (which typically disappears within one to three spawns when playing with a large team) that you can't abide anyone trying something nonstandard or deviating from "the plan"? Or are you just one of the handful of people left who still believe this game is "hard"?
Instead of pitching a melodramatic hissy fit because you might not be in complete control of every situation, try adapting. Improvising. Being flexible. Being versatile.
And this is the direction the game would head to if we could straight out turn off KB. |
I can think of a slew of enemy groups where, if people just tried rolling threw them without thinking, the battle would last *too* long. Where a battle with a group of Tsoo would normally last 20sec, forgetting about the Sorcerers can extend that to minutes. |
I've been on PuGs where multiple spawns aggroed and no one even knew how many Sorcerers there were. There were bosses all over the place, melees debuffed to hell, the support threw out everything they could and all they did was yell about the enemy not dying. When we finally started coordinating, some allies focusing together on one boss at a time while another couple broke off to chase after sorcerers, the battle finally started to whind down after communication. I was the Tanker on that team (SD/DM), and was probably on my list of 'Funnest Fight In-Game'. It wasn't *hard* and no one died, but just required....*GASP* Communication! That's where the game should be headed toward. Not mindless spamming, one-star shows, me me me mentality. |
You know, I did that in I4, when I was leveling up my tank. Gave orders, made people play the way I thought they should to enable me to "do my job"... Then I realized what an ******* I was for doing it and made myself stop. And the game didn't get any harder. Funny, that.
So reality check. You're arguing the game was 'meant to be played' a certain way when in reality, if you're not some Tanker or Scrapper or hopped up on IOs, you might die or at least screw up synergy with the team... |
But don't just yank the leash and start giving orders when someone does something that you didn't think of or don't like because it's not part of "the plan". People who try different things have managed to surprise and impress the developers with unexpected and interesting ways to approach problems, and the developers appreciate them for that ingenuity and creativity. You might learn something from them, if you give them half a chance. At the very least, you'll learn one more thing that doesn't work. How many ways did Thomas Edison learn how not to make a light bulb before he learned the way that did work? Same concept here, we're making light bulbs when we try different things in this game. If we don't learn what doesn't work, we're far less likely to figure out what does.
this goes for a lot of different effect, including just pure damage attacks. If you're telling me we're playing a game where no one needs to secure a plan of action or make sure everyones on the same page, then changing the game so it's even more mindlessness and simple is what I'm arguing *against*. Not how the game currently is, but where the game would be headed. |
A nazi control freak leader is dickish? Well so is an idiot spamming powers, aggroing s***, getting his team killed and ultimately, trying to shoulder the whole team and carry them through the mission rather than supporting their efforts. |
We don't have any of that here. Teams can be assembled quickly and easily, maps can be cleared in minutes, there's no gear to be damaged or repaired and you're guaranteed the same reward that everyone else gets (presuming that your connection is stable, of course). The absolute worst thing that can happen to you here is that you get some debt... and the game pays it off for you if you log out without working it off. And the absolute hardest content in this game is a cakewalk that requires no more communication or coordination than can be achieved through a few hotkeyed chat messages.
So relax. Drink some decaf or something. If someone goes off and aggros a spawn, let it go. If someone drags a spawn back to you, deal with it and forget it. If you end up with debt, check your badge progress. If someone Gales an entire room, laugh. Run away, but laugh while you're running. None of these things are the worst that could happen in a game, in this game, or even in that particular hour of your life. And nothing that happens in this game is so bad that it should make you behave as anything less than a reasonable, calm adult. **** happens, you move on.
Back on the original topic, I still think Energy Blast is just dandy exactly the way it is now.
In the process, you're knocking enemies away from the Tank who's designed to keep mobs as close as possible to keep away from squishier classes. |
Or the Scrapper/Stalker/Brute who are designed to deal damage IN melee. |
It's okay for YOU to make it harder for melee classes to deal damage, but it's a bad thing for you to have to position yourself to work with the team? No. Thanks. |
"Many"? How many? I've got five years under my belt, all but a handful of the teams I've joined have been pick-up groups and I've run into exactly the same number of KB haters in the game as I have people who kick others for not having travel powers, not being "healers", etc. That total, to date, is zero.
So how many is "many"? Ten? A hundred? A whole thousand (which would still represent less than 0.01% of the total player population)? Why are you so concerned with the petulant demands of a tiny subset of people who, in actuality, care only for themselves? |
Honestly, for the most part I find people with kb powers to do an "exceptable" level of kb (couldn't think of a better word to use). However, like you I also am almost always on PUGs, and I've been on tons of teams where the kb absolutely kills my fun, as well as the fun of other people on the team. This is actually more of an issue with peacebringers with solar flare from my experience than energy users, but I've had my fair share of energy players that couldn't care less if the group is scattered all over the place.
Btw, (not directed at anybody specific) for the ones saying the kb is always giving mitigation, are you actually sure about that? I can pretty much guarantee the overall mitigation becomes worse from the kb if you are grouped with a dominator/controller. If the group is stunned/held/confused then the kb is actually giving the mobs more of a chance to fight back because they are probably going to take less dmg during this time. If the group is on an ice slick with arctic air effecting them or in a static field with conductive aura draining them, the kb allows the mob to get away from the better controlled situation. Like I said earlier, I usually find kb to be fine, but that's just something to think about.
It depends on the team and how the power is used. If the patch is keeping the team safer, you figure out a way not to knock mobs out of it (even then, you could knock some out and defeat them safely enough while they're still getting up). Or it'd be silly not to use the AOEs. I was teamed with an Elec Controller on my EM/EM Blaster, and I kept using all my AOEs: it would have been silly not to. Whatever stayed in his patch stayed asleep, etc., while I took out the stuff that was KB'd.
And I've had people immobilize things, preventing knockback, and this made things more dangerous: more stuff was firing back than usual, and I really noticed it.
The diverse powers in this game can mesh perfectly well when you play with them right. The only real issues occur when players get stubborn or refuse to adapt to their team.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Btw, (not directed at anybody specific) for the ones saying the kb is always giving mitigation, are you actually sure about that? I can pretty much guarantee the overall mitigation becomes worse from the kb if you are grouped with a dominator/controller. If the group is stunned/held/confused then the kb is actually giving the mobs more of a chance to fight back because they are probably going to take less dmg during this time. If the group is on an ice slick with arctic air effecting them or in a static field with conductive aura draining them, the kb allows the mob to get away from the better controlled situation. Like I said earlier, I usually find kb to be fine, but that's just something to think about.
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For example, my /storm MM can solo +4/+8. And I use gale to KB the mobs, even after using the other powers. I still finish the missions.
But now you bring up group situations. If the controller has an immob that can stop KB, then it is no issue to use it. The mobs are not going anywhere. But I can use KB to mitigate as needed on stray mobs or whatever. Back to my MM again, do I really need to use gale now if the mobs are all held? No. Do I use it of there are too many and the controller (or dom) didn't stop all of the mobs and gale can KB them back off the "squishies"? Absolutely. This goes with the other situations. It depends if the team is in control (no pun ) or over their heads.
I will add that KB will have mitigation, but it may not be the best overall and learning how to use it adds to that mitigation in a team.
So you jumped into this thread to protest the change or removal of KB not because you believe it would be detrimental to the game and the enjoyment of players in general, but because you just don't want one of your toys taken away. It's perfectly okay, as far as you're concerned, for you to be the one doing things which might annoy others or interfere with their activities, but it's not okay for anyone else to do it when you're the one who might be the "victim". And you accuse me of eroding support for KB? Hypocritical much? |
No, not because KB is detrimental (its not, it provides great mitigation) but simply because its viewed as anti-AoE and anything that might go against that current will ultimately go by the wayside. So your psi blasters, MA scrappers, EM brutes, claws stalkers, and anything else primarily single target focused will be put on the bench for AoE oriented tactics.
You need to step back and think about everything you just said. Does it really matter if a Storm controller blew everything away from your tank? No-one's taking damage, so who cares how the mitigation was accomplished? Does it any difference at all who's defeating critters if the team is gaining XP at the same rate as it would if it were run the way you suggest it should be run? Are you so terrified of getting a little debt (which typically disappears within one to three spawns when playing with a large team) that you can't abide anyone trying something nonstandard or deviating from "the plan"? Or are you just one of the handful of people left who still believe this game is "hard"? Instead of pitching a melodramatic hissy fit because you might not be in complete control of every situation, try adapting. Improvising. Being flexible. Being versatile. |
If you didnt know, lots of people have thin skin. They get irritated by so much as a looping sound of a toggle or the flash of one of their electric control powers being too bright. While a few instances of clashing may not be an issue, outright disregarding the enjoyment of other players on your team is SELFISH. If one or more of your teammates dont like a particular thing, the idea isnt to shove it in their face until they dont care.
For instance, I do NOT like teaming with Masterminds. I can handle teaming with 1 maybe 2, but if the team lead invites a 3rd or I join and its full of MMs, I will politely leave. And I tell leads this when I join and see a MM on the roster, that if they invite more than 2 MM, Im going to have to withdraw from the team. By your logic, if more MMs will make the team work then screw me and just invite more. Ill drop and make more room for MMs. Win win. But you could have been considerate of me and picked up a controller or just a Tanker or something not as intrusive as an extra 5+ NPCs clogging an office map.
I find it highly unlikely that the developers would increase critter HP across the board and grant everything resistance to or protection from KB simply because they changed KB to KD. |
If I have to be hypocritical for people to stop being arrogant ***es and stop thinking about only their enjoyment, then so be it. I’m not protesting against the change only because it may go against the enjoyment of some players but also because it’s going down the slippery slope of min/max elitism. It’s a change only to exploit enemy AI in the least round-about way and *will* end up being enforced on teams.
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http://www.nizkor.org/features/falla...ery-slope.html
I'm not going to make a strong judgment about whether what the rest of what you're saying here is likely or unlikely to come true, but in calling your assertions a "slippery slope" you are actually strongly implying your argument doesn't work. I'm going to leave the rest of the statement about elitism and the like alone because it's simply offensive.
EDIT: Ok that was a little too strongly worded. My point was supposed to be that in calling people who don't like knockback "elitists" or implying they are in league with them, you make it difficult to respond. I take responsibility for the way I originally worded it, so I'll leave it up. A little (maybe a lot) more discipline and proof reading before hitting the Post button would behoove me.
I'm not a very argumentative person, but I'd just like to say that I can pretty much assure you that even if nobody says anything about it, there's a lot of people that don't like kb.
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Are you claiming to be psychic?
Honestly, for the most part I find people with kb powers to do an "exceptable" level of kb (couldn't think of a better word to use). However, like you I also am almost always on PUGs, and I've been on tons of teams where the kb absolutely kills my fun, as well as the fun of other people on the team. This is actually more of an issue with peacebringers with solar flare from my experience than energy users, but I've had my fair share of energy players that couldn't care less if the group is scattered all over the place. |
Btw, (not directed at anybody specific) for the ones saying the kb is always giving mitigation, are you actually sure about that? I can pretty much guarantee the overall mitigation becomes worse from the kb if you are grouped with a dominator/controller. If the group is stunned/held/confused then the kb is actually giving the mobs more of a chance to fight back because they are probably going to take less dmg during this time. |
So... how are they taking less damage, or being given more of a chance to fight back?
If the group is on an ice slick with arctic air effecting them or in a static field with conductive aura draining them, the kb allows the mob to get away from the better controlled situation. |
How? Without them saying it, the only way you can be "pretty sure" is either assuming everyone's exactly like you - which is one hell of an assumption - or claiming you're psychic.
Are you claiming to be psychic? |
... which, as has been stated *multiple* times, is a case of "not paying attention to what you do" as opposed to knockback. The same holds true for Hurricane, Force bubble, Repel - even AOE Immobs (I've seen people just spam them, spreading out what would have been a nice, tight pull onto, say, an ice patch or around a tank into a long line of immobed enemies.) |
.... uh... yeah. As someone who plays beaucoup controllers and doms, how do you figure that? KB - any damage - breaks sleep. Stun? No. Holds? No. Confuses? No. They are going to be taking damage from a higher-damage AT. So... how are they taking less damage, or being given more of a chance to fight back? |
Now, as far as how/why a mob will have more of a chance to fight back when KBed, I actually can't see how it's not common sense, but I guess I'll try to dumb it down. Status effects do not have an infinite duration, and believe it or not, not everybody gets on steam rolling teams or have a perma dom with them to increase the duration. So for the teams that take a little bit to kill each group, it's very possible/likely that the stun/hold will not last the entire fight. Guess what, if stuff gets KBed away while stunned or held, they won't be returning to the group until it's over and will not be taking the aoe dmg the rest of the group is. This gives them more time for the effects to fade and gives them a chance to fight back.
The only sleep I mentioned was static field, which frequently causes stuff to go back to sleep after taking dmg. If that was all that static field did though, it wouldn't be nearly as good as it is. Even if they are not slept, run/jump/fly speed and recharge is debuffed, it helps sap the mob, and it gives endurance to the players in the patch. So yes, I would also say knocking them out of it will give them a better chance of fighting back.
Not if (a) the mob being KB'd gets KB'd INTO/ONTO the control patch, or (b) takes damage, then takes more damage (likely from the same source) as they're getting KB'd and dies. |
A "Slippery Slope" is a fallacy. Not a "fallacy" like internet people sometimes use it to mean simply "not true," but the actual name of a classical logical error.
http://www.nizkor.org/features/falla...ery-slope.html |
But what I'm trying to say isn't a logical error. Players want to dictate the use of KB, they also want to dictate mobs running as well as raising target caps. While each change has its merits as QoL issues, it's just lining up the ducks in a row.
You think farming is kinda popular now? Or that some sets are downplayed as 'pretty but less effective'?
I'm going to leave the rest of the statement about elitism and the like alone because it's simply offensive. EDIT: Ok that was a little too strongly worded. My point was supposed to be that in calling people who don't like knockback "elitists" or implying they are in league with them, you make it difficult to respond. I take responsibility for the way I originally worded it, so I'll leave it up. A little (maybe a lot) more discipline and proof reading before hitting the Post button would behoove me. |
Is the issue so simple that we need to look for the easiest solution? IMO, even if the problem seems simple, just aiming for the theoretically easiest way to solve it might affect other things that may be harder to work around.
Well, simply having the ability to read will confirm my statement. There's enough posts on these forums over the years that says a lot of people don't like kb.
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If that were the case, I'd never buy a product from anyone, because *people post to ***** about things they don't like* FAR more than they just hop on to say "Hey, just so you know, I liked XYZ."
I said nothing more than that. I never said anything like everybody, most, majority, or anything like that. |
I'm not a very argumentative person, but I'd just like to say that I can pretty much assure you that even if nobody says anything about it, there's a lot of people that don't like kb |
Just to let you know, since you apparently don't, blasters are not the only AT that has energy blast. |
Defenders and corrupters both have it and neither are a higher-damage AT than dominators. Doms have it to, but not with the aoes that imo cause the problems. |
Now, as far as how/why a mob will have more of a chance to fight back when KBed, I actually can't see how it's not common sense, but I guess I'll try to dumb it down. |
If I hit a mob with an attack doing KB, it does nothing to any status effect (other than sleep. They may get an attack off with Fear, but if I'm not in range, no.)
They take damage.
They do not lose the status effect that is applied to them.
If they ARE at the end of the status effect's time, they'll STILL have to get up and move back into range - at which point they're probably STILL targeted by the person using the KB attack, and are STILL taking damage.
Simple enough for even you to understand?
Status effects do not have an infinite duration, and believe it or not, not everybody gets on steam rolling teams or have a perma dom with them to increase the duration. |
So for the teams that take a little bit to kill each group, it's very possible/likely that the stun/hold will not last the entire fight. |
Guess what, if stuff gets KBed away while stunned or held, they won't be returning to the group until it's over and will not be taking the aoe dmg the rest of the group is. |
Why don't you also *assume,* genius, that the target that's been hit by the attack doing the KB is *still being attacked and likely being defeated at the same time?*
Or is that too much common sense for you?
This gives them more time for the effects to fade and gives them a chance to fight back. |
The only sleep I mentioned was static field, which frequently causes stuff to go back to sleep after taking dmg. If that was all that static field did though, it wouldn't be nearly as good as it is. Even if they are not slept, run/jump/fly speed and recharge is debuffed, it helps sap the mob, and it gives endurance to the players in the patch. So yes, I would also say knocking them out of it will give them a better chance of fighting back. |
Oh, wait, you mean they ARE? Imagine that.
And of COURSE all KB, no matter what direction it comes from, does nothing but knock mobs OUT of any AOE. Yep. Nobody has ever managed to knock someone back INTO it. Nope. Never.
Well yeah, but last time I checked energy blast doesn't have a reliable way of doing kb to more than one target. And yes, if something takes enough dmg it will die. |
(a) The mob gets KB'd into the control/debuff patch. They take damage and die. "Ebil KB!" Wait, no, useful KB.
(b) The mob DOESN't get KB'd. They take damage. They die.
... and the problem is what again? That they die in a slightly different location? They didn't die from YOUR AOE? Oh no.
I can only assume that the only people you've played with did nothing but slot their powers with 3 acc/3 KB and randomly change targets between every single shot the way you talk.
So, recapping: (a) The mob gets KB'd into the control/debuff patch. They take damage and die. "Ebil KB!" Wait, no, useful KB. (b) The mob DOESN't get KB'd. They take damage. They die. ... and the problem is what again? That they die in a slightly different location? They didn't die from YOUR AOE? Oh no. I can only assume that the only people you've played with did nothing but slot their powers with 3 acc/3 KB and randomly change targets between every single shot the way you talk |
Better pay attention to who you're actually replying to before you make utterly moronic statements such as this. Especially when you make them to someone who's pointed out, multiple times, having every AT to 50, having well over 200 characters on two accounts. Think I MIGHT, POSSIBLY, be somewhat familiar with the powersets available? |
If I have to be hypocritical for people to stop being arrogant ***es and stop thinking about only their enjoyment, then so be it. Im not protesting against the change only because it may go against the enjoyment of some players but also because its going down the slippery slope of min/max elitism.
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That's exactly what I mean when I accuse you of hypocrisy, and it's exactly the wrong kind of "support" to bring to an argument about KB. You insist that KB is fine in one post, then insist that it's a horrible thing in the next if it's in a power that you personally dislike. You go ballistic over talk of AoE usage in situations with fewer than X enemies, thereby endorsing min/maxing and attempting to back up your statements with commentary on efficiency and DPS, but you turn around in your next response and proclaim min/maxing as elitist behavior and say that you don't want to see it happening.
You aren't helping. And the only one being arrogant here is you. I've seen enough of your posts to know that you're more intelligent than this, and not usually this inflexible and foolish. Stop it.
Its a change only to exploit enemy AI in the least round-about way |
and *will* end up being enforced on teams. |
No, not because KB is detrimental (its not, it provides great mitigation) but simply because its viewed as anti-AoE and anything that might go against that current will ultimately go by the wayside. So your psi blasters, MA scrappers, EM brutes, claws stalkers, and anything else primarily single target focused will be put on the bench for AoE oriented tactics. |
Its not my Tankers you have to worry about. Im perfectly fine capitalizing on the mitigation my teammates provide. Its the *other* people that *Im* concerned about. If you didnt know, lots of people have thin skin. |
They get irritated by so much as a looping sound of a toggle or the flash of one of their electric control powers being too bright. |
While a few instances of clashing may not be an issue, outright disregarding the enjoyment of other players on your team is SELFISH. |
"Selfish" is throwing a temper tantrum because you don't want to change targets or interrupt your mindless mashing of number keys to tap the W key.
"Selfish" is freaking out because a few foes were knocked out of your PBAoE, ignoring the fact that the end result is the same (defeated foes, safe team).
"Selfish" is forgetting that the team is just that, a team, not a tank/brute/scrapper and his/her entourage.
"Selfish" is expecting everyone else on the team to actively work to make you happy, rather than you trying to work with the team to find a satisfactory medium.
"Selfish" is getting angry about KB, but never doing anything to deal with the "problem", such as discussing it with the person doing the KB or looking for ways to deal with it yourself.
Players who would treat Energy Blast users in those kinds of ways are more selfish than the Energy Blast user because those other players are deliberately, willingly and knowingly placing themselves above all others. An Energy Blast user just doing his/her thing, shooting stuff, might be careless or inattentive, but that doesn't make him/her selfish any more than it makes the scrapper who one-shotted a foe (thereby forcing someone else to switch targets, lose anchor, etc.) selfish.
The exception is the KB user who deliberately misuses his/her KB to irritate, annoy and frustrate teammates, but let's be honest here, that sort of behavior isn't restricted to KB users. Anyone, with any powerset or range of abilities, can be a jerk.
If one or more of your teammates dont like a particular thing, the idea isnt to shove it in their face until they dont care. |
Okay, just get out of my face and stop putting words in peoples mouth because you dont know how to read (seriously, learn to read...I'm dead serious, you need to work on that reading comprehension). |
I pointed out that "we don't need five players beating on one enemy for ten minutes, coordinating efforts to ensure that we're following the scripted routine for the particular foe in question."
You responded with, "And this is the direction the game would head to if we could straight out turn off KB.", implying that the developers would increase enemy HP and design more gimmicky AI scripts in response to changing KB to KD. Your own comment just two paragraphs after that reinforced that you did not want to see enemy HP drastically increased and scripted routines which required multiple players executing precise actions with split-second timing.
My reply addressed that implied increase in HP and difficulty. So if there was a communication failure, it was at your end, not mine, and attacking me won't make it any clearer.
Just go off to your Lumiverse or whatever retarded duck shtick you do on the boards. |
Players who would treat Energy Blast users in those kinds of ways are more selfish than the Energy Blast user because those other players are deliberately, willingly and knowingly placing themselves above all others. An Energy Blast user just doing his/her thing, shooting stuff, might be careless or inattentive, but that doesn't make him/her selfish any more than it makes the scrapper who one-shotted a foe (thereby forcing someone else to switch targets, lose anchor, etc.) selfish. |
I think what you're describing as "selfish" is actually just a "a source of conflict." It is not selfish, to me, for someone to want to set up deliberate fighting strategies. Knockback doesn't fit into the way many people want to approach the game. They see it as a penalty rather than an advantage, and personally I have to agree with them to an extent (as many of the posters here, albiet accidentally, when they complain that people "just want to fight bowling pins" and the like). Thinking that randomized knockback attached to a blast set kind of sucks is not a selfish opinion in and of itself.
I don't know why but I'm going to be chuckling over "retarded duck schtick" the rest of night.
Funniest thing in this thread. "Many people" could mean anything unless you have real numbers.
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The statement wasn't a contest, an election, or a public opinion poll. The fact is, there is some number of people who don't like randomized knockback in Energy Blast. If you want to quibble over whether that is "some," "many," "a lot," "a few," or "one person" it really doesn't change a thing about whether they think teammates with Energy Blast add or subtract from their game experience.
The statement wasn't a contest, an election, or a public opinion poll. The fact is, there is some number of people who don't like randomized knockback in Energy Blast. If you want to quibble over whether that is "some," "many," "a lot," "a few," or "one person" it really doesn't change a thing about whether they think teammates with Energy Blast add or subtract from their game experience.
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Right, it doesn't matter. KB is fine then. Thanks for proving that.
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You seem to have an issue with proving me "wrong" personally that transcends the current debate. I'm kind of an --- so I can see why that might be a valid motive. However I'll stand by the opinion that there is no way to be wrong about a statement that there are some number of people who don't like knockback. If there weren't, there'd be no thread, no one to argue with, and nothing to discuss.
I'm going to stop replying to you now because what you and I are engaging in at this point is basically he said/she said. I can tell from the nature of the conversation though that we'd probably get along great under different circumstances. Hopefully we'll meet on friendlier terms next time.
Or. The player is using Dual Pistols and turns the knockback off when they don't want to do it. A shocking exploit, that, according to some posters.
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What *I* see is concern - quite valid, given some of my experiences with Defenders, primarily - that if that "option" becomes available, there are those that will DEMAND you use it, and kick you if you don't... even without finding out that, yes, you DO know how to use it to the benefit of the team.
And there are plenty here who don't seem to get that, yes, you CAN KB into taunt auras/AOE patches/etc, or seem to think that absolutely every KB-enabled power is an AOE that will send the entire map scattering from one side of IP to the other, even if you used it in Atlas.
And some of them seem determined to refuse to accept that that's not the case.
So, you'll just have to excuse me if I don't want my playstyle nerfed. Yes, I *have* changed peoples' minds on knockback use. And repel. And Telekenesis. AOE immobilizes. And other "ZOMG so horrible, team unfriendly, nobody uses them right, they should be nerfed" powers. How? *By using them in ways that benefit the team.* Proper targeting, Working WITH the team instead of treating it as 2-8 soloists.
I don't know. From the look of it you have over 23,000 message board posts but I don't think talking to people is one of your strengths. |
You seem to have an issue with proving me "wrong" personally that transcends the current debate. I'm kind of an --- so I can see why that might be a valid motive. However I'll stand by the opinion that there is no way to be wrong about a statement that there are some number of people who don't like knockback. If there weren't, there'd be no thread, no one to argue with, and nothing to discuss.
I'm going to stop replying to you now because what you and I are engaging in at this point is basically he said/she said. I can tell from the nature of the conversation though that we'd probably get along great under different circumstances. Hopefully we'll meet on friendlier terms next time. |
And claiming "many players". That proves that no game will ever be perfect. Players will like X while other Players like Y, and so forth. You said it yourself with the "many" - as in "some," "many," "a lot," "a few," or "one person". There will always be complaining, so there is no issue to be fixed.
"Selfish" would be demanding a change to an entire powerset, which could affect tens of thousands of players, to satisfy a much smaller number of players.
"Selfish" is throwing a temper tantrum because you don't want to change targets or interrupt your mindless mashing of number keys to tap the W key. "Selfish" is freaking out because a few foes were knocked out of your PBAoE, ignoring the fact that the end result is the same (defeated foes, safe team). "Selfish" is forgetting that the team is just that, a team, not a tank/brute/scrapper and his/her entourage. "Selfish" is expecting everyone else on the team to actively work to make you happy, rather than you trying to work with the team to find a satisfactory medium. "Selfish" is getting angry about KB, but never doing anything to deal with the "problem", such as discussing it with the person doing the KB or looking for ways to deal with it yourself. |
*smashes foes but some are still alive*
Wait! Don't knock them away! My PBAoE will recharge in just 8 more seconds! I wanted to do it again!
Leo_G: Do not fret, young player. AoE attacks are just the beginning. They are situational powers not meant to be spammed and mobs will not always be huddled for you. Worry not, you can spam your ST attacks, they aren't as situational.
I'd *love* it if people just instantly changed and everyone embraced KB so you can spam it and send foes to the four winds with impunity. But no one changes over night. So one should be mindful with such a strong weapon as KB. Mindful of your team, mindful of the situation and mindful of its limitations. Because, while I could be having fun KBing mass enemies with Gale, that Dark Melee scrapper might be biting his lip counting how many Soul Drains only hit 1 target. It's selfish for the Scrap to expect you to not every use your KB powers to appease him but its also selfish to impede his abilities so you can use your powers instead. A middle ground must be found and communication is key to finding it.
And just to be clear, when I'm speaking of efficiency of DPS and Single Target attacks and what not, I'm not advocating that because it's somehow 'superior' or 'min/max efficiency' or whatever. I'm simply putting that forward as a viable alternative to AoEs. It's hard enough to get a herding AoE-aholic out of their comfort zone nuking mass foes...talking about those ST attacks and their efficiency may make them more appealing, thereby making KB and its ability to move/position targets more appealing. Because not all people see how much mitigation throwing out that explosive blast (slotted for KB) then power pushing that annoying LT further so you can blast it in peace while waiting for the rest to get up. All they see is "My AoEs!! Ruined!!!!" Which can be true...but hey, ST is still deadly efficient! And the foes are practically helpless while you do it!
I won't comment on all the other stuff. The last thing I really want to do is *need* to keep up on a forum debate. I already got another one going and the two are starting to wear on my time.
I pointed out that "we don't need five players beating on one enemy for ten minutes, coordinating efforts to ensure that we're following the scripted routine for the particular foe in question." You responded with, "And this is the direction the game would head to if we could straight out turn off KB.", implying that the developers would increase enemy HP and design more gimmicky AI scripts in response to changing KB to KD. Your own comment just two paragraphs after that reinforced that you did not want to see enemy HP drastically increased and scripted routines which required multiple players executing precise actions with split-second timing. My reply addressed that implied increase in HP and difficulty. So if there was a communication failure, it was at your end, not mine, and attacking me won't make it any clearer. |
KB spices that up well and makes everyone safer.
Probably not. You make absolutely no sense. Proving you wrong after I was replying to EG then you start off on DP? Oooookay. Whatever you are on about.
And claiming "many players". That proves that no game will ever be perfect. Players will like X while other Players like Y, and so forth. You said it yourself with the "many" - as in "some," "many," "a lot," "a few," or "one person". There will always be complaining, so there is no issue to be fixed. |
Breaking my own rule. I'm sorry you find me incoherent. I don't feel I've been unclear, but in case added clarity would mollify the conflict:
1) I think knockback looks amazing, is fun to do, and can be useful.
2) However I do think its unclear whether knockback functions as a bonus or a penalty when it is tied to multiple blast powers, because it does not give the player enough control.
3) The Dual Pistols power set is a place where I think knockback works well, because it puts that control in the hands of the player and ensures it is always a bonus.
4) I think that as a knockback specialist set Energy Blast would benefit from a similar mechanic, which did not exist when the set was originally created.
5) I think that if Energy Blast does not get said toggle, that I'll just go on not playing it. Also, while I personally don't avoid inviting Energy Blast characters, I don't think folks who don't want to are bad players or "selfish."
Now, what's clear is everyone in this discussion is pretty passionate about this topic. I know I came at you at first full tilt, and that was a mistake. There are many people on both sides of the debate. I don't know which groups constitutes the majority, but that doesn't really matter, because we're not all on a single team trying to figure that out. Many people like knockback. Many people do not. I don't think that's controversial, as these recurrent threads demonstrate.
Breaking my own rule. I'm sorry you find me incoherent. I don't feel I've been unclear, but in case added clarity would mollify the conflict:
1) I think knockback looks amazing, is fun to do, and can be useful. 2) However I do think its unclear whether knockback functions as a bonus or a penalty when it is tied to multiple blast powers, because it does not give the player enough control. 3) The Dual Pistols power set is a place where I think knockback works well, because it puts that control in the hands of the player and ensures it is always a bonus. 4) I think that as a knockback specialist set Energy Blast would benefit from a similar mechanic, which did not exist when the set was originally created. 5) I think that if Energy Blast does not get said toggle, that I'll just go on not playing it. Also, while I personally don't avoid inviting Energy Blast characters, I don't think folks who don't want to are bad players or "selfish." Now, what's clear is everyone in this discussion is pretty passionate about this topic. I know I came at you at first full tilt, and that was a mistake. There are many people on both sides of the debate. I don't know which groups constitutes the majority, but that doesn't really matter, because we're not all on a single team trying to figure that out. Many people like knockback. Many people do not. I don't think that's controversial, as these recurrent threads demonstrate. |
Maybe that's not what you are driving at, but it seems like it from your posts on the subject.
Wanted to also reply to this in particular: "Also, while I personally don't avoid inviting Energy Blast characters, I don't think folks who don't want to are bad players or "selfish.""
Not inviting someone to your team based on anything like AT or powerset is a problem to me. It can make sense for some encounters (like "Master of" TF attempts) to ask for certain combinations, but anything else in the game doesn't call for such a distinction. All such behavior shows is an unwillingness to adapt, have fun, or to look down on someone else's fun.
Now, I'm not saying you can't avoid certain players if they have shown they won't play along well or don't use powers well (I do have a few 1-starred people that I avoid after bad encounters with them on teams), but making a decision based solely on a character's powerset or AT is not a good thing.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory