Bring in Vanessa DeVore NEEDS Auto-Complete Option!


Carnifax_NA

 

Posted

The Bring in Vanessa DeVore mission from Praetor Tilman is the type of mission that makes even the most stalwart loyalist betray their Emperor! Such a mission requires an Auto-Complete option!


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

Well, if you're not working for the crazed tyrant, you can take the option of letting her escape.


 

Posted

Quote:
Originally Posted by Quinch View Post
Well, if you're not working for the crazed tyrant, you can take the option of letting her escape.
If you are working for the People of Praetoria, with whom your loyalties lie, you can let her go.

People loyal to Cole just turn her over.

-Rachel-


 

Posted

Quote:
Originally Posted by cursedsorcerer View Post
The Bring in Vanessa DeVore mission from Praetor Tilman is the type of mission that makes even the most stalwart loyalist betray their Emperor! Such a mission requires an Auto-Complete option!
This mission cannot be set to auto-complete. It is one of the missions that is modded by the player's chosen faction.

So no, it does not need an Auto-Complete option, and it will not be getting an auto-complete option.


 

Posted

I don't even understand the problem here! I fought her with a DB/WP Brute, and while I know that WP has an advantage, she still wasn't that mean! And yes, I took the decision to bring her in, as I know that the Emperor is doing what's right to secure peace in Praetoria (safe the invasion)!


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If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Quote:
Originally Posted by je_saist View Post
This mission cannot be set to auto-complete. It is one of the missions that is modded by the player's chosen faction.

So no, it does not need an Auto-Complete option, and it will not be getting an auto-complete option.
Actually, Responsible Loyalists get the choice to let her go, so it's not faction based, but a mid-mission choice.

-Rachel-


 

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Quote:
Originally Posted by Steampunkette View Post
Actually, Responsible Loyalists get the choice to let her go, so it's not faction based, but a mid-mission choice.

-Rachel-
How's that work? You can work with three separate factions at any given time.


 

Posted

I consistantly let her go. For my resistance guys, it's a ruse fight to keep the loyalists believing in him. For my loyalists, Tilman is appearing less than stable, and an unstable Praetor will eventually destroy the society to which they fight for.

Of course my egotist glory hound just wanted to rub it in Tilmans face. "You steal my thunder? You don't get your prize."


 

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Quote:
Originally Posted by Lord_Apollon View Post
Of course my egotist glory hound just wanted to rub it in Tilmans face. "You steal my thunder? You don't get your prize."
My egotist glory hound heartily approves.


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Faces of the City

 

Posted

I hope to see the boss gimmick show up more often in the game.


Wwwwwaaaayyyy cooler then master illusionists.


 

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Quote:
Originally Posted by Quinch View Post
How's that work? You can work with three separate factions at any given time.
It's a dialogue choice rather than a moral switch. If you do let her go you don't switch to resistance, you just get to blame Mumsie for not doing the job herself or providing you with back-up. My Loyalist Elec/NRG let her go and remained a loyalist.

She is a swine to beat though, personally I asked the wee team I was on for help, myself, a Tank and a Stalker took her down pretty easily in the end after she had ripped me apart solo.


 

Posted

She downed my Mind/Psi dom the first time but only because I had no idea what she was about to do. Once I realsied "oh! she's like a mini-hamidon" I was fine and then didn't even need to be fine since she surprisingly gave up the fight early.

The "surrender" mechanic is very cool especially when it comes as a relief with a difficult EB. There should be more of this. There should also be the flipside where a boss/EB/AV stops to chat when they reach 25% then if you say the wrong things they regen back to 75% and resume kicking you around the room. That way, you'd never know what to expect during the talky bit

The only difficult fight I found in Praetoria was the mission where you walk into a big office and find Penny's Dad AND some other guy waiting for you and posing dramatically.

I was like "you gotta be kidding me...TWO EBs at once? At level 16?"

Then I confused one into killing the other and fought the survivor, tee hee.


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