Between Electric and Energy.
Electric is one of the few Stalker sets with a lot/any AoE attacks. Energy is purely ST and two heavy hitters are much maligned for being slow like molasses in January. The two sets are honestly pretty much opposites of one another. Good AoE, crap ST on one side. Non-existent AoE, and decent ST on the other.
I changed my Energy/Energy to Kinetic/Energy for something of a compromise.
Elec is tons better than Energy since it's actually got AoE and Lightning Rod doesn't drop hide.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
depends if you prefer ST or AoE damage for flavor.
whoa Mac, your avatars change fast, dude.
depends if you prefer ST or AoE damage for flavor.
whoa Mac, your avatars change fast, dude. |
Energy's overall ST output is rather low when compared to many other Stalker sets...
How is TF and ET rather low compared to many other stalker sets?
Even with the ET nerf, its been proven time and time again that energy melee is still pretty high on the single target damage department. Granted, it has next to 0 AoEs, and its not #1 on single target, but its still pretty high.
Plus, with the barrage change, barrage is actually fairly useful on a stalker, especially when it crits.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
How is TF and ET rather low compared to many other stalker sets?
Even with the ET nerf, its been proven time and time again that energy melee is still pretty high on the single target damage department. Granted, it has next to 0 AoEs, and its not #1 on single target, but its still pretty high. Plus, with the barrage change, barrage is actually fairly useful on a stalker, especially when it crits. |
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
TF has just about garbage DPA, and the rest of the set is just about average, the only standout power is ET and its still slow, and one power doesn't an attack chain make.
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As hard as it may be to believe...and it's hard for me even...but EM needs a buff...!!! Crazy huh!?! I noes!!!!! :0
TF has just about garbage DPA, and the rest of the set is just about average, the only standout power is ET and its still slow, and one power doesn't an attack chain make.
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TF = 59.99 DPA
ET = 94.97
barrage = 55.2
Bone smasher = 60.8
Energy Punch = 67
Assassin Strike = 46.34
So, while TF isn't the best DPA.. its certainly not garbage *better then barrage, only slightly worse then bone smasher*
and ETs high DPA doesn't account for its self damage, which translates to about 62.48 DPA(self damage)
so, the more you use ET, the more likely you are to kill yourself.
For comparison, heres Elec Melee single target DPAs
Charged Brawl - 56.29
AS - 46.34
Havoc Punch - 48.94
Chain Induction - 73.41
It is, sorta. Its a chain attack, and if it kills the mobs with the first hit, it won't chain. Most people use it in a single target attack chain (plus it takes melee set IOs, not Melee AoE sets)
TF = 59.99 DPA
ET = 94.97 barrage = 55.2 Bone smasher = 60.8 Energy Punch = 67 Assassin Strike = 46.34 So, while TF isn't the best DPA.. its certainly not garbage *better then barrage, only slightly worse then bone smasher* and ETs high DPA doesn't account for its self damage, which translates to about 62.48 DPA(self damage) so, the more you use ET, the more likely you are to kill yourself. |
Base damage, no criticals accounted for:
Energy Transfer: scale 4.56, 2.904 sec, 1.57 (87.32) DPA
Total Focus: scale 3.56, 3.432 sec, 1.037 (57.68) DPA
Bone Smasher: scale 1.64, 1.716 sec, 0.956 (53.15) DPA
Energy Punch: scale 1, 1.056 sec, 0.947 (52.66) DPA
Barrage: scale 1.32, 1.584 sec, 0.833 (46.34) DPA
Assassin's Strike: scale 2.5, 3.168 sec, 0.789 (43.88) DPA
Chain Induction: scale 1.32, 1.188 sec, 1.111 (61.79) DPA
Lightning Rod: scale 2.4, 2.772 sec, 0.866 (48.15) DPA
Jacob's Ladder: scale 1.5, 1.848 sec, 0.812 (45.14) DPA
Charged Brawl: scale 0.84, 1.056 sec, 0.795 (44.24) DPA
Assassin's Shock: scale 2.5, 3.168 sec, 0.789 (43.88) DPA
Havoc Punch: scale 1.32, 1.716 sec, 0.769 (42.78) DPA
Thunder Strike: scale 1.96, 3.432 sec, 0.571 (31.76) DPA
The issue with Total Focus is that after you start accounting for criticals, Bone Smasher and Energy Punch get close (and pass it on teams) for DPA due to the reduced crit.
To add in criticals, you can simply multiply the above numbers by 1 + (critical rate) for all but ET - which has no critical - or TF, where you multiply by 1 + (critical rate) * (1 / 3.56). At a 13% critical rate, BS is 1.08028 DPA, and TF is ~1.07487... so even in a duo the reduced critical causes the list above to shift.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I have a 50 elec/elec stalker. A while back someone stated in another thread (might have been Siolfir) that thunderstrike from hide can hit up to scale 3.96. All I know is target a boss or lt - something lightning rod won't kill immediately - and BU + LR in and follow with TS for some crazy damage. It's one of the few things in game that never gets old for me.
Elec/ feels less like a stalker and more like a mobile artillery piece. It's a primary like no other in the game when paired with this AT.
I don't care abot being the best or what is op...
I'm just torn between Electric Melee and Energy Melee.
What are the pro's and con's of them? I've been trying to find research everywhere in the difference of the two but fell short. Thanks in advance!