Back Alley Brawler gone?
I miss the old forums. They didn't log me out spontaneously.
Ooh, pretty colors...
Bring em back!
Haha, great post, Ironik! I 'member dat!
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While I share much of the thoughts and approach that you express here, there is one little thing about that that I think is worth mentioning...
I seem to be one of the few who isn't invested in 'the devs' as a social entity.
I mean it's nice if they're cool and they pop in here every so often, but I'm here for the game, not the personalities running the show. It's been my experience in the 'real world' that the personalities of the people who run enterprises has almost nothing to do with how well the enterprise functions. It's a nice *bonus* if they're wonderful people, friendly and outgoing and all that, but I pay for services because the services themselves are high quality, not because I want the purveyors to drop by my house for dinner. As long as we keep getting high quality animations in this game it's irrelevant to me who does them. |
While, indeed, the friendly/outgoing nature (or lack thereof) of the people working on said product does not matter one bit...
I do believe that the product of a group can (and usually does) reflect the atmosphere and general chemistry of that group.
And the end results often reflect the general attitudes of those from the top and on down.
So, I think it generally does matter who they are. Just not in terms of the social standards you spoke of (or some others seem to hold to).
While I certainly don't believe in holding the celebrity aspect dear, the aspect of a nice, friendly, family-type atmosphere between devs and customers is one that I think has reflected well both upon the community and with the game itself.
This game has always particularly felt like it was different - partially due to it being a bit more home-grown and down to earth (a sense of the creators being 'one of us').
Now, that absolutely does not need to be manifested in them being our buddies (and/or jovial antagonists) and posting frequently on the forums...
But the nature of this team and the game's overall difference (compared to other mmorpgs) seemed to be well represented by their frequent involvement here.
In general response to a lot of what you see said about all this...
I have no actual idea, but I still don't hold to the idea that he was canned or anything. I'd find it more likely that he chose to move on or some such (at worst, his tenure may have made holding his salary too much for the overall budget)... with zero bad vibes or personal reasons to do with any of it.
Again, I don't have any inside info (and if I did, I wouldn't share it anyway), but it always seems silly to me how people will jump to negativity when changes come around.
@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
Quote:
While I share much of the thoughts and approach that you express here, there is one little thing about that that I think is worth mentioning...
While, indeed, the friendly/outgoing nature (or lack thereof) of the people working on said product does not matter one bit... I do believe that the product of a group can (and usually does) reflect the atmosphere and general chemistry of that group. And the end results often reflect the general attitudes of those from the top and on down. So, I think it generally does matter who they are. Just not in terms of the social standards you spoke of (or some others seem to hold to). |
I've seen way too many great products produced by vile people to buy this.
If I was thinking about working for some company or other it'd be relevant, but as a customer?
Zero impact on my experience.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Quote:
My experience differs, especially with creative endeavors.
I've seen way too many great products produced by vile people to buy this.
If I was thinking about working for some company or other it'd be relevant, but as a customer? Zero impact on my experience. |
I mean, absolutely, they can be the scum of the earth ("vile people", as you put it), but when there's an energetic atmosphere of genuine enthusiasm for the work, the product and the consumers... businesses can flourish in ways that stale uncaring companies cannot (it generally depends on the type of business).
Now, of course, enthusiasm can come in other forms... However, when a company cares about and enjoys their consumers (and it shows), there is a mutual feedback of positivity that flows and can improve both the product and the community/buzz surrounding the product. Especially so in the entertainment business, which this is.
That positivity works both ways.
And one of the ways that CoH has managed to encourage this positivity has been through their fun-loving and open involvement with the community. If that were nonexistent, even you may notice the results in the game itself, eventually.
For the record... I'm not saying nor thinking that CoH is moving away from this type of behavior/mindset.
I'm just a fan of businesses that maintain that human element.
The regurgitated line, "Nothing personal, it's just business" is a thing of corporate deception that couldn't be anything farther from the truth. It doesn't get much more personal than business.
@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
Quote:
My experience differs, especially with creative endeavors.
I mean, absolutely, they can be the scum of the earth ("vile people", as you put it), but when there's an energetic atmosphere of genuine enthusiasm for the work, the product and the consumers... businesses can flourish in ways that stale uncaring companies cannot (it generally depends on the type of business). Now, of course, enthusiasm can come in other forms... However, when a company cares about and enjoys their consumers (and it shows), there is a mutual feedback of positivity that flows and can improve both the product and the community/buzz surrounding the product. Especially so in the entertainment business, which this is. That positivity works both ways. And one of the ways that CoH has managed to encourage this positivity has been through their fun-loving and open involvement with the community. If that were nonexistent, even you may notice the results in the game itself, eventually. For the record... I'm not saying nor thinking that CoH is moving away from this type of behavior/mindset. I'm just a fan of businesses that maintain that human element. The regurgitated line, "Nothing personal, it's just business" is a thing of corporate deception that couldn't be anything farther from the truth. It doesn't get much more personal than business. |
One of the greatest strengths that COX has had has been the loyalty of its fanbase. I think part of what has engendered that has been the relatively open and friendly nature of the developers. I think that paid off for them in terms of the amount of player retention this game has had.
It would be a sad thing if that was lost.
My COX Fanfiction:
Blue's Assembled Story Links
I seem to be one of the few who isn't invested in 'the devs' as a social entity.
I mean it's nice if they're cool and they pop in here every so often, but I'm here for the game, not the personalities running the show.
It's been my experience in the 'real world' that the personalities of the people who run enterprises has almost nothing to do with how well the enterprise functions. It's a nice *bonus* if they're wonderful people, friendly and outgoing and all that, but I pay for services because the services themselves are high quality, not because I want the purveyors to drop by my house for dinner.
As long as we keep getting high quality animations in this game it's irrelevant to me who does them.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone