*** Mental ***


Death_Conqueror

 

Posted

Minecraft is a helluva drug.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post
Doesn't count if it's in a section no one reads. More importantly, me or even the Devs.

zing!


I thought I was special, but apparently, Penny will stalk anyone


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
Doesn't count if it's in a secton no one reads. More importanlty, me or even the Devs.

zing!


I thought I was specail, but apparently, Penny will stalk anyone
That's why I have an electrical fence around my cardboard box house.


 

Posted

Now that I actually read the update... Dang! More alternate power anims? Major QoL improvement on Transit? Inherent Fitness? (Okay, we already knew about that, but still...)

I19 is going to be a QoL bonanza!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
Doesn't count if it's in a section no one reads. More importantly, me or even the Devs.

zing!


I thought I was special, but apparently, Penny will stalk anyone
I didn't post it there. Some moderator jerk hacked it.


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Zoinks! Looks great.


 

Posted

From Castle, later in the discussion thread.

Quote:
Powers:
Fitness Pool powers have been incorporated into Inherent powers available at Level 2
All characters will be granted Swift, Hurdle, Health, and Stamina.
Existing characters with these powers selected via Pool Powers will be able to gain the powers they have not previously taken via the normal leveling process. They will not gain access to any of the Inherent fitness powers until they Respec.
Upon using a Respec, the Fitness pool will not be selectable by the character and all 4 powers will be granted as Inherent Powers at level 2. This prevents issues with lost enhancements or slot allocation errors.
and-
Quote:
Yes, these powers will work while in Crab or Squid form as a Kheldian, which is different from the Pool versions of the powers.
So, the setup mids gave us is correct. all four Fitness powers for everyone, no new slots, but they are inherit powers, so even kheldian shifters get to use them.

All we need now is an update on changes to respecs, because we're all about to do hundreds of them. >:[


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Yeah, quite impressed by this. More task forces, more events (though I wonder if you can ever have event overkill and not have people show up for them, ever... though I guess the Clockwork Construction stuff is the only thing), more customization. And it looks like Orobouros is being attacked by the Coming Storm in one of the pics! Intriguing... is Lusca part of the Coming Storm?

I still want some alternate animation for the darn haymaker animation, but alternate punches for the other stuff and blasts is good, too.

Curious to see how we are introduced to the Incarnate slot as well. Do we have to do these TFs to get access to the slot? Is there a separate story arc involved? And also... all the whiners going on about how they don't want Hurdle automatically, or Sprint, or whatever, the Fitness entry makes it sound like you can pick and choose with Inherent Fitness as well. Though I'm sure there will still be some whinging, people being what they are.

I19 is very much what I like to see from an issue, though. More content, more customization, and more QoL improvements (my jaw dropped over the train and ferry going everywhere bit). Sweet stuff!


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Holy crap... I just realized I became a Forum Cartel and I never commemorated it!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Elegost View Post
All we need now is an update on changes to respecs, because we're all about to do hundreds of them. >:[

This makes me sad. I detest the respec system the way it is now.


Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity

 

Posted

Quote:
Originally Posted by Elegost View Post
All we need now is an update on changes to respecs, because we're all about to do hundreds of them. >:[
This is item number one in my list of demands.

__________________
Currently listening to Weezer's Weezer[blue album]


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Last I heard was that a new system sounded like a good idea, but at best it would be a year out... as of March? Something like that. Not sure if that means they ARE working on it, but I hope so. Big QoL issue, that. Not so bad in the 20s, but at 50, good night.

And belay my comment on Stamina... you do get all the powers automatically, according to Castle. The post is just unclear.

His reply to someone's comment that inherent fitness means we need more slots is hilarious, too. "Nope." I wouldn't say no to more slots, but expecting even more of a buff than inherent Fitness like some have is hilarious.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Proposal:
Any IO that is part of a set gets special treatment when dealt with during a respec.
When removing a set IO, when it goes into your tray, it become a "package" that has 1 of 6 parts included (in the enhancement slot). If you have other IOs of the same set (but not the same enhancement itself) they can be placed "on top of" the already placed IO, this will put them together in their "package," but only take up 1 slot. This can be done for every IO set.

With this, you could theoretically save a full 10 IO sets (without any single IOs or SOs). Or 10 single enhancements, as usual.

I think it would fix our problems, yes?


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Zamuel View Post
It's...odd. This is a very good issue yet I don't find myself all that excited.
You never know, Zam, the next Sewer Trial might be in the wings, waiting to claim a place in your heart as your favorite content! This IS a good issue! Get excited!


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Regardless of any opinions I have on this content, I absolutely cannot stand "official feedback" threads in any capacity.


I've already forgotten about most of you

 

Posted

While I am looking forward to some of the stuff in I19, the main things that would perk my interest would be:

  • Real fixes to some of the issues with Mission Architect
  • Fixes/buffs to Gravity Control and/or the Stalker AT as a whole


 

Posted

Taking things one at a time:

Alpha Slot - eh. See what it does, first. If it's just a story arc to unlock (or 3), that's fine. TF? not so much.

New TFs - will we have to unlock the 2nd one by running the first, ala the new Posi? Also, who the hell is Tin Mage?

Auras - meh.

Zone events - ok, we figured these were coming with the Praetorian Zone Event channel ingame already.

Fitness - knew that.

Animations - seems more oriented towards blaster sets.. wake me when you do a new one for Greater Fire Sword. Will probably look at the elec blast/melee set though.

Non-Praetorians to Praetoria - best news of the issue, imo (b/c of the 47 respecs to be run).

more tip/morality missions - meh.

badges - more explores?... joy. in the hazard zones? give us the 5 merits for all in a zone accolade please.

Trains/Ferries - no. No. NO. And a thousand times more, NO. Getting to the point of 'what's the damn point of it all' if you can avoid even more of the zones. Might as well just stay in Atlas and level to 50 that way (oh wait, you can already do that). Horrible decision.

MA improvements - meh.

Not blown away with this issue. Will they be good TFs, or Kahn all over again? (20 min BS speedfests).


@Death Conqueror

-Goal for 2011: Survive, stay alive, and continue to thrive.

 

Posted

Quote:
Originally Posted by Zamuel View Post
While I am looking forward to some of the stuff in I19, the main things that would perk my interest would be:
  • Real fixes to some of the issues with Mission Architect
  • Fixes/buffs to Gravity Control and/or the Stalker AT as a whole
Well, who knows. They can sneak in buffs to powersets that aren't in the preview: they've done it plenty. Had some Scrapperites just find out over the weekend that Tanker's received a buff via Bruising with GR/I18. Go figure! I would like to see changes to Gravity as well, and I guess Stalkers need a little something more for people to like them more.

DC... you don't like the changes to the ferry/train system? Are you insane? You're still going to see all the zones that the missions make you go to, and that's not changing... so I don't see how this means we're seeing less of the zones. If I don't have to trek from one side of Steel Canyon or Skyway City so I can get to Talos or something, that's a GOOD thing. I'm still going to be seeing those zones plenty. It's not like you're going to know what side of the zone your mission is on, anyway, so it's still going to happen, anyway.

Rogue Isles is even better. It's a PITA getting to Mercy and PO, and you have to go there a lot, even at higher levels. This change makes me less annoyed about going to those zones in the first place.

I do agree that we'll have to wait and see on the TFs and alpha slot, but what they had for the alpha sounded interesting last time around. Hopefully it'll fit in better. And if they can lean the new TFs towards the Barracuda version of Kahn, I'm good.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
DC... you don't like the changes to the ferry/train system? Are you insane? You're still going to see all the zones that the missions make you go to, and that's not changing... so I don't see how this means we're seeing less of the zones. If I don't have to trek from one side of Steel Canyon or Skyway City so I can get to Talos or something, that's a GOOD thing. I'm still going to be seeing those zones plenty. It's not like you're going to know what side of the zone your mission is on, anyway, so it's still going to happen, anyway.

Rogue Isles is even better. It's a PITA getting to Mercy and PO, and you have to go there a lot, even at higher levels. This change makes me less annoyed about going to those zones in the first place.
Going to be a big help for rogues/vig's without base access.

__________________
Currently listening to Ah! My Goddess O.S.T. Singles by Some Japanese Guy


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Quote:
Originally Posted by Death_Conqueror View Post


badges - more explores?... joy. in the hazard zones? give us the 5 merits for all in a zone accolade please.
I have to agree with this one. Adding more exploration badges to existing zones is fairly high on my "fail-o-meter." What's more, don't the hazard zones still have a fog of war? Sending me on another lap of boomtown isn't going to make me appreciate that zone any more or make it a favorite street sweeping destination.

Explore badges are great if you like to read game lore...and that is about all. Do they get people to actually explore the game world? Maybe, but I would wager most players just use a guide or map pack and don't pay much attention to the surroundings as they jump around.


 

Posted

Quote:
Originally Posted by TehHippeh View Post
I have to agree with this one. Adding more exploration badges to existing zones is fairly high on my "fail-o-meter." What's more, don't the hazard zones still have a fog of war? Sending me on another lap of boomtown isn't going to make me appreciate that zone any more or make it a favorite street sweeping destination.

Explore badges are great if you like to read game lore...and that is about all. Do they get people to actually explore the game world? Maybe, but I would wager most players just use a guide or map pack and don't pay much attention to the surroundings as they jump around.

Especially if you already have the zone explored. That's one of the major annoyances of tracking down badges...

__________________
Currently listening to Ah! My Goddess O.S.T. Vol. 2 by Some Japanese Guy


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
Regardless of any opinions I have on this content, I absolutely cannot stand "official feedback" threads in any capacity.
Requesting permission to point and laugh at people who complain about group content in a Massively Multiplayer Online game. (Not you, just pointing out what you're missing).

Quote:
Originally Posted by Grey Pilgrim View Post
Well, who knows. They can sneak in buffs to powersets that aren't in the preview: they've done it plenty. Had some Scrapperites just find out over the weekend that Tanker's received a buff via Bruising with GR/I18. Go figure! I would like to see changes to Gravity as well, and I guess Stalkers need a little something more for people to like them more.
Yeah, I specifically stated what I did since I think it somewhat stands a chance at implementation. Though I'm assuming the likelyhood would be Gravity -> Stalkers -> AE

Quote:
I do agree that we'll have to wait and see on the TFs and alpha slot, but what they had for the alpha sounded interesting last time around. Hopefully it'll fit in better. And if they can lean the new TFs towards the Barracuda version of Kahn, I'm good.
So you want a TF no one runs and everyone on the forum complains about?
I think the high level Praetorian mobs will make things different in their own right due to their difficulty and greater need for situational awareness.