Dark/Will vs Dark Invul
Well... I do know that invuln has a Psi hole, and will doesn't... they are both very good sets, and since your a DM, you can patch that psi hole a little bit with all your -tohit... IMO they will both be very good, it just comes to your personal preference.
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My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.
Okay, I've narrowed my choices, and I know neither of these two are bad. Any thoughts on which are better, and why? (My first 50 was str/invul brute...my second too on a diff server. My main the last year has been a str/will)
Really interested on insight into the synergy of dark with these sets from someone who has ran it deep. |
At the top end, inv is tougher than wp (a little).
Willpower has impressive self-heals and end management. DM has impressive self heals and end management. Together, they're a bit overkill. IE, DM doesn't make WP seem that much better.
Inv lacks a self heal and end management, but is very, very tough. Dm has impressive self-heals and end management.
Oh, see there, how those go together? DM adds a lot that inv doesn't have much of.
I'd say, DM/inv, as long as you understand you're very single target oriented.
Of those two combos, dm/inv has more synergy.
At the top end, inv is tougher than wp (a little). Willpower has impressive self-heals and end management. DM has impressive self heals and end management. Together, they're a bit overkill. IE, DM doesn't make WP seem that much better. Inv lacks a self heal and end management, but is very, very tough. Dm has impressive self-heals and end management. Oh, see there, how those go together? DM adds a lot that inv doesn't have much of. I'd say, DM/inv, as long as you understand you're very single target oriented. |
Willpower lacks a self heal.
Invulnerability has Dull Pain.
Wait...what?
Willpower lacks a self heal. Invulnerability has Dull Pain. |
However, DM does have Soul Drain. WP does not benefit from +recharge at all, while Inv has Dull Pain and Unstoppable. There's more synergy between DM and Inv in terms of recharge.
On the other hand, DM's to-hit debuffs will stack up nicely with the to-hit debuff in RttC.
At the end, it all comes down to which playstyle you'd prefer.
And I wouldn't call DM's self-heal capabilities 'impressive' by any means.
However, DM does have Soul Drain. WP does not benefit from +recharge at all, while Inv has Dull Pain and Unstoppable. There's more synergy between DM and Inv in terms of recharge. On the other hand, DM's to-hit debuffs will stack up nicely with the to-hit debuff in RttC. At the end, it all comes down to which playstyle you'd prefer. |
Uhm...first off....DM's heal is actually VERY impressive, especially if you were to actually slot it FOR healing. If you don't call a 20% heal every 5.5 seconds (without Hasten!!!) from a PRIMARY set impressive....then I don't know what is.
Also...what on earth do you mean by Soul Drain and +Recharge?!? Soul Drain is NOT a +recharge enhancing power, it's a +dmg/+tohit buff, which is amazing for DM's total damage output, especially on large teams.
To the OP, just go with what you think you'd find more conceptually appealing. Both DM/WP and DM/Invln will be absolute powerhouses. Paired with DM, neither can go wrong. Personally, I lean more towards WP, simply because it gives you better endurance management to help you keep on chuggin without much pause, but Invuln can definitely reach insane levels of survivability, especially when paired with DM, and thanks to new Epic Pools such as Energy Mastery, endurance problems should be all but null, even without DC.
So go with what looks most fun to you and enjoy the ride
Uhm...first off....DM's heal is actually VERY impressive, especially if you were to actually slot it FOR healing. If you don't call a 20% heal every 5.5 seconds (without Hasten!!!) from a PRIMARY set impressive....then I don't know what is.
Also...what on earth do you mean by Soul Drain and +Recharge?!? Soul Drain is NOT a +recharge enhancing power, it's a +dmg/+tohit buff, which is amazing for DM's total damage output, especially on large teams. To the OP, just go with what you think you'd find more conceptually appealing. Both DM/WP and DM/Invln will be absolute powerhouses. Paired with DM, neither can go wrong. Personally, I lean more towards WP, simply because it gives you better endurance management to help you keep on chuggin without much pause, but Invuln can definitely reach insane levels of survivability, especially when paired with DM, and thanks to new Epic Pools such as Energy Mastery, endurance problems should be all but null, even without DC. So go with what looks most fun to you and enjoy the ride |
By Soul Drain and +recharge, I meant that having recharge boosting powers/IOs would allow you to use Soul Drain (and Dull Pain and Unstoppable) more often.
I've played a DM/EA brute to 32. I know how much Siphon Life can help you live longer. I just don't agree that it's an 'impressive' self-heal. Besides, as Invuln, you already have Dull Pain. Siphon Life will be just the icing that keeps your cake at full HP.
By Soul Drain and +recharge, I meant that having recharge boosting powers/IOs would allow you to use Soul Drain (and Dull Pain and Unstoppable) more often. |
You do realize that SL can take you, with Hasten, from 1 hp to 100% HP in roughly 20 seconds right? <---(1 hp to 100% hp = 19.75 seconds +/- 2.0 seconds)
Do you realize that SL is FAR better "regeneration rate" than Fast Healing, Integration, Health, and Physical Perfection combined? <---(1 hp to 100% hp = 38.8 seconds w/ALL slotted)
Do you also realize that SL is actually better "regeneration rate" than a fully slotted Instant Healing? <---(1 hp - 100% hp = 21.8 seconds)
SL will grant the user the equivalent regeneration rate of over 1098% if used in succession and in combination with Hasten. This does not even include the use of IO's for increased recharge rates or healing buffs. Add those accumulative values to this equation, and SL's regen rate skyrockets even further. Also, thanks to the new buff granted to SL a small while back, the damage it's dealing while you spam it to stay alive is actually still quite impressive (far better at keeping DPS "pace" than Katana's Divine Avalanche spam).
But really...SL is MORE than an impressive heal, its a godsend.
Siphon Life isn't technically an "impressive self heal" in itself, the individual heal amount isn't fantastic. However since it hits so hard and you'll be spamming it whenever it's up it basically becomes an incredibly useful self-heal for basically no DPA downtime (so as Dark says it almost functions as a regen ability).
Either would be good. Dark/WP is a beast with few weaknesses. Dark/Inv should be better at absorbing *most* alphas though (provided they aren't all Psi that is).
But occasionally you'll hit an enemy type where you have to tread a little carefully. Willpower is a jack of all trades, so other than spike damage you'll have fewer peaks and troughs.
Here's a few tips:
Siphon life is a power that cries out for frankenslotting. The simplest and cheapest effective frankenslot that I am aware of is three Touch of the Nictus and three Mako's Bite.
This gains you 9 percent acc and some hitpoints from set bonuses. Your enhancement bonuses run 85 acc, 45 dam, 60 end, 73 heal, 89 rech if you max level on the following:
TotN: Acc/heal, acc/end/heal, heal/rech
Mako: dam/rech, acc/end/rech, acc/end/dam/rech
Cheap and effective, although it doesn't do great damage.
If you're willing to invest for damage, and give up set bonuses, there's:
2xNucleolus, Golgi, Numina heal/rech, Doctored Wound Heal/rech, Mako Quad
At max levels, that gains you 83 acc, 83 dam, 51 end, 84 heal, 71 rech
And there's many more ways besides those two.
The only downside to dark melee is the severe lack of aoe firepower, and you can dip into epic pools to help that if it really bothers you.
Have fun!
I would go Invuln. Psi hole can be closed with the right sets and Dull Pain can be perma or nearly. I farm with a Electric/Invuln Brute and can survive where WP and even Stone have BOUGHT THE FARM...(Nice pun!!)
My $.02
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Seems some people are misinformed on both sets, here.
I'm putting my hat in the ring and casting my vote for Dark/Invul.
While Siphon Life isn't as great a heal as Dull Pain, Dark Regeneration (the king), Reconstruction, and others, it is a great utility power that not only gives you another healing option but also does stupid amounts of damage with Fury and Soul Drain. It is not what I would call an "impressive heal" unless you pair it with Hasten. It is, however, an impressive attack. Combine it with Hasten and slot for Damage and you won't need it to heal for very much.
The reasons Dark/Invul would have far better synergy than Willpower (in my opinion, at least) are as follows:
-The -ToHit in Dark Melee will allow you to debuff tough single targets into constantly missing you. With enough spawns around you, Invincibility's defense boost and Dark Melee's -ToHit will make you the hardest thing to touch since Christina Hendricks. *rimshot*
-When your defenses are bypassed, the resistance portions of Invul will soften the damage you take considerably, especially if you do the smart thing and take the Auto powers. In turn, if you get hit especially hard to the point that even resistance can't make such a blow hurt less, you have Siphon Life to fill those hit points back up while enemies ram their fists into your defenses and fail to injure you.
-Dull Pain will boost your HP cap up. This is an invaluable thing, especially when paired with Siphon Life; you'll be healing yourself for more should you need it after using Dull Pain.
-Unstoppable is a bucket of fun. Seriously. Save for the Psionics hole, it makes Strength of Will look like crap (considering the resistance values in SoW are saddening compared to Unstoppable). Slot it for Recovery and recharge, and if you're worried about -Resistance, put a Resistance IO in there for good measure.
-Soul Drain + Invincibility + Target Cap = Maxed ToHit.
-Invul feels stronger than Willpower. This is coming from the standpoint of not enjoying watching your HP bar act like a yo-yo. I'm one of those people who doesn't want the crutch of their armor to be rapid outhealing of whatever's trying to kill you. Either give me a great self-heal with good resist (Dark Armor/Elec Armor) or make me an untouchable beast (Invul/Stone).
-Should you find yourself running out of Endurance with Invul's toggles and Dark's attacks, you have Dark Consumption at your disposal.
If you have any more questions on Dark Melee, see my sig.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Thanks to everyone. There were some very interesting points made. I may have mentioned my favorite brutes have traditionally been Invulnerability and Willpower. In fact, aside from the Psi hole, my main problem with Invul is I hate the drop at the end of unstoppable, but everyone has complaints I guess.
There can be little doubt that Dark Melee fills a number of gaps for Invulnerability, and that many of it's strengths (healing/end rech) are somewhat wasted on Willpower. I have run a dark/will to 25, doing all content redside, and a dark/invul to 40 just teaming randomly. The points made here remind me of many of the things I experienced. Both are strong, but DM just backs Invul better.
The choice will therefore be Dark Melee/Invulnerability. Again, thank you all.
Um, having more HP doesnt increase the strength of a heal. So the dark heal wont actually be doing a 20%ish heal on a WP toon or perma DP invul. It would do even less as far a % after you get some sets and the accolades. Im not sayings its a bad heal though, its still sweet REALLY sweet.
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Um, having more HP doesnt increase the strength of a heal. So the dark heal wont actually be doing a 20%ish heal on a WP toon or perma DP invul. It would do even less as far a % after you get some sets and the accolades. Im not sayings its a bad heal though, its still sweet REALLY sweet.
|
If it does or doesn't, I think I may have worded my response poorly as it is. I meant it will do more healing number-wise, not percentage-wise. If you boost your HP cap, the percentage means higher numbers.
If it only affects base HP percentage, my bad!
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Oh. Does the heal only affect base HP percentage then?
If it does or doesn't, I think I may have worded my response poorly as it is. I meant it will do more healing number-wise, not percentage-wise. If you boost your HP cap, the percentage means higher numbers. If it only affects base HP percentage, my bad! |
Thanks to everyone. There were some very interesting points made. I may have mentioned my favorite brutes have traditionally been Invulnerability and Willpower. In fact, aside from the Psi hole, my main problem with Invul is I hate the drop at the end of unstoppable, but everyone has complaints I guess.
There can be little doubt that Dark Melee fills a number of gaps for Invulnerability, and that many of it's strengths (healing/end rech) are somewhat wasted on Willpower. I have run a dark/will to 25, doing all content redside, and a dark/invul to 40 just teaming randomly. The points made here remind me of many of the things I experienced. Both are strong, but DM just backs Invul better. The choice will therefore be Dark Melee/Invulnerability. Again, thank you all. |
I think they're both exceptionally strong survivalist combinations.
I think Nalrok made some great points for the synnergy between DM/Invuln, and why it's such an excellent pairing.
I will say that if I were to run darkest night with one of those combos, I might lean more heavily towards WP.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
When I decided to roll a DM brute, I went DM/WP...never looked back and never worried. I have tanked many of situations when needed, and out tanked tankers a points. Also with it I can farm quite nicely if that is what you are looking for.
Okay, I've narrowed my choices, and I know neither of these two are bad. Any thoughts on which are better, and why? (My first 50 was str/invul brute...my second too on a diff server. My main the last year has been a str/will)
Really interested on insight into the synergy of dark with these sets from someone who has ran it deep.