(Warning: Highly Volatile Topic) Is Ghost Widow a Mary Sue?


AzureSkyCiel

 

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Originally Posted by Schismatrix View Post
That term, you keep using it.
You keep using that word... I do not think it means what you think it means.

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Originally Posted by LISAR View Post
Hmm how much boob talk are we allowed under the new rules?
This much!


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I think the original post might have been more convincing if they'd argued purely from a lore perspective, rather than trying to work system elements (costume, powers) in there.


 

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Originally Posted by Johnny_Butane View Post
I'll tell you exactly what I've told others before:

Singular characters shouldn't BE what the devs are throwing at us for team challenges.

Signature characters shouldn't bloat up to multiple times the power level of everyone else simply because having us stuggle against their Mary Sue Defender with more HP than a player Tanker is easier (and more fun) for the devs than giving us challenge worthy of a team of super heroes, like fighting a team of super villains or a Galactus.

When you have the keys to the sandbox, it's really easy to play corrupt GM and let your pet break the rules and hide behind "design limitations" as a justification. Because then your baby gets to one-shot Rikti motherships, have crash-less T9s and purple triangles.
"For challenge."


.
o.O Not all the signature characters have devs behind them.

In fact, War Witch (the dev) wasn't the head dev when War Witch was intro'ed int he comic or the game. She got a position and asked for it to be her forum name.

And why wouldn't she? War Witch is awesome.

And Statesman only one shotted Rikti Motherships in the written fiction. He's not one shotting the much weaker Brutes in the LRSF is he? No.

Face it, all the Freedom Phalanx have pretty much comic book icons equivalents.

Statesman is CoH's Superman equivalent. That makes Superman the most powerful super. That doesn't mean Mary Sue. Or do you consider the creators of Superman to be Mary Sues?

I've also said it before, and I'll say it again, Statesman would be liked a lot more by the community, if it wasn't for Jack Emmeret (sp?) using his name as his forum name.


Manticore is CoH's Batman. There, that's how that Natural TA/Archery Defender is kicking your butt, he's planned for it, and that extra hit points he has, is just the only way the game can show that he did. As you'd complain if he just pulled out every characters weakness and hit them one by one with it in game.

Does that help?

As for the OP. SOme of those "Mary Sue" qualities posted aren't even Mary Sue things. So she has flowing hair? Yeah, they can make flowing hair that works with a static model, and not with a 1k+ player created models (yet anyways).


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by je_saist View Post
Well, that sorta stands to reason due to game mechanics:
http://paragonwiki.com/wiki/Archvillain
http://paragonwiki.com/wiki/Hero_%28Enemy%29

There's no standardized system to separate NPC classes by archtype. Their are a few situations in the game where an NPC shows up with the Hero/AV description, but don't actually have Hero/AV stats. In most of these situations the NPC's are allies that help the player. In some cases, such as the Darrin Wade arcs, they are special con classes apparently with hand-edited stats.

That being said, when dual-builds were first announced, I still remembered getting a laugh out of the storyline posed to describe the new feature: http://www.cityofheroes.com/news/par..._journals.html

In the storyline, Positron supposedly changes his power load-out... then goes and solos Requiem... immediately launching another volley of attacks after using his Tier 9 nuke.

Yeah.

I. Don't. Think. So.
Positron isn't afraid to use his inspirations!

NUKE + blue skittles!


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by Venture View Post
Know what will happen if you throw a team of Boss or even EB rank mobs at a team of players?

You're not going to get eight one-on-one fights. You're going to get eight eight-on-one fights as the players focus fire on individual targets while the mobs flounder about helplessly because the CPU budget for AI doesn't give them a snowball's chance in hell of using teamwork.

That doesn't excuse the excesses in the fiction (if Statesman can survive getting hit with a tacnuke then nothing any player does should affect him at all) but there's no way the game is going to work if mobs are limited to PC power levels. If the computer isn't a cheating ******* the game will be very, very boring.
I'd disagree. I'd say fiction in and of itself does account for the excess.

However, wasn't it at the time of that writing, Tanks could get to 100% resists? Therefore, could survive such an ordeal?


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by BrandX View Post
I'd disagree. I'd say fiction in and of itself does account for the excess.

However, wasn't it at the time of that writing, Tanks could get to 100% resists? Therefore, could survive such an ordeal?
ED happened after the Rikti invasion...that explains so much...


 

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Something I want to note that keeps getting lost in the noise - NPCs have to cheat somehow, so an NPC "boss critter" will obviously have better stats than a comparable player. That's to be expected. NPCs will further cheat in the powers they have available to them and how those powers are balanced. That, again, is to be expected.

If we want to define a Mary Sue purely on game implementation, then we have to look for power level favourism above and beyond the simple AV mechanic. The Statesman, in his old incarnation, fit this to a T. A level 54 AV with souped-up stats who completely overshadowed the player characters sent to rescue him by a MILE. His new incarnation puts his power level on a much more even keel, with him showing up as an even con elite boss (if that) and possessing inflated, but reasonable stats, showing a level of power basically just slightly above the hero he is assisting.

Now, the Statesman as an ENEMY still cheats by a lot, but he's not the only one. It's the entire encounter of the Recluse SF that's one-sided, so it's more a case of extreme game balance, rather than one character standing out. When met everywhere else, especially solo with AVs turned off, his power level is high, but not unbeatable. As it should be.

Basically, AVs are team content, and so they need to cheat and be about eight times stronger than a single player to make the encounter meaningful. Unless a specific AV cheats more than the others, that really shouldn't count.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Rush_Bolt View Post
Except for Maelstrom.

He couldn't take on 8 of anything at once.
Nor can Desdemona really.


 

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I've not met Desdemona yet, but Maelstrom is certainly one of the weakest signature characters - the first time I met him on Neuron's tower, he was down to half health before he'd even finished twirling his guns


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by bAss_ackwards View Post
Thanks, bAss, that's a cute little thing. Saved.


 

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Originally Posted by Golden Girl View Post
he was down to half health before he'd even finished twirling his guns
Even Jimmy Stewart could take down Maelstrom, and he wouldn't need any help from John Wayne.


 

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Originally Posted by Flarstux View Post
Even Jimmy Stewart could take down Maelstrom, and he wouldn't need any help from John Wayne.
Hmm... maybe we can talk the devs into a temporary power comprising of 6' tall invisible white rabbit...


 

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Desdemona and Maelstrom are more like the two most important characters of the Rogues Gallery, which are far closer to NPC player-equivalents than the major signature characters of the setting. You can meet and fight them much earlier in the game than other signature characters, and they actually have character story arcs of their own rather than being idols that we seek to emulate or surpass.

But yeah, Maelstrom's still pretty weak even by those standards, bless 'im.