Uses for Energy Manipulator proc?
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My Electric/Electric Dominator has it in Charged Bolts, Lightning Bolt, Conductive Aura, and Jolting Chain. It has proven to be quite useful, increasing survivability significantly.
I threw one in Ball Lightning and Lightning Field on my EM/Elec for giggles, since the lost damage slotting was less than a half point of damage. It's as effective for AoE control as Whirling Hands is.
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The stun proc "works" just fine in any power that takes end mod sets. However, due to the "if the devs allowed it to go live it is not griefing" and the "I'm an basshole" groups using it in speed boost - ski slopes and elsewhere - it no longer affects players (in PVE at least).
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My only complaint with it is how low the chance to trigger (10% last I looked) is.
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I wonder if this would work with Eclipse. I know I could slot it in there, just not sure if the stun would hit critters or if it would try to stun me.
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My only complaint with it is how low the chance to trigger (10% last I looked) is.
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Now, the procs that have a 2% chance, THOSE are basically useless. Like the immobilize set Debilitative Action: Disorient Bonus, that's only a 2% chance to stun. In the time that I had it slotted in one of my controllers, I never once saw it work.
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Does anyone use the Energy Manipulator chance for stun proc?
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Team-TP in, fire everything off, and everything's either dead, drained of end, and/or staggering around.
Does anyone use the Energy Manipulator chance for stun proc? Would it work at all in stamina? Why or why not? How about a power like transference? I'm just wondering if it's at all useful and what those uses might be.