I usually respect the opinion of others, but....
Jesus' Jack Russel Terrier! That is just ignorant. There are genres I do not like but to trash them like that becuase you are too lazy to learn it.
Shadowy Presence - Absolutely, positively worse than playing a Kheldian... --Myrmydon
... Does this guy get paid to write this crap? I want his job.
I stopped reading right after he admitted he sucks at fighting games.
Unlike other video game genres that are constantly evolving and changing |
Oh god... I needed a good laugh.
I do agree with some of his points. Take DOA4 for example. What actual storyline is there? There's some incomprehenisble quick cutscenes between a few of the fights, but it basically amounts to nothing more than win <x> amount of times. If you don't win, hit Continue till you do. Though one even more incomprehensible is BlazBlue: Calamity Trigger. My word, I don't think I've ever encountered a game with a more incomprehensible storyline.
PvP fights basically fall into spamming the same move or the same character over and over. I tried Naruto: Rise of Ninja PvP and that was singularly unfun. Knock someone down, perform a jutsu.
However, the players who are truly skilled are just that, skilled. One can imitate skill by move spamming and twink-dom.
Unlike other video game genres that are constantly evolving and changing |
AHA HA HA HA HA! Oh god... I needed a good laugh. |
If anyone can defeat you by spamming the same attack over and over;News flash unless the game doesn't allow you to counter it(like the horribly defective Justice league fighting game on genesis and Snes wouldn't let you block a sweep after blocking a jump kick. It was a terrible game.), then you horribly suck at fighting games. I get if it's a move you haven't seen before you'll have no idea how to counter or block it. (hence why takes skill and it's good to fight a variety of people to learn new tricks and tactics.) But at some point you need figure it out or it's your fault for being dumb enough to let them win by using the same attacks over and over.
Any game that's worth a crap will allow you some way to punish anyone who doesn't have a deeper bag of tricks. Same with button mashers, they might surprise a person and steal a round or two but once the player adjusts for the fact the person they are fighting has no clue what they're doing they will manhandle them.
He mentions things being repetitive, but what genre isn't? How is any sports game any less repetitive than fighting games? MMO's is nothing but constantly repeatedly the same basic concepts of healing/tanking/or dpsing all way to the lvl cap and best gear. FPS are just mowing down people over and over. If you don't like repetitive thnigs, video games aren't for you. Since the bulk of the time they take the same concept and steadily up the ante every level till end of the game.
This like me posting an article why wine tasting sucks despite never actually partaking in it just because I don't like wine. Stamp this guy Noobtard on his forehead. He doesn't deserve anyone's attention.
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I do agree with some of his points. Take DOA4 for example. What actual storyline is there? There's some incomprehenisble quick cutscenes between a few of the fights, but it basically amounts to nothing more than win <x> amount of times. If you don't win, hit Continue till you do. Though one even more incomprehensible is BlazBlue: Calamity Trigger. My word, I don't think I've ever encountered a game with a more incomprehensible storyline.
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But many types of games can be thrown under the bus for having paper thin or little to no story. Megaman for most of the original series was Doctor wily (or someone fronting for him.) has created 8 robot masters...blow em up. Beat em up were usually someone got kidnapped and rather than call the police(because the justice system gotten so bad that it's no logner an option.) lets go take justice into our own hands and pile driver every hapless idiot that walks up to you. (which I wish more of life's problem could be solved that way.)
Most Jrpgs are so cliched that there's an entire page outlining them all. Basically some 12-15 year old boy needs chase after some girl he just met and kill monsters which will somehow lead to him saving the whole planet. (thank goodness for teenager hormones being the catalyst for saving planets.) Most genres have a mountain of games with the same formula for stories. Fighting games really aren't any worse offenders than the rest.(which if I had say the two best story lines of fighting games I'd say Mortal Kombat and Soul calibur ..atleast till recently in 4 were among the two best.)
I think gaming really needs work on being more than a thinly veiled excuse for people to beat up or shoot stuff. That's really the whole gaming culture as a whole not just fighting games.
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I would love to see someone with no skill pull off parrying Chun-Li's full Senretsu Kyaku >.> Just saying.
Sure there's plenty of fighting games who's stories are nothing more than a bunch of characters from around the world having a giant **** measuring contest for whatever personal reasons.(that's like 90% of them which this tourney will some how decide the fate of the world...like being the best fighting is how people get elected or something.) Street fighter has gotten mindblowingly stupid infact as it's story is best ignored.
But many types of games can be thrown under the bus for having paper thin or little to no story. Megaman for most of the original series was Doctor wily (or someone fronting for him.) has created 8 robot masters...blow em up. Beat em up were usually someone got kidnapped and rather than call the police(because the justice system gotten so bad that it's no logner an option.) lets go take justice into our own hands and pile driver every hapless idiot that walks up to you. (which I wish more of life's problem could be solved that way.) Most Jrpgs are so cliched that there's an entire page outlining them all. Basically some 12-15 year old boy needs chase after some girl he just met and kill monsters which will somehow lead to him saving the whole planet. (thank goodness for teenager hormones being the catalyst for saving planets.) Most genres have a mountain of games with the same formula for stories. Fighting games really aren't any worse offenders than the rest.(which if I had say the two best story lines of fighting games I'd say Mortal Kombat and Soul calibur ..atleast till recently in 4 were among the two best.) I think gaming really needs work on being more than a thinly veiled excuse for people to beat up or shoot stuff. That's really the whole gaming culture as a whole not just fighting games. |
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However, the players who are truly skilled are just that, skilled. One can imitate skill by move spamming and twink-dom. |
ultimatelythe author writes from a position of ignorance and his contribution to serious discussion is moot. its the internet, everyone has a voice, and shortly we learn that everyone doesnt really have much to say.
as for whether fighting games are evolving, i really reel i just need to point to arc system works stuff. the myriad of systems in guilty gear and later blazblue introduced so much depth and paper rock scissors to the genre that it evolved the genre significantly.
this statement is contradictory or poorly written. people who develop skill in the game can easily slam button mashers because they have control of when and where they pull off their special moves. scrub players take saturation characters, like maxi and eddy gordo, but they use combos that skilled players can counter because they know how the combo is going. they dont emulate real skill, they become roughly equivalent to a player who is learning the characters, but ince they dont spend the time learning how the characters play, and what predictable holes are in their defenses and compensate for them, they can be taken down by an actually skilled player.
ultimatelythe author writes from a position of ignorance and his contribution to serious discussion is moot. its the internet, everyone has a voice, and shortly we learn that everyone doesnt really have much to say. as for whether fighting games are evolving, i really reel i just need to point to arc system works stuff. the myriad of systems in guilty gear and later blazblue introduced so much depth and paper rock scissors to the genre that it evolved the genre significantly. |
Most people in general can be beaten in Soul Caliber 2 by one 3 button combo being done over and over again, but I don't think I've ever beaten any truly competitive player with it.... I have won a small tournament with it, which was funny ^.^
There is plenty of skill in the competitive scene... maybe in the casual scene...
It does require that the person has some idea of what they're talking about when it comes to voicing their opinion.
http://www.examiner.com/xbox-360-in-...ing-games-suck I read the entire thing, and wanted to weep afterwards. |
You should respect the right of others to HAVE an opinion.
You are under no obligation to respect the opinion itself. Especially when the opinion is built of naught but fluff and idiocy.
Remember they're like ***holes. Everyone's got one. And everyone's entitled to their own wrong opinion too.
this statement is contradictory or poorly written. people who develop skill in the game can easily slam button mashers because they have control of when and where they pull off their special moves. scrub players take saturation characters, like maxi and eddy gordo, but they use combos that skilled players can counter because they know how the combo is going. they dont emulate real skill, they become roughly equivalent to a player who is learning the characters, but ince they dont spend the time learning how the characters play, and what predictable holes are in their defenses and compensate for them, they can be taken down by an actually skilled player.
ultimatelythe author writes from a position of ignorance and his contribution to serious discussion is moot. its the internet, everyone has a voice, and shortly we learn that everyone doesnt really have much to say. as for whether fighting games are evolving, i really reel i just need to point to arc system works stuff. the myriad of systems in guilty gear and later blazblue introduced so much depth and paper rock scissors to the genre that it evolved the genre significantly. |
People can fake being "skilled" by performing the same BS combo, or few sets of moves over and over. To the average player who button mashes (like me), that imitates the people who are actually skilled, to a degree. When you are lying face down at the end of the match, there is no real difference. You lost, they won. Against actual skilled players, they won't, but that doesn't matter. They won against you.
Okay, for future reference.
You should respect the right of others to HAVE an opinion. You are under no obligation to respect the opinion itself. Especially when the opinion is built of naught but fluff and idiocy. Remember they're like ***holes. Everyone's got one. And everyone's entitled to their own wrong opinion too. |
While I could easily list all of the JRPGs that defy your claims (in a PM, naturally, since public discussion of specific games is forbidden), I agree that the linked article is beyond stupid. "A couple new characters" means entire new forms of gameplay in fighting games, where the actual football players on your roster don't seem to have a huge effect on the game, as they're all basically all the same guy with different skins on top.
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Eh, I kinda agree. Fightning games are just so...Generic. He did point out the one exception to the rule, Super Smash Bro's. I would love to see fighting games try more stuff like this, rather then revert to the same old 2 person button mash.
Fighting games and JRPG's are my two least favorite types of games, both because they don't attempt to break the mold in any way. They just keep using the exact same molds over and over and over again.
Eh, I kinda agree. Fightning games are just so...Generic. He did point out the one exception to the rule, Super Smash Bro's. I would love to see fighting games try more stuff like this, rather then revert to the same old 2 person button mash.
Fighting games and JRPG's are my two least favorite types of games, both because they don't attempt to break the mold in any way. They just keep using the exact same molds over and over and over again. |
oh and dark, i got you now, the clarification of intent helped. mashers can get by to an untrained eye, but that can be said for any genre, familiarity breeds discernment.
Interesting article... but now my head hurts because of all the wrong in it.
Fighting games and JRPG's are my two least favorite types of games, both because they don't attempt to break the mold in any way. They just keep using the exact same molds over and over and over again. |
Reasoning: "They changed too much of what we were used to."
Then again, I feel the same way about FPS games, and mainly because I go off of what I see, since I haven't played a FPS game since the original Medal Of Honor. All of them have you go in and shoot everything you see for the most part. I know there are exceptions, but they are kind of few and far in between.
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It does require that the person has some idea of what they're talking about when it comes to voicing their opinion.
http://www.examiner.com/xbox-360-in-...ing-games-suck
I read the entire thing, and wanted to weep afterwards.
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